Lurtz, Servant of Isengard (1M3): Difference between revisions
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'''''This card is a promotional oversized reprint of another card, Lurtz, Servant of Isengard. | '''''This card is a promotional oversized reprint of another card, Lurtz, Servant of Isengard. | ||
Revision as of 05:38, 19 November 2022
Back to Fellowship of the Ring Index |
Lurtz, Servant of Isengard (1M3) is a Isengard Minion from the Fellowship of the Ring set.
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This card is a promotional oversized reprint of another card, Lurtz, Servant of Isengard.
Please refer to that card for strategy and clarifications.
Alternate Personas
| Portrait | Name | Game Text |
|---|---|---|
Lurtz, Servant of Isengard (1R127)
|
Archer. Damage +1.
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. | |
Lurtz, Minion of the White Wizard (11R194)
|
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. | |
Lurtz, Now Perfected (15R162)
|
Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. | |
Lurtz, Halfling Hunter (18R118)
|
Archer. Damage +1.
Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. | |
Lurtz, Resilient Captain (19P33)
|
Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove |




