Drilldown: CardReleases
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Use the filters below to narrow your results.
ID:
BaseCardID:
None (1) ·
Army of Harad (1) ·
Army of Haradrim (2) ·
Army of Isengard (1) ·
Army of Sauron (1) ·
Army of Udûn (1) ·
Black Land Shrieker (1) ·
Castamir of Umbar (3) ·
Cave Troll of Moria (3) ·
Ent Horde (1) ·
Gate Troll (2) ·
Great Hill Troll (1) ·
Host of Fangorn (1) ·
Host of Udûn (1) ·
Leaflock (1) ·
Morgul Detachment (1) ·
Morgul Regiment (1) ·
Mountain-troll (1) ·
Mûmak Commander (1) ·
Olog-hai of Mordor (1) ·
Orkish Fiend (1) ·
Pit Troll (1) ·
Regiment of Haradrim (1) ·
Sauron (4) ·
Siege Troop (1) ·
Skinbark (3) ·
Smaug (1) ·
Southron Archer Legion (1) ·
Southron Troop (1) ·
Stampeding Chief (2) ·
The Balrog (9) ·
The Nazgûl (1) ·
The Witch-king (18) ·
Troll of Cirith Gorgor (1) ·
Troll of Gorgoroth (1) ·
Troll of Udûn (1) ·
Uruk Vanguard (1) ·
Vengeful Pillager (1)
None (32) ·
Abomination of Sauron (1) ·
Black Captain (2) ·
Black Lord (3) ·
Captain of the Nine Riders (3) ·
Conqueror of Arthedain (2) ·
Corsair Vandal (2) ·
Dark Lord (1) ·
Dark Lord of Mordor (2) ·
Deathless Lord (1) ·
Demon of Might (1) ·
Durin's Bane (2) ·
Elder Ent (1) ·
Finglas (1) ·
Fladrif (1) ·
Fladrif (AI) (1) ·
Flame of Udun (1) ·
Lord of Angmar (1) ·
Lord of the Nazgul (3) ·
Morgul King (1) ·
Revived (1) ·
Savage Menace (2) ·
Scourge of the Black Pit (1) ·
Terror of Flame and Shadow (2) ·
The Golden (1) ·
The Lord of the Rings (2) ·
The Terror of Khazad-dum (3)
None (1) ·
Balrog (9) ·
Dragon (1) ·
Ent (6) ·
Maia (4) ·
Man (13) ·
Nazgul (19) ·
Orc (8) ·
Troll (12) ·
Uruk-hai (2)
GameText:
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Damage +2. Enduring. Fierce. For each burden you spot, threat you spot, and site you control, Sauron's twilight cost is -1. (2) ·
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number. (2) ·
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2)
TaggedGameText:
While The Balrog is at an underground site, it is
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2) · Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Each wounded
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2) ·
If you play Stampeding Chief from your hand, remove
Each time an
FormattedGameText:
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Damage +2.''' '''Enduring.''' '''Fierce.'''
For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2) ·
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) ·
Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. '''Response:''' If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
'''Damage +1.''' '''Fierce.'''
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)''
Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) ·
'''Damage +1. Fierce'''.
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2)
Lore:
None (11) ·
“The fire in it seemed to die, but the darkness grew.” (3) ·
“He sprang forward and bore down on Frodo.” (3) ·
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) ·
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) ·
“‘There is no hope of escape that way.'” (2) ·
“‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) ·
“...a shape, black-mantled, huge and threatening.” (2) ·
But no more would Rohan stand against his kind. (2) ·
“‘...the Shadow grows once more....'” (2)
Showing below up to 75 results in range #1 to #75.
D
- Data:Army of Harad (0W9)/Data
- Data:Army of Haradrim (5R70)/Data
- Data:Army of Haradrim (AI) (5R126)/Data
- Data:Army of Isengard (0W7)/Data
- Data:Army of Sauron (0W12)/Data
- Data:Army of Udun (7U264)/Data
- Data:Black Land Shrieker (15R104)/Data
- Data:Castamir of Umbar (8R51)/Data
- Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Cave Troll of Moria, Savage Menace (12R85)/Data
- Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
- Data:Cave Troll of Moria, Scourge of the Black Pit (1R165)/Data
- Data:Ent Horde (6R28)/Data
- Data:Gate Troll (6R103)/Data
- Data:Gate Troll (AI) (6R128)/Data
- Data:Great Hill Troll (8C102)/Data
- Data:Host of Fangorn (6U32)/Data
- Data:Host of Udun (7U282)/Data
- Data:Leaflock, Finglas (15R30)/Data
- Data:Morgul Detachment (7R191)/Data
- Data:Morgul Regiment (7R197)/Data
- Data:Mountain-troll (15R112)/Data
- Data:Mountain-troll (15R112)/Data
- Data:Mumak Commander (7R152)/Data
- Data:Olog-hai of Mordor (8R105)/Data
- Data:Orkish Fiend (17R76)/Data
- Data:Pit Troll (19P22)/Data
- Data:Regiment of Haradrim (4R244)/Data
- Data:Sauron, Dark Lord of Mordor (13R140)/Data
- Data:Sauron, Dark Lord of Mordor (13RF14)/Data
- Data:Sauron, The Lord of the Rings (0P54)/Data
- Data:Sauron, The Lord of the Rings (9R+48)/Data
- Data:Siege Troop (8C106)/Data
- Data:Skinbark, Elder Ent (15U37)/Data
- Data:Skinbark, Fladrif (6R35)/Data
- Data:Skinbark, Fladrif (AI) (6R124)/Data
- Data:Smaug, The Golden (30S66)/Data
- Data:Southron Archer Legion (6R80)/Data
- Data:Southron Troop (4R256)/Data
- Data:Stampeding Chief (17R49)/Data
- Data:Stampeding Chief (17RF10)/Data
- Data:The Balrog, Demon of Might (19P18)/Data
- Data:The Balrog, Durin's Bane (0P10)/Data
- Data:The Balrog, Durin's Bane (2C51)/Data
- Data:The Balrog, Flame of Udun (2R52)/Data
- Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
- Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
- Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
- Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
- Data:The Nazgul (0W10)/Data
- Data:The Witch-king, Black Captain (0P61)/Data
- Data:The Witch-king, Black Captain (8R84)/Data
- Data:The Witch-king, Black Lord (12O9)/Data
- Data:The Witch-king, Black Lord (12R183)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
- Data:The Witch-king, Captain of the Nine Riders (11R226)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data
- Data:The Witch-King, Conqueror of Arthedain (0W37)/Data
- Data:The Witch-king, Conqueror of Arthedain (17R144)/Data
- Data:The Witch-king, Dark Lord (19P40)/Data
- Data:The Witch-king, Deathless Lord (6P122)/Data
- Data:The Witch-king, Lord of Angmar (1R237)/Data
- Data:The Witch-king, Lord of the Nazgul (0P37)/Data
- Data:The Witch-king, Lord of the Nazgul (2M1)/Data
- Data:The Witch-king, Lord of the Nazgul (2R85)/Data
- Data:The Witch-king, Morgul King (7R221)/Data
- Data:The Witch-King, Revived (32B267)/Data
- Data:Troll of Cirith Gorgor (10R101)/Data
- Data:Troll of Gorgoroth, Abomination of Sauron (8R108)/Data
- Data:Troll of Udun (6R106)/Data
- Data:Uruk Vanguard (4R200)/Data
- Data:Vengeful Pillager (17C64)/Data