Uruk Engineer (5C61): Difference between revisions
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= Strategy = | = Strategy = | ||
A relatively cheap [[Glue|glue]] [[minion]] for [[Uruk Engines]] or occasionally [[Uruk Archery]]. Uruk Engineer exists just to power up [[engine]] [[condition]]s like {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}}, either for their own effects or for later use by a minion like {{Card|Berserk Savage}} or {{Card|Berserk Butcher}}. Uruk Engineer adds tokens to engines rather than [[Reinforce|reinforcing]] them, so there's nothing stopping you from stacking tokens on cards that don't have any at all, or on an engine like {{Card|Siege Engine}} that can't use them itself. | |||
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Don't expect this minion to ever win any [[skirmish]]es on its own: 8 [[strength]] is just enough to drive up the [[twilight]] cost while being just little enough to only win skirmishes with support [[companion]]s. If you're not interested in his game text, there are better alteratives like {{Card|Uruk Warrior}}, {{Card|Uruk Lieutenant}}, or {{Card|Uruk Captain}}. Because he rarely does anything on his own, it's very easy to cut him from your deck so that it runs a bit more efficiently. | |||
Always remember to play him using {{Card|Siege Engine}} if you have that card in play, rather than playing him on his own. It's easy to forget. | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | == Synergizes With... == | ||
* ' | * [[Engine]]s. This card does one thing and that's stack [[culture tokens]] on [[engine]] [[condition]]s like {{Card|Weapons of Isengard}} or {{Card|Devilry of Orthanc}}. In turn, it works well with the minions that work well with those engines, including the berserker [[uruk-hai]] who consume [[culture tokens]], like {{Card|Berserk Savage}} and {{Card|Berserk Butcher}}, and [[uruk-hai]] [[archer]]s like {{Card|Ranged Commander}}, {{Card|Uruk Crossbow Troop}}, and {{Card|Uruk Crossbowman}}. | ||
== Strong Versus... == | == Strong Versus... == | ||
* ' | * Uruk Engineer mainly enables an [[engine]]-based strategy rather than working against the Free Peoples player directly. There's no common strategy that he is strong against on his own. | ||
== Weak Versus... == | == Weak Versus... == | ||
* | * [[Condition Removal|Condition removal]]. There are no practical ways to prevent him from placing [[culture token]]s except for making sure that there are no [[engine]] [[condition]]s for him to affect. | ||
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Revision as of 06:12, 4 March 2022
Siege Engine (5U60) | Back to Battle of Helm's Deep Index |
Uruk Sapper (5C62) |
Uruk Engineer (5C61) is a Isengard Minion from the Battle of Helm's Deep set.
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Strategy
A relatively cheap glue minion for Uruk Engines or occasionally Uruk Archery. Uruk Engineer exists just to power up engine conditions like Weapons of Isengard (4R211) or Devilry of Orthanc (5R49) , either for their own effects or for later use by a minion like Berserk Savage (5R46) or Berserk Butcher (6R60) . Uruk Engineer adds tokens to engines rather than reinforcing them, so there's nothing stopping you from stacking tokens on cards that don't have any at all, or on an engine like Siege Engine (5U60) that can't use them itself.
Don't expect this minion to ever win any skirmishes on its own: 8 strength is just enough to drive up the twilight cost while being just little enough to only win skirmishes with support companions. If you're not interested in his game text, there are better alteratives like Uruk Warrior (1C156) , Uruk Lieutenant (1R148) , or Uruk Captain (2R46) . Because he rarely does anything on his own, it's very easy to cut him from your deck so that it runs a bit more efficiently.
Always remember to play him using Siege Engine (5U60) if you have that card in play, rather than playing him on his own. It's easy to forget.
Strengths and Weaknesses
Synergizes With...
- Engines. This card does one thing and that's stack culture tokens on engine conditions like Weapons of Isengard (4R211) or Devilry of Orthanc (5R49) . In turn, it works well with the minions that work well with those engines, including the berserker uruk-hai who consume culture tokens, like Berserk Savage (5R46) and Berserk Butcher (6R60) , and uruk-hai archers like Ranged Commander (4R169) , Uruk Crossbow Troop (4U182) , and Uruk Crossbowman (4C183) .
Strong Versus...
- Uruk Engineer mainly enables an engine-based strategy rather than working against the Free Peoples player directly. There's no common strategy that he is strong against on his own.
Weak Versus...
- Condition removal. There are no practical ways to prevent him from placing culture tokens except for making sure that there are no engine conditions for him to affect.