Drilldown: CardReleases

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CardReleases > ResistanceMod: +1

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Bearer must be a Dwarf. When you play Arod, you may reinforce a [DWARVEN] token. Response: If bearer is about to take a wound during a skirmish, remove 2 [DWARVEN] tokens to prevent that. (1) · Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2). (1) · Bearer must be a Ring-bound Hobbit. While bearer is in region 1, bearer gains muster. While bearer is in region 2, each of your [SHIRE] companions gains muster. While bearer is in region 3, each character gains muster. (1) · Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3) · Bearer must be a [GONDOR] Man. Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled). (1) · Bearer must be a [GONDOR] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. Skirmish: Add a threat or exert bearer to make a minion skirmishing a [GONDOR] Man site number +2. (1) · Bearer must be a [ROHAN] Man. If bearer is mounted, bearer is defender +1. (1) · Bearer must be a [ROHAN] Man. When you play Snowmane, you may reinforce a [ROHAN] token. Skirmish: If bearer is Theoden, you may remove 2 [ROHAN] tokens to exhaust a minion he is skirmishing. (1) · Bearer must be an Elf. When you play Asfaloth, you may reinforce an [ELVEN] token. Skirmish: Remove 2 [ELVEN] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) · Bearer must be Bilbo or Frodo. Regroup: Exert bearer to remove a threat. (2) · Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
TaggedGameText:
Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (3)
· Bearer must be a gondor Man.
Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled). (1)
· Bearer must be a gondor Man.
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
Skirmish: Add a threat or exert bearer to make a minion skirmishing a gondor Man site number +2. (1)
· Bearer must be a rohan Man.
If bearer is mounted, bearer is defender +1. (1)
· Bearer must be a rohan Man.
When you play Snowmane, you may reinforce a rohan token.
Skirmish: If bearer is Théoden, you may remove 2 rohan tokens to exhaust a minion he is skirmishing. (1)
· Bearer must be a Dwarf.
When you play Arod, you may reinforce a dwarven token.
Response: If bearer is about to take a wound during a skirmish, remove 2 dwarven tokens to prevent that. (1)
· Bearer must be a knight.
Bearer is damage +1.
Each time the fellowship moves from a mountain site, add twilight2. (1)
· Bearer must be a Ring-bound Hobbit.
While bearer is in region 1, bearer gains muster.
While bearer is in region 2, each of your shire companions gains muster.
While bearer is in region 3, each character gains muster. (1)
· Bearer must be an Elf.
When you play Asfaloth, you may reinforce an elven token.
Skirmish: Remove 2 elven tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1)
· Bearer must be Bilbo or Frodo.
Regroup: Exert bearer to remove a threat. (2)
· Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
FormattedGameText:
Bearer must be a Dwarf. When you play Arod, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Response:''' If bearer is about to take a wound during a skirmish, remove 2 [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tokens to prevent that. (1) · Bearer must be a knight. Bearer is '''damage +1'''. Each time the fellowship moves from a mountain site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a Ring-bound Hobbit. While bearer is in region 1, bearer gains '''muster'''. While bearer is in region 2, each of your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions gains '''muster'''. While bearer is in region 3, each character gains '''muster'''. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden. (3) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Maneuver:''' Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also '''defender +1''' and cannot be overwhelmed unless his strength is tripled). (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. '''Skirmish:''' Add a threat or exert bearer to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man site number +2. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, bearer is '''defender +1'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. When you play Snowmane, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. '''Skirmish:''' If bearer is Théoden, you may remove 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens to exhaust a minion he is skirmishing. (1) · Bearer must be an Elf. When you play Asfaloth, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token. '''Skirmish:''' Remove 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish). (1) · Bearer must be Bilbo or Frodo. '''Regroup:''' Exert bearer to remove a threat. (2) · Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1)
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