Drilldown: CardReleases

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CardReleases > StrengthMod: None & ResistanceMod: +1

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Bearer must be a Dwarf. When you play Arod, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Response:''' If bearer is about to take a wound during a skirmish, remove 2 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens to prevent that. (1) · Bearer must be a Ring-bound Hobbit. While bearer is in region 1, bearer gains '''muster'''. While bearer is in region 2, each of your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions gains '''muster'''. While bearer is in region 3, each character gains '''muster'''. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Maneuver:''' Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also '''defender +1''' and cannot be overwhelmed unless his strength is tripled). (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. '''Skirmish:''' Add a threat or exert bearer to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man site number +2. (1) · Bearer must be an Elf. When you play Asfaloth, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token. '''Skirmish:''' Remove 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) · Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
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