Saruman, Coldly Still (17S48): Difference between revisions
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{{NavBar|17S48|[[Rise of Saruman Index]]|[[Primitive Brand (17C47)|Primitive Brand (17C47)]]|[[Stampeding Chief (17R49)|Stampeding Chief (17R49)]]}} | |||
{{CardTabs|Men}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Men}} [[Minion]] from the [[Rise of Saruman]] set. | ||
{{CardInfobox|17S48}} | |||
{{ | {{QueryCardCategories|17S48}} | ||
| | = Strategy = | ||
== Gameplay Strategy == | |||
''In this section, describe:'' | |||
* ''General usage'' | |||
* ''Unorthodox or subtle usage'' | |||
* ''Common pitfalls of using this card'' | |||
= | == Deckbuilding Strategy == | ||
''In this section, describe:'' | |||
* ''Cards and strategies this card works well with'' | |||
* ''Cards and strategies this card works particularly well or poorly against'' | |||
* | * ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters'' | ||
* | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | |||
* ''List friendly cards that work well with this card'' | |||
* | |||
== | == Strong Versus... == | ||
* | * ''List enemy cards this card does well against'' | ||
= | == Weak Versus... == | ||
* | * ''List enemy or friendly cards to avoid playing this card with'' | ||
= | = Rulings = | ||
''In this section'': | |||
* | * ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' | ||
* Link to rules discussions on TLHH | * ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' | ||
* ''Link to rules discussions on TLHH'' | |||
= | = Alternate Personas = | ||
{{AlternateVersionTable|17S48}} | |||
= See Also = | |||
* | * ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | ||
* ''Link to decks that use this card'' | |||
[[Category:Cards That Need Work]] | |||
* | |||
Revision as of 13:50, 12 October 2021
Primitive Brand (17C47) | Back to Rise of Saruman Index |
Stampeding Chief (17R49) |
Saruman, Coldly Still (17S48) is a Minion from the Rise of Saruman set.
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Strategy
Gameplay Strategy
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses
Synergizes With...
- List friendly cards that work well with this card
Strong Versus...
- List enemy cards this card does well against
Weak Versus...
- List enemy or friendly cards to avoid playing this card with
Rulings
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas
Portrait | Name | Game Text |
---|---|---|
Saruman, Keeper of Isengard (3R68) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | |
Saruman, Servant of the Eye (3C69) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this. | |
Saruman, Rabble-rouser (4R33) | Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2. | |
Saruman, Black Traitor (4R173) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. | |
Saruman, Master of Foul Folk (5R56) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal each Orc twice. Shadow: Exert Saruman to play an possession from your discard pile. | |
Saruman, Of Many Colours (12R54) | Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. | |
Saruman, Agent of the Dark Lord (12S144) | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an minion strength +2. Each time a companion is killed, you may heal Saruman. | |
Saruman, Instigator of Insurrection (17R37) | Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. | |
Saruman, Servant of Sauron (17R38) | Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)
Each time bearer wins a skirmish, you may exert a companion. | |
Saruman, Curunir (17S115) | Each time an hunter wins a skirmish, heal a different minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. | |
Saruman, Master of the White Hand (17R116) | Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion. | |
Saruman, Many-coloured Wizard (0D20) | Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1. | |
Saruman, Many-coloured Wizard (0W20) | ||
Saruman, Instigator of Insurrection (0W36) | Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. | |
Saruman, Fell Voice (V1_30) | While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each minion is strength +2. Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. |
See Also
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card