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Drilldown: CardReleases
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CardReleases
> Strength:
7-9
&
SiteNum:
5-9
Use the filters below to narrow your results.
ID:
Other values:
HDG-EN30S040.0
HDG-EN31S008.0
HDG-EN31S012.0
HDG-EN31S017.0
HDG-EN31S027.0
HDG-EN31S037.0
HDG-EN31S049.0
HDG-EN31S051.0
HDG-EN31S052.0
HDG-EN31S053.0
HDG-EN32S002.0
HDG-EN32S005.0
HDG-EN32S026.0
HDG-EN32S035.0
HDG-EN32S060.0
LOTR-EN00S048.0
LOTR-EN00S100.0
LOTR-EN00S121.0
LOTR-EN00W024.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S146.0
LOTR-EN01S147.0
LOTR-EN01S148.0
LOTR-EN01S150.0
LOTR-EN01S152.0
LOTR-EN01S153.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN01S256.0
LOTR-EN01S257.0
LOTR-EN01S258.0
LOTR-EN01S259.0
LOTR-EN01S266.0
LOTR-EN01S267.0
LOTR-EN01S268.0
LOTR-EN01S270.0
LOTR-EN01S271.0
LOTR-EN02S046.0
LOTR-EN02S047.0
LOTR-EN02S090.0
LOTR-EN03S075.0
LOTR-EN03S093.0
LOTR-EN03S098.0
LOTR-EN03S099.0
LOTR-EN03S101.0
LOTR-EN04S138.0
LOTR-EN04S150.0
LOTR-EN04S160.0
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LOTR-EN04S169.0
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LOTR-EN04S181.0
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LOTR-EN04S207.0
LOTR-EN05S061.0
LOTR-EN05S063.0
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LOTR-EN07S307.0
LOTR-EN08S025.0
LOTR-EN08S026.0
LOTR-EN08S094.0
LOTR-EN08S095.0
LOTR-EN08S097.0
LOTR-EN08S098.0
LOTR-EN10S023.0
LOTR-EN10S076.0
LOTR-EN10S077.0
LOTR-EN10S078.0
LOTR-EN10S081.0
LOTR-EN10S082.0
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LOTR-EN10S091.0
LOTR-EN10S092.0
LOTR-EN10S093.0
LOTR-EN11A015.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S181.0
LOTR-EN11S183.0
LOTR-EN11S186.0
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LOTR-EN11S195.0
LOTR-EN11S197.0
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LOTR-EN11S203.0
LOTR-EN11S206.0
LOTR-EN12A011.0
LOTR-EN12S073.0
LOTR-EN12S118.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S163.0
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LOTR-EN17S120.0
LOTR-EN17S125.0
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LOTR-EN17S133.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN18A006.0
LOTR-EN18S034.0
LOTR-EN18S124.0
LOTR-EN18S126.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
LOTR-ENV1S048.0
Search
BaseCardID:
Other values:
HDG-EN30S040.0
HDG-EN31S008.0
HDG-EN31S012.0
HDG-EN31S017.0
HDG-EN31S027.0
HDG-EN31S037.0
HDG-EN31S049.0
HDG-EN31S051.0
HDG-EN31S052.0
HDG-EN31S053.0
HDG-EN32S002.0
HDG-EN32S005.0
HDG-EN32S026.0
HDG-EN32S035.0
HDG-EN32S060.0
LOTR-EN00S048.0
LOTR-EN00S100.0
LOTR-EN00S121.0
LOTR-EN00W024.0
LOTR-EN01S143.0
LOTR-EN01S145.0
LOTR-EN01S146.0
LOTR-EN01S147.0
LOTR-EN01S148.0
LOTR-EN01S150.0
LOTR-EN01S152.0
LOTR-EN01S153.0
LOTR-EN01S154.0
LOTR-EN01S155.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN01S256.0
LOTR-EN01S257.0
LOTR-EN01S258.0
LOTR-EN01S259.0
LOTR-EN01S266.0
LOTR-EN01S267.0
LOTR-EN01S268.0
LOTR-EN01S270.0
LOTR-EN01S271.0
LOTR-EN02S046.0
LOTR-EN02S047.0
LOTR-EN02S090.0
LOTR-EN03S075.0
LOTR-EN03S093.0
LOTR-EN03S098.0
LOTR-EN03S099.0
LOTR-EN03S101.0
LOTR-EN04S138.0
LOTR-EN04S150.0
LOTR-EN04S160.0
LOTR-EN04S165.0
LOTR-EN04S169.0
LOTR-EN04S176.0
LOTR-EN04S181.0
LOTR-EN04S182.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S189.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S194.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S199.0
LOTR-EN04S201.0
LOTR-EN04S204.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN05S061.0
LOTR-EN05S063.0
LOTR-EN05S097.0
LOTR-EN05S099.0
LOTR-EN05S103.0
LOTR-EN05S104.0
LOTR-EN05S105.0
LOTR-EN06S102.0
LOTR-EN07S270.0
LOTR-EN07S271.0
LOTR-EN07S272.0
LOTR-EN07S273.0
LOTR-EN07S277.0
LOTR-EN07S278.0
LOTR-EN07S284.0
LOTR-EN07S285.0
LOTR-EN07S286.0
LOTR-EN07S287.0
LOTR-EN07S288.0
LOTR-EN07S292.0
LOTR-EN07S293.0
LOTR-EN07S296.0
LOTR-EN07S299.0
LOTR-EN07S300.0
LOTR-EN07S302.0
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LOTR-EN07S307.0
LOTR-EN08S025.0
LOTR-EN08S026.0
LOTR-EN08S094.0
LOTR-EN08S095.0
LOTR-EN08S097.0
LOTR-EN08S098.0
LOTR-EN10S023.0
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LOTR-EN10S077.0
LOTR-EN10S078.0
LOTR-EN10S081.0
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LOTR-EN10S083.0
LOTR-EN10S084.0
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LOTR-EN10S091.0
LOTR-EN10S092.0
LOTR-EN10S093.0
LOTR-EN11A015.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S181.0
LOTR-EN11S183.0
LOTR-EN11S186.0
LOTR-EN11S193.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S201.0
LOTR-EN11S203.0
LOTR-EN11S206.0
LOTR-EN12A011.0
LOTR-EN12S073.0
LOTR-EN12S118.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN12S157.0
LOTR-EN12S158.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S163.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN13S173.0
LOTR-EN13S175.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15S156.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S164.0
LOTR-EN15S165.0
LOTR-EN15S169.0
LOTR-EN15S172.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN17S120.0
LOTR-EN17S125.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S128.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN18A006.0
LOTR-EN18S034.0
LOTR-EN18S124.0
LOTR-EN18S126.0
LOTR-EN18S128.0
LOTR-EN18S129.0
LOTR-EN18S130.0
LOTR-ENV1S048.0
Search
Subset:
A (3)
·
S (169)
·
W (1)
Revision:
None
(173)
ReleaseDate:
None
(173)
LanguageCode:
EN (173)
IsPhysical:
No (18)
·
Yes (155)
IsPlayable:
No (16)
·
Yes (157)
CollInfo:
None
(173)
IsUnique:
No (139)
·
Yes (34)
Title:
Shelob (6)
·
The Mouth of Sauron (4)
·
Brawling Uruk (2)
·
Mauhúr (2)
·
Uruk-hai Raiding Party (2)
·
Uglúk (2)
·
Covetous Uruk (2)
·
White Hand Attacker (2)
Other values:
Advance Marauder
Advance Regular
Advance Scout
Advancing Uruk
Assault Commander
Assault Denizen
Azog
Band of Uruk Bowmen
Barbaric Uruk
Bloodthirsty Uruk
Bolg
Charging Uruk
Cirith Ungol Guard
Cirith Ungol Patroller
Cirith Ungol Sentinel
Cirith Ungol Sentry
Crazy Cob
Dain Ironfoot
Determined Uruk
Elf Army
Elite Crossbowmen
Entranced Uruk
Fat Spider
Feral Uruk
Following Uruk
Furious Uruk
Gate Sentry
Gate Soldier
Gate Veteran
Gorgoroth Agitator
Gorgoroth Assassin
Gorgoroth Attacker
Gorgoroth Axeman
Gorgoroth Breaker
Gorgoroth Engineer
Gorgoroth Garrison
Gorgoroth Looter
Gorgoroth Sapper
Gorgoroth Soldier
Iron Hills Army
Isengard Infiltrator
Lazy Lob
Lookout Uruk
Merciless Berserker
Mordor Assassin
Mordor Brute
Mordor Defender
Mordor Fiend
Mordor Fighter
Mordor Guard
Mordor Pillager
Mordor Regular
Mordor Veteran
Mordor Warrior
Mordor Wretch
Morgul Hunter
Morgul Patrol
Morgul Skirmisher
Morgul Skulker
Morgul Slayer
Morgul Warden
Murderous Uruk
Old Tomnoddy
Orc Ambush Troop
Orc Brood
Orc Captain
Orc Chieftain
Orc Cutthroat
Orc Destroyer
Orc Fanatic
Orc Fighter
Orc Hunters
Orc Inquisitor
Orc Officer
Orc Rager
Orc Savage
Orc Scouting Band
Orc Soldier
Orc Stalker
Orc Swordsman
Orc Taskmaster
Orc Trooper
Orc Warrior
Orthanc Warrior
Overpowering Uruk
Radagast
Ranged Commander
Seeking Uruk
Sentinel Uruk
Swarming Uruk
Thranduil
Troop of Uruk-hai
Ulaire Lemenya
Ulaire Nertea
Ulaire Ostea
Uruk Aggressor
Uruk Brood
Uruk Captain
Uruk Chaser
Uruk Crossbow Troop
Uruk Defender
Uruk Distractor
Uruk Dominator
Uruk Engineer
Uruk Fanatic
Uruk Fighter
Uruk Guard
Uruk Infantry
Uruk Invader
Uruk Lieutenant
Uruk Pikeman
Uruk Plains Runner
Uruk Rager
Uruk Ravager
Uruk Regular
Uruk Reserve
Uruk Runner
Uruk Scout
Uruk Searcher
Uruk Shaman
Uruk Slayer
Uruk Soldier
Uruk Spy
Uruk Stalker
Uruk Stormer
Uruk Tactician
Uruk Trooper
Uruk Veteran
Uruk Village Assassin
Uruk Warrior
Uruk-hai Berserker
Uruk-hai Healer
Uruk-hai Marauder
Uruk-hai Patrol
Uruk-hai Scout
Uruk-hai Troop
Vicious Uruk
Watchman Uruk
White Hand Enforcer
White Hand Guard
White Hand Intruder
White Hand Invader
White Hand Marchers
White Hand Mystic
White Hand Sieger
White Hand Taskmaster
White Hand Traveler
White Hand Trooper
White Hand Vanquisher
White Hand Veteran
Wicked Spider
Search
Subtitle:
None
(151)
·
Eater of Light (1)
·
Elven King (1)
·
Her Ladyship (1)
·
Last Child of Ungoliant (2)
·
Lieutenant of Barad-dur (2)
·
Lord of the Iron Hills (1)
·
Menace (2)
·
Messenger of Mordor (2)
·
Patrol Leader (1)
·
Relentless Hunter (1)
·
Revived (3)
·
Servant of Saruman (1)
·
Servant of Sauron (2)
·
The Brown (1)
·
Ugly Fellow (1)
Subtypes:
Dwarf (2)
·
Elf (2)
·
Man (4)
·
Nazgul (3)
·
Orc (55)
·
Spider (11)
·
Uruk-hai (95)
·
Wizard (1)
TwilightCost:
None
(1)
·
2 - 3 (20)
·
3 - 4 (96)
·
4 - 7 (56)
Strength:
7 (32)
·
8 (55)
·
9 (86)
StrengthMod:
None
(173)
Vitality:
1 (4)
·
2 (102)
·
3 (55)
·
4 (6)
·
8 (6)
VitalityMod:
None
(173)
SiteNum:
5 (119)
·
6 (46)
·
8 (6)
·
9 (2)
SiteNumMod:
None
(173)
Resistance:
None
(173)
ResistanceMod:
None
(173)
CanBearRing:
None
(173)
Signet:
None (173)
Block:
None (173)
ShadowNum:
None
(173)
ArrowDir:
None (173)
GameText:
Damage +1. (5)
·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (2)
·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2)
·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2)
·
Skirmish: Exert this minion to wound a character he is skirmishing. (2)
·
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2)
·
Damage +1. This minion is strength +1 for each possession you spot. (2)
·
Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2)
·
Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2)
Other values:
_none
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. When you play this minion, you may place an [ISENGARD] token on a machine.
Besieger. Archery: Exert this minion or stack it on a site you control to make the fellowship archery total -2.
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion.
Besieger. Fierce. Shadow: Exert this minion and spot another [SAURON] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
Besieger. Regroup: Discard 2 cards from hand to stack a [SAURON] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
Besieger. Shadow: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
Besieger. Skirmish: Discard this minion to make a [SAURON] minion strength +1 for each site you control (or +2 if you have initiative).
Besieger. To play, spot a [SAURON] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. Shadow: Remove a threat to play a [SAURON] engine from your discard pile.
Besieger. When you play this minion from a site you control, add 2 threats.
Besieger. When you play this minion from a site you control, add a burden for each site you control.
Besieger. When you play this minion, you may remove a burden to play a besieger stacked on a site you control.
Damage +1(or damage +2 while you control a site).
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower.
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons.
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck.
Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce.
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion.
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition.
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion.
Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3).
Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot.
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1.
Damage +1. The fellowship's current site gains battleground.
Damage +1. The twilight cost of this minion is -1 for each site you control.
Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot.
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot.
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Damage +1. When you play this minion at a battleground site, you may draw a card.
Damage +1. When you play this minion, exert a companion for each site you control.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. When you play this minion, you may spot Saruman to add (2).
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn.
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While at a battleground, this minion is strength +2.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Damage +1. While you can spot 3 possessions, this minion is fierce.
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.
Each roaming [SAURON] minion is fierce.
Each time a [SAURON] Orc overwhelms a companion, add 3 burdens.
Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases).
Enduring. Fierce. When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer).
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot.
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8
Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1.
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish.
Fierce. When you play Shelob, you may play a [GOLLUM] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [GOLLUM] possession.
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes.
For each card in your hand, this minion is strength +1.
For each companion you can spot, this minion is strength +1.
For each other [SAURON] Orc you can spot, Morgul Warden is strength +1.
Maneuver: Exert this minion and discard your [SAURON] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
Maneuver: Exert this minion twice and spot another [SAURON] minion to discard a condition.
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase.
Maneuver: Remove (3) to exert a Hobbit (except the Ring-bearer).
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
Regroup: Spot a [SAURON] condition and exert this minion to take control of a site.
Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase.
Shadow: Exert this minion to add (1).
Shadow: If you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming).
Shadow: Remove (3) and spot 3 [SAURON] Orcs to draw a card.
Shadow: Spot 4 Free Peoples cultures and exert another [SAURON] minion twice to add (3) and draw a card.
Skirmish: Discard 3 cards from hand to make this minion strength +3.
Skirmish: Discard a card from hand to make a companion skirmishing this minion strength -1 for each other [SAURON] Orc you spot (limit -3).
Skirmish: Discard this minion to make another [SAURON] Orc strength +3.
Skirmish: Discard this minion to make another [SAURON] Orc strength +4.
Skirmish: Exert 3 [SAURON] Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion and spot another [SAURON] minion to add a threat.
Skirmish: Exert this minion to make a roaming [SAURON] minion strength +3.
Skirmish: Remove 3 threats to make a [SAURON] minion strength +8.
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug).
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Skirmish: Exert this minion to wound a character it is skirmishing.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +8.
Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
Tracker.While you can spot an exhausted companion, this minion is an archer.While you can spot 3 exhausted companions, this minion is strength +3.
When you play a weapon on this minion, add (2) (limit once per turn).
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck.
When you play this minion, you may spot a [SAURON] condition to draw a card for each site you control (limit 3).
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, it is strength +1 and damage +1.
While you can spot 6 companions and another [SAURON] Orc, this minion is strength +9 and fierce.
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand.
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards.
Search
TaggedGameText:
Damage +1
.
This minion is strength +1 for each possession you spot. (2)
·
Fierce.
Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and
fierce
until the end of turn. (2)
·
Damage +1.
(2)
·
Maneuver:
Exert The Mouth of Sauron to play a
men
condition or
men
possession from your draw deck. (2)
·
Damage +1.
Response:
If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Damage +1.
(2)
·
Skirmish:
Exert this minion to wound a character he is skirmishing. (2)
·
Assignment:
Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2)
·
Enduring.
Fierce.
While in a fierce skirmish, Shelob is
damage +1
. (2)
Other values:
_none
<keyword>Archer.</keyword> <br>The twilight cost of each <symbol>isengard</symbol> archer is -1. <br><keyword>Archery:</keyword> Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br><keyword>Archery:</keyword> Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword><br>While you control a site, the minion archery total is +1.
<keyword>Besieger.</keyword> <br><keyword>Archery:</keyword> Exert this minion or stack it on a site you control to make the fellowship archery total –2.
<keyword>Besieger.</keyword> <br><keyword>Assignment:</keyword> Spot a <symbol>sauron</symbol> engine or site you control to assign this minion to an unbound companion.
<keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> Discard 2 cards from hand to stack a <symbol>sauron</symbol> Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
<keyword>Besieger.</keyword> <br><keyword>Response:</keyword> If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
<keyword>Besieger.</keyword> <br><keyword>Shadow:</keyword> Discard 2 cards from hand to play a <symbol>sauron</symbol> Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard this minion to make a <symbol>sauron</symbol> minion strength +1 for each site you control (or +2 if you have initiative).
<keyword>Besieger.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br>When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. <br><keyword>Shadow:</keyword> Remove a threat to play a <symbol>sauron</symbol> engine from your discard pile.
<keyword>Besieger.</keyword> <br>When you play this minion from a site you control, add 2 threats.
<keyword>Besieger.</keyword> <br>When you play this minion from a site you control, add a burden for each site you control.
<keyword>Besieger.</keyword> <br>When you play this minion, you may remove a burden to play a besieger stacked on a site.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br><keyword>Shadow:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
<keyword>Damage +1. <br>Assignment:</keyword> Make the Free Peoples player assign this minion to an unwounded companion.
<keyword>Damage +1. <br>Skirmish:</keyword> Exert this minion to make it strength +1 for each <symbol>urukhai</symbol> Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time your <symbol>urukhai</symbol> minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Possessions borne by this minion cannot be discarded by Free Peoples cards.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you cannot spot another <symbol>urukhai</symbol> minion, discard this minion.
<keyword>Damage +1.</keyword> <br><keyword>Regroup:</keyword> Stack this minion on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> and exert Uruk Captain to play an Uruk-hai from your discard pile.
<keyword>Damage +1.</keyword> <br>Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
<keyword>Damage +1.</keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1.</keyword> <br>When you play this minion, you may spot Saruman to add <symbol>twilight2</symbol>.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> while you control a site).
<keyword>Damage +1.</keyword> <br>At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
<keyword>Damage +1.</keyword> <br>Each character skirmishing this minion loses all strength bonuses from weapons.
<keyword>Damage +1.</keyword> <br>While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>urukhai</symbol> minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword> The fellowship's current site gains battleground.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, you may draw a card.
<keyword>Damage +1.</keyword> While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
<keyword>Damage +1.</keyword> While you can spot 3 possessions, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword> While you can spot another <symbol>urukhai</symbol> minion assigned to a skirmish, this minion cannot take wounds.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br><keyword>Response:</keyword> If an <symbol>urukhai</symbol> minion is about to take a wound, exert this minion to prevent that wound.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +2.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Spot 2 other <symbol>urukhai</symbol> minions and remove <symbol>twilight2</symbol> to make this minion strength +1 and <keyword>damage +1</keyword>.
<keyword>Damage +1.</keyword><br>At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
<keyword>Damage +1.</keyword><br>If there are at least 3 cards in the dead pile, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each Free Peoples culture token you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each other <symbol>urukhai</symbol> minion you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each wound on a character in its skirmish.
<keyword>Damage +1.</keyword><br>This minion is twilight cost –1 for each companion who has resistance 2 or less.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion and you must control a site.
<keyword>Damage +1.</keyword><br>When you play this minion, exert a companion for each site you control.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may liberate a site to add <symbol>twilightX</symbol>, where X is the Shadow number of the liberated site.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
<keyword>Damage +1.</keyword><br>When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
<keyword>Damage +1.</keyword><br>While at a battleground, this minion is strength +2.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
<keyword>Damage +1.<br>Shadow:</keyword> Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
<keyword>Damage +1.<br>Skirmish:</keyword> Exert this minion to make a companion skirmishing an <symbol>urukhai</symbol> lurker minion strength –2.
<keyword>Damage +1.<br>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another <symbol>urukhai</symbol> minion.
<keyword>Damage +1</keyword>. <br>(When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br><keyword>Assignment:</keyword> Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to heal an Uruk-hai.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 5 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 6 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> to make this minion strength +1 (limit +3).
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make this minion strength +1 for each other Uruk-hai you spot.
<keyword>Damage +1</keyword>. <br>A character skirmishing this minion does not gain strength bonuses from weapons.
<keyword>Damage +1</keyword>. <br>Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
<keyword>Damage +1</keyword>. <br>This minion is strength +1 for each other Uruk-hai you can spot.
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>.<br><keyword>Shadow:</keyword> Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Damage +1</keyword>.<br>At the start of the maneuver phase, you may spot another <symbol>urukhai</symbol> minion and remove 3 <symbol>urukhai</symbol> tokens to take control of a site or discard a follower.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 10 or more, this minion is strength +2.<br><keyword>Regroup:</keyword> Exert 4 <symbol>urukhai</symbol> minions (or discard 3 <symbol>urukhai</symbol> minions) to take control of a site.
<keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br>When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Assignment:</keyword> Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert this minion to make an <symbol>urukhai</symbol> hunter minion strength +2.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>When you play this minion, you may spot another <symbol>urukhai</symbol> minion to add a threat for each Free Peoples culture you can spot.
<keyword>Fierce. Hunter 1.</keyword><br>Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
<keyword>Fierce. Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
<keyword>Fierce.</keyword> <br>When you play Shelob, you may play a <symbol>gollum</symbol> possession from your draw deck. <br>Shelob is strength +3 for each minion stacked on a <symbol>gollum</symbol> possession.
<keyword>Fierce.</keyword><br>This minion is damage +1 for each <symbol>urukhai</symbol> hunter assigned to a skirmish.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
<keyword>Fierce</keyword>.<br>During a fierce skirmish involving this minion, it is strength +3 and gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.
<keyword>Maneuver:</keyword> Exert this minion and discard your <symbol>sauron</symbol> condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
<keyword>Maneuver:</keyword> Exert this minion twice and spot another <symbol>sauron</symbol> minion to discard a condition.
<keyword>Maneuver:</keyword> Remove <symbol>twilight3</symbol> to exert a Hobbit (except the Ring-bearer).
<keyword>Regroup:</keyword> Exert this minion to wound a companion (except the Ring-bearer).
<keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> condition and exert this minion to take control of a site.
<keyword>Response:</keyword> If a companion is overwhelmed during a skirmish involving a <symbol>sauron</symbol> Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Shadow:</keyword> Exert or discard this minion to make each <symbol>sauron</symbol> minion you spot roaming until the regroup phase.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Shadow:</keyword> If you cannot spot another minion and there are 3 or fewer twilight tokens, add <symbol>twilight3</symbol> (or <symbol>twilight5</symbol>if this minion is roaming).
<keyword>Shadow:</keyword> Remove <symbol>twilight3</symbol> and spot 3 <symbol>sauron</symbol> Orcs to draw a card.
<keyword>Shadow:</keyword> Spot 4 Free Peoples cultures and exert another <symbol>sauron</symbol> minion twice to add <symbol>twilight3</symbol> and draw a card.
<keyword>Skirmish:</keyword> Discard 3 cards from hand to make this minion strength +3.
<keyword>Skirmish:</keyword> Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other <symbol>sauron</symbol> Orc you spot (limit –3).
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +4.
<keyword>Skirmish:</keyword> Exert 3 <symbol>sauron</symbol> Orcs to add 3 threats. <br>When this minion is discarded, remove 3 threats.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion to add a threat.
<keyword>Skirmish:</keyword> exert this minion to make a roaming <symbol>sauron</symbol> minion strength +3.
<keyword>Skirmish:</keyword> Remove 3 threats to make a <symbol>sauron</symbol>minion strength +8.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +8.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a fierce skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a <keyword>fierce</keyword> skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to prevent an <symbol>isengard</symbol> tracker from taking wounds.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, it is strength +3 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>The roaming penalty for each <symbol>isengard</symbol> tracker you play is -2.<br>While you can spot 2 <symbol>isengard</symbol> trackers, Uglúk is strength +3.<br>While you can spot 3 <symbol>isengard</symbol> trackers, Uglúk is <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1</keyword>.
<keyword>Tracker.</keyword><br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Skirmish:</keyword> Exert this minion to wound a character it is skirmishing.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -3. <br><keyword>Skirmish:</keyword> Discard another <symbol>sauron</symbol> Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
<keyword>Tracker</keyword>.<br>While you can spot an exhausted companion, this minion is an <keyword>archer</keyword>.<br>While you can spot 3 exhausted companions, this minion is strength +3.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Each <symbol>sauron</symbol> Orc bearing a possession cannot take wounds (except during skirmish phases).
Each roaming <symbol>sauron</symbol> minion is <keyword>fierce.</keyword>
Each time a <symbol>sauron</symbol> Orc overwhelms a companion, add 3 burdens.
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8
Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1.
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
For each card in your hand, this minion is strength +1.
For each companion you can spot, this minion is strength +1.
For each other <symbol>sauron</symbol> Orc you can spot, Morgul Warden is strength +1.
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase.
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug).
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
When you play a <symbol>sauron</symbol> condition, you may exert this minion and remove <symbol>twilight2</symbol> to draw a card.
When you play a weapon on this minion, add <symbol>twilight2</symbol> (limit once per turn).
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may shuffle up to 2 <symbol>wraith</symbol> cards from your discard pile into your draw deck.
When you play this minion, you may spot a <symbol>sauron</symbol> condition to draw a card for each site you control (limit 3).
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, it is strength +1 and <keyword>Damage +1.</keyword>
While you can spot 6 companions and another <symbol>sauron</symbol> Orc, this minion is strength +9 and fierce.
While you can spot a threat and another <symbol>sauron</symbol> Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards.
Search
FormattedGameText:
'''Enduring.''' '''Fierce.''' While in a fierce skirmish, Shelob is '''damage +1'''. (2)
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'''Damage +1. ''' (2)
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'''Damage +1'''. This minion is strength +1 for each possession you spot. (2)
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'''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (2)
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'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2)
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'''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
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'''Damage +1.''' (2)
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'''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2)
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'''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2)
Other values:
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'''Archer.''' The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1. '''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1.
'''Besieger.''' '''Archery:''' Exert this minion or stack it on a site you control to make the fellowship archery total –2.
'''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion.
'''Besieger.''' '''Regroup:''' Discard 2 cards from hand to stack a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
'''Besieger.''' '''Response:''' If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
'''Besieger.''' '''Shadow:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
'''Besieger.''' '''Skirmish:''' Discard this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +1 for each site you control (or +2 if you have initiative).
'''Besieger.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. '''Shadow:''' Remove a threat to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine from your discard pile.
'''Besieger.''' When you play this minion from a site you control, add 2 threats.
'''Besieger.''' When you play this minion from a site you control, add a burden for each site you control.
'''Besieger.''' When you play this minion, you may remove a burden to play a besieger stacked on a site.
'''Besieger.''' '''Fierce.''' '''Shadow:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
'''Damage +1'''. '''Shadow:''' Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
'''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower.
'''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site.
'''Damage +1'''. '''Assignment:''' Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
'''Damage +1'''. '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal an Uruk-hai.
'''Damage +1'''. '''Maneuver:''' Spot 5 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Maneuver:''' Spot 6 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 (limit +3).
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 for each other Uruk-hai you spot.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons.
'''Damage +1'''. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
'''Damage +1'''. This minion is strength +1 for each other Uruk-hai you can spot.
'''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
'''Damage +1. Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
'''Damage +1. Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2.
'''Damage +1. Skirmish:''' If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1. Assignment:''' Make the Free Peoples player assign this minion to an unwounded companion.
'''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Possessions borne by this minion cannot be discarded by Free Peoples cards.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you cannot spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, discard this minion.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +2.
'''Damage +1.''' '''Skirmish:''' Spot 2 other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 and '''damage +1'''.
'''Damage +1.''' At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
'''Damage +1.''' Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
'''Damage +1.''' If there are at least 3 cards in the dead pile, this minion is '''fierce.'''
'''Damage +1.''' This minion is strength +1 for each Free Peoples culture token you can spot.
'''Damage +1.''' This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot.
'''Damage +1.''' This minion is strength +1 for each wound on a character in its skirmish.
'''Damage +1.''' This minion is twilight cost –1 for each companion who has resistance 2 or less.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and you must control a site.
'''Damage +1.''' When you play this minion, exert a companion for each site you control.
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile.
'''Damage +1.''' When you play this minion, you may liberate a site to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the Shadow number of the liberated site.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
'''Damage +1.''' When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
'''Damage +1.''' While at a battleground, this minion is strength +2.
'''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2.
'''Damage +1.''' While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
'''Damage +1.''' At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
'''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons.
'''Damage +1.''' While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Shadow:''' Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
'''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile.
'''Damage +1.''' Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
'''Damage +1.''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1.''' When you play this minion, you may spot Saruman to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce.'''
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
'''Damage +1.''' (or '''damage +2''' while you control a site).
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
'''Damage +1.''' The fellowship's current site gains battleground.
'''Damage +1.''' When you play this minion at a battleground site, you may draw a card.
'''Damage +1.''' While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
'''Damage +1.''' While you can spot 3 possessions, this minion is '''fierce.'''
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Damage +1.''' While you can spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion assigned to a skirmish, this minion cannot take wounds.
'''Enduring.''' '''Fierce.''' When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn.
'''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Fierce. Hunter 1.''' Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' When you play this minion, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add a threat for each Free Peoples culture you can spot.
'''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
'''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
'''Fierce.''' When you play Shelob, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession.
'''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
'''Maneuver:''' Exert this minion twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to discard a condition.
'''Maneuver:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert a Hobbit (except the Ring-bearer).
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer).
'''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and exert this minion to take control of a site.
'''Response:''' If a companion is overwhelmed during a skirmish involving a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Shadow:''' If you cannot spot another minion and there are 3 or fewer twilight tokens, add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]if this minion is roaming).
'''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to draw a card.
'''Shadow:''' Spot 4 Free Peoples cultures and exert another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion twice to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and draw a card.
'''Skirmish:''' Discard 3 cards from hand to make this minion strength +3.
'''Skirmish:''' Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you spot (limit –3).
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +4.
'''Skirmish:''' Exert 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a threat.
'''Skirmish:''' exert this minion to make a roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3.
'''Skirmish:''' Remove 3 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]minion strength +8.
'''Tracker'''. While you can spot an exhausted companion, this minion is an '''archer'''. While you can spot 3 exhausted companions, this minion is strength +3.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Skirmish:''' Exert this minion to wound a character it is skirmishing.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Skirmish:''' Discard another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +8.
'''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
'''Tracker.''' '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2. While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3. While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.'''
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1'''.
'''Tracker.''' '''Fierce.''' During a '''fierce''' skirmish involving this minion, it is strength +2.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +2.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''fierce.'''
Each time a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc overwhelms a companion, add 3 burdens.
Each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc bearing a possession cannot take wounds (except during skirmish phases).
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8
Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1.
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
For each card in your hand, this minion is strength +1.
For each companion you can spot, this minion is strength +1.
For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot, Morgul Warden is strength +1.
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase.
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug).
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck.
When you play this minion, you may spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to draw a card for each site you control (limit 3).
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, it is strength +1 and '''Damage +1.'''
While you can spot 6 companions and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, this minion is strength +9 and fierce.
While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards.
Search
Lore:
None
(29)
·
They are trained to parry the swords of their enemies. (2)
·
“‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'” (2)
·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2)
·
“...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (2)
·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2)
Other values:
"'...he was waylaid by the Orcs of the Mountains, and almost all his folk were slain.'"
"'They have a blasting fire, and with it they took the wall.'"
"...the West is no longer safe."
"March to Helm's Deep!"
"Never yet had any fly escaped Shelob's webs, and the greater now was her rage and hunger."
"There will be no dawn for men."
"To War!"
"You will taste man flesh."
'I am Ugl?k. I command.'
A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins.
A few Orc casualties were of no concern to him.
A foe who is willing to kill or die outright is a foe to be feared indeed.
A wary eye on the mission could undo the quest.
Advanced Uruk scouts search for enemy weaknesses.
An Orc acts when the taskmaster promises reward or the whip.
An Uruk is disarmed only when it hurls its weapon.
As their prey grows tired, the Uruks gain the advantage.
Bands of Uruks crossed the plains of Rohan.
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye.
Bolts from the Uruk crossbows shattered the shields of the defenders.
Bred for battle, Sauron's soldiers live for the thrill of the fight – and the spoils of victory.
Bred for endurance, the Uruk-hai pursue their foes tirelessly.
Choice of terrain is important when engaging the enemy.
Cruel questioners of Mordor tore the secret from poor Gollum, that Sauron's most prized possession once again was found.
Despite intensive training, the smell of blood still enraged the Uruk warriors.
Fear is a potent weapon in the hands of an Uruk-hai.
Forward Uruk troops caught the fellowship unaware.
Goatskins full of blood poured upon berserkers before battle instill their bloodlust.
Hand-picked Uruks led Saruman's crossbowmen.
Like a machine of Saruman, his minions are created for one purpose – killing.
Like pack animals, the Uruk-hai find strength in numbers.
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations.
Only in combat is an Uruk-hai truly fulfilling its purpose.
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers.
Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies.
Restoratives were in short supply within the ranks of the White Hand.
Saruman's Uruk army trained in formation tactics.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Sauron's hatred lives in the hearts of his minions.
Select warriors had been tasked with advancing the assault beyond the Deeping Wall.
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters.
Taking the high ground provides a better field of fire.
The best archers were held in reserve, awaiting the final assault.
The captains marched the Uruk-hai to the great river without halting.
The cunning Ambushes of the Orc armies rely upon scouts first finding the enemy.
The Dark Lord's power grows in unseen ways.
The defenses of the Hornburg were exploited, exposing their weakest points.
The enormous Uruk-hai armies marched with great speed.
The flood of Uruk-hai storming the Deeping Wall seemed to be unstoppable.
The Great Orc race revels in its ability to overwhelm an enemy.
The Orcs of Mordor extended the will of Sauron to control the weak Men of the East.
The Orcs of Mordor, heartened by the promise of blood and plunder, are dangerous foes in battle.
The Uruk-hai army stopped and growled in anticipation of the upcoming battle.
The Uruk-hai attack with such ferocity that their victims find no way to strike back.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The Uruk-hai trained to engage the enemy in its own territory.
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship.
The Uruk-hai... resilient... imposing...
The Uruks were tireless in the pursuit of their prey.
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will.
Theories and tactics of warfare were tested upon the battlefields of Middle-earth.
They make short work of the weak.
Thousands of Uruk-hai came to take the Hornburg.
To sense weakness is to assume victory.
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep.
Under the banner of the white hand, they came in great numbers.
Uruk shamans know the arts of healing as well as those of battle.
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong.
Uruks are trained to safeguard their commanders.
White Hand warriors fell to evil deeds with a passion.
With blind devotion, the Orcs of Mordor follow orders issued from the Dark Tower.
Wounds do not always remove the Uruk-hai from their assault.
“...a braying of horns... shook the very stones and stunned men's ears.”
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.”
“...all the hills and rocks about the Morannon were filled with hidden foes....”
“...and the shadowy defile beyond was bored and tunnelled by teeming broods of evil things.”
“...but the sun now climbing towards the South was veilded in the reeks of Mordor....”
“...far away from hidden holds and outposts in the hills came answering calls....”
“...far away he saw fires spring up....”
“...for all living things were her food, and her vomit darkness.”
“...like a storm upon the plain and a thunder in the mountains.”
“...new foes came swirling behind....”
“...she served none but herself, drinking the blood of Elves and Men....”
“...swart, slant-eyed, with thick legs and large hands.”
“...the day-guards, evil-eyed and fell, were marching to their posts.”
“...the first assault crashed into them.”
“...the sweet grass of Rohan had been bruised and blackened as they passed.”
“...the vomit of the maggot-folk of Mordor.”
“...they could endure the Sun, so long as the will of Sauron held sway over them.”
“...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.”
“...towards Mordor where the first bitter assault would come....”
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.”
“...who only desired death for all others....”
“A moment they hesitated, and then on they came.”
“Drums rolled and fires leaped up.”
“In it there was a single gate of iron, and upon its battlement sentinels paced unceasingly.”
“In vain men shook their fists at the pitiless foes that swarmed before the Gate.”
“March to Helm's Deep! Leave none alive!”
“North amid the noisome pits lay the first of the great heaps and hills of slag....”
“Orcs were multiplying again in the mountains.”
“Rohan, my Lord, is ready to fall.”
“Sauron had taken the proffered bait in jaws of steel.”
“The dark tide flowed up to the walls from cliff to cliff.”
“The drums rolled and rattled.”
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.”
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....”
“The men of the West were trapped....”
“The onslaught of Mordor broke like a wave on the beleaguered hills....”
“The sun gleamed red....”
“There came a long rolling of great drums like thunder in the mountains....”
“These are Uruk-hai. Their armor is thick and their shields broad.”
“They kept no order... yet their speed was very great.”
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.”
“‘...a ruined and terrible form of life.'”
“‘...let's have no more nonsense!'”
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'””
“‘Already they are scaling the bank at many points, thick as marching ants.'”
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there.'”
“‘Imagine, Gandalf, an army – born from the earth of Isengard.'”
“‘Many evil things there are that your strong walls and bright swords do not stay.'”
“‘Mauhúr and his lads are in the forest, and they should turn up any time now.'”
“‘Now we'll have to leg it double quick.'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Run, curse you! Run while night lasts!'”
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'”
“‘The nameless enemy has arisen again....'”
“‘We are the servants of Saruman the Wise....'”
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'”
“‘We come to kill, by sun or moon.'”
“‘We shall have some fun later.'”
“‘Why don't we search them and find out?'”
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'”
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Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Advance Marauder (10C76)/Data
Data:Advance Regular (10C77)/Data
Data:Advance Scout (10U78)/Data
Data:Advancing Uruk (12C134)/Data
Data:Assault Commander (13R158)/Data
Data:Assault Denizen (13C159)/Data
Data:Azog, Servant of Sauron (32HF35)/Data
Data:Band of Uruk Bowmen (4U138)/Data
Data:Barbaric Uruk (12U135)/Data
Data:Bloodthirsty Uruk (11S178)/Data
Data:Bolg, Servant of Sauron (31HD37)/Data
Data:Brawling Uruk (11R179)/Data
Data:Brawling Uruk (11RF15)/Data
Data:Charging Uruk (15C156)/Data
Data:Cirith Ungol Guard (10C81)/Data
Data:Cirith Ungol Patroller (10U82)/Data
Data:Cirith Ungol Sentinel (10U83)/Data
Data:Cirith Ungol Sentry (10C84)/Data
Data:Covetous Uruk (0P121)/Data
Data:Covetous Uruk (15C158)/Data
Data:Crazy Cob (31S149)/Data
Data:Dain Ironfoot, Lord of the Iron Hills (32HB2)/Data
Data:Determined Uruk (11R181)/Data
Data:Elf Army (31HD8)/Data
Data:Elite Crossbowmen (4R150)/Data
Data:Entranced Uruk (13C163)/Data
Data:Fat Spider (31S151)/Data
Data:Feral Uruk (11S183)/Data
Data:Following Uruk (15U160)/Data
Data:Furious Uruk (11R186)/Data
Data:Gate Sentry (6C102)/Data
Data:Gate Soldier (5C97)/Data
Data:Gate Veteran (5C99)/Data
Data:Gorgoroth Agitator (8U94)/Data
Data:Gorgoroth Assassin (8R95)/Data
Data:Gorgoroth Attacker (7U270)/Data
Data:Gorgoroth Axeman (7U271)/Data
Data:Gorgoroth Breaker (8U97)/Data
Data:Gorgoroth Engineer (7U272)/Data
Data:Gorgoroth Garrison (7C273)/Data
Data:Gorgoroth Looter (8U98)/Data
Data:Gorgoroth Sapper (7C277)/Data
Data:Gorgoroth Soldier (7U278)/Data
Data:Iron Hills Army (32HB5)/Data
Data:Isengard Infiltrator (13U165)/Data
Data:Lazy Lob (31S152)/Data
Data:Lookout Uruk (11S193)/Data
Data:Mauhur, Patrol Leader (4R160)/Data
Data:Mauhur, Relentless Hunter (15S164)/Data
Data:Merciless Berserker (15R165)/Data
Data:Mordor Assassin (7R284)/Data
Data:Mordor Brute (10C90)/Data
Data:Mordor Defender (7C285)/Data
Data:Mordor Fiend (10C91)/Data
Data:Mordor Fighter (7R286)/Data
Data:Mordor Guard (7C287)/Data
Data:Mordor Pillager (10U92)/Data
Data:Mordor Regular (7C288)/Data
Data:Mordor Veteran (7U292)/Data
Data:Mordor Warrior (7U293)/Data
Data:Mordor Wretch (10U93)/Data
Data:Morgul Hunter (1R256)/Data
Data:Morgul Patrol (0W24)/Data
Data:Morgul Skirmisher (1U257)/Data
Data:Morgul Skulker (1U258)/Data
Data:Morgul Slayer (3R93)/Data
Data:Morgul Warden (1R259)/Data
Data:Murderous Uruk (11C195)/Data
Data:Old Tomnoddy (31S153)/Data
Data:Orc Ambush Troop (V1 48)/Data
Data:Orc Brood (7C296)/Data
Data:Orc Captain (5R103)/Data
Data:Orc Chieftain (1C266)/Data
Data:Orc Cutthroat (5U104)/Data
Data:Orc Destroyer (7C299)/Data
Data:Orc Fanatic (7C300)/Data
Data:Orc Fighter (5U105)/Data
Data:Orc Hunters (1U267)/Data
Data:Orc Inquisitor (1C268)/Data
Data:Orc Officer (7U302)/Data
Data:Orc Rager (7C304)/Data
Data:Orc Savage (7U305)/Data
Data:Orc Scouting Band (1U270)/Data
Data:Orc Soldier (1C271)/Data
Data:Orc Stalker (7U307)/Data
Data:Orc Swordsman (3C98)/Data
Data:Orc Taskmaster (2C90)/Data
Data:Orc Trooper (3R99)/Data
Data:Orc Warrior (3C101)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Overpowering Uruk (11U197)/Data
Data:Radagast, The Brown (31HH17)/Data
Data:Ranged Commander (4R169)/Data
Data:Seeking Uruk (15C169)/Data
Data:Sentinel Uruk (11C201)/Data
Data:Shelob, Eater of Light (8R25)/Data
Data:Shelob, Her Ladyship (10R23)/Data
Data:Shelob, Last Child of Ungoliant (0P48)/Data
Data:Shelob, Last Child of Ungoliant (8C26)/Data
Data:Shelob, Menace (18R34)/Data
Data:Shelob, Menace (18RF6)/Data
Data:Swarming Uruk (11C203)/Data
Data:The Mouth of Sauron, Lieutenant of Barad-dur (12R118)/Data
Data:The Mouth of Sauron, Lieutenant of Barad-dur (12RF11)/Data
Data:The Mouth of Sauron, Messenger of Mordor (0P100)/Data
Data:The Mouth of Sauron, Messenger of Mordor (12S73)/Data
Data:Thranduil, Elven King (31HD12)/Data
Data:Troop of Uruk-hai (1R143)/Data
Data:Ugluk, Servant of Saruman (4R176)/Data
Data:Ugluk, Ugly Fellow (15R172)/Data
Data:Ulaire Lemenya, Revived (32B226)/Data
Data:Ulaire Nertea, Revived (31B227)/Data
Data:Ulaire Ostea, Revived (30B240)/Data
Data:Uruk Aggressor (13C168)/Data
Data:Uruk Brood (1C145)/Data
Data:Uruk Captain (2R46)/Data
Data:Uruk Chaser (4C181)/Data
Data:Uruk Crossbow Troop (4U182)/Data
Data:Uruk Defender (4C184)/Data
Data:Uruk Distractor (13U170)/Data
Data:Uruk Dominator (12S152)/Data
Data:Uruk Engineer (5C61)/Data
Data:Uruk Fanatic (4C185)/Data
Data:Uruk Fighter (1C146)/Data
Data:Uruk Guard (1R147)/Data
Data:Uruk Infantry (15U175)/Data
Data:Uruk Invader (13R171)/Data
Data:Uruk Lieutenant (1R148)/Data
Data:Uruk Pikeman (12C153)/Data
Data:Uruk Plains Runner (4C189)/Data
Data:Uruk Rager (1C150)/Data
Data:Uruk Ravager (3U75)/Data
Data:Uruk Regular (4C192)/Data
Data:Uruk Reserve (13C173)/Data
Data:Uruk Runner (4C193)/Data
Data:Uruk Scout (2C47)/Data
Data:Uruk Searcher (4U194)/Data
Data:Uruk Shaman (1C152)/Data
Data:Uruk Slayer (1U153)/Data
Data:Uruk Soldier (1C154)/Data
Data:Uruk Spy (1R155)/Data
Data:Uruk Stalker (4C197)/Data
Data:Uruk Stormer (4C198)/Data
Data:Uruk Tactician (13C175)/Data
Data:Uruk Trooper (4R199)/Data
Data:Uruk Veteran (4U201)/Data
Data:Uruk Village Assassin (15C176)/Data
Data:Uruk Warrior (1C156)/Data
Data:Uruk-hai Berserker (5U63)/Data
Data:Uruk-hai Healer (14R14)/Data
Data:Uruk-hai Marauder (4C204)/Data
Data:Uruk-hai Patrol (4C206)/Data
Data:Uruk-hai Raiding Party (1C158)/Data
Data:Uruk-hai Raiding Party (4C207)/Data
Data:Uruk-hai Scout (14R15)/Data
Data:Uruk-hai Troop (12R157)/Data
Data:Vicious Uruk (12U158)/Data
Data:Watchman Uruk (11C206)/Data
Data:White Hand Attacker (17C120)/Data
Data:White Hand Attacker (18C124)/Data
Data:White Hand Enforcer (17C125)/Data
Data:White Hand Guard (17C126)/Data
Data:White Hand Intruder (17C127)/Data
Data:White Hand Invader (17C128)/Data
Data:White Hand Marchers (18R126)/Data
Data:White Hand Mystic (18C128)/Data
Data:White Hand Sieger (18C129)/Data
Data:White Hand Taskmaster (17R132)/Data
Data:White Hand Traveler (18U130)/Data
Data:White Hand Trooper (17C133)/Data
Data:White Hand Vanquisher (17C134)/Data
Data:White Hand Veteran (17R135)/Data
Data:Wicked Spider (32S160)/Data
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