Drilldown: CardReleases

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CardReleases > Subtypes: Dwarf & Strength: 3-6

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None (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Damage +1. (1) · Damage +1. Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck. (1) · Damage +1. Each time Gimli wins a skirmish, you may draw a card. (1) · Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · Damage +1. Each underground site's Shadow number is -2. (2) · Damage +1. Fellowship. Each time you play a [DWARVEN] possession, you may draw a card. (1) · Damage +1. Fellowship: Add (2) to place a card from hand beneath your draw deck. (1) · Damage +1. For each wound on Gimli, he is strength +1 and damage +1. (1) · Damage +1. Gimli is strength +1 for each minion assigned to a skirmish. Assignment: Exert Gimli and spot a lurker minion to make that minion lose lurker until the regroup phase. (1) · Damage +1. Gimli is strength +1 for each unbound Hobbit companion you can spot. (1) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (2) · Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Response: if a [DWARVEN] condition is about to be discarded by an opponent, exert a Dwarf or discard a [DWARVEN] card from hand to prevent that. (1) · Damage +1. Skirmish: Exert Gimli to make an unbound companion strength +1 (or +2 if that companion is Legolas). (1) · Damage +1. Skirmish: Exert Gimli to make him strength +2. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. Triumph - At the start of the fellowship phase draw 4 cards. (1) · Damage +1. While Gimli bears 2 items, he is strength +2.While Gimli bears 3 items, he is damage +1. (1) · Damage +1. While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X. (1) · Damage +1. While you have initiative, Gimli is strength +2. (1) · Each time Gloin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. Skirmish: Remove a [DWARVEN] token to make Gloin strength +2. (1) · Fellowship: Exert Grimir to shuffle a [DWARVEN] event from your discard pile into your draw deck. (1) · For each [DWARVEN] tale you can spot, Gloin is strength +1 (limit +4). (1) · Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Skirmish: If Uri is damage +X, exert him to make him strength +X. (1) · To play, spot a Dwarf. (1) · To play, spot a Dwarf. While skirmishing an Orc, Farin is strength +2. (1) · To play, spot a Dwarf. While skirmishing an Uruk-hai, Fror is strength +3. (1) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · You may play [DWARVEN] skirmish events stacked on [DWARVEN] conditions as if from hand. (1)
TaggedGameText:
None (2) · Damage + 1. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1)
· Damage +1. Fellowship.
Each time you play a dwarven possession, you may draw a card. (1)
· Damage +1. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1)
· Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Damage +1.
Skirmish: Exert Gimli to make an unbound companion strength +1 (or +2 if that companion is Legolas). (1)
· Damage +1.
Each underground site's Shadow number is -2. (1)
· Damage +1.
Each underground site’s Shadow number is -2. (1)
· Damage +1.
Gimli is strength +1 for each unbound Hobbit companion you can spot. (1)
· Damage +1.
Response: If a dwarven condition is about to be discarded by an opponent, exert a Dwarf or discard a dwarven card from hand to prevent that. (1)
· Damage +1.
While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
While Gimli is damage +X, he is resistance +X. (1)
· Damage +1.
While you have initiative, Gimli is strength +2. (1)
· Damage +1. Triumph - At the start of the fellowship phase you may draw 4 cards (1) · Damage +1. Each time Gimli wins a skirmish, you may draw a card. (1) · Damage +1.
Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck. (1)
· Damage +1.
Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2)
· Damage +1.
Gimli is strength +1 for each minion assigned to a skirmish.
Assignment: Exert Gimli and spot a lurker minion to make that minion lose lurker until the regroup phase. (1)
· Damage +1.
Fellowship: Add twilight2 to place a card from hand beneath your draw deck. (1)
· Damage +1.
Skirmish: Exert Gimli to make him strength +2. (2)
· Damage +1.
For each wound on Gimli, he is strength +1 and damage +1. (1)
· Damage +1.
While Gimli bears 2 items, he is strength +2.
While Gimli bears 3 items, he is damage +1. (1)
· Fellowship: Exert Grimir to shuffle a dwarven event from your discard pile into your draw deck. (1) · Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Skirmish: If Úri is damage +X, exert him to make him strength +X. (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order.
Skirmish: Remove a dwarven token to make Glóin strength +2. (1)
· For each dwarven tale you can spot, Glóin is strength +1 (limit +4). (1) · To play, spot a Dwarf. (1) · To play, spot a Dwarf.
While skirmishing an Orc, Farin is strength +2. (1)
· To play, spot a Dwarf.
While skirmishing an Uruk-hai, Frór is strength +3. (1)
· When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · You may play dwarven skirmish events stacked on dwarven conditions as if from hand. (1)
FormattedGameText:
None (2) · '''Damage + 1.''' '''Hunter 1''' (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1) · '''Damage +1'''. '''Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to place a card from hand beneath your draw deck. (1) · '''Damage +1'''. '''Skirmish:''' Exert Gimli to make him strength +2. (2) · '''Damage +1'''. For each wound on Gimli, he is strength +1 and '''damage +1'''. (1) · '''Damage +1. Fellowship.''' Each time you play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession, you may draw a card. (1) · '''Damage +1. Hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1) · '''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' (2) · '''Damage +1.''' Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck. (1) · '''Damage +1.''' Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · '''Damage +1.''' Gimli is strength +1 for each minion assigned to a skirmish. '''Assignment:''' Exert Gimli and spot a lurker minion to make that minion lose '''lurker''' until the regroup phase. (1) · '''Damage +1.''' While Gimli bears 2 items, he is strength +2. While Gimli bears 3 items, he is '''damage +1.''' (1) · '''Damage +1.''' '''Response:''' If a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition is about to be discarded by an opponent, exert a Dwarf or discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to prevent that. (1) · '''Damage +1.''' While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X. (1) · '''Damage +1.''' While you have initiative, Gimli is strength +2. (1) · '''Damage +1.''' '''Skirmish:''' Exert Gimli to make an unbound companion strength +1 (or +2 if that companion is Legolas). (1) · '''Damage +1.''' Each underground site's Shadow number is -2. (1) · '''Damage +1.''' Each underground site’s Shadow number is -2. (1) · '''Damage +1.''' Gimli is strength +1 for each unbound Hobbit companion you can spot. (1) · '''Damage +1.''' '''Triumph -''' At the start of the fellowship phase you may draw 4 cards (1) · '''Damage +1.''' Each time Gimli wins a skirmish, you may draw a card. (1) · '''Fellowship:''' Exert Grimir to shuffle a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event from your discard pile into your draw deck. (1) · '''Maneuver:''' Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · '''Skirmish:''' If Úri is damage +X, exert him to make him strength +X. (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to make Glóin strength +2. (1) · For each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tale you can spot, Glóin is strength +1 (limit +4). (1) · To play, spot a Dwarf. While skirmishing an Uruk-hai, Frór is strength +3. (1) · To play, spot a Dwarf. While skirmishing an Orc, Farin is strength +2. (1) · To play, spot a Dwarf. (1) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · While Farin is at a battleground or underground site, he gains '''muster'''. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · You may play [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] skirmish events stacked on [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] conditions as if from hand. (1)
Lore:
None (9) · "'...there is one dwarf in Moria who still draws breath!'" (1) · "'And a Dwarf is no horseman. It is orc-necks I would hew, not shave the scalps of Men....'" (1) · A blacksmith by trade, Thrarin puts down his hammer and takes up his axe to fight when the need arises. (1) · Among the envoys sent to represent the Dwarves of Erebor at the Council of Elrond was Farin, a young but wise Dwarf, and a fierce foe in battle. (1) · Despite Théoden's preparations, Gimli found it necessary to warn him of the advancing Uruk army. (1) · Dwarves from Dáin's people are stout companions, trustworthy and loyal. (1) · Hunters Design-a-Card contest entry
Submitted by "Bjearid" (1)
· Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength. (1) · Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) · Twenty, twenty-one, twenty-two.... (1) · Veteran warrior and keen leader, Stonehelm drove the enemy from Dale. (1) · “'Then it has all been in vain – the Fellowship has failed.'” (1) · “...the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under mountain.” (1) · “But a small dark figure that none had observed sprang out of the shadows and gave a hoarse shout: Baruk Khazâd!” (1) · “Concerning the beginning of the Dwarves strange tales are told both by the Eldar and by the Dwarves themselves....” (1) · “Gimli now walked ahead by the wizard's side, so eager was he to come to Moria.” (1) · “He and his people did great works in Gondor and Rohan.” (1) · “If anyone was to ask for my opinion, which I note they're not, I'd say we were taking the long way round.” (1) · “If we make no answer, the Enemy may move Men of his rule to assail King Brand, and Dáin also.'” (1) · “It appeared that amid the splendour of their works of hand the hearts of the Dwarves of the Lonely Mountain were troubled.” (1) · “There was a younger dwarf at Glóin's side: his son Gimli.” (1) · “‘...I am content. Till now I have hewn naught but wood since I left Moria.'” (1) · “‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'” (1) · “‘But what then would happen, if the Ruling Ring were destroyed, as you counsel?'” (1) · “‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (2) · “‘Never trust an Elf.'” (1) · “‘The ring cannot be destroyed, Gimli, son of Gloin, by any craft that we here possess.'” (1) · “‘The ring cannot be destroyed, Gimli, son of Gloin, by any craft that we here possess.’” (1) · “‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2) · “‘You speak evil of that which is fair beyond the reach of your thought, and only little wit can excuse you.'” (1)
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