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Drilldown: CardReleases
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CardReleases
> Subtitle:
None
&
Strength:
2-6
Use the filters below to narrow your results.
ID:
Other values:
HDG-EN30S039.0
HDG-EN30S042.0
HDG-EN30S051.0
HDG-EN30S052.0
HDG-EN30S054.0
HDG-EN31S031.0
HDG-EN32S030.0
LOTR-EN00W002.0
LOTR-EN01E011.1
LOTR-EN01E053.1
LOTR-EN01S007.0
LOTR-EN01S007.1
LOTR-EN01S053.0
LOTR-EN01S149.0
LOTR-EN01S151.0
LOTR-EN01S172.0
LOTR-EN01S174.0
LOTR-EN01S178.0
LOTR-EN01S181.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S191.0
LOTR-EN01S261.0
LOTR-EN01S262.0
LOTR-EN01S286.0
LOTR-EN01S295.0
LOTR-EN01S297.0
LOTR-EN02E006.1
LOTR-EN02E007.1
LOTR-EN02S042.0
LOTR-EN02S058.0
LOTR-EN02S060.0
LOTR-EN02S062.0
LOTR-EN02S064.0
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LOTR-EN02S089.0
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LOTR-EN03S074.0
LOTR-EN03S094.0
LOTR-EN03S095.0
LOTR-EN03S097.0
LOTR-EN04S015.0
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LOTR-EN04S078.0
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LOTR-EN04S183.0
LOTR-EN04S187.0
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LOTR-EN04S222.0
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LOTR-EN05S035.0
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LOTR-EN05S106.0
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LOTR-EN08S039.0
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LOTR-EN17S007.0
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LOTR-EN19S019.0
LOTR-ENV1S025.0
LOTR-ENV1S026.0
LOTR-ENV1S029.0
LOTR-ENV1S033.0
Search
BaseCardID:
Other values:
HDG-EN30S039.0
HDG-EN30S042.0
HDG-EN30S051.0
HDG-EN30S052.0
HDG-EN30S054.0
HDG-EN31S031.0
HDG-EN32S030.0
LOTR-EN00W002.0
LOTR-EN01S007.0
LOTR-EN01S011.0
LOTR-EN01S053.0
LOTR-EN01S149.0
LOTR-EN01S151.0
LOTR-EN01S172.0
LOTR-EN01S174.0
LOTR-EN01S178.0
LOTR-EN01S181.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S191.0
LOTR-EN01S261.0
LOTR-EN01S262.0
LOTR-EN01S286.0
LOTR-EN01S295.0
LOTR-EN01S297.0
LOTR-EN02S006.0
LOTR-EN02S007.0
LOTR-EN02S042.0
LOTR-EN02S058.0
LOTR-EN02S060.0
LOTR-EN02S062.0
LOTR-EN02S064.0
LOTR-EN02S065.0
LOTR-EN02S089.0
LOTR-EN03S056.0
LOTR-EN03S059.0
LOTR-EN03S062.0
LOTR-EN03S074.0
LOTR-EN03S094.0
LOTR-EN03S095.0
LOTR-EN03S097.0
LOTR-EN04S015.0
LOTR-EN04S076.0
LOTR-EN04S078.0
LOTR-EN04S122.0
LOTR-EN04S130.0
LOTR-EN04S180.0
LOTR-EN04S183.0
LOTR-EN04S187.0
LOTR-EN04S190.0
LOTR-EN04S195.0
LOTR-EN04S222.0
LOTR-EN04S224.0
LOTR-EN04S229.0
LOTR-EN04S245.0
LOTR-EN04S248.0
LOTR-EN04S250.0
LOTR-EN04S252.0
LOTR-EN04S254.0
LOTR-EN04S265.0
LOTR-EN04S286.0
LOTR-EN05S035.0
LOTR-EN05S036.0
LOTR-EN05S055.0
LOTR-EN05S062.0
LOTR-EN05S066.0
LOTR-EN05S067.0
LOTR-EN05S074.0
LOTR-EN05S075.0
LOTR-EN05S083.0
LOTR-EN05S090.0
LOTR-EN05S098.0
LOTR-EN05S106.0
LOTR-EN05S108.0
LOTR-EN05S109.0
LOTR-EN06S027.0
LOTR-EN06S067.0
LOTR-EN06S070.0
LOTR-EN06S071.0
LOTR-EN06S072.0
LOTR-EN06S100.0
LOTR-EN07S082.0
LOTR-EN07S087.0
LOTR-EN07S088.0
LOTR-EN07S096.0
LOTR-EN07S097.0
LOTR-EN07S106.0
LOTR-EN07S107.0
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LOTR-EN07S225.0
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LOTR-EN07S239.0
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LOTR-EN07S290.0
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LOTR-EN07S297.0
LOTR-EN07S298.0
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LOTR-EN08S039.0
LOTR-EN08S041.0
LOTR-EN08S056.0
LOTR-EN08S058.0
LOTR-EN09S025.0
LOTR-EN10S027.0
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LOTR-EN11S018.0
LOTR-EN11S027.0
LOTR-EN11S065.0
LOTR-EN11S090.0
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LOTR-EN11S132.0
LOTR-EN11S136.0
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LOTR-EN11S138.0
LOTR-EN11S142.0
LOTR-EN11S152.0
LOTR-EN11S188.0
LOTR-EN11S205.0
LOTR-EN12S007.0
LOTR-EN12S057.0
LOTR-EN12S061.0
LOTR-EN12S095.0
LOTR-EN12S098.0
LOTR-EN12S113.0
LOTR-EN13S020.0
LOTR-EN13S023.0
LOTR-EN13S077.0
LOTR-EN13S119.0
LOTR-EN13S132.0
LOTR-EN13S133.0
LOTR-EN13S157.0
LOTR-EN13S160.0
LOTR-EN15S014.0
LOTR-EN15S028.0
LOTR-EN15S059.0
LOTR-EN15S061.0
LOTR-EN15S069.0
LOTR-EN15S071.0
LOTR-EN15S075.0
LOTR-EN15S130.0
LOTR-EN15S138.0
LOTR-EN15S139.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN15S177.0
LOTR-EN16S003.0
LOTR-EN16S004.0
LOTR-EN17S007.0
LOTR-EN17S033.0
LOTR-EN17S057.0
LOTR-EN17S063.0
LOTR-EN17S080.0
LOTR-EN17S081.0
LOTR-EN17S082.0
LOTR-EN17S101.0
LOTR-EN17S122.0
LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S136.0
LOTR-EN18S009.0
LOTR-EN18S056.0
LOTR-EN18S068.0
LOTR-EN18S103.0
LOTR-EN18S125.0
LOTR-EN19S019.0
LOTR-ENV1S025.0
LOTR-ENV1S026.0
LOTR-ENV1S029.0
LOTR-ENV1S033.0
Search
Subset:
S (184)
·
W (1)
Revision:
None
(182)
·
1 (5)
ReleaseDate:
December 19, 2021 (5)
LanguageCode:
EN (185)
IsPhysical:
No (17)
·
Yes (170)
IsPlayable:
None
(5)
·
No (8)
·
Yes (174)
CollInfo:
None
(185)
IsUnique:
No (170)
·
Yes (15)
Title:
None
(5)
·
Orc Butcher (2)
·
Elite Rider (2)
·
Ent Avenger (2)
·
Orc Pursuer (2)
·
Goblin Runner (2)
·
Goblin Sneak (2)
Other values:
Bounder
Cavern Denizen
Cirion
Corrupted Spy
Corsair Boatswain
Corsair Lookout
Corsair Plunderer
Courageous Easterling
Covetous Wisp
Crebain Flock
Crooked Townsman
Crows of Isengard
Dark Bats
Dead Faces
Dead Man of Dunharrow
Dead Ones
Déor
Derufin
Dervorin
Desert Runner
Desert Sneak
Desert Warrior
Dúnedain of the South
Dunlending Ravager
Dwarf Guard
Dwarven Escort
Dwarven Warrior
Easterling Attacker
Easterling Axeman
Easterling Skirmisher
Elven Defender
Elven Guardian
Elven Scout
Elven Warrior
Enraged Horseman
Éored Warrior
Esgaroth Volunteers
Foul Tentacle
Gate Trooper
Goblin Archer
Goblin Backstabber
Goblin Bowman
Goblin Man
Goblin Pursuer
Goblin Scrabbler
Goblin Spearman
Goblin Town Archer
Goblin Wallcrawler
Goblin Warrior
Gondorian Captain
Gondorian Knight
Gondorian Merchant
Gondorian Prowler
Gondorian Ranger
Harry Goatleaf
Hobbit Farmer
Hobbit Party Guest
Horseman of the North
Hounding Uruk
Household Guard
Huorn
Ingold
Iorlas
Isengard Forger
Isengard Journeyman
Isengard Scout Troop
Isengard Shaman
Isengard Tender
Isengard Tinker
Isengard Worker
Knight of Dol Amroth
Knight of Gondor
Léowyn
Lórien Elf
Lórien Guardian
Lórien Protector
Lórien Swordsman
Man of Bree
Merchant of Westfold
Mordor Soldier
Mordor Trooper
Morgul Brute
Morgul Destroyer
Morgul Hound
Morgul Lackey
Morgul Soldier
Morgul Spearman
Morgul Whelp
Moria Scout
Murder of Crows
Oathbreaker
Orc Ambusher
Orc Assassin
Orc Chaser
Orc Guard
Orc Infantry
Orc Runner
Orc Scout
Orc Skulker
Orc Slayer
Orc Tormentor
Orkish Aggressor
Orkish Lackey
Orkish Marauder
Orkish Rider
Orkish Smith
Prowling Orc
Pursuing Uruk
Rampaging Easterling
Ranger of Ithilien
Ranger of Minas Tirith
Ranger of Osgiliath
Ranger of the South
Ranger of the White Tree
Ranger of Westernesse
Reaching Tentacle
Riddermark Soldier
Riddermark Tactician
Rider of Rohan
Rivendell Scout
Rohirrim Guard
Rohirrim Herdsman
Rohirrim Recruit
Rohirrim Scout
Rohirrim Soldier
Rohirrim Traitor
Rohirrim Warrior
Scurrying Goblin
Searching Uruk
Shrouded Elf
Silent Traveler
Skulking Goblin
Soldier of Rohan
Southron Archer
Southron Bowman
Southron Explorer
Southron Marcher
Southron Runner
Southron Scout
Southron Soldier
Sunland Skirmisher
Targon
Thrashing Tentacle
Tradesman From Lebennin
Underdeeps Denizen
Unyielding Goblin
Unyielding Ranger
Uruk Besieger
Uruk Crossbowman
Uruk Foot Soldier
Uruk Messenger
Uruk Pursuer
Uruk Raider
Uruk Sapper
Uruk Savage
Uruk Seeker
Uruk Village Rager
Vengeful Wild Man
Veteran Horseman
Vigilant Uruk
Vorondil
Warg-master
Warg-rider
Westfarthing Businessman
White Hand Butcher
White Hand Exorciser
White Hand Scout
White Hand Slayer
White Hand Warrior
Woodland Sentinel
Search
Subtitle:
(Click arrow to add another value)
None
·
Revived
·
Diener des Einen
·
Thrall of the One
·
Ranger of the North
·
Lieutenant of Morgul
·
The Ruling Ring
·
Ringwraith in Twilight
·
Powerful Guide
·
Luogotenente Di Morgul
·
Lugarteniente de Morgul
·
Captain of Gondor
·
Lieutenant de Morgul
·
Leutnant aus Minas Morgul
·
Trading Card Game
·
Seventh of the Nine Riders
·
Dwarven Lord
·
Dunadan of Gondor
·
Der Weise
·
Defender of Rohan
Other values:
$missaire de la Ville du Lac
... und ewig zu binden
...hilft immer
Abenteurer im Ruhestand
Abenteurer wider Willen
Abgesandter aus Seestadt
Abomination of Sauron
Abscheuliche Kreatur
Abscheulicher Plünderer
Achter der Neun Reiter
Ackerbauer
Adulón
Advisor to Brand
Aged Ring-bearer
Agent of Saruman
Agent of the Dark Lord
Agitateur
Agitatore di Folle
Aide de Ferme Villageois
Allegra Ballerina
Alter Bösewicht
Alter Hirte
Alter Schnüffler
Alto Notabile
Always Helps
Ami de Frodon
Ami de Sam
Ami de Thorin
Ami des Gens de la Comté
Amico Elfico
Amico della Gente della Contea
Amico di Frodo
Amico di Sam
Amico di Thorin
Amigo de Frodo
Amigo de La Comarca
Amigo de Sam
Amigo de Thorin
Amo de Gentes Inmundas
Amo del Tesoro
Anciano Enano
Ancien Nain
Anführer der Gemeinschaft
Anführer der Menschen
Anführer der Wargreiter
Anführer der Éored
Anführer des Spähtrupps
Answer To All Riddles
Antico Pastore
Anziano dei Nani
Approvisionneur de Sagesse
Aragorns Klinge
Araldo di Gil-galad
Archer de Lórien
Archer de la Forêt Noire
Archer of Mirkwood
Arciere dall'Occhio Acuto
Arciere di Bosco Atro
Arciere di Lórien
Arquero de Lórien
Arquero de Ojos Agudos
Arquero del Bosque Negro
Artista de Bree
Artiste de Bree
Ash-staff
Assailing Minion
Aufwiegler
Auserwählter des Rates
Aventurero Retirado
Aventurero reluctante
Aventurier Malgré Lui
Aventurier Retraité
Avventuriero Riluttante
Avventuriero a Riposo
Azote del Pozo Negro de Moria
Baggins Heirloom
Bailarina Alegre
Bane of the Eight Legs
Bard's Lieutenant
Barding Emissary
Barmaid
Bastone da Passeggio
Bastón de Andar
Bauer aus Wasserau
Bearer of Council
Bearer of Great Need
Bearer of Great Secrets
Bearer of Grudges
Bearer of Heirlooms
Bearer of Obligation
Bearer of Quality
Bearer of Things Burgled
Bearer of Wisdom
Beherzter Heerführer
Beorning Chieftain
Berater von Brand
Berger Mûr
Berger de l'Ouestfolde
Betrayer of Rohan
Betrügerischer Verschwörer
Bewahrer Vilyas
Bewahrerin Nenyas
Bijou de Famille des Sacquet
Black Assassin
Black Captain
Black Enemy
Black Horseman
Black Hunter
Black Lord
Black Predator
Black Shadow
Black Specter
Black Threat
Black Traitor
Black-Mantled Wraith
Black-fletch Bow
Blade of Aragorn
Blade of the Faithful
Blessed Light
Blitzende Klinge
Bogenschütze aus Düsterwald
Bogenschütze aus Lórien
Bold and Grim
Boromirs Schwert
Bote aus Dol Guldur
Bote aus Minas Morgul
Botschafter vom Erebor
Botschafter vom Waldreich
Bracciante del Villaggio
Brave Decoy
Brave Volontaire
Brave Volunteer
Bregalad
Bribón
Brother of Balin
Brother of Dwalin
Brother of Fili
Brother of Haldir
Brother of Kili
Brutale Waffe
Bâton de Marche
Böser Herr!
Cacciatore Intrepido
Cacciatore di Birbanti
Camarada Élfico
Camarade Elfe
Campesino del Pueblo
Capagrís
Capitaine Naith
Capitaine Orque
Capitaine des Ouargues
Capitaine du Gondor
Capitano Orco
Capitano dei Cavalcalupi
Capitano del Naith
Capitano di Gondor
Capitán Orco
Capitán de Gondor
Capitán de Naith
Capitán de los Huargos
Capo Consigliere
Capo Consigliere di Elrond
Capo Pattuglia
Capotribù Dunlandiano
Captain of Cirith Ungol
Captain of Ithilien
Captain of Ithilien (AFD)
Captain of the Goblin Army
Captain of the King's Guard
Captain of the Nine Riders
Caro Hobbit Ragionevole
Caudillo Dunlendino
Cavaliere Elfico
Cavaliere Esausto
Cavalière Elfe
Cave Troll
Cazador Intrépìdo
Celui de l'Est
Chaser of Rascals
Chasseur Intrépide
Chasseur de Garnements
Chef de Clan Dun
Chef de Patrouille
Chief Advisor to Elrond
Chief Cook
Chief Counselor
Chief's Men's Ally
Chieftain of the Misty Mountains
Chieftain of the Woses
Cimelio dei Baggins
Coldly Still
Collector of Treasures
Commander of the Wolves Army
Companion of the Ring
Compañero Fiel
Concejal Elfo
Concejal de Imladris
Concejal del Oeste
Congiunto di Gimli
Conqueror of Arthedain
Conseiller Elfe
Conseiller Principal d'Elrond
Conseiller d'Imladris
Conseiller de Brand
Conseiller de l'Ouest
Conseiller en Chef
Consejero de Brand
Consejero en Jefe de Elrond
Consejero en jefe
Consigliere Elfico
Consigliere dall'Ovest
Consigliere di Brand
Consigliere di Imladris
Contadino Coraggioso
Contadino delle Pianure
Coquin Lâcheur aux Pieds
Corsair Vandal
Councilor From the West
Councilor of Imladris
Counter of Foes
Courageous Farmer
Courteous Halfling
Covetous Captain
Creatura Infida e Malvagia
Curunir
Da Oltre il Brandivino
Dale Counselor
Dama Undómiel
Dama de La Luz
Dama de Rohan
Dama del Bosco d'Oro
Dama del Bosque Dorado
Dama della Luce
Dama di Rohan
Dame Undómiel
Dame de Rohan
Dame du Bois d'Or
Dangerous Guide
Danseuse Enjouée
Dark Enemy
Dark Horseman
Dark Lord
Dark Lord of Mordor
Dark Predator
Dark Shadow
Dark Threat
Dark as Darkness
Das Licht von Eärendil
Das Schwert der Mark
Das älteste lebende Wesen
Daughter of Elrond
Daughter of Eomund
Daughter of Kings
Dauntless Hunter
De par le Brandevin
Dearly-loved
Deathless Lord
Defender of Free Peoples
Defender of Minas Tirith
Defender of Osgiliath
Defender of the Hornburg
Defender of the Mark
Defender of the West
Defensor Hábil
Defensor de Minas Tirith
Demoiselle de Lórien
Demon of Might
Denethor's Handman
Der Abendstern Ihres Volkes
Der Aufgabe verpflichtet
Der Braune
Der Eine Ring
Der Gerühmte
Der Graue
Der Herr
Der Herr der Ringe
Der Ostling
Der Ring der Luft
Der Ring der Ringe
Der Ring des Feuers
Der Ring von Adamant
Der Schiffbauer
Der Schrecken von Khazad-dûm
Der Seemann
Der Vielfarbige
Der Weitgereiste
Der graue Wanderer
Der weiße Reiter
Dernhelm
Dernhelm's Blade
Dernhelms Klinge
Desirous of Power
Destined Guide
Die Lösung all der Rätsel
Diener Isengarts
Diener Sarumans
Diener des Schattens
Diener des Weißen Zauberers
Difensore Esperto
Difensore di Minas Tirith
Dispensatore di Saggezza
Dispositif de Magicien
Distant Relative of Bilbo
Doncella de Lórien
Doomed Heir
Doorward of Theoden
Dritter Marschall der Riddermark
Dritter der Neun Reiter
Driven by Need
Dunkler Fürst von Mordor
Dunlending Chieftain
Duplicitous Assassin
Duplicitous Lieutenant
Duplicitous Specter
Durin's Bane
Durins Fluch
Dutiful Marshal
Dwarf of Erebor
Dwarf of the Mountain-race
Dwarf-mail
Dwarven Chronicler
Dwarven Delegate
Dwarven Elder
Dwarven Emissary
Dwarven Smith
Défenseur de Minas Tirith
Dúnadan von Gondor
Eager Hunter
Earthborn
Eater of Light
Echo of Luthien
Edler Kämpfer
Edles Mearh
Ednew
Ehrenwerter Fürst
Ehrwürdiger Sprecher
Eidbrecher
Eighth of the Nine Riders
Ein einfacher Starren
Eine Gehstütze
Eine Schildmaid Rohans
Einer der sieben sehenden Steine
El Anillo Soberano
El Daño de Durin
El Daño de Isildur
El Guardaespaldas de Grima
El Heredero del Viejo Bilbo
El Jardinero de Frodo
El Mago Blanco
El Mago Gris
El Oriental
El Padre de Sam
El Ser Viviente más viejo
El peregrino gris
Elb aus Lórien
Elb aus dem Düsterwald
Elb des goldenen Waldes
Elbenfürst
Elbenklinge
Elbenkrieger
Elbenross
Elbischer Berater
Elbischer Gefolgsmann
Elbischer Kamerad
Eldarin Lord
Elder Ent
Elder Shepherd
Elendils Erbe
Elessar Telcontar
Elf of Lorien
Elf of Mirkwood
Elf of the Golden Wood
Elfe de Lorien
Elfe de la Forêt Dorée
Elfe de la Forêt Noire
Elfo de Lórien
Elfo del Bosco D'Oro
Elfo del Bosque Dorado
Elfo del Bosque Negro
Elfo di Bosco Atro
Elfo di Lórien
Elronds Tochter
Elven Blade
Elven Comrade
Elven Councilor
Elven Escort
Elven High King
Elven King
Elven Lady
Elven Long Knife
Elven Lord
Elven Protector
Elven Rider
Elven Stalwart
Elven Steed
Elven Warrior
Elven-smith
Emisario Enano
Emisario de la ciudad del lago
Emisario de los Galadrim
Emissario da Pontelagolungo
Emissario dei Galadhrim
Emissario dei Nani
Emissary from Laketown
Emissary of Erebor
Emissary of the Galadhrim
Enano de Erebor
Enano de las Montañas
Encouraging Fellow
Enemy of the Hand
Enraged Shepherd
Entertainer From Bree
Entschlossener Halbling
Entschlossener Hobbit
Entschlossener Kämpfer
Eomer's Steed
Eored Captain
Eored Leader
Eored Soldier
Erbe des alten Bilbo
Erbe von Meduseld
Erbstück der Beutlins
Erbärmliche Kreatur
Erdspross
Erede del Vecchio Bilbo
Erede della Città Bianca
Erede di Elendil
Erfahrener Beschützer
Erfahrener Kämpfer
Erfahrener Taktiker
Erfüller des Eides
Ergrauter Truchsess
Erlöste Herrin
Erschöpfter Reitersmann
Erster der Nazgûl
Eschenstab
Espectro en la penumbra
Estel
Eternally Threatening
Evenstar of Her People
Exile
Expert Burglar
Explorador Silencioso
Explorador de la Marca
Fabbro dei Nani
Fabbro del Riddermark
Fair Elf Maiden
Faithful Companion
Fallen Istar's Stave
Familiar Distante de Bilbo
Fanciulla di Lórien
Far-traveling One
Far-travelling One
Faramir's Aide
Faramirs Adjutant
Farmer of Bywater
Faster Than Winds
Fateful Finder
Father of Gimli
Father of Thorin
Fatty
Feared Axeman
Fearless Marksman
Fedele Compagno
Feindhammer
Feiner Edelhobbit
Feldherr von Gondor
Fell Creature
Fell Rider
Fell Voice
Fermier Courageux
Fermier des Plaines
Fiamma di Udûn
Fidèle Compagnon
Fifth of the Nine Riders
Figlia della Sorella di Théoden
Figlia di Elrond
Figlia di Éomund
Figlio della Sorella di Théoden
Figlio di Denethor
Figlio di Drogo
Figlio di Galmód
Figlio di Glóin
Figlio di Hamfast
Figlio di Thandronen
Figlio di Thengel
Figlio di Thranduil
Fille d'Elrond
Fille d'Éomund
Fille-Sœur de Théoden
Fils de Denethor
Fils de Drogon
Fils de Galmod
Fils de Glóin
Fils de Hamfast
Fils de Thandronen
Fils de Thengal
Fils de Thranduil
Fils-Sœur de Théoden
Filthy Rebel
Final Envoy
Finglas
Finsterer Geselle
Fladrif
Fladrif (AI)
Flagello del Pozzo Nero di Moria
Flagello di Durin
Flagello di Isildur
Flame of Udun
Flame of the West
Flamme des Westens
Flamme von Udûn
Flammenschwert
Fleet-footed Hunter
Fliegender Jäger
Fliegender Wächter
Flusstochter
Fléau d'Isildur
Fléau du Puits Noir de la Moria
Flügelfuß
Focus of Power
Foe-hammer
Footman of Saruman
Forged With Black Steel
Forged by Telchar
Forgeron Nain
Forgeron de la Marche
Forthwith Banished
Fourth of the Nine Riders
Frenzied Fighter
Freund der Tiere
Freund des Auenlandes
Friend of Thorin
Friend of the Shirefolk
Friend to Frodo
Friend to Sam
Friend to Thorin
Frodo's Gardener
Frodos Freund
Frodos Gärtner
From O'er the Brandywine
Fröhliche Tänzerin
Furchtloser Scharfschütze
Furfante Astuto
Furfante dai Piedi Lanosi
Fähiger Jäger
Führer und Beschützer
Fünfter der Neun Reiter
Galadriels Geschenk
Galmóds Sohn
Garde du Corps de Grima
Gardien de Dol Guldur
Gardien de l'Isengard
Gardien de la Porte de l'Ouest
Gartenfreund
Gealterter Ringträger
Geborgener sehender Stein
Geflügeltes Gespenst
Gefährliche Kreatur
Gefährte des Rings
Gefürchteter Axtkämpfer
Geissel der schwarzen Grube
Gelehrter Führer
Gentil Hobbit Raisonnable
Gentilhobbit Bien Versé
Gentilhobbit Dammodo
Gerissener Lausbube
Gerissener Schnüffler
Gesandter der Bardinger
Gesandter der Galadhrim
Gesandter der Zwerge
Geschickter Kämpfer
Giant Among the Swertings
Giardiniere di Frodo
Gieriger Hauptmann
Gift of Galadriel
Gil-galads Herold
Gimli's Kinsman
Gimlis Verwandter
Giovane Guerriero
Grand Homme d'État
Granjero Valeroso
Granjero de las Llanura
Granuja astuto
Graurock
Great Elf Warrior
Greatest of the Mearas
Greatheart
Greenleaf
Grenzschützer der Elben
Greyhame
Grigiomanto
Grima's Bodyguard
Grollheger
Großer Elbenkrieger
Großherzig
Grímas Leibwächter
Grünblatt
Guard of Minas Tirith
Guardia del Corpo di Gríma
Guardian of the Eastmark
Guardian of the Forest
Guardiano Di Dol Guldur
Guardiano del Cancello Occidentale
Guardiano di Isengard
Guardián de Dol Guldur
Guardián de Isengard
Guerrero de Lamedon
Guerrero de Naith
Guerrero de Rohan
Guerrero Élfico
Guerrier Elfe
Guerrier Naith
Guerrier de Rohan
Guerrier du Lamedon
Guerriero Elfo
Guerriero del Lamedon
Guerriero del Naith
Guerriero di Rohan
Guida Esperta
Guida Silenziosa
Guida del Mark
Guide and Protector
Guide Érudit
Guía Experimentado
Gärtnermeister
Habile Défenseur
Haldirs Bruder
Halfling Hunter
Hammer of the Underworld
Hastiest of All
Hastiest of All Ents
Hastiger Führer
Hastigster von allen
Hauptmann aus Naith
Hauptmann der Rohirrim
Hauptmann der königlichen Wache
Heermeister der Neun Reiter
Heermeister von Gondor
Heir of Elendil
Heir to Meduseld
Heir to the Throne of Gondor
Heir to the White City
Held von Osgiliath
Her Ladyship
Her Sneak
Herabstoßender Diener
Herald
Herald to Gil-galad
Heraldo de Gil-galad
Heredero de Elendil
Heredero de la Ciudad Blanca
Herencia de Bolsón
Hero of Osgiliath
Herold
Herold von Mordor
Herr Tuk
Herr der 6000 Speere
Herr der Galadrim
Herr der Glitzernden Höhlen
Herr des Schatzes
Herr von Gondor
Herr von Minas Tirith
Herrero Enano
Herrero de La Marca
Herrin des Goldenen Waldes
Herrin des Lichts
Herrin von Ithilien
Herrin von Rohan
Herrscher der Mark
Herrscher von Angmar
Herrscher von Bruchtal
Herrscher von Lórien
Herrscher über verderbtes Volk
Hervorragendes Streitross
High King of the Noldor
High-King of Gondor
Hija de Elrond
Hija de Hermana de Théoden
Hija de Éomund
Hijo de Denethor
Hijo de Drogo
Hijo de Galmód
Hijo de Gloin
Hijo de Hamfast
Hijo de Hermana de Théoden
Hijo de Thandronen
Hijo de Thengel
Hijo de Thranduil
Hirte aus Westfold
Hobbit Assai Intelligente
Hobbit Inagotable
Hobbit Irrefrenabile
Hobbit Presque Assouvi
Hobbit Presque Intelligent
Hobbit Presque Poète
Hobbit aus dem Bruch
Hobbit bueno y razonable
Hobbit de Cierta Inteligencia
Hobbit of Some Intelligence
Hobbit of the Marish
Hobbit von gewisser Intelligenz
Hobbiton Lass
Hoffnung der Freien Völker
Hoffnung in der Not
Hohe Frau
Hoher König der Elben
Hoher König von Gondor
Hoja de Aragorn
Hojaverde
Hombre de Belfalas
Hombre de Estado de altura
Hombre de La Ciudad del Lago
Homme de Belfalas
Homme de la Ville du Lac
Hope of Free Peoples
Hopeless
Horsemaster
Horticulteur
Horticultor
Horticulturalist
Hufschmied der Riddermark
Hungriger Wilder
Hungry Savage
Hurried Guide
Händler aus Dorwinion
Händler aus Thal
Hässliches, tückisches Geschöpf
Häuptling der Dunländer
Héraut de Gil-galad
Héritier d'Elendil
Héritier de la Cité Blanche
Héritier du Vieux Bilbon
Hôte Non Invité
Höflicher Halbling
Hüter Isengarts
Hüter der Bestie
Hüter des Wachtwaldes
Hüter des Waldes
Hüter des Westtors
Hüter dunkler Geheimnisse
Hüterin des Wissens
Ihr Schnüffler
Il Grigio Pellegrino
Im Gedenken an Lúthien
Im Namen des dunklen Herrschers
Im Zorn enthüllt
Impatient Hobbit
In Thrall to the Nine
In the Bloom of Health
Inarticulate
Incitador Del Populacho
Innig geliebt
Innocent Traveler
Instigator of Insurrection
Instrumento de Mago
Intrattenitore di Brea
Invitado Espontáneo
Isildur's Bane
Isildur's Heir
Isildurs Erbe
Isildurs Fluch
Ithilien Longbow
Ithilien Ranger
Jardinier de Frodon
Jeune Fille de Hobbitebourg
Jeune Guerrier
Jinete Cansado
Jinete Elfa
Joven Guerrero
Junger Krieger
Just a Nuisance
Keen-eyed
Keeper of Ancient Texts
Keeper of Dol Guldur
Keeper of Isengard
Keeper of Nenya
Keeper of Oaths
Keeper of Vilya
Keeper of Westgate
Keeper of the Beast
Keeper of the Watchwood
King Under the Mountain
King in Exile
King of Dale
King of the Eorlingas
King of the Golden Hall
King's Blade
King's Jewel
Klinge der Treuen
Knappe Rohans
Knowledgeable Healer
Kommandant von Cirith Ungol
Kommandant von Minas Morgul
Krieger aus Lamedon
Krieger aus Naith
Krieger aus Rohan
Kundschafter der Mark
König der Eorlingas
König der Goldenen Halle
König im Exil
König von Minas Morgul
Königin der Elben und Menschen
Köpfezähler
Kühn und stolz
L'Anello Dominante
L'Anneau Souverain
L'Essere Vivente Più Antico
L'Orientale
La Dame Blanche
La Flamme d'Udûn
La Lame d'Aragorn
La Plus Vieille Chose Vivante
La Risposta a Tutti gli Enigmi
La Réponse à Toutes les Énigmes
La Settima Pietra Veggente
La Séptima Piedra Vidente
Lady Redeemed
Lady Undomiel
Lady of Ithilien
Lady of Light
Lady of Rohan
Lady of the Golden Wood
Lady of the Mark
Lama di Aragorn
Landarbeiter
Langue de Serpent
Last Child of Ungoliant
Last Ruling Steward
Last of the Seven Rings
Lausbubenschreck
Lautloser Kundschafter
Le Fléau de Durin
Le Magicien Blanc
Le Magicien Gris
Le Maître du Trésor
Le Puant
Le Pèlerin Gris
Le Sournois
Leader of Dwarves
Leader of Men
Leader of Spears
Leader of the Company
Leader's Mount
Learned Guide
Legion of the Underdeeps
Legionen des Unterreiches
Leicht wie eine Blüte
Lengua de Serpiente
Letzter Gesandter
Letzter Truchsess
Letztes Kind Ungoliants
Leutnant aus Dol Guldur
Leutnant aus Naith
Leutnant von Barad-dûr
Leutnant von Cirith Ungol
Leutnant von Minas Morgul
Lichtfresserin
Lickspittle
Lieutenant Naith
Lieutenant de Dol Guldur
Lieutenant of Barad-dur
Lieutenant of Cirith Ungol
Lieutenant of Dol Guldur
Lightning Brand
Little Master
Lively Combatant
Llama de Udûn
Lo Stregone Bianco
Lo Stregone Grigio
Lockbearer
Lockenträger
Lord of Angmar
Lord of Anorien
Lord of Eagles
Lord of Gondor
Lord of Lorien
Lord of Minas Tirith
Lord of Rivendell
Lord of the Eagles
Lord of the Galadhrim
Lord of the Glittering Caves
Lord of the Iron Hills
Lord of the Mark
Lord of the Nazgul
Lorien Bowman
Lover of Pipeweed
Lover of Trees
Loyal Companion
Loyal Friend
Loyal Lieutenant
Loyal Steed
Lugarteniente de Dol Guldur
Lugarteniente de Naith
Luogotenente Di Dol Guldur
Luogotenente del Naith
Líder de Patrulla
Lúthiens Ebenbild
M. Touque
Machtinstrument
Mad Thing
Maid aus Lórien
Maid of Lorien
Maiden of Rivendell
Maisongrise
Maker of Fine Ales
Malin Vaurien
Man of Belfalas
Man of Laketown
Man of Rohan
Manager of Wizards
Many-coloured Wizard
Many-tentacled Creature
Marchand du Val
Marschall von Rohan
Marshal of Rohan
Master Gardener
Master in Riddles
Master of Foul Folk
Master of Lake-Town
Master of Westfold
Master of the Precious
Master of the White Hand
Maître du Peuple Infect
Mearas of the Mark
Mearh der Mark
Mediano Cortés
Melancholy Hobbit
Menace
Menace of the Underdeeps
Mensajero de Dol Guldur
Mensajero de Morgul
Mensch aus Belfalas
Mensch aus Rohan
Mensch aus Seestadt
Mercader del Valle
Mercante dalla Valle
Merchant from Dale
Merchant from Dorwinion
Merry Dancer
Messager de Dol Guldur
Messager de Morgul
Messaggero Di Dol Guldur
Messaggero Di Morgul
Messenger of Dol Guldur
Messenger of Mordor
Messenger of Morgul
Mezzuomo Cortese
Mighty Longsword
Minion of the White Wizard
Mirkwood Archer
Misty Mountain Eagle
Mithrandir
Montaraz de Ithilien
Montaraz del Norte
Morgul Commander
Morgul King
Morgul Leader
Mr. Took
Mr. Underhill
Muchacha de Hobbiton
Mutiger Freiwilliger
Mutiger Lockvogel
Mädchen aus Hobbingen
Müder Wanderer
Nachbar von nebenan
Nacido de la Tierra
Nain d'Erebor
Nain de Sang de Montagne
Naith Captain
Naith Lieutenant
Naith Warrior
Nano della Stirpe delle Montagne
Nano di Erebor
Nasty Treacherous Creature
Nato dalla Terra
Needer of Vittles
Nero Traditore
Netter, vernünftiger Hobbit
Neunter der Neun Reiter
Next-door Neighbor
Nice Sensible Hobbit
Nicht kleinzukriegender Hobbit
Nimble Elf
Nimble Warrior
Ninth of the Nine Riders
Noble Mearas
Noble Warrior
Noiraud Ricaneur
Northman
Northman, King of Rohan
Northwoman
Now Perfected
Nur ein Ärgernis
Né de la Terre
Oakenshield
Oathbreaker
Oberster Berater
Oberster Berater Elronds
Oberster Zauberer
Of Bag End
Of Bagshot Row
Of Buckland
Of Many Colours
Of Tuckborough
Of the Blue Mountains
Old Bilbo's Heir
Old Noser
Old Villain
Oldest Living Thing
Olorin
On the Edge of Madness
Opinionated Guide
Orc Beater
Orc Captain
Orkhauptmann
Orkish Assassin
Orticoltore
Ospite Non Invitato
Oste del Puledro Impennato
Padre di Sam
Padrone del Tesoro
Parent de Gimli
Parent Éloigné de Bilbon
Parente alla Lontana di Bilbo
Pariente de Gimli
Pastor Anciano
Pastor del Folde Oeste
Pastore dell'Ovestfalda
Patrol Leader
Perseguidor de Granujas
Piedealato
Pieds-Ailés
Pies Alados
Pillo de Pies Lanudos
Pitiable Guide
Plains Farmer
Plotting Deceiver
Poeta peculiar
Poor Creature
Portador del Rizo
Portatore della Ciocca
Porteur de Boucle
Prancing Pony Proprietor
Prince de la Forêt Noire
Prince of Dol Amroth
Prince of Ithilien
Prince of Mirkwood
Principe di Bosco Atro
Prinz des Düsterwalds
Prinz von Dol Amroth
Prinz von Ithilien
Proper Poet
Propietario del Poney Pisador
Propriétaire du Poney Fringant
Protected by Many
Protecteur Elfe
Protecteur Vétéran
Protector Elfo
Protector Veterano
Protettore Elfico
Protettore Veterano
Proud and Noble Man
Proveedor de Sabiduría
Príncipe del Bosque Negro
Purveyor of Wisdoms
Père de Sam
Queen of Elves and Men
Rabble-rouser
Ragazza di Hobbiville
Ramingo del Nord
Ramingo di Ithilien
Ranger from Blackroot Vale
Ranger of Ithilien
Ranger's Longbow
Rastlose Schildmaid
Rastlose Kämpferin
Ratsherr von Imladris
Ratsmitglied aus dem Westen
Re del Palazzo D'Oro
Re in Esilio
Really a Decent Fellow
Recovered Seeing Stone
Red-faced Landlord
Redeemed
Reflection of Luthien
Reiter von Rohan
Reiterin des Elbenvolks
Rekindled King
Relentless Hunter
Relentless Wraith
Reliable Companion
Reluctant Adventurer
Repugnante criatura traicionera
Resilient Captain
Resolute Friend
Resolute Halfling
Resolute Hobbit
Respetable gentilhobbit
Respuesta a Todos Los Acertijos
Restless Maiden
Restless Warrior
Retired Adventurer
Returned
Revealed in Wrath
Rey En El Exilio
Rey del Castillo de Oro
Rider of Rohan
Rien Qu'Un Encombrement
Ring of Adamant
Ring of Air
Ring of Fire
Ringgeist im Zwielicht
River-daughter
Roaring Wind
Rohirrim Captain
Rohirrim Squire
Rohirrim Steed
Rohirrisches Ross
Roi du Château d'Or
Roi en Exil
Royal Maiden
Räuberischer Corsar
Rôdeur de L'Ithilien
Rôdeur du Nord
Sale Créature Perfide
Sam's Father
Sams Freund
Sams Vater
Samsagace le Brave
Samsagaz el Valiente
Samvise il Coraggioso
Samweis der Tapfere
Samwise the Brave
Sarumans Handlanger
Savage Menace
Schankmaid
Scharfschütze
Scheusal Saurons
Schlangenzunge
Schleicher
Schmied vom Erebor
Schneller als der Wind
Schrecken aus Feuer und Schatten
Schrecken der acht Beine
Schwarz gewandetes Gespenst
Schwarz wie die Nacht
Schwarze Bedrohung
Schwarzer Feind
Schwarzer Geist
Schwarzer Heerführer
Schwarzer Herrscher
Schwarzer Jäger
Schwarzer Mörder
Schwarzer Reiter
Schwarzer Schatten
Schwarzer Verräter
Schwarzes Raubtier
Schwert des Königs
Schwertthain
Schwestersohn des Théoden
Schwestertochter des Théoden
Schöne Elbenmaid
Scourge of the Black Pit
Scout and Guide
Scout of the Mark
Scurrile
Sechster der Neun Reiter
Second Marshal of the Mark
Second of the Nine Riders
Seigneur d'Angmar
Seigneur de Fondcombe
Seigneur de Gondor
Seigneur de Lórien
Seigneur de la Marche
Seigneur des Nazgûl
Semi-Homme Courtois
Sentry of the Golden Wood
Septième Pierre de Vision
Servant of Another Master
Servant of Isengard
Servant of Saruman
Servant of Sauron
Servant of the Eye
Servant of the Shadow
Servidor de El Ojo
Servidor de Isengard
Servidor de Saruman
Servile
Serviteur d'Isengard
Serviteur de Saroumane
Serviteur de l'œil
Servitore dell'Occhio
Servitore di Saruman
Servo di Isengard
Seventh Seeing-stone
Señor de Angmar
Señor de Gondor
Señor de Lórien
Señor de Rivendel
Señor de la Marca
Señor de los Nazgûl
Sharp-eyed Bowman
She-Elf
Shieldmaiden of Rohan
Shirriff Cock-Robin
Siebter der Neun Reiter
Signor Tuc
Signore dei Nazgûl
Signore della Gente Infida
Signore di Gran Burrone
Signore di Lórien
Silent Scout
Silvan Elf
Simple Stoor
Simplemente una Molestia
Sire del Mark
Sire di Angmar
Sire di Gondor
Sister-daughter of Theoden
Sister-son of Theoden
Sixth of the Nine Riders
Skeptical Guide
Skilled Defender
Skilled Huntsman
Skilled Tactician
Skin-Changer
Skulker
Slinker
Slippery Sneak
Small Slimy Creature
Smith of Erebor
Smith of the Riddermark
Sohn des Denethor
Sohn des Drogo
Sohn des Glóin
Sohn des Hamfast
Sohn des Samweis
Sohn des Thandronen
Sohn des Thengel
Sohn des Thranduil
Solch eine Last
Soldado de Edoras
Soldado de Gondor
Soldat aus Edoras
Soldat aus Gondor
Soldat d'Edoras
Soldat der Éored
Soldat du Gondor
Soldato di Edoras
Soldato di Gondor
Soldier of Edoras
Soldier of Gondor
Son of Azog
Son of Bard
Son of Carc
Son of Denethor
Son of Drogo
Son of Elrond
Son of Galmod
Son of Gloin
Son of Groin
Son of Hama
Son of Hamfast
Son of Samwise
Son of Thandronen
Son of Thengel
Son of Thranduil
Sorceress of the Hidden Land
Southron Troop
Spectre Crépusculaire
Sperrige Keule
Spettro nel Crepuscolo
Sprinter
Sprücheklopfer
Späher und Führer
Sr. Tuk
Stab des gefallenen Istari
Standhafter Freund
Standhafter Verteidiger
Star-glass
Starker Kämpfer
Staunch Defender
Steadfast Friend
Sternenglas
Steward of the City
Steward's Heir
Stinker
Stonehelm
Stormcrow
Stout Captain
Streicher
Strider
Strumento da Stregone
Such a Weight to Carry
Swarthy Sneering Fellow
Swift Blossom
Swift Hunter
Sword That Was Broken
Sword of Boromir
Sword of Flame
Sword of the Mark
Sword-bearer
Swordthain
Sworn to Service
Südländischer Elitetrupp
Tall Man of Blackroot Vale
Tall Statesman
Tall and Proud
Tapferer Bauer
Tapferer Elb
Tapferer Kriegsherr
Tender of Beasts
Tercer Mariscal de La Marca
Terror of Flame and Shadow
Terzo Maresciallo del Riddermark
The Binding Ring
The Bowman
The Brown
The Defiler
The Dunadan
The Easterling
The Golden
The Great Horn
The Great Ring
The Grey
The Grey Pilgrim
The Grey Wizard
The Light of Earendil
The Lord of the Rings
The Master
The Necromancer
The Old
The Renowned
The Ring of Doom
The Ring of Rings
The Shipwright
The Short One
The Tall
The Tall One
The Terror of Khazad-dum
The White
The White Rider
The White Wizard
The Windlord
The Wise
Third Marshal of Riddermark
Third of the Nine Riders
Thorins Freund
Thorongil
Threatening Guide
Thronerbe der Weißen Stadt
Théodens Torwart
Tipo Oscuro e Sarcastico
Tipo Sarcástico de Tez Morena
Tired Traveller
Tireur à l'œil Perçant
Tosender Wind
Tower Captain
Traidor Negro
Traître Noir
Treacherous Captain
Treue Beschützerin
Treuer Gefährte
Treues Ross
Troisième Maréchal de la Marche
Troll of Ettenmoors
Truchsess der Stadt
Trusted Weapon
Trusty Weapon
Träger des Erbstückes
Träger gestohlener Dinge
Träger von Schwarz und Silber
Ugly Fellow
Um Verpflegung besorgt
Un Peso Inutile
Unbidden Guest
Uncouth Fellow
Unequaled Steed
Unermüdlicher Jäger
Ungebetener Gast
Ungeduldiger Hobbit
Unquenchable Hobbit
Unsterblicher Herrscher
Unterhaltungskünstler aus Bree
Unterwelthammer
Unwieldy Cudgel
Uomo del Belfalas
Uomo di Pontelagolungo
Valiant Warchief
Vasall des Einen Auges
Vecchio Fiutatore
Venerable Lord
Vengeful Naugrim
Verdefoglia
Verfluchtes Erbe
Verhängnisvoller Finder
Verlässliche Waffe
Vermilinguo
Vero Poeta
Verräter an Rohan
Vertefeuille
Verteidiger Minas Tiriths
Verteidiger Osgiliaths
Verteidiger der Freien Völker
Verteidiger der Hornburg
Verteidiger der Mark
Verteidiger des Westens
Verwandter von Bilbo
Veteran Fighter
Veteran Protector
Viaggiatore Stanco
Viajero Cansado
Vicious Weapon
Viejo Fisgón
Vierter der Neun Reiter
Vieux Fouineur
Vile Creature
Vile Marauder
Village Farmhand
Volontario Coraggioso
Voluntario Valiente
Von Not getrieben
Von Vielen beschützt
Von der Grauen Schar
Voyageur Fatigué
Waffe aus Feuer und Schatten
Wahnsinniger
Waldläufer aus Ithilien
Waldläufer des Nordens
Waldläufer von Ithilien
Walking Stick
Warg-captain
Warrior Messenger
Warrior of Lamedon
Warrior of Rohan
Weapon of Command
Weapon of Flame and Shadow
Weapon of Heritage
Wearer of Black and Silver
Weary From the Journey
Weary Horseman
Wehmütiger Hobbit
Weitervererbte Waffe
Well-spoken Gentlehobbit
Well-traveled Guide
Westfold Herdsman
Wicked Masster!
Wiedererstarkter König
Wilde Bedrohung
Willing Fighter
Wily Rascal
Winged Hunter
Winged Sentry
Wingfoot
Wirt des Tänzelnden Pony
Wise Guide
Witless Worm
Witness to History
Wizard's Device
Wizard's Pupil
Wizened Steward
Wollfüßiger Schlingel
Woodland Emissary
Woodland Maid
Woolly-footed Rascal
Worker of Mischief
Wormtongue
Wraith on Wings
Wretched Creature
Wretched and Hungry
Wächter der Ostmark
Wächter von Dol Guldur
Wächter von Minas Tirith
Young Warrior
Zauberers' Werkzeug
Zauberin des verborgenen Landes
Zauberlehrling
Zeuge der Geschichte
Zu Diensten verpflichtet
Zwarte Schim
Zweiter Marschall der Mark
Zweiter der Neun Reiter
Zwerg des Bergvolkes
Zwerg vom Erebor
Zwergenbotschafter
Zwergenkönig
Zwergenpanzer
Zwergenschmied
Zwergenältester
de Ma' Allá del Brandivino
der Meisterring
ein wahrer Poet
guardián de la puerta del Oeste
of the Grey Company
of the House of Finrod
of the Woodland Realm
von jenseits des Brandywein
Éclaireur Silencieux
Éclaireur de la Marche
Écuyer Épuisé
Émissaire Nain
Émissaire des Galadhrim
Éomers Ross
Éomunds Tochter
Search
Subtypes:
None
(5)
·
Creature (4)
·
Crow (3)
·
Dwarf (3)
·
Elf (11)
·
Ent (2)
·
Hobbit (4)
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Man (71)
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Orc (58)
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Tree (1)
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Uruk-hai (20)
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Wraith (5)
TwilightCost:
None
(5)
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1 (38)
·
2 (116)
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3 (20)
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4 (7)
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5 (1)
Strength:
2 (4)
·
3 (5)
·
4 (20)
·
5 (60)
·
6 (98)
StrengthMod:
None
(185)
Vitality:
None
(5)
·
1 (37)
·
2 (75)
·
3 (66)
·
4 (4)
VitalityMod:
None
(185)
SiteNum:
None
(62)
·
1 - 4 (15)
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4 - 5 (72)
·
5 - 6 (36)
SiteNumMod:
None
(185)
Resistance:
None
(158)
·
5 (5)
·
6 (19)
·
7 (3)
ResistanceMod:
None
(185)
CanBearRing:
None
(128)
·
No (59)
Signet:
None
(5)
·
Aragorn (1)
·
None (181)
Block:
None (185)
ShadowNum:
None
(185)
ArrowDir:
None
(5)
·
None (182)
GameText:
None
(5)
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While you can spot 3 Ents, this companion is strength +2. (2)
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Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
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Southron. Ambush (2). (2)
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Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (2)
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Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2)
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When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2)
·
For each [SAURON] condition you can spot, this minion is strength +1. (2)
Other values:
Archer.
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token.
At the start of each of your turns, heal this ally. Fellowship: Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [GONDOR] Man to discard a minion.
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck.
Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.
Damage +1. Triumph - At the start of the fellowship phase draw 4 cards.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand.
Each minion skirmishing this companion is strength -2 for each wound on that minion.
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile.
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)).
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Enduring. Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [WRAITH] Wraith and remove (2) to add a burden.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to discard a condition.
Enduring. To play, add a threat. Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
Enduring. To play, add a threat. When you play this companion, exert him twice.
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter.
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
If the fellowship has moved more than once this turn, this minion is strength +3.
Knight.
Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
Knight. Fellowship: Discard a fortification to heal Ingold twice.
Knight. Fellowship: Discard a fortification to remove a threat.
Knight. Fellowship: Discard a [GONDOR] condition to heal this companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1.
Maneuver: Exert this minion and discard your [SAURON] condition to discard a Free Peoples condition.
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.
Nazgul are strength +1.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot.
Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2.
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase.
Ranger. Regroup: Discard 2 cards from hand to exhaust a minion.
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
Ranger. When you play this companion, you may play the fellowship's next site.
Ranger. While skirmishing a roaming minion, this companion is strength +2 and damage +1.
Ranger. While you can spot a [GONDOR] token, this companion is strength +2.
Regroup: Exert this companion to make a Shadow player wound a minion.
Regroup: Exert this minion to make the Free Peoples player wound a companion.
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion.
Regroup: Spot a [SAURON] condition and discard this minion to take control of a site.
Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine.
Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2.
Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Skirmish: Discard a card from hand to exert a minion skirmishing this companion.
Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled.
Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot.
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase.
Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6.
Skirmish: Remove a threat to make this minion strength +4.
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control.
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
Southron. Regroup: Exert this minion and remove (5) to take control of a site.
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.Shadow: Spot 3 [moria] creatures to play this minion from your discard pile.
Tentacle. When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
The fellowship's current site gains underground.
This companion is strength +1 for each [SHIRE] card that has a culture token on it.
This minion is damage +2 while in the same skirmish as another [MORIA] Orc.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce.
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand.
This minion is strength +1 for each [ORC] condition in your discard pile.
This minion is twilight cost -1 for each companion you can spot over 3.Maneuver: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [isengard] weather from your draw deck or discard pile on top of your draw deck.
To play, spot a Dwarf.
To play, spot an Elf.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If a Free Peoples regroup event is played, exert this minion to cancel that event.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6.
Twilight. Damage +1. To play this minion, remove a burden or spot a twilight minion.
Valiant.
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase.
Valiant. Regroup: Exert this companion and spot a [ROHAN] possession to return that possession to hand.
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot.
Valiant. While you can spot a [ROHAN] token, this companion is strength +2.
Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man.
Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1.
Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While this minion is not exhausted, he is fierce.
Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase.
When you play this minion at an underground site, you may spot another [ORC] minion to add (2).
When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add (2).
When you play this minion, you may add (2).
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition.
When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may take an [ORC] condition from your discard pile into hand.
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is damage +2.
While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 [GONDOR] Men or 2 knights to liberate a site.
While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the Ringbearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck.
While this minion is at an underground site, it cannot take wounds.
While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. Maneuver: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [isengard] condition from your draw deck or discard pile on top of your draw deck.
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2.
While you can spot a wound on the Ring-bearer, this minion is strength +6.
While you can spot an [ELVEN] token, this companion is strength +2.
While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot another [ROHAN] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and damage +1.
While you can spot your site 1, this ally has the game text of that site. Fellowship: Exert this ally and spot opponent's site 1 to replace it with your site 1.
While you have only 4 or 5 cards in hand, Cirion is strength +2.
Search
TaggedGameText:
None
(5)
·
Regroup:
Discard an
isengard
Orc to make the Free Peoples player wound a companion. (2)
·
For each
sauron
condition you can spot, this minion is strength +1. (2)
·
Southron.
Ambush
twilight1
.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
·
Southron.
Ambush
twilight2
. (2)
·
While you can spot 3 Ents, this companion is strength +2. (2)
Other values:
<keyword>Archer.</keyword>
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -6.
<keyword>Corsair.</keyword> <br>When you play this minion, if you have initiative, you may discard an ally to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may discard 2 cards from hand to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Shadow:</keyword> Exert this minion to play a <symbol>raider</symbol> support area possession from your draw deck.
<keyword>Damage +1. Hunter 2.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +2.)</i><br>The roaming penalty for each <symbol>urukhai</symbol> minion you play is -1.
<keyword>Damage +1. Hunter 4.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +4.)</i><br>Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <br>This companion is strength +1 for each Ent you spot. <br><keyword>Response:</keyword> If this companion is about to take a wound, exert an Ent to prevent that.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> <keyword>Triumph -</keyword> At the start of the fellowship phase you may draw 4 cards
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br>When you play this minion, you may heal an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
<keyword>Damage +1</keyword>. (When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br>While you can spot a weather condition, this minion is strength +3.
<keyword>Damage +1</keyword>.<br>Each time this minion wins a skirmish, take control of a site.<br>While you control a site, this minion cannot take wounds (except during the skirmish phase).
<keyword>Easterling.</keyword> <br>When you play this minion, you may spot another Easterling to add <symbol>twilight1</symbol> for each burden (limit <symbol>twilight4</symbol>).
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword><br>While you can spot 2 burdens, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Enduring.</keyword> To play, add a threat. <br><keyword>Skirmish:</keyword> Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
<keyword>Enduring.</keyword> To play, add a threat. <br>When you play this companion, exert him twice.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to add a burden.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to discard a condition.
<keyword>Fierce. Hunter 1.</keyword><i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Searching Uruk is strength +1 for each other <symbol>urukhai</symbol> hunter you can spot.
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Fierce.</keyword><br>Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While this companion is skirmishing a wounded minion, he is strength +2.<br><keyword>Maneuver:</keyword> Exert this companion to heal another hunter.
<keyword>Hunter 6.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +6.)</i>
<keyword>Knight.</keyword>
<keyword>Knight.</keyword> <br><keyword>Fellowship:</keyword> Discard a fortification to heal Ingold twice.
<keyword>Knight.</keyword> <br><keyword>Fellowship:</keyword> Discard a fortification to remove a threat.
<keyword>Knight.</keyword> <br>Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
<keyword>Knight.</keyword><br><keyword>Fellowship:</keyword> Discard a <symbol>gondor</symbol> condition to heal this companion.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make an <symbol>orc</symbol> minion strength +1.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) Each time another <symbol>men</symbol> minion wins a skirmish, make this minion strength +3 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each skirmish event you play is twilight cost –1.
<keyword>Maneuver:</keyword> Exert this minion and discard your <symbol>sauron</symbol> condition to discard a Free Peoples condition.
<keyword>Maneuver:</keyword> If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
<keyword>Maneuver:</keyword> Spot 2 <symbol>orc</symbol> conditions and discard this minion from play to wound an unbound companion.
<keyword>Ranger. Hunter 1.</keyword> <br>When this companion is in your starting fellowship, he is twilight cost –1.<br><keyword>Skirmish:</keyword> Remove a <symbol>gondor</symbol> token or exert a <symbol>gondor</symbol> Man to make the site number of a minion +2.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>At the start of each skirmish involving this companion and a roaming minion, you may reinforce a <symbol>gondor</symbol> token.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this companion wins a skirmish, you may make a <symbol>gondor</symbol> ranger strength +2 until the regroup phase.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This companion is strength +1 for each roaming minion you can spot.
<keyword>Ranger. Hunter 1.</keyword><br>When this is in your starting fellowship and you can spot an unbound <symbol>gondor</symbol> companion with cost 3 or more, his twilight cost is -2.<br><keyword>Maneuver:</keyword> Exert this companion and spot a roaming minion to make him <keyword>defender +1</keyword> until the start of the regroup phase.
<keyword>Ranger.</keyword> <br><keyword>Regroup:</keyword> Discard 2 cards from hand to exhaust a minion.
<keyword>Ranger.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
<keyword>Ranger.</keyword> <br>While skirmishing a roaming minion, this companion is strength +2 and <keyword>damage +1</keyword>.
<keyword>Ranger.</keyword> When you play this companion, you may play the fellowship's next site.
<keyword>Ranger.</keyword> While you can spot a<symbol>gondor</symbol>token, this companion is strength +2.
<keyword>Regroup:</keyword> Exert this companion to make a Shadow player wound a minion.
<keyword>Regroup:</keyword> Exert this minion to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> Exert this minion to wound a companion (except the Ring-bearer).
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card and remove <symbol>twilight2</symbol> to exhaust a companion.
<keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> condition and discard this minion to take control of a site.
<keyword>Regroup:</keyword> While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
<keyword>Response:</keyword> If a possession or engine is played by your opponent, remove a <symbol>gondor</symbol> token from your condition to make that opponent remove <symbol>twilight1</symbol>. If he or she cannot, discard that possession or engine.
<keyword>Response:</keyword> If an <symbol>isengard</symbol> Orc is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Response:</keyword> If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
<keyword>Ring-bound. </keyword><keyword>Ranger.</keyword> <br>The site number of each minion assigned to skirmish a Ring-bound Man is +2.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword><br>When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a roaming minion, this companion is strength +2.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Skirmish:</keyword> Discard a card from hand to exert a minion skirmishing this companion.
<keyword>Skirmish:</keyword> Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
<keyword>Skirmish:</keyword> Exert this companion to make him strength +1 for each mounted companion you spot.
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
<keyword>Skirmish:</keyword> If this minion is at an underground site, exert it to exert a companion it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is skirmishing, discard this minion to play a <symbol>men</symbol> minion from your discard pile. That minion is <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> Remove 2 threats to make a <symbol>sauron</symbol>Orc strength +6.
<keyword>Skirmish:</keyword> Remove a threat to make this minion strength +4.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol>. <br>While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another Southron, the minion archery total is +1 for each site you control.
<keyword>Southron.</keyword><br><keyword>Regroup:</keyword> Exert this minion and remove <symbol>twilight5</symbol> to take control of a site.
<keyword>Southron.</keyword><keyword>Ambush</keyword> <symbol>twilight2</symbol>. While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Tentacle.</keyword> <br>When you play this minion, you may play a tentacle from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle.</keyword><br>This minion cannot bear possessions.<br> Discard this minion from play if not at a marsh.<br> This minion is strength +1 for each tentacle you spot.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Assignment:</keyword> Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If a Free Peoples regroup event is played, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +5.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +6.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, it is strength +3 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and remove <symbol>twilight2</symbol> to draw a card.
<keyword>Twilight.</keyword> <keyword>Damage +1. </keyword> <br>To play this minion, remove a burden or spot a twilight minion.
<keyword>Valiant.</keyword>
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, this companion’s twilight cost is -1.<br>This companion is strength +1 for each hunter minion you can spot.
<keyword>Valiant.</keyword><br><keyword>Regroup:</keyword> Exert this companion and spot a <symbol>rohan</symbol> possession to return that possession to hand.
<keyword>Valiant.</keyword><br>At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion <keyword>defender +1</keyword> until the regroup phase.
<keyword>Valiant.</keyword><br>While you can spot a <symbol>rohan</symbol> token, this companion is strength +2.
<keyword>Villager.</keyword> <br><keyword>Fellowship:</keyword> If you have initiative, discard 2 cards from hand to heal a <symbol>rohan</symbol> Man.
<keyword>Villager.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, discard a card from hand to make a <symbol>rohan</symbol> Man strength +1.
<keyword>Villager.</keyword> To play, spot 2 <symbol>rohan</symbol> Men. <br><keyword>Regroup:</keyword> Discard 3 cards from hand to remove a threat.
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, it is <keyword>fierce.</keyword><br>Each time an <symbol>isengard</symbol> Orc wins a skirmish, you may exert this minion to control a site.
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At the start of each fellowship phase, you may add <symbol>twilight2</symbol> to reinforce a <symbol>gondor</symbol> token.
At the start of each of your turns, heal this ally. <br><keyword>Fellowship:</keyword>Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of the maneuver phase, spot another <symbol>men</symbol> Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another <symbol>gondor</symbol> Man to discard a minion.
Discard this minion if underground. <br><keyword>Shadow:</keyword> Exert this minion to look at the Free Peoples player’s hand.
Each minion skirmishing this companion is strength -2 for each wound on that minion.
Each mounted <symbol>orc</symbol> Orc is strength +1.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> card from your hand to play an <symbol>orc</symbol> mount from your discard pile.
Each time the fellowship moves, you may add <symbol>twilight1</symbol> and remove a Free Peoples culture token to reinforce a <symbol>rohan</symbol> token.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.<br><keyword>Shadow</keyword>: Spot 3 <symbol>moria</symbol> creatures to play this minion from your discard pile.
The fellowship's current site gains underground.
This companion is strength +1 for each <symbol>shire</symbol> card that has a culture token on it.
This minion is <keyword>damage +2</keyword> while in the same skirmish as another <symbol>moria</symbol> Orc.
This minion is strength +1 for each <symbol>men</symbol> minion stacked on each <symbol>men</symbol> possession.<br>At the start of your maneuver phase, you may play a minion stacked on a <symbol>men</symbol> possession as if from hand.
This minion is strength +1 for each <symbol>orc</symbol> condition in your discard pile.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each other character you can spot. <br>While you can spot a companion who has resistance 3 or less, this minion is <keyword>damage +1</keyword>. <br>While you can spot a companion who has resistance 0, this minion is <keyword>fierce.</keyword>
This minion is twilight cost -1 for each companion you can spot over 3.<br><keyword>Maneuver</keyword>: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> weather from your draw deck or discard pile on top of your draw deck.
To play, spot a Dwarf.
To play, spot an Elf.
When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a wounded minion, this companion is strength +2.
When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a wounded minion, this companion is strength +2.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each <symbol>rohan</symbol> companion is strength +2 until the regroup phase.
When you play this minion at an underground site, you may spot another <symbol>orc</symbol> minion to add <symbol>twilight2</symbol>.
When you play this minion, spot a companion to add <symbol>twilight1</symbol> for each Free Peoples card borne by that companion (limit <symbol>twilight3</symbol>).<br><keyword>Maneuver</keyword>: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may add <symbol>twilight2</symbol>.
When you play this minion, you may discard a <symbol>dwarven</symbol> ally or <symbol>dwarven</symbol> condition.
When you play this minion, you may discard an <symbol>elven</symbol> condition. <br>The roaming penalty for each <symbol>moria</symbol> Orc you play is -1.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may place a <symbol>moria</symbol> Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
When you play this minion, you may take an <symbol>orc</symbol> condition from your discard pile into hand.
When you play this, you may reinforce a <symbol>rohan</symbol> token.<br>Each time a Shadow player replaces the fellowship’s current site, you may spot another <symbol>rohan</symbol> Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at an underground site, this minion is strength +2. <br>While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is <keyword>damage +2.</keyword>
While no opponent controls a site, Vorondil is strength +2. <br><keyword>Regroup:</keyword> Exert 3 <symbol>gondor</symbol> Men or 2 knights to liberate a site.
While skirmishing a <symbol>rohan</symbol> Man, this minion is strength +2. <br><keyword>Assignment:</keyword> Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2.<br><keyword>Maneuver:</keyword> Exert this companion to place an <symbol>elven</symbol> card from your discard pile on the bottom of your draw deck.
While this minion is at an underground site, it cannot take wounds.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. <br><keyword>Maneuver</keyword>: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> condition from your draw deck or discard pile on top of your draw deck.
While you can spot a companion bearing an <symbol>isengard</symbol> condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a valiant Man, this companion’s twilight cost is -1.<br>This companion is strength +2 while no opponent controls a site.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you can spot an <symbol>elven</symbol> token, this companion is strength +2.
While you can spot another <symbol>rohan</symbol> Man and this companion is skirmishing a wounded minion, this companion is strength +2 and <keyword>Damage +1.</keyword>
While you can spot another Elf, this companion has <keyword>muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot your site 1, this ally has the game text of that site. <br><keyword>Fellowship:</keyword> Exert this ally and spot opponent’s site 1 to replace it with your site 1.
While you have only 4 or 5 cards in hand, Cirion is strength +2.
Search
FormattedGameText:
None
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'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2)
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For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2)
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'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
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'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
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While you can spot 3 Ents, this companion is strength +2. (2)
Other values:
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.'''
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6.
'''Corsair.''' When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck.
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
'''Damage +1'''. While you can spot a weather condition, this minion is strength +3.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1.
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
'''Damage +1.''' This companion is strength +1 for each Ent you spot. '''Response:''' If this companion is about to take a wound, exert an Ent to prevent that.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' '''Triumph -''' At the start of the fellowship phase you may draw 4 cards
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Easterling.''' While you can spot 2 burdens, this minion is strength +3 and '''fierce.'''
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Easterling.''' When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]).
'''Enduring.''' Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a burden.
'''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to discard a condition.
'''Enduring.''' To play, add a threat. '''Skirmish:''' Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
'''Enduring.''' To play, add a threat. When you play this companion, exert him twice.
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot.
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While this companion is skirmishing a wounded minion, he is strength +2. '''Maneuver:''' Exert this companion to heal another hunter.
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)''
'''Knight.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition to heal this companion.
'''Knight.''' '''Fellowship:''' Discard a fortification to heal Ingold twice.
'''Knight.''' '''Fellowship:''' Discard a fortification to remove a threat.
'''Knight.''' Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
'''Knight.'''
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase.
'''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to discard a Free Peoples condition.
'''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
'''Maneuver:''' Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions and discard this minion from play to wound an unbound companion.
'''Ranger. Hunter 1.''' When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2. '''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase.
'''Ranger. Hunter 1.''' When this companion is in your starting fellowship, he is twilight cost –1. '''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot.
'''Ranger.''' '''Regroup:''' Discard 2 cards from hand to exhaust a minion.
'''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
'''Ranger.''' While skirmishing a roaming minion, this companion is strength +2 and '''damage +1'''.
'''Ranger.''' When you play this companion, you may play the fellowship's next site.
'''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2.
'''Regroup:''' Exert this companion to make a Shadow player wound a minion.
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion.
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer).
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion.
'''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and discard this minion to take control of a site.
'''Regroup:''' While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
'''Response:''' If a possession or engine is played by your opponent, remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token from your condition to make that opponent remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. If he or she cannot, discard that possession or engine.
'''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
'''Ring-bound. ''''''Ranger.''' The site number of each minion assigned to skirmish a Ring-bound Man is +2.
'''Ring-bound.''' '''Ranger.''' When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish:''' Discard a card from hand to exert a minion skirmishing this companion.
'''Skirmish:''' Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
'''Skirmish:''' Exert this companion to make him strength +1 for each mounted companion you spot.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
'''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing.
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase.
'''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6.
'''Skirmish:''' Remove a threat to make this minion strength +4.
'''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Southron.''' '''Archer.''' '''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
'''Southron.''' '''Archer.''' While you can spot another Southron, the minion archery total is +1 for each site you control.
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
'''Tentacle.''' When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If a Free Peoples regroup event is played, exert this minion to cancel that event.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
'''Twilight.''' '''Damage +1. ''' To play this minion, remove a burden or spot a twilight minion.
'''Valiant.''' '''Regroup:''' Exert this companion and spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession to return that possession to hand.
'''Valiant.''' At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2.
'''Valiant.'''
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot.
'''Villager.''' '''Fellowship:''' If you have initiative, discard 2 cards from hand to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Villager.''' '''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1.
'''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard 3 cards from hand to remove a threat.
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site.
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
At the start of each of your turns, heal this ally. '''Fellowship:'''Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to discard a minion.
Discard this minion if underground. '''Shadow:''' Exert this minion to look at the Free Peoples player’s hand.
Each minion skirmishing this companion is strength -2 for each wound on that minion.
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh. '''Shadow''': Spot 3 [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] creatures to play this minion from your discard pile.
The fellowship's current site gains underground.
This companion is strength +1 for each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] card that has a culture token on it.
This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''. While you can spot a companion who has resistance 0, this minion is '''fierce.'''
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile.
This minion is twilight cost -1 for each companion you can spot over 3. '''Maneuver''': Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] weather from your draw deck or discard pile on top of your draw deck.
To play, spot a Dwarf.
To play, spot an Elf.
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase.
When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, spot a companion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples card borne by that companion (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). '''Maneuver''': Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition.
When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition. The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand.
When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is '''damage +2.'''
While no opponent controls a site, Vorondil is strength +2. '''Regroup:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or 2 knights to liberate a site.
While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2. '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2. '''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck.
While this minion is at an underground site, it cannot take wounds.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. '''Maneuver''': Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition from your draw deck or discard pile on top of your draw deck.
While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a valiant Man, this companion’s twilight cost is -1. This companion is strength +2 while no opponent controls a site.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you can spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token, this companion is strength +2.
While you can spot another Elf, this companion has '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and '''Damage +1.'''
While you can spot your site 1, this ally has the game text of that site. '''Fellowship:''' Exert this ally and spot opponent’s site 1 to replace it with your site 1.
While you have only 4 or 5 cards in hand, Cirion is strength +2.
Search
Lore:
None
(34)
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“‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
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“As they drew near the flash and flicker of their eyes could be seen.” (2)
Other values:
"'...and there has been war between us for many months.'"
"'...one harsh croak was heard.'"
"'Amroth for Gondor!' they cried."
"'Bring out your skulking king!'"
"'You've got no guts outside your own sties.'"
"...a whole regiment of birds had broken away..."
"All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien."
"Leave none alive!"
"March to Helms Deep! Leave none alive!"
"The others swung round and saw the waters of the lake seething..."
"We are proud to fight alongside Men, once more"
"What do you want?"
An attack from behind provides a cowardly Goblin with a boldness much like courage.
An enemy on the move is an enemy unprepared.
As the Orcs silently approached, the fear they brought multiplied.
Barad-dûr sent Orcs to all corners of Middle-earth.
Both the weapon and its wielder were foul creations of Saruman.
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep.
Drudgery and toil at Isengard left Saruman's minions hungry for sport.
Dwarves from Dáin's people are stout companions, trustworthy and loyal.
Easterlings came to Mordor to aid Sauron in his final assualt.
Elven warriors used their strength and wisdom equally in battle.
Enemy formations are threatened by the spears of Easterling light troops.
Even the older men of Rohan had talents in the arts of war.
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith.
For ages, the people of Rohan have been allied to Gondor.
Fresh troops awaited to attack any weakness.
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them.
Haldir's Elven bowmen were experienced defenders of the borders of the Golden Wood
Hardy desert warriors needed little rest.
In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished.
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Long, curved Elven steel cut down Uruks already weakened by Elven arrows.
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together.
Poleaxes wielded by tall Easterling warriors cut through armor and bone.
Promise of plunder and of the whip keep in line a lustful Corsair crew.
Rangers use all five senses to hunt their prey.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Scouts find oases for Southron armies as they cross the deserts of Harad.
Skittering along the walls of Moria, Goblins attack without warning.
Soldiers of Gondor share a long heritage of defending their borders against Sauron's attackers.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Swift scouts track enemy movements to set up surprise attacks.
The ancient enmity between Goblins and Dwarves burns brightly still.
The brave men of Gondor's army were well-armed and armored.
The crude arrows of the Goblins served notice of the dangers of Moria.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The fury of the Eastern warriors grows in battle.
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland.
The kingdoms of Harad fight countless wars and train thousands of warriors.
The malice of the Dark Tower thins the hopes of Men.
The pawns of Saruman are relentless in their tasks.
The Southron armies deploy archers to harass enemy troop formations.
Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways.
There is no safety where Saruman's emblem is shown.
They came from dark and evil places.
They did not halt until they were out of bowshot from the walls.
They formed the cavalry of the Orc legions.
Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills.
Unfortunate Orcs assisted in Saruman's foul wizardry.
Vile servants of Sauron marched to their master.
Villagers from the surrounding farmlands fled to Helm's Deep seeking safety.
While they may prefer to avoid conflict, the elves can be ferocious warriors in defense of their ideals.
who draw within a league of the Celebrant escape unnoticed the patrols from Caras Galadhon.
“...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.”
“...and strengthened his host by some three score of Riders that came late to the weapontake.”
“...and then all hope was quenched.”
“...ever and anon, high above the city, a faint cry would come....”
“...or the end maybe of all the world of light.”
“...orc-speech sounded at all times full of hate and anger....”
“...scouts rode out far ahead, passing like shadows in the folds of the land.”
“...the Shadow Host pressed behind and fear went on before them....”
“...their faces were stern and keen.”
“...they talked now of Gondor and its ways and customs....”
“...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.”
“...through Folde and Fenmarch and the Firienwood, six thousand speards to Sunlending....”
“...Umbar... fell into the hands of the Men of Harad.”
“...watchmen on the walls saw afar a new sight of fear, and their last hope left them.”
“...when they saw the king they cried with glad voices: ‘Théoden King! Théoden King!”
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....”
“After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.”
“All that host was clad in sable, dark as the night.”
“An arrow whistled over Frodo's head.”
“Another dreadful day of fear and toil had come to Mordor; and the night-guards were summoned....”
“at the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.”
“But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.”
“Doom drove them on. Darkness took them, / horse and horseman; hoofbeats afar / sank into silence: so the songs tell us.”
“For it is a long tale, full of deeds great and terrible....”
“Frodo felt something seize him by the ankle...”
“From the uplands of Morthond....”
“Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright.”
“Its fingered end had hold of Frodo's foot, and was dragging him into the water.”
“One or two gave Frodo a blank look and departed muttering among themselves.”
“Orcs were as keen as hounds on a scent, it was said, but they could also climb.”
“So now at last the City was besieged...”
“Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....”
“The king and the men of his household were in the Hornburg....”
“The men of Ringló Vale behind the son of their lord....”
“The road may pass, but they shall not!”
“Their faces were hooded and masked with green, except for their eyes...”
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.”
“There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.”
“They come to destroy its people.”
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'”
“‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'”
“‘...the Forest itself was moving behind us.'”
“‘...the Riders can use men and other creatures as spies, as we found at Bree.'”
“‘...we dwell now in the heart of the forest, and do not willingly have dealings with any other folk.'”
“‘...we must stick together...'”
“‘...where our hearts truly lie is in peace and quiet and good-tilled earth....'”
“‘...where the warg howls, there also the orc prowls.'”
“‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'”
“‘And they became our allies, and have ever proved true to us...'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘Aye, reckon we're in for a quiet night... mind how you go.'”
“‘Evening's coming on, and we ought to get a move on.'”
“‘He looks more than half like a goblin.'”
“‘He uses others as his weapons.'”
“‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I wish to kill, and then go back north.'”
“‘I wonder if his fame was... due to his cleverness in settling at Isengard.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘Let us ride on!'”
“‘More promising still (to the hobbits' mind): an enourmous open-air kitchen was erected....'”
“‘No crying out, no trying to escape.'”
“‘None of that! Hold your tongues.'”
“‘Once it was a man, and did you service in its fashion.'”
“‘Only shapes to see, perhaps, not to touch.'”
“‘Orc!...Not very near, and yet too near, it seems.'”
“‘Orcs will often pursue foes for many leagues....'”
“‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'”
“‘The Dead can't really be there! Is it some devilry hatched in the Dark Land?'”
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'”
“‘There are dead things, dead faces in the water!'”
“‘There is always a smoke rising from Isengard these days.'”
“‘There's a tidy bit of money tucked away up there, I hear tell....'”
“‘There's no time to kill them properly.... No time for play on this trip.'”
“‘They are proud and wilful, but they are true-hearted, generous in thought and deed....'”
“‘They have black eyes, and long black hair, and gold rings in their ears....'”
“‘They have passed on to the Black Gate; but more may follow.'”
“‘They were Elves once. Taken by the dark powers – tortured and mutilated....'”
“‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'”
“‘We come to ambush the Men of Harad.'”
“‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“
“‘We have not found what we sought...'”
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Data:Bounder (1C286)/Data
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