Drilldown: Cards

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Cards > Culture : Isengard or Site & IsPlayable: Yes

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None (420) · Alternate image. (2) · Each [ROHAN] ally participates in archery fire and skirmishes at this site as if this were his or her home site. (1) · Game text is a clarification. (4) · Image fixed. (1) · Legends Series. Image fix by Malachi. (2) · Lists: ERL, MXL. The strength +4 bonus lasts until the regroup phase. (1) · Lists: EXL, MXL (2) · Lists: EXL. Game text is a clarification. (1) · Lists: SXL (1) · Scan courtesy of HawkeyeSPF. (4) · Scan courtesy of ununtrium. (6) · The game text on this card remains active once it is controlled and is in your support area. (1) · The special ability of this minion may only cancel an event that specifically requires a ranger in its game text. (1) · The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish. (1) · The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish. The tokens removed for the special ability on this card must all be removed from the same machine. (3) · This card allows all allies to take wounds from archery fire. (1) · This card's special ability makes the twilight cost of an Uruk-hai -1 for each Uruk-hai you spot other than this card. For example: if you have four Uruk Regulars in play and you use the special ability on one of them to play an Uruk Searcher (twilight cost of 4), the Searcher's twilight cost is 1. (1) · This Two Towers card was misprinted in an Ents of Fangorn starter deck. (2) · Version: **. (1) · Version: *. (20) · Version: *. Game text is a clarification. (4) · Version: *. This card from The Return of the King set has the same name as card 1C356 from the Fellowship of the Ring set. (1) · When Smeagol is played to Ered Nimrais and The Nine Walkers is in play, his twilight cost is 1. (1)

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