Drilldown: CardReleases

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CardReleases > Vitality: None & FormattedGameText: None

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None (2765) · Aid-(2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (1) · Archer. Each time Moria Skirmishers wins a skirmish, you may exert a companion. While skirmishing an Elf or a Dwarf, Moria Skirmishers is strength +2. Shadow: Discard this minion to play a [MORIA] minion. That minion's twilight cost is -10. (1) · Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot. (1) · Damage +1. Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. (1) · Damage +3. Defender +3. Skirmish: Exert Gandalf to make a companion strength +1. (1) · Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1. (1) · Ranger. Hunter 2. When you play Faramir, Shadow players cannot play minions until the end of the turn. The move limit is +2. (1) · Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a [ROHAN] ally. While you can spot a [ROHAN] man, Eomer is twilight cost -1. (1)
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