Drilldown: CardReleases

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CardReleases > Subtypes : Man or None

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None (2785) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (3) · Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3) · Bearer must be a [ROHAN] Man. Fellowship: Exert bearer to play a follower from your draw deck. Reshuffle your draw deck. Skirmish: Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead). (3) · Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3) · Easterling. Skirmish: Exert this minion to make him damage +1. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice. (3) · Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (3) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3) · Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3)
 

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