Drilldown: CardReleases

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CardReleases > Title : Arwen or Pippin

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None (1) · Add 1 to the number of Ents you can spot. Maneuver: Discard 2 pipeweed cards from play to remove a burden. (1) · Each minion skirmishing Arwen is strength -1 for each forest site on the adventure path. (2) · Each minion skirmishing Arwen is strength -2 for each wounded minion you can spot. (1) · Each [SHIRE] follower is twilight cost -1. Skirmish: If Pippin is skirmishing?a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1) · Fellowship. Pippin is strength +1 for each tale you can spot. (1) · Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. (1) · Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2) · Ranger. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · Ranger. While skirmishing a Nazgul, Arwen is strength +3. (1) · Ranger. While you can spot 2 [ELVEN] followers, each minion skirmishing Arwen is strength -2. Maneuver: Add 3 threats to reconcile your hand. (1) · Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Skirmish: Add a burden to discard Pippin. Any Shadow player may remove (2) to prevent this. (1) · Skirmish: Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [ELVEN] card, each minion skirmishing Arwen is strength -3. (1) · Skirmish: Exert an Elf to make a minion skirmishing Arwen strength -1. (1) · Skirmish: Exert Pippin to prevent a skirmishing [shire] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · To play, spot a [GONDOR] Man. Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. (1) · When you play Pippin, remove a burden or heal a companion. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While skirmishing a fierce minion, Arwen is strength +3. (2) · While the fellowship is at a forest site, each of your other [ELVEN] companions is resistance +1. Skirmish: Exert Arwen to make a minion she is skirmishing strength -1 for each other companion assigned to a skirmish. (1) · While you can spot 3 [ELVEN] allies whose home is site 3, each minion skirmishing Arwen is strength -3. (1) · While you can spot Aragorn, Arwen is strength +1 and resistance +2. Skirmish: Remove an [ELVEN] token to make a minion skirmishing Arwen strength -2. (1) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1) · Your opponent may not discard your [SHIRE] tales from play. (1)
TaggedGameText:
None (2) · Fellowship.
Pippin is strength +1 for each tale you can spot. (1)
· Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · Ranger.
Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2)
· Ranger.
While skirmishing a Nazgûl, Arwen is strength +3. (1)
· Ranger. Archer.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card. (1)
· Ranger. Archer.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· Ranger.
While you can spot 2 elven followers, each minion skirmishing Arwen is strength –2.
Maneuver: Add 3 threats to reconcile your hand. (1)
· Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Skirmish: Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an elven card, each minion skirmishing Arwen is strength –3. (1) · Skirmish: Add a burden to discard Pippin. Any Shadow player may remove twilight2 to prevent this. (1) · Skirmish: Exert an Elf to make a minion skirmishing Arwen strength –1. (1) · Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · Skirmish: Exert Pippin to prevent a skirmishing shire companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Add 1 to the number of Ents you can spot.
Maneuver: Discard 2 pipeweed cards from play to remove a burden. (1)
· Each shire follower is twilight cost –1.
Skirmish: If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1)
· Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path. (2) · Each minion skirmishing Arwen is strength –2 for each wounded minion you can spot. (1) · To play, spot a gondor Man.
Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. (1)
· When you play Pippin, remove a burden or heal a companion. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While skirmishing a fierce minion, Arwen is strength +3. (2) · While the fellowship is at a forest site, each of your other elven companions is resistance +1.
Skirmish: Exert Arwen to make a minion she is skirmishing strength –1 for each other companion assigned to a skirmish. (1)
· While you can spot 3 elven allies whose home is site 3, each minion skirmishing Arwen is strength -3. (1) · While you can spot Aragorn, Arwen is strength +1 and resistance +2.
Skirmish: Remove an elven token to make a minion skirmishing Arwen strength -2. (1)
· While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1) · Your opponent may not discard your shire tales from play. (1)
FormattedGameText:
None (2) · '''Fellowship.''' Pippin is strength +1 for each tale you can spot. (1) · '''Fellowship:''' Play Gandalf or Aragorn; his twilight cost is -2. (1) · '''Ranger.''' While you can spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] followers, each minion skirmishing Arwen is strength –2. '''Maneuver''': Add 3 threats to reconcile your hand. (1) · '''Ranger.''' '''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2) · '''Ranger.''' While skirmishing a Nazgûl, Arwen is strength +3. (1) · '''Ranger.''' '''Archer.'''
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card. (1)
· '''Ranger.''' '''Archer.'''
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card.
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· '''Regroup:''' Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · '''Skirmish''': Exert Pippin to prevent a skirmishing [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · '''Skirmish:''' Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, each minion skirmishing Arwen is strength –3. (1) · '''Skirmish:''' Add a burden to discard Pippin. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Skirmish:''' Exert an Elf to make a minion skirmishing Arwen strength –1. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · Add 1 to the number of Ents you can spot. '''Maneuver:''' Discard 2 pipeweed cards from play to remove a burden. (1) · Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path. (2) · Each minion skirmishing Arwen is strength –2 for each wounded minion you can spot. (1) · Each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] follower is twilight cost –1. '''Skirmish:''' If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1) · To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Skirmish:''' Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. (1) · When you play Pippin, remove a burden or heal a companion. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While skirmishing a fierce minion, Arwen is strength +3. (2) · While the fellowship is at a forest site, each of your other [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions is resistance +1. '''Skirmish:''' Exert Arwen to make a minion she is skirmishing strength –1 for each other companion assigned to a skirmish. (1) · While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies whose home is site 3, each minion skirmishing Arwen is strength -3. (1) · While you can spot Aragorn, Arwen is strength +1 and resistance +2. '''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Arwen strength -2. (1) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1) · Your opponent may not discard your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tales from play. (1)
Lore:
None (1) · "'You must go - and therefore we must, too. Merry and I are coming with you.'" (1) · "Ents are - well Ents are all different for one thing." (1) · DGMA Premier Series Qualifier (1) · Online Shadows Release Event
October 2004 (1)
· “...and she was called Undómiel, for she was the Evenstar of her people.” (2) · “I do not fear them.” (1) · “I would rather share one lifetime with you than face all the ages of this world alone.” (1) · “I've always been taller than you.” (1) · “Long she had been in the land of her mother's kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father's house.” (1) · “Merry and he had drawn their swords, but the Orcs did not wish to fight....” (2) · “Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.” (1) · “Queenly she looked, and thought and knowledge were in her glance, as of one who has known many things that the years bring.” (1) · “‘...blind almost to all else that is moving. So we must keep it. Therein lies all our hope.'” (1) · “‘...mine is the choice of Lúthien, and as she so have I chosen, both the sweet and the bitter.'” (1) · “‘And as for orders, I think you have a madman to deal with, not a lord.'” (1) · “‘Anyway, you need people of intelligence on this sort of mission... quest... thing.'” (2) · “‘Arwen vanimelda, namarië!'” (1) · “‘Baggins? Sure I know a Baggins – Frodo's my second cousin once-removed, on his mother's side and my third cousin twice-removed on his father's side, if you follow me.'” (1) · “‘But she also sends word to you... Fair well, Elfstone!'” (1) · “‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'” (1) · “‘I do not know what put it into your head, or your heart, to do that. But it was well done.'” (1) · “‘If I can cross the river, the power of my people will protect him.'” (2) · “‘If you trust nothing else, trust this... trust us.'” (1) · “‘We had foul fare with the Orcs, and little enough for days before that. It seems a long while since we could eat to heart's content.'” (1) · “‘What good have I been?... a passenger, a piece of luggage.'” (1) · “‘What grace is given me, let it pass to him. Let him be spared. Save him.'” (1) · “‘You must go - and therefore we must, too. Merry and I are coming with you.'” (1) · “‘“Often is it seen,” said Aragorn, “that in dangerous days men hide their chief treasure.”'” (1)
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