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Drilldown: CardReleases
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CardReleases
> Strength:
10-20
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Vitality:
2-3
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ID:
BaseCardID:
Subset:
A (18)
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D (1)
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M (1)
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O (4)
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S (258)
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W (7)
Revision:
None
(289)
ReleaseDate:
None
(289)
LanguageCode:
EN (289)
IsPhysical:
No (35)
·
Yes (254)
IsPlayable:
No (16)
·
Yes (273)
CollInfo:
None
(289)
IsUnique:
No (157)
·
Yes (132)
Title:
Úlairë Nelya (15)
·
Úlairë Attëa (15)
·
Úlairë Toldëa (11)
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Úlairë Cantëa (10)
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Lurtz (9)
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Gothmog (4)
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Gorbag (4)
·
Gorgoroth Swarm (3)
·
Shagrat (3)
Other values:
Advance Captain
Advance Uruk Patrol
Advancing Horde
Armored Easterling
Armored Easterlings
Army of Dunland
Army of Uruk-hai
Axeman of Harad
Band of the Eye
Band of Wild Men
Battlefield Veteran
Beastly Olog-hai
Berserk Butcher
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Black Gate Sentry
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Black Númenorean
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Chasing Uruk
Chieftain of Dunland
Company of Haradrim
Corps of Harad
Corsair Brute
Corsair Champion
Corsair Gunners
Covetous Easterling
Crushing Uruk
Demolition Troll
Denizen of the Black Pit
Desert Lancers
Desert Legion
Desert Lord
Desert Stalker
Desert Wind
Desolation Orc
Destructive Orc
Detachment of Haradrim
Dunlending Footmen
Dunlending Patriarch
Easterling Army
Easterling Berserker
Easterling Captain
Easterling Host
Easterling Pillager
Easterling Regiment
Easterling Sneak
Easterling Veteran
Elder of Dunland
Emboldened Orc
Engrossed Hillman
Enraged Herdsman
Enraged Southron
Far Harad Mercenaries
Far Harad Mercenary
Ferocious Haradrim
Force of Harad
Force of Uruk-hai
Frenzied Dunlending
Gate Picket
Goblin Flankers
Goblin Patrol Troop
Gorgoroth Berserker
Gorgoroth Keeper
Gorgoroth Officer
Gorgoroth Patrol
Gorgoroth Pillager
Gorgoroth Ransacker
Gorgoroth Servitor
Gorgoroth Stormer
Grishnákh
Harad Standard-bearer
Haradrim Marksman
Heavy Axeman
Hill Chief
Hill Clan
Hill Orc
Hillman Horde
Horde of Harad
Host of Moria
Hunting Uruk
Intimidating Uruk
Invincible Uruk
Isengard Marauder
Legion of Harad
Lieutenant of Orthanc
Marauding Orcs
Merciless Uruk
Mocking Goblin
Mordor Aggressor
Mordor Savage
Morgul Predator
Morgul Vanguard
Mûmak Chieftain
Mûmak Commander
Mûmakil Commander
Olog-Haï Bestial
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Orc Dreg
Orc Insurgent
Orc Line-breaker
Orc Marauder
Orc Patrol
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Orc Raid Commander
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Ordnance Grunt
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Orkish Invader
Orkish Warrior
Orthanc Assassin
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Orthanc Champion
Patrol of Uruk-hai
Pirate Cutthroat
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Primitive Savage
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Ravaging Wild Man
Relentless Uruk
Rough Man of the South
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Suzerain of Harad
The Great Goblin
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Voice of the Desert
White Hand Berserker
White Hand Captain
White Hand Destroyer
White Hand Legion
White Hand Marshal
White Hand Uruk
Wild Men of the Hills
Wrathful Hillman
Wulf
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Subtitle:
None
(207)
·
Thrall of the One (4)
·
Revived (4)
·
Desirous of Power (3)
·
Fell Rider (3)
·
Second of the Nine Riders (3)
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Third of the Nine Riders (3)
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Black Predator (3)
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Black Assassin (3)
Other values:
Assailing Minion
Black Hunter
Black Shadow
Black-Mantled Wraith
Bold and Grim
Captain of Cirith Ungol
Cave Troll
Chieftain of the Misty Mountains
Covetous Captain
Dark Predator
Dark Shadow
Dunlending Chieftain
Duplicitous Assassin
Eighth of the Nine Riders
Faster Than Winds
Filthy Rebel
Fourth of the Nine Riders
Giant Among the Swertings
Halfling Hunter
Keeper of Dol Guldur
Legion of the Underdeeps
Lieutenant of Cirith Ungol
Lieutenant of Dol Guldur
Lieutenant of Morgul
Menace of the Underdeeps
Messenger of Morgul
Minion of the White Wizard
Morgul Commander
Morgul Leader
Now Perfected
Orc Captain
Relentless Wraith
Resilient Captain
Ringwraith in Twilight
Servant of Isengard
Southron Troop
The Easterling
Tower Captain
Treacherous Captain
Winged Sentry
Wraith on Wings
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Subtypes:
Man (82)
·
Nazgul (51)
·
Orc (81)
·
Troll (10)
·
Uruk-hai (64)
·
Wraith (1)
TwilightCost:
2 - 4 (10)
·
4 - 5 (80)
·
5 - 6 (110)
·
6 - 11 (89)
Strength:
10 - 11 (98)
·
11 - 12 (57)
·
12 - 13 (71)
·
13 - 20 (63)
StrengthMod:
None
(289)
Vitality:
2 (62)
·
3 (227)
VitalityMod:
None
(289)
SiteNum:
2 (13)
·
3 (44)
·
4 (129)
·
5 (85)
·
6 (18)
SiteNumMod:
None
(289)
Resistance:
None
(289)
ResistanceMod:
None
(289)
CanBearRing:
None
(289)
Signet:
None (289)
Block:
None (289)
ShadowNum:
None
(289)
ArrowDir:
None (289)
GameText:
Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3)
·
Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3)
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Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3)
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Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (3)
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Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3)
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Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (3)
Other values:
_none
Ambush (3). The move limit for this turn is +1.
Archer. Damage +1.
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.
Archer. Each time a Free Peoples character is killed, each of your [MEN] minions is strength +3 until the regroup phase.
Assignment: Assign this minion to an unbound companion bearing a hand weapon.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the maneuver phase, if you can spot another [MEN] Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.
Besieger. Archery: Return this minion to your hand to make the fellowship archery total -2 and prevent the Free Peoples player from using archery special abilities.
Besieger. Enduring. To play, spot a [SAURON] Orc. Maneuver: If you have initiative, exert this minion twice to take control of a site. Maneuver: Remove a threat and exert this minion twice to take control of a site.
Besieger. Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn -1.
Besieger. Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase.
Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a [SAURON] Orc strength +5 (or +10 if you have initiative).
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.
Besieger. When you play this minion, if you can spot another besieger, you may spot 6 companions to play a besieger from your discard pile and control a site.
Besieger. When you play this minion, you may spot 6 companions and another besieger to play a besieger from your discard pile and control a site.
Besieger. While this minion is stacked on a site you control, besiegers are fierce.
Besieger. While you control a site, this minion's twilight cost is -2. Regroup: Stack this minion on a site you control.
Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing.
Corsair. Fierce. Skirmish: If you have initiative, remove a [RAIDER] token to discard a possession borne by a character skirmishing this minion.
Corsair. Skirmish: If you have initiative, remove a [RAIDER] token to make a corsair fierce until the regroup phase.
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards.
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase.
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number.
Damage +1. Each time Shagrat loses a skirmish, you may exert a character.
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead.
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion.
Damage +1. Each time this minion wins a skirmish, you may control a site.
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
Damage +1. Each unbound companion is resistance -2 for each wound he or she has.
Damage +1. Fierce. To play, spot an [ORC] minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile.
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card.
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase.
Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
Damage +1. The twilight cost of this minion is -1 for each site you control.
Damage +1. This minion is strength +1 for each site you control.
Damage +1. This minion is strength +2 for each site you control.
Damage +1. To play, remove 2 threats.
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
Damage +1. To play, spot an [URUK-HAI] minion.
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.)
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn.
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4.
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4.
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1.
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site.
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci.
Each roaming [SAURON] minion is damage +1.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted.
Each time a Free Peoples possession is played, you may spot a [MEN] card and reveal this minion from hand to make the Free Peoples player exert a companion. While each companion is wounded, this minion is fierce.
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove (2) or discard this minion.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove (2) or discard this minion.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase.
Each time this minion is assigned to skirmish an exhausted companion, it is fierce until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand.
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may make it fierce until the regroup phase.
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase.
Each time this minion wins a skirmish, you may stack a [MEN] minion from your discard pile on a [MEN] possession in your support area.
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site).
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden.
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3.
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4.
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5.
Easterling. Skirmish: Remove 2 burdens to heal another Easterling.
Easterling. To play, spot an Easterling. While this minion is unwounded, he is damage +2. Skirmish: Wound 2 other [RAIDER] Men to heal this minion.
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
Enduring. Fierce. Shadow cards cannot exert Ulaire Cantea during a skirmish phase. Skirmish: Heal Ulaire Cantea to discard a possession borne by a character he is skirmishing.
Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden.
Enduring. For each wound on this minion, it is strength +2.
Enduring. Regroup: Exert Ulaire Attea and spot your [WRAITH] minion to return that minion to your hand.
Enduring. Shadow cards cannot exert Ulaire Toldea during a skirmish phase. Skirmish: Heal Ulaire Toldea to make him damage +1.
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1.
Fierce. Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Ulaire Toldea.
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card.
Fierce. Each time Ulaire Toldea wins a skirmish, the Free Peoples player must exert a companion or add a burden.
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site.
Fierce. Each unbound companion is resistance -1 for each card he or she bears. Skirmish: Exert Ulaire Cantea to exert a companion with resistance 2 or less.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.
Fierce. Maneuver: Discard this minion and a [MEN] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion.
Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site.
Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number.
Fierce. Shadow: If you have initiative, exert Ulaire Attea and spot another [WRAITH] minion to add a burden.
Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2.
Fierce. Skirmish: Exert Ulaire Cantea to discard a weapon borne by a character he is skirmishing.
Fierce. Skirmish: Remove (1) to make Ulaire Attea strength +1 (limit +5).
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4.
Fierce. This minion gains hunter 3 for each site you control.
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. Ulaire Toldea cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.
Fierce. When you play Ulaire Cantea, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another [WRAITH] minion to discard a possession.
Fierce. When you play Ulaire Toldea, you may exert him to take a [RINGWRAITH] event from your discard pile into hand.
Fierce. When you play Ulaire Toldea, you may exert him to take a [WRAITH] event from your discard pile into hand.
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1.
Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3.
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
Fierce. While you have initiative and can spot a Nazgul, Ulaire Toldea?s twilight cost is -6.
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6).
Hunter 2. While you can spot an [URUK-HAI] minion, each [ORC] Orc gains hunter 1 (if that [URUK-HAI] minion is Ugluk, each [ORC] Orc gains an additional hunter 1). Shadow: Exert Grishnakh twice to play an [URUK-HAI] hunter minion from your draw deck.
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Maneuver: Make an [ORC] lurker minion lose lurker until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer).
Maneuver: Exert this minion to add (1) for each companion who has resistance 5 or less.
Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.
Maneuver: Exert Tower Assassin to wound an ally.
Maneuver: Remove a threat and spot another [ORC] minion to exert an unbound companion.
Response: If this minion wins a skirmish, remove (2) to make the Free Peoples player discard a card at random from hand.
Shadow: Exert this minion to draw X cards and add (X), where X is the number of Free Peoples cultures you spot over 2.
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards.
Skirmish: Discard this minion to make a minion strength +1.
Skirmish: Discard your [SAURON] condition to make a character skirmishing this minion strength -1.
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
Skirmish: Exert this minion to wound a character it is skirmishing.
Skirmish: Exert this minion to wound a companion it is skirmishing.
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1.
Skirmish: Remove (3) to make this minion damage +1.
Skirmish: Spot 6 companions and exert this minion to make another [SAURON] Orc strength +6.
Southron. Ambush (1). Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
Southron. Ambush (1). Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
Southron. Ambush (1). Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
Southron. Ambush (1). When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1.
Southron. Ambush (2). Maneuver: Exert this minion and spot 4 free peoples cultures to exert every companion.
Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1.
Southron. Archer. While you can spot 3 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 6 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 9 twilight tokens, all [RAIDER] Men are strength +1.
Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1.
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.
Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8).
Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing.
Southron. At the start of each skirmish involving this minion, you may spot 6 companions and another [RAIDER] Man to discard an unbound companion this minion is skirmishing.
Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ).
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site.
Southron. When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is -2.
Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1.
Southron. While you can spot 4 threats, this minion is damage +2.
The twilight cost of this minion during a skirmish phase is -2.
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it.
This minion is damage +1 for each character in the dead pile.
This minion is strength +1 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: spot a [MEN] possession and discard this minion from play to discard a condition.
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession.
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce.
To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot 3 Free Peoples cultures or discard 2 [ORC] conditions from play.
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions.
To play, spot a [MEN] card in your support area. Shadow: Exert this minion and spot a Free Peoples condition to reinforce a [MEN] token for each card you spot that has the same card title as that condition.
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.
To play, spot a [MEN] minion. While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot a [MORIA] Orc. Menace - When you play this minion, draw 3 cards.
To play, spot a [SAURON] minion. Shadow: Remove 2 threats to discard a condition.
To play, spot an [ORC] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an [ORC] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.
To play, spot an [ORC] Orc. Skirmish: Remove a threat to make an [ORC] minion strength +2.
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2.
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.)
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.)
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards.
Tracker. The site number of each [SAURON] Orc is -3. Maneuver: Exert Orc Patrol twice and spot another [SAURON] Orc to discard a condition.
Tracker. The site number of each [SAURON] Orc is -3. Shadow: Exert Grishnakh twice and spot another [SAURON] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this.
Twilight. When you play Ulaire Attea, you may wound an ally.
Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.
When this minion wins a skirmish, discard an [ORC] minion from play.
When you cannot spot another [MEN] minion, discard this minion.
When you cannot spot another [ORC] minion, discard this minion from play.
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot.
When you play Host of Moria, you may play a [MORIA] card from your discard pile.
When you play this minion, you may add (3) if the fellowship has moved more than once this turn.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each [MEN] minion is fierce.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce.
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. Regroup: Shuffle any number of your [MEN] mounts in play into your draw deck.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
While this minion is at a battleground site, it is fierce.
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1.
While this minion is at a plains site, it is damage +1.
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each [ORC] minion is strength +2.
While this minion is bearing a possession, it is fierce.
While this minion is skirmishing a Man, it is damage +2.
While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce.
While you can spot 3 other [SAURON] Orcs, this minion is strength +5.
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a companion who has resistance 3 or less, this minion's twilight cost is -2.
While you can spot a hunter, this minion gains hunter 1. Each time this minion wins a skirmish, you may exert 2 [MEN] Men to discard a follower.
While you can spot a Nazgul, Gorbag is strength +2 and damage +1.
While you can spot more companions than minions, each [MEN] hunter is strength +2 and is an archer.
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce.
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1.
While you have initiative, each [WRAITH] minion is an archer.
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X).
Search
TaggedGameText:
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
·
Fierce.
While you can spot 6 companions,
wraith
minions cannot take wounds (except during skirmish phases).
Skirmish:
If this minion is mounted, exert him twice to wound a companion bearing a
wraith
condition. (3)
·
Fierce.
Assignment:
Assign Úlairë Cantëa to a companion who has resistance 0.
Skirmish:
Spot 6 companions and another
wraith
card to kill a companion Úlairë Cantëa is skirmishing. (3)
·
Fierce.
Skirmish:
Remove
twilight2
and discard a
wraith
card from hand to make Úlairë Attëa strength +3. (3)
·
Fierce.
Shadow:
Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3)
·
Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
·
Fierce.
Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3)
Other values:
_none
<keyword>Ambush</keyword> <symbol>twilight3</symbol>. <br>The move limit for this turn is +1.
<keyword>Archer. Damage +1.</keyword><br> <keyword>Response</keyword>: If Lurtz is about to take a wound or be exerted, remove <symbol>twilight2</symbol> (or exert another Uruk-hai) to prevent that wound or exertion.
<keyword>Archer. Damage +1.</keyword><br><keyword>Maneuver:</keyword> Spot 6 companions to make Lurtz <keyword>fierce</keyword> until the regroup phase.<br><keyword>Assignment:</keyword> Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword> <keyword>Maneuver:</keyword><br>Spot 6 companions to make Lurtz fierce until the regroup phase.<br><keyword>Assignment:</keyword> Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
<keyword>Archer.</keyword> <keyword>Damage +1</keyword>.
<keyword>Archer.</keyword> <keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot another Uruk-hai to make Lurtz <keyword>fierce</keyword> until the regroup phase.
<keyword>Archer.</keyword> Each time a Free Peoples character is killed, each of your <symbol>men</symbol> minions is strength +3 until the regroup phase.
<keyword>Assignment:</keyword> Assign this minion to an unbound companion bearing a hand weapon.
<keyword>Besieger.</keyword> <br><keyword>Archery:</keyword> Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities.
<keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1.
<keyword>Besieger.</keyword> <br><keyword>Shadow:</keyword> If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard 2 cards from hand to make a besieger fierce until the regroup phase.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard 2 cards from hand to play a <symbol>sauron</symbol> Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> If this minion is stacked on a site you control, discard him to make a <symbol>sauron</symbol> Orc strength +5 (or +10 if you have initiative).
<keyword>Besieger.</keyword> <br>When you play Gothmog, the Free Peoples player must wound a companion for each site you control. <br>While you control a site, Gothmog is <keyword>fierce.</keyword>
<keyword>Besieger.</keyword> <br>While this minion is stacked on a site you control, besiegers are fierce.
<keyword>Besieger.</keyword> <keyword>Enduring.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br><keyword>Maneuver:</keyword> If you have initiative, exert Gorgoroth Berserker twice to take control a site. <keyword>Maneuver:</keyword> Remove a threat and exert Gorgoroth Berserker twice to take control a site.
<keyword>Besieger.</keyword> While you control a site, this minion's twilight cost is –2. <br><keyword>Regroup:</keyword> Stack this minion on a site you control.
<keyword>Corsair.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, remove a <symbol>raider</symbol> token to make a corsair <keyword>fierce</keyword> until the regroup phase.
<keyword>Corsair.</keyword> <br>At the start of each skirmish involving this minion, you may remove a <symbol>raider</symbol> token to wound a companion he is skirmishing.
<keyword>Corsair.</keyword> <keyword>Fierce.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, remove a <symbol>raider</symbol> token to discard a possession borne by a character skirmishing this minion.
<keyword>Damage +1. </keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1. <br>Assignment:</keyword> Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
<keyword>Damage +1. Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> condition from play to play this minion from your discard pile.
<keyword>Damage +1. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While you can spot 7 possessions, Shagrat is <keyword>fierce</keyword> and cannot take wounds (except during skirmish phases).
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you play this minion, you may discard a card from hand to draw a card.
<keyword>Damage +1.</keyword> <br><keyword>Assignment: </keyword>Exert Orthanc Champion to assign it to an unbound companion. <br>That companion may exert to prevent this.
<keyword>Damage +1.</keyword> <br><keyword>Maneuver:</keyword> Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
<keyword>Damage +1.</keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1.</keyword> <br>This minion is strength +2 for each site you control.
<keyword>Damage +1.</keyword> <br>While at a battleground, this minion is <keyword>fierce.</keyword> <br>While you control a battleground, this minion is strength +4.
<keyword>Damage +1.</keyword> <br>Each time a companion is killed in a skirmish involving an <symbol>urukhai</symbol> minion, you may discard any number of cards from hand to draw the same number of cards.
<keyword>Damage +1.</keyword> <br>Each time Shagrat loses a skirmish, you may exert a character.
<keyword>Damage +1.</keyword> <br>Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove <symbol>twilight2</symbol> or discard this minion.
<keyword>Damage +1.</keyword> <br>Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
<keyword>Damage +1.</keyword> <br>Each unbound companion is resistance –2 for each wound he or she has.
<keyword>Damage +1.</keyword> <br>While there is a companion in the dead pile, each unbound companion is resistance –4.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion. <keyword>Assignment:</keyword> Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword><br>To play, spot a <symbol>moria</symbol> Orc. <br><keyword>Menace -</keyword> When you play this minion you may draw 3 cards.
<keyword>Damage +1.</keyword> <keyword>Toil 1.</keyword> (For each <symbol>urukhai</symbol> character you exert when playing this, its twilight cost is –1.)
<keyword>Damage +1.</keyword> Berserk Butcher is strength +1 for each wound on each character in its skirmish. <keyword>Maneuver:</keyword> Remove an <symbol>isengard</symbol> token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
<keyword>Damage +1.</keyword> Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
<keyword>Damage +1.</keyword> Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
<keyword>Damage +1.</keyword> Each time this minion is about to take a wound at a battleground site, you may spot another <symbol>urukhai</symbol> card to make the Free Peoples player draw a card instead.
<keyword>Damage +1.</keyword> To play, spot an Uruk-hai. While at a battleground, this minion is <keyword>fierce.</keyword><br>While you control a battleground, this minion is strength +6.<br>While you control 2 battlegrounds, this minion may not take wounds.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
<keyword>Damage +1.</keyword> While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each <symbol>urukhai</symbol> minion cannot take wounds.
<keyword>Damage +1.</keyword> While this minion is skirmishing a character who has resistance 4 or less, this minion is <keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
<keyword>Damage +1.</keyword><br><keyword>Maneuver:</keyword> Exert Lieutenant of Orthanc to make another Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1.</keyword><br>At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
<keyword>Damage +1.</keyword><br>Berserk Rager is strength +1 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 3 <symbol>isengard</symbol> tokens from a machine and exert Berserk Rager twice to wound every ally twice.
<keyword>Damage +1.</keyword><br>Berserk Savage is strength +1 for each wound on a character in its skirmish.<br> <keyword>Skirmish:</keyword> Remove 4 <symbol>isengard</symbol> tokens from a machine and exert Berserk Savage twice to make it strength +8.
<keyword>Damage +1.</keyword><br>Berserk Slayer is strength +2 for each wound on a character in its skirmish. <br><keyword>Skirmish:</keyword> Remove 5 <symbol>isengard</symbol> tokens from a machine and exert Berserk Slayer twice to wound every companion.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, you may control a site.
<keyword>Damage +1.</keyword><br>To play, remove 2 threats.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.<br>Skirmish:</keyword> If no other minions are assigned to a skirmish, you may exert this minion twice to make it <keyword>fierce</keyword> and strength +4 until the regroup phase.
<keyword>Damage +1</keyword>.<br><keyword>Skirmish:</keyword> Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
<keyword>Damage +1</keyword>.<br>Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.
<keyword>Damage +1</keyword>.<br>This minion is strength +1 for each site you control.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time a companion or ally is killed during a skirmish involving an <symbol>urukhai</symbol> minion, you may take control of a site.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Remove 2 burdens to heal another <keyword>Easterling.</keyword>
<keyword>Easterling.</keyword> <br>While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <br>Each time Easterling Regiment wins a skirmish, you may add <symbol>twilight1</symbol> for each burden.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <br>When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword> <keyword>Skirmish:</keyword> Spot 2 burdens and exert this minion to make an Easterling strength +1. <keyword>Skirmish:</keyword> Spot 4 burdens and exert this minion to make an Easterling strength +2. <keyword>Skirmish:</keyword> Spot 6 burdens and exert this minion to make an Easterling strength +3.
<keyword>Easterling.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Spot 2 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +2. <br><keyword>Skirmish:</keyword> Spot 4 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +3. <br><keyword>Skirmish:</keyword> Spot 6 burdens and remove <symbol>twilight2</symbol> to make an Easterling strength +4.
<keyword>Easterling.</keyword> To play, spot an Easterling. <br>While this minion is unwounded, he is <keyword>damage +2</keyword>. <br><keyword>Skirmish:</keyword> Wound 2 other <symbol>raider</symbol> Men to heal this minion.
<keyword>Enduring.</keyword> <br>Shadow cards cannot exert Úlairë Toldëa during a skirmish phase. <br><keyword>Skirmish:</keyword> Heal Úlairë Toldëa to make him <keyword>damage +1.</keyword>
<keyword>Enduring.</keyword> <br><keyword>Regroup:</keyword> Exert Úlairë Attëa and spot your <symbol>wraith</symbol> minion to return that minion to your hand.
<keyword>Enduring.</keyword> <br>For each wound on this minion, it is strength +2.
<keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br>Shadow cards cannot exert Úlairë Cantëa during a skirmish phase. <br><keyword>Skirmish:</keyword> Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing.
<keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br>Shadow cards cannot exert Úlairë Nelya during a skirmish phase. <br><keyword>Skirmish:</keyword> Heal Úlairë Nelya to add <symbol>twilight1</symbol> for each burden.
<keyword>Enduring.</keyword><br> While you can spot another <symbol>wraith</symbol> Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).<br> <keyword>Skrimish:</keyword> Exert Spirit of Dread to make another <symbol>wraith</symbol> Wraith strength +1.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
<keyword>Fierce.</keyword> <br><keyword>Assignment:</keyword> Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa.
<keyword>Fierce.</keyword> <br><keyword>Shadow:</keyword> Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number.
<keyword>Fierce.</keyword> <br><keyword>Skirmish:</keyword> Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing.
<keyword>Fierce.</keyword> <br><keyword>Regroup:</keyword> If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion.
<keyword>Fierce.</keyword> <br><keyword>Shadow:</keyword> If you have initiative, exert Úlairë Attëa and spot another <symbol>wraith</symbol> minion to add a burden.
<keyword>Fierce.</keyword> <br><keyword>Skirmish:</keyword> Discard a <symbol>wraith</symbol> minion to make Úlairë Nelya strength +2.
<keyword>Fierce.</keyword> <br><keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> to make Úlairë Attëa strength +1 (limit +5).
<keyword>Fierce.</keyword> <br>Each time Úlairë Nelya wins a skirmish, you may draw a card.
<keyword>Fierce.</keyword> <br>When you play Úlairë Cantëa, add a threat for each companion over 4. <br><keyword>Maneuver:</keyword> Remove 2 threats and spot another <symbol>wraith</symbol> minion to discard a possession.
<keyword>Fierce.</keyword> <br>When you play Úlairë Toldëa, you may exert him to take a <symbol>wraith</symbol> event from your discard pile into hand.
<keyword>Fierce.</keyword> <br>While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6.
<keyword>Fierce.</keyword> Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden.
<keyword>Fierce.</keyword> Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site.
<keyword>Fierce.</keyword> Each unbound companion is resistance -1 for each card he or she bears.<br><keyword>Skirmish:</keyword> Exert Úlairë Cantëa to exert a companion with resistance 2 or less.
<keyword>Fierce.</keyword><br> Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.
<keyword>Fierce.</keyword><br> While you can spot 5 twilight tokens in the twilight pool and another <symbol>wraith</symbol> card, Úlairë Attëa is strength +3.
<keyword>Fierce.</keyword><br><keyword>Maneuver:</keyword> Discard this minion and a <symbol>men</symbol> minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.
<keyword>Fierce.</keyword><br><keyword>Response:</keyword> If another <symbol>dunland</symbol> Man wins a skirmish, exert Wulf to take control of a site.
<keyword>Fierce.</keyword><br>This minion gains <keyword>hunter 3</keyword> for each site you control.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter character is strength +1.
<keyword>Fierce.<br>Skirmish:</keyword> Spot a site you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +2.<br><keyword>Skirmish:</keyword> Spot 2 sites you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +3.<br><keyword>Skirmish:</keyword> Spot 3 sites you control and remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> Man strength +4.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each companion in the dead pile (limit +6).
<keyword>Hunter 2.</keyword><br>While you can spot an <symbol>urukhai</symbol> minion, each <symbol>orc</symbol> Orc gains <keyword>hunter 1</keyword> (if that <symbol>urukhai</symbol> minion is Ugluk, each <symbol>orc</symbol> Orc gains an additional <keyword>hunter 1</keyword>).<br><keyword>Shadow:</keyword> Exert Grishnákh twice to play an <symbol>urukhai</symbol> hunter minion from your draw deck.
<keyword>Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <keyword>Skirmish:</keyword> Exert Easterling Host and make it strength –2 until the regroup phase to make each other <symbol>men</symbol> minion strength +1 until the regroup phase.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Maneuver:</keyword> Make an <symbol>orc</symbol> <keyword>lurker</keyword> minion lose lurker until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Response:</keyword> If a companion loses a skirmish involving an <symbol>urukhai</symbol> minion, exert this minion to discard a possession borne by that companion.
<keyword>Maneuver:</keyword> Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
<keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight1</symbol> for each companion who has resistance 5 or less.
<keyword>Maneuver:</keyword> Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
<keyword>Maneuver:</keyword> Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.
<keyword>Maneuver:</keyword> Exert Tower Assassin to wound an ally.
<keyword>Maneuver:</keyword> Remove a threat and spot another <symbol>orc</symbol> minion to exert an unbound companion.
<keyword>Response:</keyword> If this minion wins a skirmish, remove <symbol>twilight2</symbol> to make the Free Peoples player discard a card at random from hand.
<keyword>Shadow:</keyword> Exert this minion to draw X cards and add <symbol>twilightX</symbol>, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Shadow:</keyword> Spot a site you control and exert Hill Chief to draw 3 cards.
<keyword>Skirmish:</keyword> Discard this minion to make a minion strength +1.
<keyword>Skirmish:</keyword> Discard your <symbol>sauron</symbol> condition to make a character skirmishing this minion strength -1.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> Exert this minion to wound a character it is skirmishing.
<keyword>Skirmish:</keyword> Exert this minion to wound a companion it is skirmishing.
<keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker strength +1. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker fierce until the regroup phase. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker <keyword>Damage +1.</keyword>
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make this minion <keyword>Damage +1.</keyword>
<keyword>Skirmish:</keyword> Spot 6 companions and exert this minion to make another <symbol>sauron</symbol> Orc strength +6.
<keyword>Southron.</keyword> <br><keyword>Archery:</keyword> Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
<keyword>Southron.</keyword> <br>At the start of a skirmish involving this minion, you may spot another <symbol>raider</symbol> Man and 6 companions to discard an unbound companion this minion is skirmishing.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may spot 6 companions and another <symbol>raider</symbol> Man to discard an unbound companion this minion is skirmishing.
<keyword>Southron.</keyword> <br>When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2.
<keyword>Southron.</keyword> <br>While you can spot 2 threats, this minion is an archer. <br>While you can spot 3 threats, this minion is fierce. <br>While you can spot 4 threats, this minion is <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <br>While you can spot 4 threats, this minion is damage +2.
<keyword>Southron.</keyword> <keyword>Ambush.</keyword> <symbol>twilight1</symbol><br>While you can spot 4 burdens, this minion is strength +5. <br>While you can spot 5 burdens, this minion is <keyword>fierce.</keyword> <br>While you can spot 6 burdens, this minion is <keyword>damage +1.</keyword>
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br><keyword>Maneuver:</keyword> Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Assignment:</keyword> Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Maneuver:</keyword> Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol><keyword>.</keyword> When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol>. <br><keyword>Maneuver:</keyword> Exert this minion and spot 4 Free Peoples cultures to exert every companion.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot 3 twilight tokens, all <symbol>raider</symbol> Men are strength +1. <br>While you can spot 6 twilight tokens, all <symbol>raider</symbol> Men are strength +1. <br>While you can spot 9 twilight tokens, all <symbol>raider</symbol> Men are strength +1.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot 6 twilight tokens, other <symbol>raider</symbol> Men are <keyword>damage +1</keyword>. <br>While you can spot 9 twilight tokens, other <symbol>raider</symbol> Men are <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another <symbol>raider</symbol> Man, Ring-bound companions cannot take archery wounds.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush <symbol>twilight8</symbol>.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Archery:</keyword> Exert this minion and remove a threat to make the minion archery total +1.
<keyword>Southron.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Regroup:</keyword> Exert Desert Lancers twice to take control of a site.
<keyword>Southron.</keyword><br><keyword>Regroup:</keyword> Remove <symbol>twilight9</symbol> and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).
<keyword>Toil 2.</keyword> (For each <symbol>men</symbol> character you exert when playing this, its twilight cost is –2.)
<keyword>Toil 2.</keyword> (For each <symbol>orc</symbol> character you exert when playing this, its twilight cost is –2.)
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>If you have initiative when you play this minion, you may spot another <symbol>sauron</symbol> Orc to draw 2 cards.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded. <br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to add a burden.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -3. <br><keyword>Shadow:</keyword> Exert Grishnákh twice and spot another <symbol>sauron</symbol> Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -3.<br><keyword>Maneuver:</keyword> Exert Orc Patrol twice and spot another <symbol>sauron</symbol> Orc to discard a condition.
<keyword>Twilight.</keyword> <br>When you play Úlairë Attëa, you may wound an ally.
<keyword>Twilight.</keyword> <br>While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is <keyword>fierce</keyword> and <keyword>damage +1</keyword>
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is <keyword>fierce</keyword> until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an <symbol>orc</symbol> condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the maneuver phase, if you can spot another <symbol>men</symbol> Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each roaming <symbol>sauron</symbol> minion is <keyword>damage +1.</keyword>
Each the fellowship and minion archery totals are +3.<br><keyword>Regroup:</keyword> Remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> minion from your discard pile.
Each time a Free Peoples possession is played, you may spot a <symbol>men</symbol> card and reveal this minion from hand to make the Free Peoples player exert a companion.<br>While each companion is wounded, this minion is <keyword>fierce</keyword>.
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove <symbol>twilight2</symbol> or discard this minion.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove <symbol>twilight2</symbol> or discard this minion.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Each time this minion is assigned to skirmish a Dwarf, this minion is <keyword>fierce</keyword> until the regroup phase.
Each time this minion is assigned to skirmish an exhausted companion, it is <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand.
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may make it <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may play a <symbol>dunland</symbol> Man from hand. That Man is fierce and damage +2 until the regroup phase.
Each time this minion wins a skirmish, you may stack a <symbol>men</symbol> minion from your discard pile on a <symbol>men</symbol> possession in your support area.
Each time you play an <symbol>orc</symbol> possession on an <symbol>orc</symbol> Orc, you may add <symbol>twilight1</symbol> (or <symbol>twilight2</symbol> if that Orc is at a battleground or underground site).
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
For each companion over 5, this minion is <keyword>damage +1</keyword>.<br><keyword>Assignment:</keyword> Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
For each wound on the Ring-bearer, each <symbol>wraith</symbol> Orc is strength +1.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
The twilight cost of this minion during a skirmish phase is –2.
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it.
This minion is <keyword>damage +1</keyword> for each character in the dead pile.
This minion is strength +1 for each <symbol>men</symbol> possession with a <symbol>men</symbol> minion stacked on it.<br><keyword>Maneuver:</keyword> Spot a <symbol>men</symbol> possession and discard this minion from play to discard a condition.
This minion is twilight cost -1 for each <symbol>men</symbol> minion stacked on a <symbol>men</symbol> possession.
To play, discard 3 cards from your hand.<br>While you can spot 2 other <symbol>orc</symbol> minions, this minion is <keyword>fierce</keyword>.
To play, spot 2 <symbol>men</symbol> Men.<br>Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 <symbol>men</symbol> Men.<br>When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 <symbol>men</symbol> Men.<br>While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot 3 Free Peoples cultures or discard 2 <symbol>orc</symbol> conditions from play.
To play, spot a <symbol>dunland</symbol> Man. <br><keyword>Menace -</keyword> When you play this minion you may discard up to 2 Free Peoples possessions.
To play, spot a <symbol>men</symbol> card in your support area.<br><keyword>Shadow:</keyword> Exert this minion and spot a Free Peoples condition to reinforce a <symbol>men</symbol> token for each card you spot that has the same card title as that condition.
To play, spot a <symbol>men</symbol> minion.<br>While the fellowship is in region 1, each <symbol>men</symbol> minion cannot take wounds.<br>While the fellowship is in region 2, each <symbol>men</symbol> minion is an <keyword>archer</keyword>.<br>While the fellowship is in region 3, each <symbol>men</symbol> minion is <keyword>fierce</keyword>.
To play, spot a <symbol>men</symbol> minion.<br>While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot a <symbol>sauron</symbol> minion. <br><keyword>Shadow:</keyword> Remove 2 threats to discard a condition.
To play, spot an <symbol>orc</symbol> card in your support area.<br>When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an <symbol>orc</symbol> card.<br>The minion archery total is +1 for each hunter companion you can spot.
To play, spot an <symbol>orc</symbol> minion.<br>When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an <symbol>orc</symbol> minion.<br>While the fellowship is in region 1, <symbol>orc</symbol> Orcs cannot take wounds.<br>While the fellowship is in region 2, the current site gains <keyword>underground</keyword>.<br>While the fellowship is in region 3, each <symbol>orc</symbol> Orc is strength +2.
To play, spot an <symbol>orc</symbol> Orc.<br> <keyword>Skirmish</keyword>: Remove a threat to make an <symbol>orc</symbol> minion strength +2.
To play, spot an <symbol>orc</symbol> Orc.<br>This minion is twilight cost –1 for each burden.<br>Each time a Ring-bound companion loses a skirmish involving an <symbol>orc</symbol> minion, you may reveal this card from hand to add a burden.
To play, spot an <symbol>urukhai</symbol> minion.<br>While the fellowship is in region 1, each Uruk-hai is <keyword>damage +1</keyword>.<br>While the fellowship is in region 2, each companion is strength –1.<br>While the fellowship is in region 3, each unbound companion is resistance –2.
To play, spot an <symbol>urukhai</symbol> minion.<br>While you can spot a fierce minion, this minion is <keyword>fierce</keyword>.<br>While you can spot a hunter, this minion gains <keyword>hunter 1</keyword>.<br>While you can spot a character that is damage +1, this minion is <keyword>damage +1</keyword>.
When this minion wins a skirmish, discard an <symbol>orc</symbol> minion from play.
When you cannot spot another <symbol>men</symbol> minion, discard this minion.
When you cannot spot another <symbol>orc</symbol> minion, discard this minion from play.
When you play Destructive Orc, you may discard a fortification for each <symbol>orc</symbol> possession and each <symbol>orc</symbol> artifact you can spot.
When you play Host of Moria, you may play a <symbol>moria</symbol> card from your discard pile.
When you play this minion, you may add <symbol>twilight3</symbol> if the fellowship has moved more than once this turn.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each <symbol>men</symbol> minion is <keyword>Fierce.</keyword>
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this, you may spot another <symbol>men</symbol> minion to make this minion twilight cost –1 for each wound on the Ring-bearer.<br>While each companion is wounded, this minion is <keyword>fierce</keyword>.
While at a battleground, this minion is strength +2.<br>Each mounted Man is strength +1.<br><keyword>Regroup:</keyword> Shuffle any number of your <symbol>men</symbol> mounts in play into your draw deck.
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While this minion is at a battleground site, he gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>
While this minion is at a battleground site, it is <keyword>Fierce.</keyword>
While this minion is at a battleground site, it is strength +2. <br>While this minion is bearing a possession, it is <keyword>damage +1.</keyword>
While this minion is at a plains site, it is <keyword>Damage +1.</keyword>
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +2.
While this minion is bearing a possession, it is <keyword>fierce.</keyword>
While this minion is skirmishing a Man, it is <keyword>damage +2.</keyword>
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and <keyword>Fierce.</keyword>
While you can spot 3 other <symbol>sauron</symbol> Orcs, this minion is strength +5.
While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br>Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a companion who has resistance 3 or less, this minion's twilight cost is –2.
While you can spot a hunter, this minion gains <keyword>hunter 1</keyword>.<br>Each time this minion wins a skirmish, you may exert 2 <symbol>men</symbol> Men to discard a follower.
While you can spot a Nazgûl, Gorbag is strength +2 and <keyword>damage +1</keyword>.
While you can spot more companions than minions, each <symbol>men</symbol> hunter is strength +2 and is an <keyword>archer</keyword>.
While you control 2 sites, Easterling Sneak is <keyword>fierce</keyword>. While you control 4 sites, each <symbol>men</symbol> minion is strength +1 and <keyword>fierce</keyword>.
While you control 2 sites, skip the archery phase. <br>While you control 3 sites, each of your <symbol>dunland</symbol> Men is <keyword>fierce.</keyword> <br>While you control 4 sites, each of your <symbol>dunland</symbol> Men is <keyword>damage +1.</keyword>
While you have initiative, each <symbol>wraith</symbol> minion is an archer.
You may play this minion any time you could play a maneuver event.<br>When you play this minion in the maneuver phase, you may discard X <symbol>men</symbol> minions from play to add <symbol>twilightX</symbol>.
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FormattedGameText:
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3)
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'''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
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'''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3)
·
'''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
·
'''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3)
·
'''Fierce.''' '''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (3)
Other values:
_none
'''Ambush''' [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. The move limit for this turn is +1.
'''Archer. Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
'''Archer. Damage +1.''' '''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion.
'''Archer.''' '''Damage +1'''. '''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase.
'''Archer.''' '''Damage +1'''.
'''Archer.''' '''Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz fierce until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
'''Archer.''' Each time a Free Peoples character is killed, each of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions is strength +3 until the regroup phase.
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon.
'''Besieger.''' '''Archery:''' Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities.
'''Besieger.''' '''Regroup:''' If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1.
'''Besieger.''' '''Shadow:''' If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
'''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase.
'''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
'''Besieger.''' '''Skirmish:''' If this minion is stacked on a site you control, discard him to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +5 (or +10 if you have initiative).
'''Besieger.''' When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is '''fierce.'''
'''Besieger.''' While this minion is stacked on a site you control, besiegers are fierce.
'''Besieger.''' '''Enduring.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site.
'''Besieger.''' While you control a site, this minion's twilight cost is –2. '''Regroup:''' Stack this minion on a site you control.
'''Corsair.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to make a corsair '''fierce''' until the regroup phase.
'''Corsair.''' At the start of each skirmish involving this minion, you may remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to wound a companion he is skirmishing.
'''Corsair.''' '''Fierce.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to discard a possession borne by a character skirmishing this minion.
'''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
'''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.
'''Damage +1'''. This minion is strength +1 for each site you control.
'''Damage +1'''. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site.
'''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase.
'''Damage +1. Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
'''Damage +1. ''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile.
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases).
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you play this minion, you may discard a card from hand to draw a card.
'''Damage +1.''' '''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase.
'''Damage +1.''' At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
'''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
'''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8.
'''Damage +1.''' Berserk Slayer is strength +2 for each wound on a character in its skirmish. '''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion.
'''Damage +1.''' Each time this minion wins a skirmish, you may control a site.
'''Damage +1.''' To play, remove 2 threats.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards.
'''Damage +1.''' Each time Shagrat loses a skirmish, you may exert a character.
'''Damage +1.''' Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
'''Damage +1.''' Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
'''Damage +1.''' Each unbound companion is resistance –2 for each wound he or she has.
'''Damage +1.''' While there is a companion in the dead pile, each unbound companion is resistance –4.
'''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
'''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
'''Damage +1.''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1.''' This minion is strength +2 for each site you control.
'''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4.
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. '''Menace -''' When you play this minion you may draw 3 cards.
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.)
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
'''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
'''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
'''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead.
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
'''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
'''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds.
'''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.'''
'''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
'''Easterling.''' '''Skirmish:''' Remove 2 burdens to heal another '''Easterling.'''
'''Easterling.''' While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2. '''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3. '''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4.
'''Easterling.''' '''Fierce.''' Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden.
'''Easterling.''' '''Fierce.''' When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3.
'''Easterling.''' To play, spot an Easterling. While this minion is unwounded, he is '''damage +2'''. '''Skirmish:''' Wound 2 other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to heal this minion.
'''Enduring.''' While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). '''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1.
'''Enduring.''' '''Regroup:''' Exert Úlairë Attëa and spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to return that minion to your hand.
'''Enduring.''' For each wound on this minion, it is strength +2.
'''Enduring.''' Shadow cards cannot exert Úlairë Toldëa during a skirmish phase. '''Skirmish:''' Heal Úlairë Toldëa to make him '''damage +1.'''
'''Enduring.''' '''Fierce.''' Shadow cards cannot exert Úlairë Cantëa during a skirmish phase. '''Skirmish:''' Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing.
'''Enduring.''' '''Fierce.''' Shadow cards cannot exert Úlairë Nelya during a skirmish phase. '''Skirmish:''' Heal Úlairë Nelya to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden.
'''Fierce. Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2. '''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3. '''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4.
'''Fierce. Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0. '''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
'''Fierce.''' '''Maneuver:''' Discard this minion and a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.
'''Fierce.''' '''Response:''' If another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man wins a skirmish, exert Wulf to take control of a site.
'''Fierce.''' This minion gains '''hunter 3''' for each site you control.
'''Fierce.''' Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1.
'''Fierce.''' While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3.
'''Fierce.''' '''Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0. '''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing.
'''Fierce.''' '''Regroup:''' If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion.
'''Fierce.''' '''Shadow:''' If you have initiative, exert Úlairë Attëa and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to add a burden.
'''Fierce.''' '''Skirmish:''' Discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to make Úlairë Nelya strength +2.
'''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make Úlairë Attëa strength +1 (limit +5).
'''Fierce.''' Each time Úlairë Nelya wins a skirmish, you may draw a card.
'''Fierce.''' When you play Úlairë Cantëa, add a threat for each companion over 4. '''Maneuver:''' Remove 2 threats and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to discard a possession.
'''Fierce.''' When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand.
'''Fierce.''' While you have initiative and can spot a Nazgûl, Úlairë Toldëa’s twilight cost is –6.
'''Fierce.''' '''Assignment:''' Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Úlairë Toldëa.
'''Fierce.''' '''Shadow:''' Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number.
'''Fierce.''' '''Skirmish:''' Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing.
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, the Free Peoples player must exert a companion or add a burden.
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site.
'''Fierce.''' Each unbound companion is resistance -1 for each card he or she bears. '''Skirmish:''' Exert Úlairë Cantëa to exert a companion with resistance 2 or less.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each companion in the dead pile (limit +6).
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Hunter 2.''' While you can spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains '''hunter 1''' (if that [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is Ugluk, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains an additional '''hunter 1'''). '''Shadow:''' Exert Grishnákh twice to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion from your draw deck.
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Maneuver:''' Make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] '''lurker''' minion lose lurker until the regroup phase.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer).
'''Maneuver:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion who has resistance 5 or less.
'''Maneuver:''' Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
'''Maneuver:''' Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.
'''Maneuver:''' Exert Tower Assassin to wound an ally.
'''Maneuver:''' Remove a threat and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert an unbound companion.
'''Response:''' If this minion wins a skirmish, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player discard a card at random from hand.
'''Shadow:''' Exert this minion to draw X cards and add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of Free Peoples cultures you spot over 2.
'''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards.
'''Skirmish:''' Discard this minion to make a minion strength +1.
'''Skirmish:''' Discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make a character skirmishing this minion strength -1.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' Exert this minion to wound a character it is skirmishing.
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion '''Damage +1.'''
'''Skirmish:''' Spot 6 companions and exert this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +6.
'''Southron.''' '''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1).
'''Southron.''' '''Archery:''' Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
'''Southron.''' At the start of a skirmish involving this minion, you may spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man and 6 companions to discard an unbound companion this minion is skirmishing.
'''Southron.''' At the start of each skirmish involving this minion, you may spot 6 companions and another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard an unbound companion this minion is skirmishing.
'''Southron.''' When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2.
'''Southron.''' While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is '''damage +1'''.
'''Southron.''' While you can spot 4 threats, this minion is damage +2.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Assignment:''' Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 4 Free Peoples cultures to exert every companion.
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is '''fierce.''' While you can spot 6 burdens, this minion is '''damage +1.'''
'''Southron.''' '''Archer.''' '''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
'''Southron.''' '''Archer.''' While you can spot 3 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 6 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1. While you can spot 9 twilight tokens, all [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are strength +1.
'''Southron.''' '''Archer.''' While you can spot 6 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. While you can spot 9 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''.
'''Southron.''' '''Archer.''' While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds.
'''Southron.''' '''Archer.''' While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Southron.''' '''Archer.''' '''Fierce.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Archery:''' Exert this minion and remove a threat to make the minion archery total +1.
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Desert Lancers twice to take control of a site.
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Maneuver:''' Exert Orc Patrol twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to discard a condition.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Shadow:''' Exert Grishnákh twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden.
'''Twilight.''' When you play Úlairë Attëa, you may wound an ally.
'''Twilight.''' While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1'''
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the maneuver phase, if you can spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''damage +1.'''
Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile.
Each time a Free Peoples possession is played, you may spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card and reveal this minion from hand to make the Free Peoples player exert a companion. While each companion is wounded, this minion is '''fierce'''.
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Each time this minion is assigned to skirmish a Dwarf, this minion is '''fierce''' until the regroup phase.
Each time this minion is assigned to skirmish an exhausted companion, it is '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand.
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase.
Each time this minion wins a skirmish, you may stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site).
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
For each companion over 5, this minion is '''damage +1'''. '''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
For each wound on the Ring-bearer, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc is strength +1.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
The twilight cost of this minion during a skirmish phase is –2.
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it.
This minion is '''damage +1''' for each character in the dead pile.
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession with a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on it. '''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to discard a condition.
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession.
To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''.
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot 3 Free Peoples cultures or discard 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions from play.
To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card in your support area. '''Shadow:''' Exert this minion and spot a Free Peoples condition to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token for each card you spot that has the same card title as that condition.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds. While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''. While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. '''Shadow:''' Remove 2 threats to discard a condition.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. '''Skirmish''': Remove a threat to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden.
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2.
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''.
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play.
When you cannot spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, discard this minion.
When you cannot spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, discard this minion from play.
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot.
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile.
When you play this minion, you may add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if the fellowship has moved more than once this turn.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''Fierce.'''
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer. While each companion is wounded, this minion is '''fierce'''.
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. '''Regroup:''' Shuffle any number of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] mounts in play into your draw deck.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this minion is at a battleground site, it is '''Fierce.'''
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is '''damage +1.'''
While this minion is at a plains site, it is '''Damage +1.'''
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2.
While this minion is bearing a possession, it is '''fierce.'''
While this minion is skirmishing a Man, it is '''damage +2.'''
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.'''
While you can spot 3 other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs, this minion is strength +5.
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a companion who has resistance 3 or less, this minion's twilight cost is –2.
While you can spot a hunter, this minion gains '''hunter 1'''. Each time this minion wins a skirmish, you may exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to discard a follower.
While you can spot a Nazgûl, Gorbag is strength +2 and '''damage +1'''.
While you can spot more companions than minions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] hunter is strength +2 and is an '''archer'''.
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''.
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.''' While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.'''
While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer.
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
Search
Lore:
None
(50)
·
Nine Riders Collection (4)
·
“‘Flee them! Speak no words to them! They are deadly.'” (3)
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“Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3)
·
Mount Doom™ Preview
King Draft Pack (3)
·
The Nazgûl were strongest, and most terrifying, at night. (3)
Other values:
"'"Death to the Forgoil!"'"
"'"Death to the robbers of the North!"'"
"'"We will take their king."'"
"'This is no parley. You have nothing to say.'"
"...the enemy is moving. Sauron's forces are massing in the east..."
"...there was a crash and a flash of flame and smoke."
"Drawn to the power of the one. They will never stop hunting you."
"Fear. The city is rank with it."
"Frodo thought he heard a faint hiss as venomous breath and felt a thin piercing chill. Then the shapes slowly advanced."
"I don't take orders from stinking Morgul rats!"
"Originally bred by Morgoth, Trolls were thought to be imitations of Ents."
"The dark is gathering all armies to him."
"The Orcs yelled and jeered."
"War will make corpses of us all."
"We will die... for Saruman!"
A few Orcs are veterans of single combats to settle disputes in the mountain tribes.
A Ring of Power would not stop the blade of an assassin lying in wait.
A select few of Saruman's Uruk-hai were charged with harvesting his war-machine.
A warrior trained in single combat, he tore a swath through the defenders.
Alliances between Haradrim tribes are fragile things which sometimes break down in battle.
Archers from Harad rode atop the great war-beasts on the Fields of Pelennor.
As the free people of Middle-earth fell, Mordor's strength grew.
As with wild animals, fleeing prey seems only to incite the warriors of Harad.
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants.
Berserkers are the first wave of Uruks sent to battle.
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.
Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture.
Casualties of war were neither honored nor remembered by the White Hand.
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him.
DGMA Premier Series Qualifier
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan.
Dunlendings don't mind being outnumbered in battle.
Experienced warriors gather the disparate tribes for massive raids.
Far more Orcs has Sauron bred in the pits under Barad-dûr than Saruman could ever imagine.
Fell captains moved Sauron's forces from the Gorgoroth plains.
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai.
Fighting in packs, the Uruk-hai feast on the weak.
Furious hatred over the land they've lost drives the mobs of Dunland.
Huge, terrifying Uruks become tribal leaders.
Hunters Design-a-Card contest entry<br> Submitted by "Eomer_14"
In battle, the Uruk-hai inspire terror in even the bravest of their enemies.
Incited by Saruman, they created pandemonium in the land of Rohan.
It takes a strong will indeed to command an unruly band of Orcs.
Like a force of nature, the Uruks are unstoppable.
Long have the Men of Rhûn thirsted for the wealth of Gondor, and many times have they sought to claim it.
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai.
Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work.
Many of the Nine were princes of majesty and power.
Men of the East mass soldiers into huge groups.
Mount Doom™ Release<br>July 2004
Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops.
Neither Man nor beast can withstand the fury of the Orcs.
No mere soldiers, all the Men of Harad are skilled assassins and raiders.
No villager is safe when the Wild Men attack.
Once inside the walls of the City, the besiegers were ordered to kill on sight.
Only the strongest fighters can withstand a Southron attack.
Only Trolls had the strength to man the siege catapults.
Orcs are seldom intimidated, and often goaded, by superior forces.
Orcs frequently used the weapons of their fallen enemies as their own.
Orcs that would only seek out violence at random on their own were brought together to serve Sauron's purpose.
Prisoners are never taken by the Corsairs of Umbar.
Raiders and brigands they may be, but in force the Southron fighters are terrifying.
Rumor of his approach strikes terror.
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers.
Sauron has countless armies of Orcs at his disposal.
Sauron shows favour to those in his dungeons with the ambition to squeeze the information he needs from those caught spying out his borders.
Sauron's Orcs ranged far and wide, searching for Baggins and the Ring.
Silent Haradrim assassins strike as if from nowhere.
Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path.
Skull-like helmets are distinctive to the Berserkers.
Some minions prefer to fight alone.
Southron legends tell of powerful warrior leaders and the kingdoms they have conquered.
Southron men were always ready for war.
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life.
Stones to move. Bridges to be rebuilt.
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army.
The commander of a mûmak never imagines he is in complete control of the beast.
The foe who gave him his scar soon after gave him the adornment for his helm.
The foul Orcs who slaughtered the last of Balin's followers still thrive in the halls of Khazad-dûm and the surrounding countryside.
The great Dwarf mansion of Khazad-dûm is now more commonly known by other, darker names.
The killing frenzy of the Southrons is in stark contrast to the cool efficiency of Easterling columns.
The lesser the enemy, the greater the rage.
The mammoth battering ram Grond required equally mammoth strength to wield it.
The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army.
The Men of the East were well-equipped.
The only thing scarier than a Wild Man is a Wild Man with an axe.
The Orcs infesting Khazad-dûm despoiled and defiled the ancient Dwarven mansion.
The quick movements of Southron soldiers cut off all paths of retreat.
The Ringwraith has no semblance to the Man, its being passed into twilight, life spirit into void.
The Southrons did not march into war blindly.
The strange craftsmen of Haradwaith fashion their war banners from woven wood.
The swarm of Dunlendings destroyed everything in its path.
The terrifying pursuit of the Nazgûl on their Black Steeds drives their victims headlong into the wild.
The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood.
The voice of Saruman compels his minions to stop at nothing to earn his favor.
The wisdom of Dunland is passed from elder to youth.
Their mission at Helm's Deep was to clear the walls.
Their toughness comes from both armor and hide.
These Orcs were fearsome warriors.
These Orcs were loathsome as Elves were fair.
They strike only when their prey is haggard and tired.
They wore black armor and mail that was marked with the white hand of Saruman.
Those that knew the most power as kings were placed in particular ways for the will of Sauron.
Though he had seen it many times before, Grond's destructive power never ceased to amaze.
Tribes of Harad gather when their enemies appear weak.
Uruks strike with crippling force.
Very few tried to sneak into Mordor. Even fewer succeeded.
Volleys of arrows are no defense against the onslaught of Saruman's servants.
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep.
Weapons mean little against the strength of Uruks.
Weapons of the West are often powerless against the threat of Sauron.
When an enemy offers resistance, the Haradrim bloodlust rises to the occasion.
While Dunlendings lack the skills of the trained soldiers they attack, they carry in them a well-honed hatred.
With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos.
Years of anger have a tendency to bring focus to one's rage.
“...across their three necks lay one long naked sword.”
“...and wielded heavy hammers in their knotted hands.”
“...corrupted by Sauron, and who hated above all the followers of Elendil.”
“...enclosed in a ring of foes.”
“...filled with malice, hating even their own kind....”
“...for the sack of the City and the rape of Gondor....”
“...from nearby there marched up an army of Easterlings that had waited for the signal....”
“...he watched the enemy come charging to the assault.”
“...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...”
“...hurrying orcs were digging... just out of bowshot from the walls....”
“...like shadows of untimely night, he saw in the middle airs below him five birdlike forms...”
“...men like half-trolls, with white eyes and red tongues.”
“...new foes came swirling behind....”
“...the Easterlings were strong and war-hardened and asked for no quarter.”
“...the region of South Gondor became a debatable land between the Corsairs and the Kings.”
“...the shadows of death fell dark upon the earth.”
“...their bodies were cast aside... and others took their place.”
“...their Captain cared not greatly what they did or how many might be slain....”
“All about the hills the hosts of Mordor raged.”
“As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.”
“But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.”
“File after file passed....”
“Get them into the caves.”
“He caught a glimpse of swarthy men... running down the slope some way off....”
“I'm gonna bleed you...like a stuck pig!”
“Move on! To the Gate!”
“Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.”
“Over the lip of the little dell, on the side away from the hill, they felt, rather than saw, a shadow rise, one shadow or more than one.”
“Perching now on the wall beside the ruined gate the Nazgûl sent out its deadly cries. All the cliffs echoed.”
“Saruman's hordes will pillage and burn...”
“So black were they that they seemed like black holes in the deep shade behind them.”
“Some held that they were not Trolls, but giant Orcs...”
“Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.”
“The barricade was scattered as if by a thunderbolt.”
“The Captains of the West were foundering in a gathering sea.”
“The plain was dark with their marching companies....”
“The rumour of war grew behind them.”
“The strangers, especially those that had come up the Greenway, stared at them curiously.”
“There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.”
“There was a rush of hoarse laughter, like the fall of sliding stones into a pit....”
“There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.”
“There... were mustered... the wild men of the Dunland fells.”
“They reached the summit of the rock; they drove towards the gates.”
“They're taking the Hobbits to Isengard!”
“To war!”
“You will taste man-flesh!”
“‘...driving his slaves in madness on before.'”
“‘...I'll stick you, if you don't shut it down, see?'”
“‘...peril is now both before you and behind you, and upon either side.'”
“‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'”
“‘...soon the host of Morgul will enter in at many points.'”
“‘...they have come out of the South beyond the Great River's end....'”
“‘Almost as bad as Orcs, and much bigger.'”
“‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'”
“‘But why not kill them quick, kill them now?'”
“‘Do you not hear their voices?'”
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'”
“‘For behold! the storm comes, and now all friends should gather together, lest each singly be destroyed.'”
“‘Hissed at me, he did. It gave me quite a shudder.'”
“‘Hit me now, Sam. Hit me!'”
“‘I tell you, it's no game serving down in the city.'”
“‘If there's any game, me and my lads must be in it.'”
“‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'”
“‘It's from Hobbiton that this here black rider comes, unless there's more than one.'”
“‘Let the fighting Uruk-hai do the work, as usual.'”
“‘Mordor has allied itself with... the cruel Haradrim....'”
“‘Move into the City. Kill all in your path.'”
“‘Open, in the name of Mordor!' said a voice thin and menacing.”
“‘Out of some savage land in the wide East they come, we deem.'”
“‘So when you said “Men out of the South, all in red and gold,” I said “were there any oliphaunts?” For if there was, I was going to take a look....'”
“‘The Corsairs are upon us!'”
“‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'”
“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'”
“‘There are Orcs, very many of them.... And some are large and evil....'”
“‘There was war, and the land was laid waste....'”
“‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'”
“‘They are calling for it. Calling for the precious.'”
“‘They are fierce folk when roused.'”
“‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'”
“‘They might agree with me, with Grishnákh....'”
“‘This is no rabble of mindless Orcs.'”
“‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'”
“‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'”
“‘We will take their king.'”
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'”
“‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'”
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Data:Advance Captain (10R75)/Data
Data:Advance Uruk Patrol (4U136)/Data
Data:Advancing Horde (15R155)/Data
Data:Armored Easterling (0P73)/Data
Data:Armored Easterling (11R68)/Data
Data:Army of Dunland (0W1)/Data
Data:Army of Uruk-hai (11R177)/Data
Data:Axeman of Harad (11U69)/Data
Data:Band of the Eye (1R240)/Data
Data:Band of Wild Men (4C4)/Data
Data:Battlefield Veteran (15S96)/Data
Data:Beastly Olog-hai (11R108)/Data
Data:Berserk Butcher (6R60)/Data
Data:Berserk Rager (5U45)/Data
Data:Berserk Savage (5R46)/Data
Data:Berserk Slayer (5R47)/Data
Data:Black Gate Sentry (15U98)/Data
Data:Black Land Chieftain (15R99)/Data
Data:Black Land Chieftain (15RF11)/Data
Data:Black Land Overlord (15U102)/Data
Data:Black Numenorean (8R49)/Data
Data:Breeding Pit Conscript (12C137)/Data
Data:Brutal Easterling (12S55)/Data
Data:Cave Troll of Moria, Menace of the Underdeeps (0W8)/Data
Data:Chamber Patrol (13R104)/Data
Data:Chamber Patrol (13RF10)/Data
Data:Champion Orc (0P75)/Data
Data:Champion Orc (11C111)/Data
Data:Chasing Uruk (15C157)/Data
Data:Chieftain of Dunland (15R74)/Data
Data:Company of Haradrim (5R71)/Data
Data:Corps of Harad (11C73)/Data
Data:Corsair Brute (10R38)/Data
Data:Corsair Champion (13R84)/Data
Data:Corsair Gunners (8C55)/Data
Data:Covetous Easterling (12C59)/Data
Data:Crushing Uruk (12U140)/Data
Data:Demolition Troll (32S231)/Data
Data:Denizen of the Black Pit (11S117)/Data
Data:Desert Lancers (4U217)/Data
Data:Desert Legion (4R218)/Data
Data:Desert Lord (4R219)/Data
Data:Desert Stalker (5R72)/Data
Data:Desert Wind (13R86)/Data
Data:Desolation Orc (15C107)/Data
Data:Destructive Orc (15C108)/Data
Data:Detachment of Haradrim (11U74)/Data
Data:Dunlending Footmen (6C3)/Data
Data:Dunlending Patriarch (13U88)/Data
Data:Easterling Army (6R78)/Data
Data:Easterling Berserker (10R40)/Data
Data:Easterling Captain (4R225)/Data
Data:Easterling Host (11R75)/Data
Data:Easterling Pillager (0W29)/Data
Data:Easterling Pillager (10C41)/Data
Data:Easterling Regiment (7R145)/Data
Data:Easterling Sneak (17R43)/Data
Data:Easterling Veteran (7U147)/Data
Data:Elder of Dunland (11S77)/Data
Data:Emboldened Orc (11R119)/Data
Data:Engrossed Hillman (15U78)/Data
Data:Enraged Herdsman (15U79)/Data
Data:Enraged Southron (12C64)/Data
Data:Far Harad Mercenaries (10C42)/Data
Data:Far Harad Mercenary (0W27)/Data
Data:Ferocious Haradrim (11U80)/Data
Data:Force of Harad (11C83)/Data
Data:Force of Uruk-hai (11R184)/Data
Data:Frenzied Dunlending (12S65)/Data
Data:Gate Picket (6R101)/Data
Data:Goblin Flankers (2C61)/Data
Data:Goblin Patrol Troop (1C177)/Data
Data:Gorbag, Covetous Captain (10R59)/Data
Data:Gorbag, Filthy Rebel (15R109)/Data
Data:Gorbag, Filthy Rebel (15RF12)/Data
Data:Gorbag, Lieutenant of Cirith Ungol (7R180)/Data
Data:Gorgoroth Berserker (8R96)/Data
Data:Gorgoroth Keeper (10C86)/Data
Data:Gorgoroth Officer (7R274)/Data
Data:Gorgoroth Patrol (8U99)/Data
Data:Gorgoroth Pillager (7C275)/Data
Data:Gorgoroth Ransacker (7C276)/Data
Data:Gorgoroth Servitor (8U100)/Data
Data:Gorgoroth Stormer (8C101)/Data
Data:Gorgoroth Swarm (0P55)/Data
Data:Gorgoroth Swarm (0W28)/Data
Data:Gorgoroth Swarm (10C87)/Data
Data:Gothmog, Lieutenant of Morgul (10R88)/Data
Data:Gothmog, Morgul Commander (8R72)/Data
Data:Gothmog, Morgul Leader (18R80)/Data
Data:Gothmog, Morgul Leader (18RF10)/Data
Data:Grishnakh, Orc Captain (5R100)/Data
Data:Grishnakh, Treacherous Captain (17R71)/Data
Data:Harad Standard-bearer (11S84)/Data
Data:Haradrim Marksman (8U60)/Data
Data:Heavy Axeman (8R62)/Data
Data:Hill Chief (4R20)/Data
Data:Hill Clan (6R6)/Data
Data:Hill Orc (11U124)/Data
Data:Hillman Horde (4R22)/Data
Data:Horde of Harad (11C85)/Data
Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
Data:Hunting Uruk (15C161)/Data
Data:Intimidating Uruk (11U189)/Data
Data:Invincible Uruk (11S190)/Data
Data:Isengard Marauder (0P120)/Data
Data:Isengard Marauder (15C110)/Data
Data:Legion of Harad (11C88)/Data
Data:Lieutenant of Orthanc (4R158)/Data
Data:Lurtz, Halfling Hunter (0W35)/Data
Data:Lurtz, Halfling Hunter (18R118)/Data
Data:Lurtz, Minion of the White Wizard (11R194)/Data
Data:Lurtz, Minion of the White Wizard (11RF16)/Data
Data:Lurtz, Now Perfected (0P126)/Data
Data:Lurtz, Now Perfected (15R162)/Data
Data:Lurtz, Resilient Captain (19P33)/Data
Data:Lurtz, Servant of Isengard (1M3)/Data
Data:Lurtz, Servant of Isengard (1R127)/Data
Data:Marauding Orcs (11S126)/Data
Data:Merciless Uruk (12C142)/Data
Data:Mocking Goblin (11C127)/Data
Data:Mordor Aggressor (12U89)/Data
Data:Mordor Savage (7U289)/Data
Data:Morgul Predator (7C196)/Data
Data:Morgul Vanguard (10R63)/Data
Data:Mumak Chieftain (10R45)/Data
Data:Mumak Commander, Giant Among the Swertings (15R86)/Data
Data:Mumakil Commander, Bold and Grim (18R71)/Data
Data:Olog-Hai Bestial (0P85)/Data
Data:Orc Artisan (12R91)/Data
Data:Orc Artisan (12RF10)/Data
Data:Orc Assault Band (7U295)/Data
Data:Orc Crusher (13R112)/Data
Data:Orc Crusher (13RF11)/Data
Data:Orc Dreg (12C92)/Data
Data:Orc Insurgent (6U104)/Data
Data:Orc Line-breaker (13C113)/Data
Data:Orc Marauder (7U301)/Data
Data:Orc Patrol (5U107)/Data
Data:Orc Pillager (3U96)/Data
Data:Orc Raid Commander (13R115)/Data
Data:Orc Ravager (10R94)/Data
Data:Orc Seeker (7R306)/Data
Data:Orc Slaughterer (10R95)/Data
Data:Orc Strategist (12U97)/Data
Data:Orc Veteran (3U100)/Data
Data:Orc War Band (1R272)/Data
Data:Ordnance Grunt (0D7)/Data
Data:Ordnance Grunt (13R117)/Data
Data:Orkish Archer Troop (18U86)/Data
Data:Orkish Berserker (17R73)/Data
Data:Orkish Headsman (18C89)/Data
Data:Orkish Invader (17R79)/Data
Data:Orkish Invader (17RF11)/Data
Data:Orkish Warrior (17U88)/Data
Data:Orthanc Assassin (1R131)/Data
Data:Orthanc Berserker (3R66)/Data
Data:Orthanc Champion (4R164)/Data
Data:Patrol of Uruk-hai (11C198)/Data
Data:Pirate Cutthroat (13C97)/Data
Data:Porter Troll (11R135)/Data
Data:Porter Troll (11RF10)/Data
Data:Primitive Savage (15R87)/Data
Data:Raging Dunlending (11S97)/Data
Data:Ravaging Wild Man (15C91)/Data
Data:Relentless Uruk (11C199)/Data
Data:Rough Man of the South (18C73)/Data
Data:Ruthless Uruk (11C200)/Data
Data:Sentry Uruk (15R170)/Data
Data:Sentry Uruk (15RF14)/Data
Data:Shagrat, Captain of Cirith Ungol (10R99)/Data
Data:Shagrat, Tower Captain (18R122)/Data
Data:Shagrat, Tower Captain (18RF17)/Data
Data:Siege Commander (7R311)/Data
Data:Southron Captain (7U162)/Data
Data:Southron Commander (4U249)/Data
Data:Southron Conqueror (7R164)/Data
Data:Southron Fighter (4R251)/Data
Data:Southron Intruder (7R165)/Data
Data:Southron Invaders (6C81)/Data
Data:Southron Leader (7R166)/Data
Data:Southron Marksmen (7R167)/Data
Data:Southron Veterans (4R257)/Data
Data:Spirit of Dread (16R5)/Data
Data:Squad of Uruk-hai (11C202)/Data
Data:Stampeding Madman (17C51)/Data
Data:Stampeding Ransacker (17R52)/Data
Data:Stampeding Shepherd (17C54)/Data
Data:Strange-looking Men (11R100)/Data
Data:Sunland Scout (17R56)/Data
Data:Sunland Sneak (17R58)/Data
Data:Sunland Weaponmaster (17R61)/Data
Data:Suppressing Uruk (12U147)/Data
Data:Suzerain of Harad (7R170)/Data
Data:The Great Goblin, Chieftain of the Misty Mountains (31S136)/Data
Data:The Orc Army (32S240)/Data
Data:The Wolves Army (32S234)/Data
Data:Throng of Harad (11C102)/Data
Data:Tower Assassin (2R93)/Data
Data:Tower Lieutenant (1U280)/Data
Data:Tower Troll (15R117)/Data
Data:Tracking Uruk (15S171)/Data
Data:Troll of the Deep, Cave Troll (19P23)/Data
Data:Troop of Haradrim (7C172)/Data
Data:Tyrannical Uruk (11C204)/Data
Data:Ulaire Attea, Black Predator (12O6)/Data
Data:Ulaire Attea, Black Predator (12R173)/Data
Data:Ulaire Attea, Black Predator (12RF15)/Data
Data:Ulaire Attea, Dark Predator (19P35)/Data
Data:Ulaire Attea, Desirous of Power (15O7)/Data
Data:Ulaire Attea, Desirous of Power (15R184)/Data
Data:Ulaire Attea, Desirous of Power (15RF15)/Data
Data:Ulaire Attea, Keeper of Dol Guldur (1R229)/Data
Data:Ulaire Attea, Revived (31B245)/Data
Data:Ulaire Attea, Second of the Nine Riders (0P109)/Data
Data:Ulaire Attea, Second of the Nine Riders (0P83)/Data
Data:Ulaire Attea, Second of the Nine Riders (11R219)/Data
Data:Ulaire Attea, The Easterling (2U82)/Data
Data:Ulaire Attea, Thrall of the One (8U79)/Data
Data:Ulaire Attea, Wraith on Wings (7R210)/Data
Data:Ulaire Cantea, Black Assassin (12O7)/Data
Data:Ulaire Cantea, Black Assassin (12R174)/Data
Data:Ulaire Cantea, Black Assassin (12RF16)/Data
Data:Ulaire Cantea, Duplicitous Assassin (17R139)/Data
Data:Ulaire Cantea, Faster Than Winds (7R211)/Data
Data:Ulaire Cantea, Fourth of the Nine Riders (0P111)/Data
Data:Ulaire Cantea, Fourth of the Nine Riders (11S220)/Data
Data:Ulaire Cantea, Lieutenant of Dol Guldur (1R230)/Data
Data:Ulaire Cantea, Revived (32B232)/Data
Data:Ulaire Cantea, Thrall of the One (10R67)/Data
Data:Ulaire Nelya, Assailing Minion (7R215)/Data
Data:Ulaire Nelya, Black Hunter (0P99)/Data
Data:Ulaire Nelya, Black Hunter (12C177)/Data
Data:Ulaire Nelya, Black-Mantled Wraith (7U216)/Data
Data:Ulaire Nelya, Fell Rider (15O9)/Data
Data:Ulaire Nelya, Fell Rider (15R186)/Data
Data:Ulaire Nelya, Fell Rider (15RF17)/Data
Data:Ulaire Nelya, Lieutenant of Morgul (1U233)/Data
Data:Ulaire Nelya, Revived (31B228)/Data
Data:Ulaire Nelya, Ringwraith in Twilight (0P43)/Data
Data:Ulaire Nelya, Ringwraith in Twilight (2R84)/Data
Data:Ulaire Nelya, Third of the Nine Riders (0P110)/Data
Data:Ulaire Nelya, Third of the Nine Riders (0P97)/Data
Data:Ulaire Nelya, Third of the Nine Riders (11S222)/Data
Data:Ulaire Nelya, Thrall of the One (10U70)/Data
Data:Ulaire Toldea, Black Shadow (0P81)/Data
Data:Ulaire Toldea, Black Shadow (12U180)/Data
Data:Ulaire Toldea, Dark Shadow (19P39)/Data
Data:Ulaire Toldea, Eighth of the Nine Riders (0P115)/Data
Data:Ulaire Toldea, Eighth of the Nine Riders (11S225)/Data
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