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Drilldown: CardReleases
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> Strength:
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HDG-EN30S033.0
HDG-EN30S036.0
HDG-EN30S039.0
HDG-EN30S051.0
HDG-EN32S027.0
HDG-EN32S043.0
LOTR-EN01S176.0
LOTR-EN01S184.0
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LOTR-EN01S186.0
LOTR-EN01S191.0
LOTR-EN02S042.0
LOTR-EN02S062.0
LOTR-EN02S065.0
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LOTR-EN04S012.0
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LOTR-EN06S099.0
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LOTR-EN07S141.0
LOTR-EN07S188.0
LOTR-EN07S190.0
LOTR-EN07S193.0
LOTR-EN07S194.0
LOTR-EN07S198.0
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LOTR-EN12S098.0
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LOTR-EN13S089.0
LOTR-EN13S110.0
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LOTR-EN15S093.0
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LOTR-EN18S068.0
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LOTR-EN18S093.0
LOTR-EN19S020.0
LOTR-ENV1S030.0
LOTR-ENV1S036.0
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Other values:
HDG-EN30S033.0
HDG-EN30S036.0
HDG-EN30S039.0
HDG-EN30S051.0
HDG-EN32S027.0
HDG-EN32S043.0
LOTR-EN01S176.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S186.0
LOTR-EN01S191.0
LOTR-EN02S042.0
LOTR-EN02S062.0
LOTR-EN02S065.0
LOTR-EN02S066.0
LOTR-EN03S056.0
LOTR-EN03S058.0
LOTR-EN03S061.0
LOTR-EN04S012.0
LOTR-EN04S014.0
LOTR-EN04S178.0
LOTR-EN04S222.0
LOTR-EN04S224.0
LOTR-EN04S245.0
LOTR-EN04S248.0
LOTR-EN05S052.0
LOTR-EN05S058.0
LOTR-EN05S066.0
LOTR-EN05S074.0
LOTR-EN06S002.0
LOTR-EN06S066.0
LOTR-EN06S069.0
LOTR-EN06S072.0
LOTR-EN06S074.0
LOTR-EN06S099.0
LOTR-EN07S097.0
LOTR-EN07S133.0
LOTR-EN07S141.0
LOTR-EN07S188.0
LOTR-EN07S190.0
LOTR-EN07S193.0
LOTR-EN07S194.0
LOTR-EN07S198.0
LOTR-EN07S199.0
LOTR-EN07S201.0
LOTR-EN08S058.0
LOTR-EN10S037.0
LOTR-EN11S067.0
LOTR-EN11S082.0
LOTR-EN11S098.0
LOTR-EN11S107.0
LOTR-EN11S116.0
LOTR-EN11S125.0
LOTR-EN11S131.0
LOTR-EN11S132.0
LOTR-EN11S134.0
LOTR-EN11S136.0
LOTR-EN11S138.0
LOTR-EN12S057.0
LOTR-EN12S060.0
LOTR-EN12S098.0
LOTR-EN12S099.0
LOTR-EN13S089.0
LOTR-EN13S110.0
LOTR-EN13S114.0
LOTR-EN13S119.0
LOTR-EN15S093.0
LOTR-EN15S111.0
LOTR-EN17S050.0
LOTR-EN17S057.0
LOTR-EN17S063.0
LOTR-EN17S078.0
LOTR-EN17S081.0
LOTR-EN17S082.0
LOTR-EN17S085.0
LOTR-EN17S086.0
LOTR-EN18S068.0
LOTR-EN18S091.0
LOTR-EN18S093.0
LOTR-EN19S020.0
LOTR-ENV1S030.0
LOTR-ENV1S036.0
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Subset:
S (82)
Revision:
None
(82)
ReleaseDate:
None
(82)
LanguageCode:
EN (82)
IsPhysical:
No (7)
·
Yes (75)
IsPlayable:
No (6)
·
Yes (76)
CollInfo:
None
(82)
IsUnique:
No (72)
·
Yes (10)
Title:
Orkish Veteran (2)
·
Sharku (2)
Other values:
Archer of Harad
Assaulting Goblin
Barbarous Orc
Corpse Lights
Corrupted Spy
Corsair Boatswain
Corsair Plunderer
Crazed Hillman
Denizen of Moria
Desert Runner
Desert Warrior
Dunlending Elder
Dunlending Madman
Dunlending Ransacker
Dunlending Trapper
Easterling Attacker
Easterling Axeman
Fimbul
Footman of Dunland
Goblin Man
Goblin Marksman
Goblin Pursuer
Goblin Spearman
Goblin Wallcrawler
Goblin Warrior
Gondorian Merchant
Guard Commander
Harry Goatleaf
Huge Tentacle
Isengard Builder
Isengard Flanker
Isengard Forger
Isengard Informant
Isengard Plodder
Isengard Servant
Isengard Underling
Isengard Warrior
Morgul Brute
Morgul Destroyer
Morgul Lackey
Morgul Mongrel
Morgul Ruffian
Morgul Soldier
Morgul Spearman
Moria Menace
Moria Scout
Narzug
Orc Miscreant
Orc Plains Runner
Orc Tormentor
Orkish Aggressor
Orkish Footman
Orkish Marauder
Orkish Rider
Orkish Smith
Orkish Sneak
Orkish Traveler
Persistent Orc
Pitiless Orc
Prowling Orc
Rampaging Easterling
Rivendell Scout
Rohirrim Traitor
Saruman
Skulking Goblin
Southron Archer
Southron Bowman
Southron Marcher
Stampeding Hillsman
Strong Tentacle
Sunland Skirmisher
Swarthy Hillman
Underdeeps Denizen
Unferth
Vengeful Wild Man
Vile Tentacle
Warg-master
Wary Orc
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Subtitle:
None
(76)
·
Fell Voice (1)
·
Grima's Bodyguard (1)
·
Orkish Assassin (2)
·
Vile Marauder (1)
·
Warg-captain (1)
Subtypes:
Creature (3)
·
Elf (1)
·
Man (26)
·
Orc (50)
·
Wizard (1)
·
Wraith (1)
TwilightCost:
1 (1)
·
2 (52)
·
3 (24)
·
4 (5)
Strength:
6 (41)
·
7 (41)
StrengthMod:
None
(82)
Vitality:
1 (24)
·
2 (49)
·
3 (7)
·
4 (2)
VitalityMod:
None
(82)
SiteNum:
2 (2)
·
3 (10)
·
4 (70)
SiteNumMod:
None
(82)
Resistance:
None
(82)
ResistanceMod:
None
(82)
CanBearRing:
None
(82)
Signet:
None (82)
Block:
None (82)
ShadowNum:
None
(82)
ArrowDir:
None (82)
GameText:
Other values:
Archer.
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck.
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand.
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile.
Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site.
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
If the fellowship has moved more than once this turn, this minion is strength +3.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) To play, spot a [MEN] minion. Assignment: Discard a [MEN] card from your hand to assign this minion to an unbound companion.
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
Nazgul are strength +1.
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.
Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand.
Regroup: Exert this minion to make the Free Peoples player wound a companion.
Regroup: Exert this minion to play an [ORC] Troll from your discard pile.
Regroup: If stacked on an [ISENGARD] card, discard this card to add (2).
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Shadow: Exert this minion to add (1).
Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
Skirmish: Remove (3) to make a [MORIA] Orc strength +2.
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2.
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control.
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
Tentacle. Damage +1. When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh. Shadow: Discard a [moria] card from hand to make the fellowship's current site gain marsh until the end of the turn.
The fellowship's current site gains plains.
The fellowship's current site gains underground.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce.
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand.
This minion is strength +1 for each [ORC] condition in your discard pile.
To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden.
Twilight. Skirmish: Exert this minion to make a [SAURON] or twilight minion strength +1 for each twilight minion you can spot.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1).
Warg-rider. While this minion is not exhausted, he is fierce.
When you play this minion, spot an Elf to add (2).
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may take an [ORC] condition from your discard pile into hand.
When you play this minion, you may take an [ORC] event from your discard pile into hand.
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is damage +2.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgul, this minion may only take wounds during skirmish phases.
While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
While you control 2 sites, this minion is strength +5, fierce and damage +1.
While you control a site, this minion is an archer.
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TaggedGameText:
Other values:
<keyword>Archer.</keyword> (Add 1 to the minion archery total.)
<keyword>Archer.</keyword> While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
<keyword>Assignment:</keyword> Spot another <symbol>orc</symbol> Orc to assign this minion to skirmish a non-<symbol>shire</symbol> Ring-bearer.<br>The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
<keyword>Corsair.</keyword> <br>When you play this minion, you may discard 2 cards from hand to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Shadow:</keyword> Exert this minion to play a <symbol>raider</symbol> support area possession from your draw deck.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword><br>While you can spot 2 burdens, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Fierce.</keyword> <br>While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make an <symbol>orc</symbol> minion strength +1.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) Each time another <symbol>men</symbol> minion wins a skirmish, make this minion strength +3 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>To play, spot a <symbol>men</symbol> minion.<br><keyword>Assignment</keyword>: Discard a <symbol>men</symbol> card from your hand to assign this minion to an unbound companion.
<keyword>Maneuver:</keyword> If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
<keyword>Regroup:</keyword> Discard an <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another <symbol>orc</symbol> minion to return that minion to your hand.
<keyword>Regroup:</keyword> Exert this minion to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> Exert this minion to play an <symbol>orc</symbol> Troll from your discard pile.
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card to add <symbol>twilight2</symbol>.
<keyword>Regroup:</keyword> Spot a <symbol>men</symbol> minion in your discard pile and discard this minion to place that minion on your <symbol>men</symbol> support area possession.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Skirmish:</keyword> Exert another <symbol>orc</symbol> minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
<keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a <symbol>moria</symbol> Orc strength +2.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another Southron, the minion archery total is +1 for each site you control.
<keyword>Southron.</keyword><keyword>Ambush</keyword> <symbol>twilight2</symbol>. While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Tentacle.</keyword> <keyword>Damage +1.</keyword> <br>When you play this minion, you may play Watcher in the Water from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle.</keyword><br>This minion cannot bear possessions.<br> Discard this minion from play if not at a marsh.<br> This minion is strength +1 for each tentacle you spot.
<keyword>Tentacle</keyword>. This minion may not bear possessions and is strength -4 while not at a marsh.<br><keyword>Shadow</keyword>: Discard a <symbol>moria</symbol> card from hand to make the fellowship's current site gain <keyword>marsh</keyword> until the end of the turn.
<keyword>Twilight.</keyword> <keyword>Skirmish:</keyword> Exert this minion to make a <symbol>sauron</symbol>or twilight minion strength +1 for each twilight minion you can spot.
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While Sharku is not exhausted, he is <keyword>fierce.</keyword><br>Each time you play an <symbol>isengard</symbol> mount, you may make the Free Peoples player exert a companion (except a Hobbit).
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
<keyword>Warg-rider</keyword>. While Sharku is not exhausted, he is <keyword>fierce</keyword>. <keyword>Regroup:</keyword> Exert Sharku to add <symbol>twilight1</symbol>.
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of the maneuver phase, spot another <symbol>men</symbol> Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Discard this minion if underground. <br><keyword>Shadow:</keyword> Exert this minion to look at the Free Peoples player’s hand.
Each <symbol>orc</symbol> mount is twilight cost -1.<br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make a mounted <symbol>orc</symbol> Orc strength +2.
Each mounted <symbol>orc</symbol> Orc is strength +1.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> card from your hand to play an <symbol>orc</symbol> mount from your discard pile.
Each time the Free Peoples player assigns a companion or ally to an <symbol>isengard</symbol> Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another <symbol>orc</symbol> card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may make him <keyword>strength +2</keyword> and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Each time you play an <symbol>orc</symbol> mount, you may reinforce an <symbol>orc</symbol> token.<br><keyword>Regroup:</keyword> Exert Orkish Veteran to make the Free Peoples player wound a companion.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains plains.
The fellowship's current site gains underground.
This minion is strength +1 for each <symbol>men</symbol> minion stacked on each <symbol>men</symbol> possession.<br>At the start of your maneuver phase, you may play a minion stacked on a <symbol>men</symbol> possession as if from hand.
This minion is strength +1 for each <symbol>orc</symbol> condition in your discard pile.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot. <br>While you can spot a companion who has resistance 3 or less, this minion is <keyword>damage +1</keyword>. <br>While you can spot a companion who has resistance 0, this minion is <keyword>fierce.</keyword>
This minion is strength +1 for each twilight token you can spot.
To play, spot an <symbol>orc</symbol> minion. <br><keyword>Regroup:</keyword> Exert this minion to add a burden.
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may discard a <symbol>dwarven</symbol> ally or <symbol>dwarven</symbol> condition.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
When you play this minion, you may take an <symbol>orc</symbol> condition from your discard pile into hand.
When you play this minion, you may take an <symbol>orc</symbol> event from your discard pile into hand.
While at an underground site, this minion is strength +2. <br>While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is <keyword>damage +2.</keyword>
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and <keyword>damage +1</keyword>.
While you can spot a companion bearing an <symbol>isengard</symbol> condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot another <symbol>isengard</symbol> Orc, no player may use archery special abilities. <br><keyword>Regroup:</keyword> Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.<br>While at a site bearing a weather, each <symbol>isengard</symbol> minion is strength +2.<br><keyword>Response</keyword>: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
While you control 2 sites, this minion is strength +5, fierce and <keyword>damage +1</keyword>.
While you control a site, this minion is an <keyword>archer</keyword>.
Search
FormattedGameText:
Other values:
'''Archer.''' (Add 1 to the minion archery total.)
'''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
'''Corsair.''' When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck.
'''Easterling.''' While you can spot 2 burdens, this minion is strength +3 and '''fierce.'''
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Fierce.''' While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Assignment''': Discard a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your hand to assign this minion to an unbound companion.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase.
'''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion.
'''Regroup:''' Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to return that minion to your hand.
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion.
'''Regroup:''' Exert this minion to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll from your discard pile.
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
'''Southron.''' '''Archer.''' '''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
'''Southron.''' '''Archer.''' While you can spot another Southron, the minion archery total is +1 for each site you control.
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Tentacle'''. This minion may not bear possessions and is strength -4 while not at a marsh. '''Shadow''': Discard a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from hand to make the fellowship's current site gain '''marsh''' until the end of the turn.
'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
'''Tentacle.''' '''Damage +1.''' When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Twilight.''' '''Skirmish:''' Exert this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]or twilight minion strength +1 for each twilight minion you can spot.
'''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.'''
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Discard this minion if underground. '''Shadow:''' Exert this minion to look at the Free Peoples player’s hand.
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time the Free Peoples player assigns a companion or ally to an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token. '''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1. '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains plains.
The fellowship's current site gains underground.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''. While you can spot a companion who has resistance 0, this minion is '''fierce.'''
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden.
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand.
While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is '''damage +2.'''
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''.
While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''.
While you control a site, this minion is an '''archer'''.
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Lore:
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(12)
Other values:
"...it was pale-green and luminous and wet."
"Argh!!"
"War is brewing. The mountains are fair teeming with goblins."
"What do you want?"
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle.
An enemy can do little worse to an Orc than what it would willingly have done to itself.
As the Orcs silently approached, the fear they brought multiplied.
Fiercely tribal, rival Orc bands unite only against a more hated enemy.
Gríma promised him riches when Rohan fell to Saruman.
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them.
Haradrim bowmen pick off stragglers who rout after losing a battle.
Hardy desert warriors needed little rest.
Hatred of the Rohirrim is passed from generation to generation.
His traps catch men as well as beasts.
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Only Sharku commanded enough respect to control Saruman's warg-riders.
Orcs attacked in sunlight only when absolutely necessary.
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together.
Poleaxes wielded by tall Easterling warriors cut through armor and bone.
Promise of plunder and of the whip keep in line a lustful Corsair crew.
Saruman dispatched his trusted Orcs to aid in the sack of Rohan.
Saruman unleashed the remaining minions to ravage the countryside of Rohan.
Saruman's workers would exploit any resource to prepare for the coming battle.
Sharku used his warg-riders to scout and defend.
Skin as dark as wood that has been charred by flame.
Skittering along the walls of Moria, Goblins attack without warning.
Some remained in Isengard to propel the war machine.
The ancient enmity between Goblins and Dwarves burns brightly still.
The fury of the Eastern warriors grows in battle.
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland.
The Orcs attacked the Alliance, rushing across the field that separated the armies.
The pawns of Saruman are relentless in their tasks.
The servants of Isengard worked tirelessly to spread the influence of their master.
The Southron armies deploy archers to harass enemy troop formations.
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked.
The Wild Men will defend their territories at all costs.
Their savage war bands move swiftly across flat terrain.
There is not much that is fouler than Orcs.
They feared their master more than any enemy.
They formed the cavalry of the Orc legions.
Vile servants of Sauron marched to their master.
“...ever and anon, high above the city, a faint cry would come....”
“...orc-speech sounded at all times full of hate and anger....”
“...they talked now of Gondor and its ways and customs....”
“...Umbar... fell into the hands of the Men of Harad.”
“...while the less stout-hearted quailed and wept.”
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....”
“Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.”
“Curses they heeded not, nor understood the tongues of western men...”
“His broad flat face was swart, his eyes were like coals, and his tongue was red....”
“One came wriggling over the threshold...”
“Out from the water a long sinuous tentacle had crawled; it was pale-green and luminous and wet.”
“The old wound throbbed with pain and a great chill spread towards Frodo's heart.”
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘He looks more than half like a goblin.'”
“‘He uses others as his weapons.'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I tried once; but you cannot reach them. Only shapes to see, perhaps, not to touch.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘Once it was a man, and did you service in its fashion.'”
“‘Send out your warg-riders.'”
“‘Some of the trees they just cut down and leave to rot – orc-mischief that....'”
“‘There is always a smoke rising from Isengard these days.'”
“‘There is evil afoot in Isengard, and the West is no longer safe.'”
“‘They hate us, and they are glad; for our doom seems certain to them.'”
“‘They have passed on to the Black Gate; but more may follow.'”
“‘They were all singing with harsh voices, and laughing, making a hideous din.'”
“‘Yet there are many that cry in the Dunland tongue.'”
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Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Archer of Harad (11U67)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Barbarous Orc (11C107)/Data
Data:Corpse Lights (6C99)/Data
Data:Corrupted Spy (12R57)/Data
Data:Corsair Boatswain (10C37)/Data
Data:Corsair Plunderer (8C58)/Data
Data:Crazed Hillman (12C60)/Data
Data:Denizen of Moria (11S116)/Data
Data:Desert Runner (7C133)/Data
Data:Desert Warrior (4C222)/Data
Data:Dunlending Elder (6C2)/Data
Data:Dunlending Madman (4C12)/Data
Data:Dunlending Ransacker (4C14)/Data
Data:Dunlending Trapper (13U89)/Data
Data:Easterling Attacker (7C141)/Data
Data:Easterling Axeman (4C224)/Data
Data:Fimbul, Orkish Assassin (30S33)/Data
Data:Footman of Dunland (11S82)/Data
Data:Goblin Man (2C42)/Data
Data:Goblin Marksman (1C176)/Data
Data:Goblin Pursuer (2C62)/Data
Data:Goblin Spearman (2C65)/Data
Data:Goblin Wallcrawler (1C184)/Data
Data:Goblin Warrior (1C185)/Data
Data:Gondorian Merchant (7R97)/Data
Data:Guard Commander (1R186)/Data
Data:Harry Goatleaf (18C68)/Data
Data:Huge Tentacle (2R66)/Data
Data:Isengard Builder (6U66)/Data
Data:Isengard Flanker (5C52)/Data
Data:Isengard Forger (3C56)/Data
Data:Isengard Informant (13U110)/Data
Data:Isengard Plodder (6C69)/Data
Data:Isengard Servant (3U58)/Data
Data:Isengard Underling (11C125)/Data
Data:Isengard Warrior (3U61)/Data
Data:Morgul Brute (7R188)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Lackey (7C193)/Data
Data:Morgul Mongrel (7C194)/Data
Data:Morgul Ruffian (7C198)/Data
Data:Morgul Soldier (7C199)/Data
Data:Morgul Spearman (7C201)/Data
Data:Moria Menace (15U111)/Data
Data:Moria Scout (1C191)/Data
Data:Narzug, Orkish Assassin (30S36)/Data
Data:Orc Miscreant (11C131)/Data
Data:Orc Plains Runner (13S114)/Data
Data:Orc Tormentor (12C98)/Data
Data:Orkish Aggressor (30S39)/Data
Data:Orkish Footman (17C78)/Data
Data:Orkish Maurader (17C81)/Data
Data:Orkish Rider (17R82)/Data
Data:Orkish Smith (11C132)/Data
Data:Orkish Sneak (18C91)/Data
Data:Orkish Traveler (17C85)/Data
Data:Orkish Veteran (17R86)/Data
Data:Orkish Veteran (32S243)/Data
Data:Persistent Orc (11R134)/Data
Data:Pitiless Orc (12U99)/Data
Data:Prowling Orc (11C136)/Data
Data:Rampaging Easterling (11C98)/Data
Data:Rivendell Scout (30HK51)/Data
Data:Rohirrim Traitor (6C72)/Data
Data:Saruman, Fell Voice (V1 30)/Data
Data:Sharku, Vile Marauder (6R74)/Data
Data:Sharku, Warg-captain (5R58)/Data
Data:Skulking Goblin (11S138)/Data
Data:Southron Archer (4R245)/Data
Data:Southron Bowman (4C248)/Data
Data:Southron Marcher (5C74)/Data
Data:Stampeding Hillsman (17C50)/Data
Data:Strong Tentacle (19P20)/Data
Data:Sunland Skirmisher (17C57)/Data
Data:Swarthy Hillman (15C93)/Data
Data:Underdeeps Denizen (13C119)/Data
Data:Unferth, Grima's Bodyguard (4C178)/Data
Data:Vengeful Wild Man (17C63)/Data
Data:Vile Tentacle (V1 36)/Data
Data:Warg-master (5C66)/Data
Data:Wary Orc (18U93)/Data
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