Drilldown: CardReleases

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CardReleases > IsUnique: No & Subtypes: Elf

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Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) · Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. (1) · Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · Regroup: Exert this companion to make a Shadow player wound a minion. (1) · Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · To play, spot an Elf. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1) · While you can spot an [ELVEN] token, this companion is strength +2. (1) · While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
TaggedGameText:
Archer.
Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While this companion is skirmishing a wounded minion, he is strength +2.
Maneuver: Exert this companion to heal another hunter. (1)
· Ranger. Archer.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card. (1)
· Ranger. Archer.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· Regroup: Exert this companion to make a Shadow player wound a minion. (1) · Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · To play, spot an Elf. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2.
Maneuver: Exert this companion to place an elven card from your discard pile on the bottom of your draw deck. (1)
· While you can spot an elven token, this companion is strength +2. (1) · While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
FormattedGameText:
'''Archer'''. '''Archery''': Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While this companion is skirmishing a wounded minion, he is strength +2. '''Maneuver:''' Exert this companion to heal another hunter. (1) · '''Ranger.''' '''Archer.'''
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card. (1)
· '''Ranger.''' '''Archer.'''
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card.
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· '''Regroup:''' Exert this companion to make a Shadow player wound a minion. (1) · '''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · To play, spot an Elf. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. '''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1) · While you can spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token, this companion is strength +2. (1) · While you can spot another Elf, this companion has '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
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