Drilldown: CardReleases

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CardReleases > Subset: S & Subtypes: None

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None (2572) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2) · Plays to your support area. Skirmish: Discard this condition to make a mounted [ROHAN] Man strength +3 (and heal that man if at a plains). (2) · Tale. Bearer must be a Dwarf. At the start of each fellowship phase when the fellowship is at site 4 or higher, you may draw a card for each Dwarf companion. (2) · Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion). (2) · Fortification. Plays to your support area. Skirmish: Exert a [GONDOR] Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (2) · Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn. (2) · To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) · Archery: Exert 3 Elf companions to make the fellowship archery total +2. (2) · Plays to your support area. While you can spot 3 rangers, the site number of each minion skirmishing a ranger is +2. (2) · To play, exert an Elf. Bearer must be the Ring-bearer. Bearer's resistance is +2. (2) · Bearer must be Boromir. Maneuver: Exert Boromir and spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (2) · Spell. Fellowship: Spot Gandalf to shuffle up to 2 [GANDALF] or up to 2 [SHIRE] cards from your discard pile into your draw deck. (2) · Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action. (2) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · Fellowship or Regroup: Spot a ranger to play the fellowship's next site (replacing opponent's site if necessary). (2) · Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order. (2)
 
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