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Drilldown: CardReleases
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CardReleases
> TwilightCost:
1-3
&
Strength:
7-8
Use the filters below to narrow your results.
ID:
BaseCardID:
Subset:
A (10)
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O (6)
·
S (261)
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W (5)
Revision:
None
(282)
ReleaseDate:
None
(282)
LanguageCode:
EN (282)
IsPhysical:
No (33)
·
Yes (249)
IsPlayable:
No (21)
·
Yes (261)
CollInfo:
None
(282)
IsUnique:
No (175)
·
Yes (107)
Title:
Éomer (20)
·
Faramir (16)
·
Théoden (12)
·
Boromir (12)
·
Denethor (6)
·
Isildur (4)
·
Saruman (2)
·
Desert Spearman (2)
·
Guard of the White Tree (2)
·
Troll’s Keyward (2)
·
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Dain Ironfoot (2)
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Sharku (2)
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White Hand Attacker (2)
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Gandalf (2)
·
Aragorn (2)
Other values:
Advance Scout
Alcarin
Anárion
Archer of Harad
Assaulting Goblin
Balin
Barbaric Uruk
Barbarous Orc
Birchseed
Black Land Commander
Black Land Observer
Black Land Spy
Bloodthirsty Uruk
Bold Easterling
Candle Corpses
Charging Uruk
Cirith Ungol Patroller
Cirith Ungol Scavenger
Cirith Ungol Sentinel
Cirith Ungol Sentry
Cirith Ungol Soldier
Column of Easterlings
Corpse Lights
Corsair Buccaneer
Corsair Freebooter
Crazed Hillman
Cruel Dunlending
Cursed of Erech
Denizen of Moria
Desert Fighter
Desert Scout
Determined Uruk
Dunlending Brigand
Dunlending Elder
Dunlending Madman
Dunlending Ransacker
Dunlending Trapper
Dunlending Zealot
Dwalin
Easterling Aggressor
Easterling Blademaster
Easterling Dispatcher
Easterling Herald
Easterling Infantry
Easterling Lieutenant
Easterling Runner
Easterling Sergeant
Elf Army
Elladan
Elrohir
Erkenbrand
Fat Spider
Fimbul
Following Uruk
Footman of Dunland
Forest Guardian
Furious Hillman
Garrison of Gondor
Gate Soldier
Gate Veteran
Goblin Aggressor
Goblin Marksman
Goblin Reinforcements
Goblin Scavengers
Gorgoroth Assassin
Grimir
Guard Commander
Haethen
Halbarad
Half-troll of Far Harad
Howling Orc
Huge Tentacle
Hunting Herdsman
Imrahil
Invading Haradrim
Isengard Builder
Isengard Flanker
Isengard Infiltrator
Isengard Informant
Isengard Plodder
Isengard Rider
Isengard Servant
Isengard Underling
Isengard Warrior
Linnar
Mauhúr
Merciless Berserker
Merciless Dunlending
Mordor Defender
Mordor Fighter
Mordor Regular
Morgul Ambusher
Morgul Banner-bearer
Morgul Creeper
Morgul Cur
Morgul Lurker
Morgul Mongrel
Morgul Ruffian
Morgul Skulker
Morgul Slayer
Morgul Squealer
Moria Menace
Moria Skirmishers
Murderous Uruk
Naith Troop
Nori
Orc Ambush Troop
Orc Brood
Orc Chieftain
Orc Fanatic
Orc Footman
Orc Miscreant
Orc Plains Runner
Orc Reaper
Orc Scouting Band
Orc Soldier
Orc Stalker
Orc Taskmaster
Orkish Aggressor
Orkish Assassin
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Orkish Defender
Orkish Footman
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Orkish Pursuer
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Orkish Warg-master
Orthanc Warrior
Overpowering Uruk
Persistent Orc
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Ruffian
Savage Southron
Scavenging Goblins
Scouting Orc
Seeking Uruk
Sleepless Dead
Southron Bandit
Southron Fanatic
Southron Murderer
Southron Savage
Southron Thief
Southron Traveler
Southron Wanderer
Stampeding Hillsman
Stampeding Savage
Strong Tentacle
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Uruk Aggressor
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Vicious Dunlending
Vile Tentacle
Wandering Hillman
Warrior of Dunland
Warrior of Rohan
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Watchman Uruk
White Hand Enforcer
White Hand Invader
White Hand Traveler
White Hand Veteran
Wicked Spider
Wisp of Pale Sheen
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Subtitle:
None
(182)
·
Northman, King of Rohan (3)
·
Last Ruling Steward (3)
·
Son of Denethor (3)
·
Horsemaster (3)
·
The Renowned (3)
·
Dunadan of Gondor (3)
·
Heir to Meduseld (3)
Other values:
Bearer of Council
Bearer of Heirlooms
Bearer of Quality
Brother of Balin
Brother of Dwalin
Captain of Gondor
Captain of Ithilien
Defender of Minas Tirith
Defender of Osgiliath
Destined Guide
Doomed Heir
Dwarven Emissary
Dwarven Lord
Ednew
Eored Captain
Eored Leader
Forthwith Banished
Friend of Thorin
Guardian of the Eastmark
Heir of Elendil
Hero of Osgiliath
Instigator of Insurrection
Ithilien Ranger
Keeper of Oaths
Keeper of the Beast
King of the Eorlingas
King Under the Mountain
Leader of Spears
Lord of Anorien
Lord of Gondor
Lord of Minas Tirith
Lord of the Iron Hills
Master of Westfold
Northman
Oakenshield
Of the Blue Mountains
On the Edge of Madness
Orkish Assassin
Prince of Dol Amroth
Prince of Ithilien
Proud and Noble Man
Ranger of the North
Rekindled King
Relentless Hunter
Rohirrim Captain
Sister-son of Theoden
Skilled Tactician
Smith of Erebor
Son of Elrond
Steward of the City
Steward's Heir
Stout Captain
Strider
Sword-bearer
Tall and Proud
Tall Statesman
The Grey
Third Marshal of Riddermark
Valiant Warchief
Veteran Fighter
Vile Marauder
Warg-captain
Warrior of Lamedon
Wizard's Pupil
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Subtypes:
Creature (3)
·
Dwarf (10)
·
Elf (4)
·
Ent (2)
·
Half-troll (1)
·
Man (131)
·
Orc (76)
·
Spider (2)
·
Uruk-hai (44)
·
Wizard (4)
·
Wraith (5)
TwilightCost:
1 (2)
·
2 (53)
·
3 (227)
Strength:
7 (154)
·
8 (128)
StrengthMod:
None
(282)
Vitality:
1 (25)
·
2 (136)
·
3 (111)
·
4 (10)
VitalityMod:
None
(282)
SiteNum:
None
(100)
·
2 - 4 (8)
·
4 - 5 (109)
·
5 - 9 (65)
SiteNumMod:
None
(282)
Resistance:
None
(225)
·
1 (3)
·
5 (12)
·
6 (16)
·
7 (24)
·
8 (2)
ResistanceMod:
None
(282)
CanBearRing:
None
(182)
·
No (96)
·
Yes (4)
Signet:
Aragorn (9)
·
Frodo (4)
·
Gandalf (8)
·
None (256)
·
Theoden (5)
Block:
None (282)
ShadowNum:
None
(282)
ArrowDir:
None (282)
GameText:
None
(5)
·
Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3)
·
While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3)
·
Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3)
·
While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3)
TaggedGameText:
None
(6)
·
While you can spot Éowyn, Théoden is
defender +1
.
While you can spot Éomer, Théoden is
damage +1
.
While you can spot Théodred, the move limit is +1. (3)
·
Valiant. Hunter 2.
(While skirmishing a non-hunter character, this character is strength +2.)
While you can spot a
rohan
Man, Éomer’s twilight cost is -1.
Skirmish:
Discard a
rohan
card from hand to make Éomer strength +2. (3)
·
While the Ring-bearer is assigned to a skirmish, each
rohan
companion is strength +1.
Regroup:
Spot 2
rohan
followers and exert Théoden to liberate a site. (3)
·
While Éomer bears a mount, he is
damage +1.
While no other companion is assigned to a skirmish, Éomer is strength +1 for each other
rohan
companion you can spot. (3)
·
Denethor is resistance +1 for each
gondor
possession in your discard pile.
Maneuver:
Spot a
gondor
possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
·
Ranger.
Skirmish:
Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3)
Other values:
<keyword>Ambush</keyword> <symbol>twilight1</symbol>. While this minion is at a plains site, it gains an additional ambush <symbol>twilight1</symbol>.
<keyword>Archer.</keyword> (Add 1 to the minion archery total.)
<keyword>Archer.</keyword> <keyword>Knight.</keyword> <br>To play, spot 3 <symbol>gondor</symbol> companions. <br>While you can spot a fortification, Garrison of Gondor is defender +1.
<keyword>Archer.</keyword> While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
<keyword>Archer.</keyword><br>While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
<keyword>Assignment:</keyword> Spot another <symbol>orc</symbol> Orc to assign this minion to skirmish a non-<symbol>shire</symbol> Ring-bearer.<br>The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
<keyword>Besieger.</keyword> <br><keyword>Assignment:</keyword> Spot a <symbol>sauron</symbol> engine or site you control to assign this minion to an unbound companion.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove 2 culture tokens to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove a threat to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Damage +1. </keyword>
<keyword>Damage +1. <br>Assignment:</keyword> Make the Free Peoples player assign this minion to an unwounded companion.
<keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> <br><keyword>Regroup:</keyword> Stack this minion on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
<keyword>Damage +1.</keyword> <br>Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
<keyword>Damage +1.</keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> <br><keyword>Response:</keyword> If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.
<keyword>Damage +1.</keyword> <br>While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, you may draw a card.
<keyword>Damage +1.</keyword> While you can spot 3 possessions, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Spot 2 other <symbol>urukhai</symbol> minions and remove <symbol>twilight2</symbol> to make this minion strength +1 and <keyword>damage +1</keyword>.
<keyword>Damage +1.</keyword><br>At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
<keyword>Damage +1.</keyword><br>When you play this minion, exert a companion for each site you control.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may liberate a site to add <symbol>twilightX</symbol>, where X is the Shadow number of the liberated site.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
<keyword>Damage +1.</keyword><br>When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
<keyword>Damage +1.</keyword><br>While at a battleground, this minion is strength +2.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While the Ring-bearer is assigned to a skirmish, Éomer is strength +3.<br><keyword>Maneuver:</keyword> If Éomer is mounted, exert him to make him <keyword>defender +1</keyword> until the end of turn.
<keyword>Damage +1.</keyword><br>While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to heal an Uruk-hai.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 5 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br>This minion is strength +1 for each other Uruk-hai you can spot.
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>.<br><keyword>Shadow:</keyword> Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Damage +1</keyword>.<br>At the start of the maneuver phase, you may spot another <symbol>urukhai</symbol> minion and remove 3 <symbol>urukhai</symbol> tokens to take control of a site or discard a follower.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 10 or more, this minion is strength +2.<br><keyword>Regroup:</keyword> Exert 4 <symbol>urukhai</symbol> minions (or discard 3 <symbol>urukhai</symbol> minions) to take control of a site.
<keyword>Easterling.</keyword> <br><keyword>Maneuver:</keyword> If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
<keyword>Easterling.</keyword> <br>Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
<keyword>Easterling.</keyword><br>While you can spot 3 burdens, this minion is <keyword>fierce</keyword> and <keyword>damage +1.</keyword>
<keyword>Enduring.</keyword> To play, add a threat. <br>Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing.
<keyword>Enduring.</keyword> To play, add a threat. <br>When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another <symbol>gondor</symbol> Wraith to make Cursed of Erech <keyword>defender +1</keyword> until the regroup phase.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to wound that companion.
<keyword>Fellowship. Ranger.</keyword> <br>While you can spot two unbound Hobbits, Boromir’s twilight cost is –1.<br> Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
<keyword>Fellowship:</keyword> Play a <symbol>gondor</symbol> knight. That knight’s twilight cost is –2. <br>Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Assignment:</keyword> Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce. Hunter 1.</keyword><br>Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
<keyword>Fierce.</keyword> <br>While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
<keyword>Fierce</keyword>.<br>During a fierce skirmish involving this minion, it is strength +3 and gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each follower you can spot.
<keyword>Knight.</keyword> <br>When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck.
<keyword>Knight.</keyword> Each time Boromir wins a skirmish, you may heal a <symbol>gondor</symbol> companion.
<keyword>Knight.</keyword> Each time Isildur loses a skirmish, exert a companion.<br>Each time Isildur wins a skirmish, heal a companion.
<keyword>Knight.</keyword> The twilight cost of each other knight in your starting fellowship is -1. <br><keyword>Assignment:</keyword> Assign Alcarin to a minion bearing a <symbol>gondor</symbol> fortification to heal Alcarin.
<keyword>Knight.</keyword> To play, spot a knight. <br>Each time Imrahil wins a skirmish, you may exert 2 minions.
<keyword>Knight.</keyword><br>Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.<br>Each time you reconcile, you may draw a card.
<keyword>Knight.<br>Skirmish:</keyword> Discard a <symbol>gondor</symbol> condition from your support area to make this companion strength +2.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Discard this minion to make a <symbol>men</symbol> minion strength +4.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Shadow:</keyword> Exert Troll’s Keyward and reveal your hand to add <symbol>twilight1</symbol> for each <symbol>orc</symbol> Troll revealed.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>Each time an <symbol>orc</symbol> minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>To play, spot a <symbol>men</symbol> minion.<br><keyword>Assignment</keyword>: Discard a <symbol>men</symbol> card from your hand to assign this minion to an unbound companion.
<keyword>Maneuver:</keyword> Discard this minion and X minions stacked on a <symbol>men</symbol> possession to play a <symbol>men</symbol> minion from your discard pile. That minion is twilight cost -X.
<keyword>Maneuver:</keyword> Exert this minion to play a <symbol>men</symbol> minion (or 2 if you spot 6 companions) from a <symbol>men</symbol> possession as if from hand.
<keyword>Maneuver:</keyword> If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 <symbol>men</symbol> Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
<keyword>Maneuver:</keyword> Spot a <symbol>men</symbol> possession and discard this minion from play to make each <symbol>men</symbol> minion you spot strength +2 until the start of the regroup phase.
<keyword>Ranger. <br>Fellowship:</keyword> Add <symbol>twilight2</symbol> to heal Boromir.
<keyword>Ranger. Hunter 2.</keyword><br>If Faramir is in your starting fellowship, his twilight cost is -1.<br><keyword>Maneuver:</keyword> Exert Faramir to heal a companion with resistance 5 or more.
<keyword>Ranger.</keyword> <br><keyword>Fellowship:</keyword> Add <symbol>twilight2</symbol> to heal Boromir.
<keyword>Ranger.</keyword> <br><keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> Man to heal Faramir. <br><keyword>Skirmish:</keyword> Exert Faramir to make an unbound Hobbit strength +2. <br><keyword>Skirmish:</keyword> Exert Gandalf to prevent all wounds to Faramir.
<keyword>Ranger.</keyword> <br>Boromir is not overwhelmed unless his strength is tripled.
<keyword>Ranger.</keyword> Each time the fellowship moves, add <symbol>twilight1</symbol>.
<keyword>Ranger.</keyword> To play, spot a <symbol>gondor</symbol> Man. <br>Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.
<keyword>Ranger.</keyword><br>When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. Reshuffle your draw deck.
<keyword>Ranger.</keyword><br>While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1.<br>At the start of the maneuver phase, you may discard a <symbol>gondor</symbol> card from hand to heal a <symbol>gondor</symbol> companion.
<keyword>Regroup:</keyword> Discard an <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another <symbol>orc</symbol> minion to return that minion to your hand.
<keyword>Regroup:</keyword> Exert this minion to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> Exert this minion to play an <symbol>orc</symbol> Troll from your discard pile.
<keyword>Regroup:</keyword> Exert this minion to wound a companion (except the Ring-bearer).
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card to add <symbol>twilight2</symbol>.
<keyword>Regroup:</keyword> Spot a <symbol>men</symbol> minion in your discard pile and discard this minion to place that minion on your <symbol>men</symbol> support area possession.
<keyword>Response:</keyword> If a <symbol>dwarven</symbol> companion is about to take a wound in a skirmish, discard 2 <symbol>dwarven</symbol> cards from play (except characters) to prevent that.
<keyword>Response:</keyword> If the Free Peoples player plays an event, spot another <symbol>men</symbol> Man and discard this minion from play to cancel that event.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Ring-bound. Ranger.</keyword><br>An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> If Faramir is in your starting fellowship, his twilight cost is –1. <keyword>Fellowship:</keyword> Play a ranger to heal a Ring-bound companion.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword><br>The twilight cost of each other <symbol>gondor</symbol> Man in your starting fellowship is -1. <br>While skirmishing a roaming minion, Faramir is strength +2.
<keyword>Shadow:</keyword> Discard this minion to play a <symbol>wraith</symbol> minion from your discard pile. <br><keyword>Shadow:</keyword> Spot 6 companions and discard this minion to play up to 2 <symbol>wraith</symbol> minions from your draw deck; their twilight costs are each –1.
<keyword>Shadow:</keyword> Exert or discard this minion to make each <symbol>sauron</symbol> minion you spot roaming until the regroup phase.
<keyword>Shadow:</keyword> Exert this minion and spot another <symbol>orc</symbol> minion to add <symbol>twilightX</symbol>, where X is the number of the current region.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilightX</symbol>, where X is the current site's Shadow number.
<keyword>Shadow:</keyword> Exert this minion, spot another <symbol>men</symbol> minion, and remove a culture token to reinforce a <symbol>men</symbol> token.
<keyword>Shadow:</keyword> Spot a possession to make this minion fierce until the regroup phase.
<keyword>Skirmish:</keyword> Discard 3 cards from hand to make this minion strength +3.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Exert another <symbol>orc</symbol> minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
<keyword>Skirmish:</keyword> Exert Boromir to make a Hobbit strength +3.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion to add a threat.
<keyword>Skirmish:</keyword> Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
<keyword>Skirmish:</keyword> Exert this minion to wound a character he is skirmishing.
<keyword>Skirmish:</keyword> Exert this minion to wound a companion it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>damage +1</keyword>.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> If this minion is skirmishing, discard this minion to play a <symbol>men</symbol> minion from your discard pile. That minion is <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> Play a <symbol>gondor</symbol> skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality.
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a <symbol>moria</symbol> Orc strength +2.
<keyword>Southron.</keyword> <br><keyword>Archery:</keyword> Spot another <symbol>raider</symbol> Man, spot 6 companions, and remove a threat to exert a companion.
<keyword>Southron.</keyword> <br><keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight5</symbol>. The Free Peoples player may add a threat to prevent this.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight1</symbol> to add a threat.
<keyword>Southron.</keyword> <br>Each time a Man is assigned to skirmish this minion, wound that Man.
<keyword>Southron.</keyword> <br>While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Assignment:</keyword> Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. <br>The Free Peoples player may add <symbol>twilight4</symbol> to prevent this.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol><keyword>.</keyword><br><keyword>Response:</keyword> If a Southron is about to take a wound, remove <symbol>twilight3</symbol> to prevent that wound.
<keyword>Southron.</keyword><br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Tentacle.</keyword> <keyword>Damage +1.</keyword> <br>When you play this minion, you may play Watcher in the Water from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle.</keyword><br>This minion cannot bear possessions.<br> Discard this minion from play if not at a marsh.<br> This minion is strength +1 for each tentacle you spot.
<keyword>Tentacle</keyword>. This minion may not bear possessions and is strength -4 while not at a marsh.<br><keyword>Shadow</keyword>: Discard a <symbol>moria</symbol> card from hand to make the fellowship's current site gain <keyword>marsh</keyword> until the end of the turn.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +8.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a <keyword>fierce</keyword> skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, it is strength +3 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword><br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Skirmish:</keyword> Exert this minion to wound a character it is skirmishing.
<keyword>Tracker</keyword>.<br>While you can spot an exhausted companion, this minion is an <keyword>archer</keyword>.<br>While you can spot 3 exhausted companions, this minion is strength +3.
<keyword>Twilight.</keyword> <keyword>Regroup:</keyword> Spot another <symbol>sauron</symbol> or twilight minion and discard this minion to add a burden.
<keyword>Twilight.</keyword> <keyword>Skirmish:</keyword> Exert this minion to make a <symbol>sauron</symbol>or twilight minion strength +1 for each twilight minion you can spot.
<keyword>Unhasty.</keyword><br><keyword>Assignment:</keyword> Exert an unbound Hobbit or discard 2 cards from hand to allow Birchseed to skirmish. <br><keyword>Fellowship:</keyword> Exert Birchseed to heal an unbound Hobbit.
<keyword>Unhasty.</keyword><br><keyword>Assignment:</keyword> Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish.
<keyword>Valiant.</keyword> <br>While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br>If Théoden is killed, you may play a <symbol>rohan</symbol> companion from your discard pile or draw deck.
<keyword>Valiant.</keyword> When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all <symbol>rohan</symbol> possessions revealed. Shuffle your draw deck.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> companion to take a <symbol>rohan</symbol> possession or <symbol>rohan</symbol> skirmish event into hand from your discard pile.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Skirmish:</keyword> If you have initiative, discard 3 cards from hand to make Éomer strength +1 for each valiant companion you spot.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <keyword>Skirmish:</keyword> Discard 3 cards from hand to make a <symbol>rohan</symbol> Man strength +2 for each wound on each minion in his or her skirmish.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br>Each time the fellowship moves, you may exert a <symbol>rohan</symbol> companion to exert a minion.
<keyword>Valiant.</keyword><br> Éomer is strength +2 for each wound on each minion he is skirmishing.
<keyword>Warg-rider.</keyword><br>While Sharku is not exhausted, he is <keyword>fierce.</keyword><br>Each time you play an <symbol>isengard</symbol> mount, you may make the Free Peoples player exert a companion (except a Hobbit).
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
<keyword>Warg-rider</keyword>. While Sharku is not exhausted, he is <keyword>fierce</keyword>. <keyword>Regroup:</keyword> Exert Sharku to add <symbol>twilight1</symbol>.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each assignment phase, if you can spot more companions than minions, you may remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> Orc from your discard pile.
At the start of the maneuver phase, you may remove <symbol>twilight2</symbol> to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
Boromir is resistance –1 for each lurker minion you can spot.<br><keyword>Skirmish:</keyword> Exert Boromir to make him strength +1 for each possession he bears.
Cave Troll of Moria’s twilight cost is -2.
Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase.
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Each <symbol>orc</symbol> mount is twilight cost -1.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a mounted <symbol>orc</symbol> Orc strength +2.
Each of your other Dwarves and <symbol>gandalf</symbol> Men is twilight cost –1.<br>At the start of the regroup phase, you may discard a <symbol>dwarven</symbol> or <symbol>gandalf</symbol> condition from play to discard a minion from play.
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. <br><keyword>Skirmish:</keyword> Discard a <symbol>dwarven</symbol> card from hand to make a Dwarf <keyword>damage +1</keyword>.
Each time a mounted <symbol>orc</symbol> minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.<br><keyword>Shadow:</keyword> Exert bearer to play an <symbol>orc</symbol> mount from your discard pile.
Each time the fellowship moves from a site, add a burden.<br><keyword>Skirmish:</keyword> Exert another <symbol>gondor</symbol> Man to make him or her strength +1 and <keyword>damage +1</keyword>.
Each time the Free Peoples player assigns this minion to a skirmish, add <symbol>twilight1</symbol> for each Free Peoples character who has resistance 5 or less.
Each time this minion is about to be killed or discarded from play, you may spot another <symbol>orc</symbol> card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him <keyword>strength +2</keyword> and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Each time you play an<symbol>orc</symbol>mount, you may draw a card.<br><keyword>Assignment:</keyword> If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Elladan is twilight cost –2.<br>Each time you play an <symbol>elven</symbol> event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength –2.
Elrohir is twilight cost –2.<br>Each time you play an <symbol>elven</symbol> event during a skirmish involving Elladan or Elrohir, that event is twilight cost –2.
Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
For each artifact and possession Thrarin bears, he is <keyword>damage +1.</keyword>
Haethen cannot take wounds during fierce skirmishes. <br><keyword>Skirmish:</keyword> Exert Haethen to make him strength +1.
If you can spot a <symbol>rohan</symbol> Man, you may play Erkenbrand any time you could play a skirmish event.<br> When you play Erkenbrand, you may discard a Shadow possession.
Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession.
Possessions cannot be transferred from this companion to another character.<br><keyword>Fellowship:</keyword> Play a possession on this companion to liberate a site.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Saruman cannot be assigned to a skirmish.<br>While you can spot 6 companions, each minion gains <keyword>hunter 2</keyword>.<br><keyword>Response:</keyword> If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman cannot be assigned to skirmish an unwounded character.<br>While you can spot 6 companions, all minions gain hunter 2.<br><keyword>Response:</keyword> If a hunter minion is about to take a wound, exert Saruman to prevent that.
The fellowship's current site gains plains.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each twilight token you can spot.
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug).
To play, spot 2 <symbol>gondor</symbol> Men. <br><keyword>Fellowship:</keyword> If at a sanctuary, exert Denethor to take a <symbol>gondor</symbol> card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 3 Elf companions. <keyword>Skirmish:</keyword> Exert Naith Troop to discard the top card of your draw deck. If it is an <symbol>elven</symbol> card, make a minion skirmishing Naith Troop strength –2.
To play, spot a <symbol>men</symbol> Man.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.<br><keyword>Maneuver:</keyword> Remove 2 burdens or 2 threats to control a site.
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
To play, spot an <symbol>orc</symbol> minion. <br><keyword>Regroup:</keyword> Exert this minion to add a burden.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When you play a <symbol>sauron</symbol> condition, you may exert this minion and remove <symbol>twilight2</symbol> to draw a card.
When you play a weapon on this minion, add <symbol>twilight2</symbol> (limit once per turn).
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may heal a <symbol>moria</symbol> minion.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may play a weapon from your discard pile on your <symbol>moria</symbol> Orc.
When you play this minion, you may play an <symbol>orc</symbol> weapon from your discard pile on your <symbol>orc</symbol> Orc.
When you play this minion, you may shuffle up to 2 <symbol>wraith</symbol> cards from your discard pile into your draw deck.
When you play this minion, you may spot 2 other <symbol>men</symbol> Men to add<symbol>twilight1</symbol> for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot an <symbol>orc</symbol> condition to add a threat.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an <symbol>orc</symbol> possession to add a threat.<br>While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may take an <symbol>orc</symbol> event from your discard pile into hand.
While at a battleground, this minion is strength +2.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. <br>Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.<br><keyword>Skirmish:</keyword> While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a <symbol>gondor</symbol> Man roaming until the end of the turn.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. <br>While Isildur bears The One Ring or an artifact, each <symbol>gondor</symbol> knight is strength +1.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an <keyword>archer</keyword>.
While this minion is at an underground site, it is strength +3.
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +1.
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and <keyword>damage +1</keyword>.
While you can spot a <symbol>gandalf</symbol> companion, Théoden gains <keyword>muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each <symbol>rohan</symbol> Man is strength +1.
While you can spot a <symbol>rohan</symbol> Man, Éomer's twilight cost is –1. Each time the fellowship moves, you may exert Éomer to return a minion to its owner's hand.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is -1. <br>At the start of each turn, you may heal a <symbol>rohan</symbol> ally.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is -1. <br>Éomer is strength +2 for each wound on each minion he is skirmishing.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Maneuver:</keyword> If you can spot more minions than companions, exert Éomer to play a <symbol>rohan</symbol> companion from your draw deck.
While you can spot a <symbol>rohan</symbol> Man, Théoden’s twilight cost is –1. <br><keyword>Fellowship:</keyword> If the twilight pool has fewer than 2 twilight tokens, play a <symbol>rohan</symbol> possession on Théoden and add <symbol>twilight2</symbol> to heal another <symbol>rohan</symbol> companion.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br><keyword>Skirmish:</keyword> Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each <symbol>orc</symbol> minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a threat and another <symbol>sauron</symbol> Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot another <symbol>isengard</symbol> Orc, no player may use archery special abilities. <br><keyword>Regroup:</keyword> Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you can spot another <symbol>men</symbol> minion, this minion is strength +2 for each companion assigned to a skirmish.
While you can spot Boromir, Faramir is twilight cost –1.<br>While you can spot Denethor, Faramir is twilight cost –1.<br>While Faramir bears a <symbol>gondor</symbol> possession, he is <keyword>defender +1</keyword>.
While you can spot Gandalf, Théoden is resistance +2.<br>While you can spot Éomer, Théoden is <keyword>damage +1</keyword>.<br>While you can spot 3 mounted <symbol>rohan</symbol> companions, Théoden is strength +2.
While you control 2 sites, this minion is strength +5, fierce and <keyword>damage +1</keyword>.
While you control a site, this minion is an <keyword>archer</keyword>.
While you have initiative, the minion archery total is +2.
Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile.
Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards.
Search
FormattedGameText:
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Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile. '''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
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'''Valiant. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. '''Skirmish:''' Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] card from hand to make Éomer strength +2. (3)
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While Éomer bears a mount, he is '''damage +1.''' While no other companion is assigned to a skirmish, Éomer is strength +1 for each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you can spot. (3)
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While you can spot Éowyn, Théoden is '''defender +1'''. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot Théodred, the move limit is +1. (3)
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While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +1. '''Regroup:''' Spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] followers and exert Théoden to liberate a site. (3)
Lore:
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“...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3)
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“‘Let horse be bridled, horn be sounded!'” (3)
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“‘I have no child. Théodred my son is slain. I name Éomer my sister-son to be my heir.'” (3)
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“‘We do not want the escapes of Mirkwood in Ithilien.'” (3)
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"When last I looked, Théoden, was King of Rohan." (3)
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“‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2)
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“...but at once, Boromir stood up, tall and proud before them.” (2)
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“‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'” (2)
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“...the front of the first éored roared like a breaker foaming to the shore....” (2)
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"Now for wrath! Now for ruin! And a red dawn!" (2)
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“...in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits.” (2)
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“‘...Elendil's son cut the Ring from Sauron's hand....'” (2)
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"Argh!!" (2)
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“‘Do you wish then... that our places had been exchanged?'” (2)
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They are trained to parry the swords of their enemies. (2)
Other values:
"'...he was waylaid by the Orcs of the Mountains, and almost all his folk were slain.'"
"'Many Elves and many mighty Men, and many of their friends, had perished in the war.'"
"'Need brooks no delay, yet late is better than never.'"
"'We have a work to do, and this is no place for riding or parleying.'"
"'We shall not forsake our old alliance with Gondor, and while they fight we shall aid them: so say I and all who hold with me.'"
"...it was pale-green and luminous and wet."
"It was in this moment, when all hope had faded, that Isildur, son of the king, took up his father's sword."
"It works for him!"
"No tomb for Denethor and Faramir. No long, slow sleep of death embalmed."
"There are no travelers in this land. Only servants of the Dark Tower."
"There will be no dawn for men."
"To War!"
"War is brewing. The mountains are fair teeming with goblins."
"We cannot achieve victory through strength of arms."
"We will fight for you!"
"Yes, there is weakness. There is frailty. But there is courage also, and honor to be found in Men."
"You will taste man flesh."
...bred for battle in the southern reaches ofHaradwaith....
A swath of terror cut across the fields of Rohan.
A wary eye on the mission could undo the quest.
Advanced Uruk scouts search for enemy weaknesses.
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle.
An enemy can do little worse to an Orc than what it would willingly have done to itself.
An Orc acts when the taskmaster promises reward or the whip.
As their prey grows tired, the Uruks gain the advantage.
As they overrun the lands of the Free Peoples, the forces of the Shadow destroy all available resources.
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye.
Bred for endurance, the Uruk-hai pursue their foes tirelessly.
Bred in dark sorcery.
Burning with a rage stoked by Saruman, the Wild Hillmen made the Rohirrim villagers suffer.
Enraged by Sauron, the frenzied Orcs streamed to the battlefields.
Fiercely tribal, rival Orc bands unite only against a more hated enemy.
Forward Uruk troops caught the fellowship unaware.
Frodo's quest could be undone with one glance.
Haradrim bowmen pick off stragglers who rout after losing a battle.
Hatred of the Rohirrim is passed from generation to generation.
His traps catch men as well as beasts.
His years as a Rider of Rohan were long behind him, but the threat to Helm's Deep demanded this old warrior again take up arms.
Hunters are valuable members of Dunlending tribes.
Hunters Design-a-Card contest entry<br> Submitted by "lyonscc"
In Harad, death is often swift, but seldom painless.
Like a machine of Saruman, his minions are created for one purpose – killing.
Like many other representatives who have come to Rivendell, Thrarin the smith brings troubling news from the East.
Long spears are used by Southrons to attack while riding desert beasts.
Losses served only to enrage the besiegers.
Men of Harad were used to long journeys.
Named for a mighty king, Alcarin is determined to prove himself in battle.
No village pitchfork could provide defense against the rages of the Wild Men.
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations.
Now only the bow and the sword can forestall the coming of the Shadow.
Online Bloodlines Release Event<br> June 2005
Only Sharku commanded enough respect to control Saruman's warg-riders.
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers.
Orcs attacked in sunlight only when absolutely necessary.
Orcs must always watch for attacks from their enemies...and from their own.
Orcs were kept in check by the light of the Sun.
Restoratives were in short supply within the ranks of the White Hand.
Rohirrim territories are not easily taken.
Roving in mindless mobs, the Dunlendings destroyed many Rohirrim homesteads.
Saruman dispatched his trusted Orcs to aid in the sack of Rohan.
Saruman unleashed the remaining minions to ravage the countryside of Rohan.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Saruman's workers would exploit any resource to prepare for the coming battle.
Sharku used his warg-riders to scout and defend.
Siege of Gondor™ Online Launch Party<BR>February 2004
Slender and royal, he presided over many Entmoots.
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters.
Some desert warriors have no allegiance and work for any faction that will pay them.
Some remained in Isengard to propel the war machine.
Sometimes called the Men of Rhûn, the Easterlings hated Gondor for her riches.
Stirred by the Dark Lord, the fullness of Southron cruelty was leveled at the people of Gondor.
Tending the Cave Troll is a task neither envied or respected within the tribes of Moria.
The cruel Men of Harad slaughter the weak and infirm during their raids on Gondor.
The cunning Ambushes of the Orc armies rely upon scouts first finding the enemy.
The defenses of the Hornburg were exploited, exposing their weakest points.
The Hillmen are always searching for lands to conquer.
The key to coordinating the columns of the Easterling army is their use of swift couriers.
The Lady Celebrían bore Elrond two sons, the identical twins Elladan and Elrohir; elder brothers ofArwen, and grandchildren of Galadriel.
The men of Rhûn's preparation for battle was second to none.
The merciless deserts of Haradwaith breed equally merciless fighters.
The military training of the Easterlings is evident in their marching formations.
The open plain affords no shelter, no defense against the Dunlendings.
The Orcs attacked the Alliance, rushing across the field that separated the armies.
The servants of Isengard worked tirelessly to spread the influence of their master.
The Southrons are skilled at fighting in many different kinds of terrain.
The Uruk-hai army stopped and growled in anticipation of the upcoming battle.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai trained to engage the enemy in its own territory.
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship.
The Uruks were tireless in the pursuit of their prey.
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked.
The Wild Men will defend their territories at all costs.
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will.
Their savage war bands move swiftly across flat terrain.
There is not much that is fouler than Orcs.
They feared their master more than any enemy.
They make short work of the weak.
They prepare for the last war.
They were wicked men.
Though shorter than a Man, the Troll's Keyward is a deadly adversary.
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep.
Uruk shamans know the arts of healing as well as those of battle.
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong.
Victims of the Dunlendings receive no quarter.
Vile villain of all that opposed his master.
With speed and numbers, these feared riders were not easily avoided.
“'...if you will trust me, it may be that I can advise you in your present quest, whatever that be – yes, and even aid you.'”
“...a black dread fell on them....”
“...a harsh laugh and the tread of many feet on the ground below.”
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.”
“...armies that had encamped before his Gate by night and now marched in to swell his mounting power.”
“...but the sun now climbing towards the South was veilded in the reeks of Mordor....”
“...Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords....”
“...far away he saw fires spring up....”
“...he was of high blood, and his folk also, tall men and proud with sea-grey eyes.”
“...here and there they twisted like ghostly sheets unfurled by hidden hands.”
“...into their minds a blackness came, and they thought no more of war, but only of hiding and of crawling, and of death.”
“...it was of a small breed...with wide and snuffling nostrils: evidently a tracker of some kind.”
“...not even the black shadows, lying deep where the red glow could not reach, would shield him long from the night-eyed orcs.”
“...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.”
“...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.”
“...swart, slant-eyed, with thick legs and large hands.”
“...the day-guards, evil-eyed and fell, were marching to their posts.”
“...the strength of the rebels in Umbar was a great peril to Gondor....”
“...the vomit of the maggot-folk of Mordor.”
“...they could endure the Sun, so long as the will of Sauron held sway over them.”
“...they were joined by great forces sent from the Houses of the other Fathers....”
“...towards Mordor where the first bitter assault would come....”
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.”
“...unfriendly to the Dúnedain, hating the Rohirrim.”
“...while the less stout-hearted quailed and wept.”
“A moment they hesitated, and then on they came.”
“A noise of tramping feet and harsh shouts: Orcs were coming up to the Cleft from the far side....”
“Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.”
“As he came to the valley's brink, he set to his lips a great black horn and blew a ringing blast.”
“But about the Gate resistance still was stout.... ”
“But there was one... who stood looking at them with a knowing and half-mocking expression that made them feel very uncomfortable.”
“Curses they heeded not, nor understood the tongues of western men...”
“He could see Faramir's face, which was now unmasked; it was stern and commanding, and a keen wit lay behind his searching glance.”
“He was tall, a dark standing shadow.”
“His broad flat face was swart, his eyes were like coals, and his tongue was red....”
“In a dream, I saw the eastern sky grow dark.”
“March to Helm's Deep! Leave none alive!”
“Now is the hour, Riders of Rohan, oaths you have taken! Now, fulfill them all! To Lord and Land!”
“On they came, reckless of their loss as they approached....”
“One came wriggling over the threshold...”
“Out from the water a long sinuous tentacle had crawled; it was pale-green and luminous and wet.”
“Rohan, my Lord, is ready to fall.”
“So great an army had never issued from that vale since the days of Isildur's might....”
“The dark tide flowed up to the walls from cliff to cliff.”
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.”
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....”
“The men of the West were trapped....”
“The old wound throbbed with pain and a great chill spread towards Frodo's heart.”
“Then one rode forward, a tall man, taller than the rest; from his helm as a crest a white horsetail flowed.”
“There Denethor sat in a grey gloom, like an old patient spider....”
“These are Uruk-hai. Their armor is thick and their shields broad.”
“They kept no order... yet their speed was very great.”
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.”
“This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel....”
“‘...a great fleet drawing near to the mouths of Anduin....'”
“‘...Boromir will also be in the Company. He is a valiant man.'”
“‘...do they just live on foul air and poison?'”
“‘...for the Dead needed no longer any weapon but fear. None would withstand them.'”
“‘...I will go and do what I can in his stead––if you command it.'”
“‘...wanderers in the Riddermark would be wise to be less haughty in these days of doubt.'”
“‘...we crave the advice of Elrond. For the Shadow grows and draws nearer.'”
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'””
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘Do I hope in vain that you have been sent to me for a help in doubt and need?'”
“‘Easterlings... have passed through the Black Gate....'”
“‘Fear, the City is rank with it.'”
“‘From the North we came with this purpose, and from Elrond our father we brought this very counsel. We will not turn back.'”
“‘Gúthwinë for the Mark!'”
“‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'”
“‘He leads us now in all perilous ventures.'”
“‘I shall go to Minas Tirith, alone if need be, for it is my duty.'”
“‘I tried once; but you cannot reach them. Only shapes to see, perhaps, not to touch.'”
“‘Kill all in your path!'”
“‘Let all my folk get ready!'”
“‘Long has my father, the Steward of Gondor, held the forces of Mordor at bay – by the blood of our people are the lands of others kept safe.'”
“‘Not while Faramir is Captain... his life is charmed, or fate spares him for some other end.'”
“‘Now indeed there is hope of victory!'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Run, curse you! Run while night lasts!'”
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'”
“‘Send out your warg-riders.'”
“‘Some of the trees they just cut down and leave to rot – orc-mischief that....'”
“‘The road may lead to Moria, but how can we hope that it will lead through Moria....'”
“‘The time of my thought is my own to spend.'”
“‘The time of the Orc has come.'”
“‘There is evil afoot in Isengard, and the West is no longer safe.'”
“‘They do not see what lies ahead / When Sun has failed and Moon is dead.'”
“‘They hate us, and they are glad; for our doom seems certain to them.'”
“‘They hold the northward road; and many have passed on into Anórien.'”
“‘They swarmed across like beetles.'”
“‘They were all singing with harsh voices, and laughing, making a hideous din.'”
“‘This was a rich vale and had many homesteads. Alas for my folk!'”
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'”
“‘We come to kill, by sun or moon.'”
“‘We don't have a moment! Come nightfall these hills will swarm with Orcs!'”
“‘We keep off strangers and the foolhardy; and we train and we teach, we walk and we weed.'”
“‘We shall have some fun later.'”
“‘yes-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch....'”
“‘Yet there are many that cry in the Dunland tongue.'”
“‘“But for my part I will risk no hurt to this thing: of all the works of Sauron the only fair.”'”
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Data:Advance Scout (10U78)/Data
Data:Alcarin, Warrior of Lamedon (5R31)/Data
Data:Anarion, Lord of Anorien (0P58)/Data
Data:Aragorn, Strider (11R54)/Data
Data:Aragorn, Strider (11RF7)/Data
Data:Archer of Harad (11U67)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Balin, Brother of Dwalin (30S2)/Data
Data:Barbaric Uruk (12U135)/Data
Data:Barbarous Orc (11C107)/Data
Data:Birchseed, Tall Statesman (5U15)/Data
Data:Black Land Commander (15C100)/Data
Data:Black Land Observer (15C101)/Data
Data:Black Land Spy (15C105)/Data
Data:Bloodthirsty Uruk (11S178)/Data
Data:Bold Easterling (15C73)/Data
Data:Boromir, Bearer of Council (9R+31)/Data
Data:Boromir, Defender of Minas Tirith (12U43)/Data
Data:Boromir, Defender of Minas Tirith (3P122)/Data
Data:Boromir, Destined Guide (19P13)/Data
Data:Boromir, Doomed Heir (13S62)/Data
Data:Boromir, Hero of Osgiliath (0P71)/Data
Data:Boromir, Hero of Osgiliath (11R57)/Data
Data:Boromir, Lord of Gondor (1R96)/Data
Data:Boromir, Proud and Noble Man (18R40)/Data
Data:Boromir, Son of Denethor (1U97)/Data
Data:Boromir, Steward's Heir (0P65)/Data
Data:Boromir, Steward's Heir (0W19)/Data
Data:Brawling Uruk (11R179)/Data
Data:Brawling Uruk (11RF15)/Data
Data:Candle Corpses (16R2)/Data
Data:Charging Uruk (15C156)/Data
Data:Cirith Ungol Patroller (10U82)/Data
Data:Cirith Ungol Scavenger (10U54)/Data
Data:Cirith Ungol Sentinel (10U83)/Data
Data:Cirith Ungol Sentry (10C84)/Data
Data:Cirith Ungol Soldier (10C55)/Data
Data:Column of Easterlings (11C72)/Data
Data:Corpse Lights (6C99)/Data
Data:Corsair Buccaneer (8C53)/Data
Data:Corsair Freebooter (8C54)/Data
Data:Crazed Hillman (12C60)/Data
Data:Cruel Dunlending (13S85)/Data
Data:Cursed of Erech (10U26)/Data
Data:Dain Ironfoot, King Under the Mountain (14R1)/Data
Data:Dain Ironfoot, Lord of the Iron Hills (32HB2)/Data
Data:Denethor, Last Ruling Steward (13O7)/Data
Data:Denethor, Last Ruling Steward (13R64)/Data
Data:Denethor, Last Ruling Steward (13RF8)/Data
Data:Denethor, Lord of Minas Tirith (10R28)/Data
Data:Denethor, On the Edge of Madness (18R42)/Data
Data:Denethor, Steward of the City (7R85)/Data
Data:Denizen of Moria (11S116)/Data
Data:Desert Fighter (7C131)/Data
Data:Desert Scout (7U134)/Data
Data:Desert Spearman (4C221)/Data
Data:Desert Spearman (7C137)/Data
Data:Determined Uruk (11R181)/Data
Data:Dunlending Brigand (4C10)/Data
Data:Dunlending Elder (6C2)/Data
Data:Dunlending Madman (4C12)/Data
Data:Dunlending Ransacker (4C14)/Data
Data:Dunlending Trapper (13U89)/Data
Data:Dunlending Zealot (12U62)/Data
Data:Dwalin, Brother of Balin (30S9)/Data
Data:Easterling Aggressor (7C139)/Data
Data:Easterling Blademaster (7C142)/Data
Data:Easterling Dispatcher (17U42)/Data
Data:Easterling Herald (0W22)/Data
Data:Easterling Infantry (4C227)/Data
Data:Easterling Lieutenant (4C228)/Data
Data:Easterling Runner (13C90)/Data
Data:Easterling Sergeant (7U146)/Data
Data:Elf Army (31HD8)/Data
Data:Elladan, Son of Elrond (14R2)/Data
Data:Elrohir, Son of Elrond (14R3)/Data
Data:Eomer, Eored Captain (19P25)/Data
Data:Eomer, Eored Leader (0P80)/Data
Data:Eomer, Eored Leader (12U112)/Data
Data:Eomer, Forthwith Banished (0W23)/Data
Data:Eomer, Guardian of the Eastmark (11U145)/Data
Data:Eomer, Heir to Meduseld (13O8)/Data
Data:Eomer, Heir to Meduseld (13R123)/Data
Data:Eomer, Heir to Meduseld (13RF12)/Data
Data:Eomer, Horsemaster (15O6)/Data
Data:Eomer, Horsemaster (15R123)/Data
Data:Eomer, Horsemaster (15RF13)/Data
Data:Eomer, Keeper of Oaths (0P49)/Data
Data:Eomer, Keeper of Oaths (8C87)/Data
Data:Eomer, Northman (17R95)/Data
Data:Eomer, Rohirrim Captain (6R92)/Data
Data:Eomer, Sister-son of Theoden (4C266)/Data
Data:Eomer, Skilled Tactician (7R227)/Data
Data:Eomer, Third Marshal of Riddermark (0P45)/Data
Data:Eomer, Third Marshal of Riddermark (4R267)/Data
Data:Eomer, Valiant Warchief (7P365)/Data
Data:Erkenbrand, Master of Westfold (0P59)/Data
Data:Faramir, Bearer of Quality (17R28)/Data
Data:Faramir, Bearer of Quality (17RF6)/Data
Data:Faramir, Captain of Gondor (0P35)/Data
Data:Faramir, Captain of Gondor (4R116)/Data
Data:Faramir, Captain of Ithilien (18R48)/Data
Data:Faramir, Defender of Osgiliath (8C34)/Data
Data:Faramir, Dunadan of Gondor (12O2)/Data
Data:Faramir, Dunadan of Gondor (12R47)/Data
Data:Faramir, Dunadan of Gondor (12RF4)/Data
Data:Faramir, Ithilien Ranger (6P121)/Data
Data:Faramir, Prince of Ithilien (0P117)/Data
Data:Faramir, Prince of Ithilien (13C66)/Data
Data:Faramir, Son of Denethor (0P16)/Data
Data:Faramir, Son of Denethor (4C117)/Data
Data:Faramir, Stout Captain (7C90)/Data
Data:Faramir, Wizard's Pupil (7R91)/Data
Data:Fat Spider (31S151)/Data
Data:Fimbul, Orkish Assassin (30S33)/Data
Data:Following Uruk (15U160)/Data
Data:Footman of Dunland (11S82)/Data
Data:Forest Guardian (5C17)/Data
Data:Furious Hillman (14R10)/Data
Data:Gandalf, Friend of Thorin (30S26)/Data
Data:Gandalf, The Grey (30S27)/Data
Data:Garrison of Gondor (8R36)/Data
Data:Gate Soldier (5C97)/Data
Data:Gate Veteran (5C99)/Data
Data:Goblin Aggressor (12C87)/Data
Data:Goblin Marksman (1C176)/Data
Data:Goblin Reinforcements (2C63)/Data
Data:Goblin Scavengers (1C179)/Data
Data:Gorgoroth Assassin (8R95)/Data
Data:Grimir, Dwarven Emissary (11R10)/Data
Data:Guard Commander (1R186)/Data
Data:Guard of the White Tree (0P107)/Data
Data:Guard of the White Tree (13U67)/Data
Data:Haethen, Veteran Fighter (12R116)/Data
Data:Halbarad, Ranger of the North (14R9)/Data
Data:Half-troll of Far Harad (14R12)/Data
Data:Howling Orc (13S109)/Data
Data:Huge Tentacle (2R66)/Data
Data:Hunting Herdsman (15C83)/Data
Data:Imrahil, Prince of Dol Amroth (8R37)/Data
Data:Invading Haradrim (11C86)/Data
Data:Isengard Builder (6U66)/Data
Data:Isengard Flanker (5C52)/Data
Data:Isengard Infiltrator (13U165)/Data
Data:Isengard Informant (13U110)/Data
Data:Isengard Plodder (6C69)/Data
Data:Isengard Rider (5C53)/Data
Data:Isengard Servant (3U58)/Data
Data:Isengard Underling (11C125)/Data
Data:Isengard Warrior (3U61)/Data
Data:Isildur, Bearer of Heirlooms (9R+33)/Data
Data:Isildur, Heir of Elendil (0P119)/Data
Data:Isildur, Heir of Elendil (13U71)/Data
Data:Isildur, Sword-Bearer (18R54)/Data
Data:Linnar, Dwarven Lord (9R5)/Data
Data:Mauhur, Relentless Hunter (15S164)/Data
Data:Merciless Berserker (15R165)/Data
Data:Merciless Dunlending (13C96)/Data
Data:Mordor Defender (7C285)/Data
Data:Mordor Fighter (7R286)/Data
Data:Mordor Regular (7C288)/Data
Data:Morgul Ambusher (8C74)/Data
Data:Morgul Banner-bearer (10C62)/Data
Data:Morgul Creeper (8C75)/Data
Data:Morgul Cur (7C189)/Data
Data:Morgul Lurker (8C76)/Data
Data:Morgul Mongrel (7C194)/Data
Data:Morgul Ruffian (7C198)/Data
Data:Morgul Skulker (1U258)/Data
Data:Morgul Slayer (3R93)/Data
Data:Morgul Squealer (8R77)/Data
Data:Moria Menace (15U111)/Data
Data:Moria Skirmishers (0W21)/Data
Data:Murderous Uruk (11C195)/Data
Data:Naith Troop (6U22)/Data
Data:Nori, Of the Blue Mountains (30S15)/Data
Data:Orc Ambush Troop (V1 48)/Data
Data:Orc Brood (7C296)/Data
Data:Orc Chieftain (1C266)/Data
Data:Orc Fanatic (7C300)/Data
Data:Orc Footman (12C93)/Data
Data:Orc Miscreant (11C131)/Data
Data:Orc Plains Runner (13S114)/Data
Data:Orc Reaper (13C116)/Data
Data:Orc Scouting Band (1U270)/Data
Data:Orc Soldier (1C271)/Data
Data:Orc Stalker (7U307)/Data
Data:Orc Taskmaster (2C90)/Data
Data:Orkish Aggressor (18C85)/Data
Data:Orkish Assassin (17C72)/Data
Data:Orkish Cavalry (17R74)/Data
Data:Orkish Defender (18C88)/Data
Data:Orkish Footman (17C78)/Data
Data:Orkish Marauder (30S38)/Data
Data:Orkish Pursuer (32S242)/Data
Data:Orkish Runner (17C83)/Data
Data:Orkish Scout (17R84)/Data
Data:Orkish Sneak (18C91)/Data
Data:Orkish Traveler (17C85)/Data
Data:Orkish Veteran (32S243)/Data
Data:Orkish Warg-master (17R87)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Overpowering Uruk (11U197)/Data
Data:Persistent Orc (11R134)/Data
Data:Pitiless Orc (12U99)/Data
Data:Ruffian (18C72)/Data
Data:Saruman, Instigator of Insurrection (0W36)/Data
Data:Saruman, Instigator of Insurrection (17R37)/Data
Data:Savage Southron (15U92)/Data
Data:Scavenging Goblins (12C102)/Data
Data:Scouting Orc (15C116)/Data
Data:Seeking Uruk (15C169)/Data
Data:Sharku, Vile Marauder (6R74)/Data
Data:Sharku, Warg-captain (5R58)/Data
Data:Sleepless Dead (8U45)/Data
Data:Southron Bandit (7U160)/Data
Data:Southron Fanatic (10C49)/Data
Data:Southron Murderer (13U98)/Data
Data:Southron Savage (10C50)/Data
Data:Southron Thief (7U168)/Data
Data:Southron Traveler (5C76)/Data
Data:Southron Wanderer (4C258)/Data
Data:Stampeding Hillsman (17C50)/Data
Data:Stampeding Savage (17C53)/Data
Data:Strong Tentacle (19P20)/Data
Data:Sunland Guard (17C55)/Data
Data:Sunland Warrior (17C60)/Data
Data:Swarming Hillman (14R11)/Data
Data:Swarthy Bree-lander (11C101)/Data
Data:Swarthy Hillman (15C93)/Data
Data:Theoden, Ednew (18R105)/Data
Data:Theoden, Ednew (18RF14)/Data
Data:Theoden, King of the Eorlingas (11U159)/Data
Data:Theoden, Leader of Spears (7U254)/Data
Data:Theoden, Northman, King of Rohan (17O6)/Data
Data:Theoden, Northman, King of Rohan (17R102)/Data
Data:Theoden, Northman, King of Rohan (17RF14)/Data
Data:Theoden, Rekindled King (7R255)/Data
Data:Theoden, Tall and Proud (8R92)/Data
Data:Theoden, The Renowned (13O9)/Data
Data:Theoden, The Renowned (13R137)/Data
Data:Theoden, The Renowned (13RF13)/Data
Data:Thorin, Oakenshield (30P19P)/Data
Data:Thorin, Oakenshield (30S19)/Data
Data:Thrarin, Smith of Erebor (12U15)/Data
Data:Troll's Keyward (1R199)/Data
Data:Troll's Keyward, Keeper of the Beast (12R105)/Data
Data:Uruk Aggressor (13C168)/Data
Data:Uruk Engineer (5C61)/Data
Data:Uruk Fighter (1C146)/Data
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