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CardReleases > Title : Legolas or Théoden

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None (1) · Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) · Archer. Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · Archer. Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1) · Archer. Fellowship. Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total. (1) · Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2) · Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3). (1) · Archer. Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1. (1) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · Archer. While skirmishing a Nazgul, Legolas is strength +3. (1) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · Fellowship: Play a [ROHAN] possession on a [ROHAN] companion to heal that companion (limit once per turn). (1) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card. (2) · Regroup: Spot a [ROHAN] ally and exert Theoden to liberate a site. (1) · Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally. (2) · Valiant. While you can spot a [ROHAN] Man, Theoden's twilight cost is -1. Each time the fellowship moves, you may exert a [ROHAN] companion to exert a minion. (1) · Valiant. While you can spot a [ROHAN] Man, Theoden?s twilight cost is -1. When Theoden is killed, you may play a [ROHAN] companion from your discard pile or draw deck. (1) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) · While the Ring-bearer is assigned to a skirmish, each [ROHAN] companion is strength +1. Regroup: Spot 2 [ROHAN] followers and exert Theoden to liberate a site. (1) · While the Ringbearer is assigned to a skirmish, each [ROHAN] companion is strength +1. Regroup: Spot 2 [ROHAN] followers and exert Theoden to liberate a site. (2) · While you can spot a [GANDALF] companion, Theoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Theoden is at a battleground or plains site each [ROHAN] Man is strength +1. (1) · While you can spot a [ROHAN] Man, Theoden's twilight cost is -1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a [ROHAN] possession on Theoden and add (2) to heal another [ROHAN] companion. (1) · While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3) · While you can spot Gandalf, Theoden is resistance +2. While you can spot Eomer, Theoden is damage +1. While you can spot 3 mounted [ROHAN] companions, Theoden is strength +2. (2)
TaggedGameText:
Archer. Fellowship.
Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total. (1)
· Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· Archer.
Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1)
· Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
· Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
· Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
· Archer.
Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2)
· Archer.
Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1)
· Archer.
Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1)
· Archer.
While skirmishing a Nazgûl, Legolas is strength +3. (1)
· Archer. Triumph - At the start of the archery phase, you may make the fellowship archery total +1. (1) · Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· Archer.
Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1)
· Archer.
Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1)
· Arciere.
Arcieri: Sforza Legolas per ferire un servitore; Legolas non si aggiunge al totale degli arcieri nella Compagnia. (1)
· Bogenschütze.
FernKampf Strenge Legolas an, um einen Diener zu verwunden; Legolas wird dann nicht zum Fernkampfwert gezählt. (1)
· Fellowship: Play a rohan possession on a rohan companion to heal that companion (limit once per turn). (1) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Regroup: Exert 2 hunter companions to draw a card. (2)
· Regroup: Spot a rohan ally and exert Théoden to liberate a site. (1) · Valiant.
While you can spot a rohan Man, Théoden’s twilight cost is –1.
If Théoden is killed, you may play a rohan companion from your discard pile or draw deck. (1)
· Valiant. While you can spot a rohan Man, Théoden’s twilight cost is –1.
Each time the fellowship moves, you may exert a rohan companion to exert a minion. (1)
· Valiant.
Maneuver: Play a rohan possession on Théoden to heal a rohan ally. (2)
· Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) · While the Ring-bearer is assigned to a skirmish, each rohan companion is strength +1.
Regroup: Spot 2 rohan followers and exert Théoden to liberate a site. (3)
· While you can spot a gandalf companion, Théoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each rohan Man is strength +1. (1) · While you can spot a rohan Man, Théoden’s twilight cost is –1.
Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a rohan possession on Théoden and add twilight2 to heal another rohan companion. (1)
· While you can spot Éowyn, Théoden is defender +1.
While you can spot Éomer, Théoden is damage +1.
While you can spot Théodred, the move limit is +1. (3)
· While you can spot Gandalf, Théoden is resistance +2.
While you can spot Éomer, Théoden is damage +1.
While you can spot 3 mounted rohan companions, Théoden is strength +2. (2)
FormattedGameText:
'''Archer'''. '''Archery''': Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · '''Archer. Fellowship.''' '''Archery''': Add two threats to wound a minion; Legolas does not add to the fellowship archery total. (1) · '''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) · '''Archer.''' Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion. (1) · '''Archer.''' '''Archery:''' Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) · '''Archer.''' '''Archery:''' If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · '''Archer.''' '''Archery:''' If you have initiative, discard 4 cards from hand to wound a minion. (1) · '''Archer.''' While skirmishing a Nazgûl, Legolas is strength +3. (1) · '''Archer.''' '''Skirmish:''' Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli). (1) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · '''Archer.''' '''Triumph -''' At the start of the archery phase, you may make the fellowship archery total +1. (1) · '''Arciere.''' '''Arcieri:''' Sforza Legolas per ferire un servitore; Legolas non si aggiunge al totale degli arcieri nella Compagnia. (1) · '''Bogenschütze.''' '''FernKampf''' Strenge Legolas an, um einen Diener zu verwunden; Legolas wird dann nicht zum Fernkampfwert gezählt. (1) · '''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to heal that companion (limit once per turn). (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card. (2) · '''Regroup:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally and exert Théoden to liberate a site. (1) · '''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (2) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. If Théoden is killed, you may play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion from your discard pile or draw deck. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. Each time the fellowship moves, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to exert a minion. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) · While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +1. '''Regroup:''' Spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] followers and exert Théoden to liberate a site. (3) · While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, Théoden gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. '''Fellowship:''' If the twilight pool has fewer than 2 twilight tokens, play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. (1) · While you can spot Éowyn, Théoden is '''defender +1'''. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot Théodred, the move limit is +1. (3) · While you can spot Gandalf, Théoden is resistance +2. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot 3 mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions, Théoden is strength +2. (2)
Lore:
None (7) · "He saw not a shadow, nor a blur, but the small figures of horsemen." (1) · "Now for wrath! Now for ruin! And a red dawn!" (2) · "Und auch ich will mit ihm gehen“, sagte Legolas. "Es wäre treulos, jetzt Lebewohl zu sagen.“ (1) · "When last I looked, Théoden, was King of Rohan." (3) · THE LORD OF THE RINGS™ ONLINE TCG
lotronline.decipher.com (1)
· Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (2) · “'If we are quick we shall catch Frodo and Sam before nightfall.'” (1) · “...into their minds a blackness came, and they thought no more of war, but only of hiding and of crawling, and of death.” (1) · “...Legolas of the Elves, for whom the ghosts of Men have no terror.” (1) · “...the Elf had no boots, but wore only light shoes, as he always did....” (1) · “Have you heard nothing Lord Elrond has said? The Ring must be destroyed!” (1) · “There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood.” (1) · “You would die before your stroke fell!” (3) · “‘...even more would I give for a hundred good archers of Mirkwood. We shall need them.'” (1) · “‘Anch'io andrò con lui,' disse Legolas. ‘Sarebbe sleale dirgli addio adesso.'” (1) · “‘And I too will go with him,' said Legolas. ‘It would be faithless now to say farewell.'” (1) · “‘Come, you shall sit behind me, friend Gimli.'” (1) · “‘Every man and strong lad able to bear arms, all who have horses, let them be ready in the saddle at the gate ere the second hour from noon!'” (1) · “‘I am one of the Nine Companions who set out with Mithrandir from Imladris... and with this Dwarf, my friend, I came with the Lord Aragorn.'” (2) · “‘I myself will go to war, to fall in the front of the battle, if it must be.'” (1) · “‘Let all my folk get ready!'” (1) · “‘Let horse be bridled, horn be sounded!'” (3) · “‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) · “‘Praised be the bow of Galadriel, and the hand and eye of Legolas!... That was a mighty shot in the dark, my friend!'” (1) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) · “‘We have already overtaken some of those that we are hunting...'” (2) · “‘You thought I remained in Meduseld bent like an old tree under winter snow.... But a west wind has shaken the boughs.'” (1)
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