Covering Fire (4U147): Difference between revisions

From LOTR-TCG Wiki
imported>IstariBot
(IstariBot mass importing articles from the old DokuWiki instance.)
 
(IstariBot mass importing articles from the old DokuWiki instance.)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{NavBar|4U147|[[The Two Towers Index]]|[[Come Down (4R146)|Come Down (4R146)]]|[[Down to the Last Child (4U148)|Down to the Last Child (4U148)]]}}
{{CardTabs|Isengard}}


{{NavBar|Lotr04147|The Two Towers Index|Come Down (4R146)|Down to the Last Child (4U148)}}
[[{{ROOTPAGENAME}}]] is a {{CI|Isengard}} [[Condition]] from the [[The Two Towers]] set.


{{CardInfobox|4U147}}


{{LegacyCardInfoBox
{{QueryCardCategories|4U147}}
| TLHHImage=LOTR04147
= Strategy =
| WikiImage=LOTR04147
== Gameplay Strategy ==
| SetNum=04
''In this section, describe:''
| CardNum=147
| SetName=The Two Towers
| Side=Shadow
| Culture=Isengard
| Twilight=0
| FullCardType=Condition
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=To play, spot 2 [ISENGARD] archers. Plays to your support area. The Free Peoples player may not play archery events or use archery special abilities. Discard this condition during the regroup phase.
| Lore=Archers cowered on the walls, unable to reply.
| Rarity=U
| Notes=
}}


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


= General Strategy =
== Deckbuilding Strategy ==
''In this section, describe:''


In this section, describe:
* ''Cards and strategies this card works well with''
 
* ''Cards and strategies this card works particularly well or poorly against''
* Deck design strategy.
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===


* Add cards and explanations here.
== Strong Versus... ==


= Example Decks =
* ''List enemy cards this card does well against''


* Decklists or links to decks that use this card.
== Weak Versus... ==


= Rules and Clarifications =
* ''List enemy or friendly cards to avoid playing this card with''


* Clarify existing rules if needed.
= Rulings =
* Link to rules discussions on TLHH.
''In this section'':


= Extra Information =
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


* Add other information regarding printing, rarity, trivia, etc.
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 12:18, 12 October 2021

Come Down (4R146)
Back to The Two Towers Index
Down to the Last Child (4U148)

Covering Fire (4U147) is a Condition from the The Two Towers set.


Collection Info
Title Covering Fire
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity U - Uncommon
Card Number 147
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Condition
Twilight Cost 0
Game Text To play, spot 2 archers. Plays to your support area.

The Free Peoples player may not play archery events or use archery special abilities.

Discard this condition during the regroup phase.

Lore Archers cowered on the walls, unable to reply.
Translations
DE - German
Card Name Deckungsfeuer
Game Text Entdecke 2 Bogenschützen, um diese Karte in deinen Unterstützungsbereich zu spielen. Der Freie Völker Spieler darf keine Fern-kampfereignisse spielen und keine besonderen Fernkampffähigkeiten benutzen. Dieser Effekt wird in der Sammelphase abgelegt.
Lore Bogenschützen duckten sich hinter den Wall, nicht in der Lage das Feuer zu erwidern.
ES - Spanish
Card Name Fuego De Cobertura
Game Text Para jugarla, avista 2 arqueros . El jugador de Gentes Libres no puede jugar eventos de arquería o usar habilidades especiales de arquería. Descarta esta condición durante la fase de reagrupación.
Lore Los arqueros se refugiaron en los muros, incapaces de responder.
FR - French
Card Name Tir de Couverture
Game Text Pour jouer, désignez 2 archers. Le joueur des Peuples Libres ne peut pas jouer d’événements d’archerie ni utiliser des capacités spéciales d’archerie. Défaussez cette situation durant la phase de ralliement.
Lore Incapables de répliquer, les archers ne quittaient pas les murailles.
IT - Italian
Card Name Fuoco di Copertura
Game Text Per giocarla, avvista 2 arcieri . Il giocatore dei Popoli Liberi non può giocare eventi degli arcieri o usare abilità speciali degli arcieri. Scarta questa condizione durante la fase di raccolta.
Lore Gli arcieri si rannicchiarono contro le mura, incapaci di rispondere al fuoco.


Technical Info
Wiki Base Card ID LOTR-EN04S147.0
TLHH ID LOTR04147
GEMP ID 4_147
LOTRO Hex ID 63 99 D0 03
LOTRO Image ID 04_147


Strategy

Gameplay Strategy

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses

Synergizes With...

  • List friendly cards that work well with this card

Strong Versus...

  • List enemy cards this card does well against

Weak Versus...

  • List enemy or friendly cards to avoid playing this card with

Rulings

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card