Lurtz, Halfling Hunter (18R118): Difference between revisions
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This is 1 of 6 cards designed by a player for the [[Hunters Design-a-Card Contest]], and was submitted by community member '''Eomer_14'''. | This is 1 of 6 cards designed by a player for the [[Hunters Design-a-Card Contest]], and was submitted by community member '''Eomer_14'''. | ||
{{CardInfobox|18R118}} | {{CardInfobox|18R118}} | ||
{{QueryCardCategories|18R118}}</noinclude> | {{QueryCardCategories|18R118}}</noinclude> | ||
= Strategy = | = Strategy = |
Latest revision as of 01:51, 1 December 2022
Ghastly Wound (18C117) | Back to Treachery & Deceit Index |
Lurtz's Bow, Black-Fletch Bow (18R119) |
Lurtz, Halfling Hunter (18R118) is a Uruk-hai Minion from the Treachery & Deceit set.
This is 1 of 6 cards designed by a player for the Hunters Design-a-Card Contest, and was submitted by community member Eomer_14.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
Lurtz, Servant of Isengard (1R127) | Archer. Damage +1.
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. | |
Lurtz, Minion of the White Wizard (11R194) | Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. | |
Lurtz, Now Perfected (15R162) | Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. | |
Lurtz, Resilient Captain (19P33) | Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion. | |
Lurtz, Halfling Hunter (0W35) | Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card