Fallen Lord (11U6): Difference between revisions
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__NOTOC__ | <noinclude>__NOTOC__ | ||
{{NavBar|11U6|[[Shadows Index]]|[[Dwarven Embassy (11C5)|Dwarven Embassy (11C5)]]|[[Farin, Emissary of Erebor (11C7)|Farin, Emissary of Erebor (11C7)]]}} | {{NavBar|11U6|[[Shadows Index]]|[[Dwarven Embassy (11C5)|Dwarven Embassy (11C5)]]|[[Farin, Emissary of Erebor (11C7)|Farin, Emissary of Erebor (11C7)]]}} | ||
{{CardTabs|Dwarven}} | {{CardTabs|Dwarven}} | ||
[[{{ROOTPAGENAME}}]] is a {{ | [[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Event]] from the [[Shadows]] set. | ||
{{CardInfobox|11U6}} | {{CardInfobox|11U6}} | ||
{{QueryCardCategories|11U6}}</noinclude> | |||
{{QueryCardCategories|11U6}} | |||
= Strategy = | = Strategy = | ||
== Gameplay Strategy == | == Gameplay Strategy == | ||
Fallen Lord is potentially one of the trickiest Dwarven events to use. Its combined cost of both exerting the Ring-Bearer and a Dwarf is steep, and as Dwarves have few resistance boosters, this event is fairly unreliable and can easily only give 3-4 strength. | |||
== Deckbuilding Strategy == | == Deckbuilding Strategy == | ||
* Might work decently in a Gandalf/Dwarf hybrid using {{Card|Shadowfax, Greatest of the Mearas}} | |||
* Token Dwarves with {{Card|Arod, Rohirrim Steed}} | |||
* | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | == Synergizes With... == | ||
* | * {{Card|Measure of Comfort}} | ||
* {{Card|Arod, Rohirrim Steed}} | |||
* {{Card|Sam, Steadfast Friend}} | |||
== Strong Versus... == | == Strong Versus... == | ||
* | * High Strength Minions, provided you keep your burdens down | ||
== Weak Versus... == | == Weak Versus... == | ||
* | * {{Card|Morgul Brute}} and other Morgul Orcs | ||
* Corruption | |||
* Direct wounding, E.G. {{Card|Desert Lord}} or {{Card|Black Gate Sentry}} | |||
* {{Card|The Witch-King, Black Lord}} | |||
* | |||
* | |||
* | |||
Latest revision as of 01:46, 1 December 2022
Dwarven Embassy (11C5) | Back to Shadows Index |
Farin, Emissary of Erebor (11C7) |
Fallen Lord (11U6) is a Dwarven Event from the Shadows set.
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Strategy[edit]
Gameplay Strategy[edit]
Fallen Lord is potentially one of the trickiest Dwarven events to use. Its combined cost of both exerting the Ring-Bearer and a Dwarf is steep, and as Dwarves have few resistance boosters, this event is fairly unreliable and can easily only give 3-4 strength.
Deckbuilding Strategy[edit]
- Might work decently in a Gandalf/Dwarf hybrid using Shadowfax, Greatest of the Mearas (17R24)
- Token Dwarves with Arod, Rohirrim Steed (13R1)
Strengths and Weaknesses[edit]
Synergizes With...[edit]
Strong Versus...[edit]
- High Strength Minions, provided you keep your burdens down
Weak Versus...[edit]
- Morgul Brute (7R188) and other Morgul Orcs
- Corruption
- Direct wounding, E.G. Desert Lord (4R219) or Black Gate Sentry (15U98)
- The Witch-king, Black Lord (12R183)