Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Subtypes: Standard & SiteNum: 3-4

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Subtitle:
Subtypes: (Click arrow to add another value)
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
ShadowNum:
ArrowDir:
GameText:
Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) · Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Uruk-hai are not roaming. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) · Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn). (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) · Sanctuary. Fellowship: Play Theoden from your draw deck. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) · Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) · Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
TaggedGameText:
Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · Mountain. Shadow: Spot a isengard minion to play a weather card from your draw deck (limit 1 per turn). (1) · Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · Mountain. When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · Plains. Sanctuary. Each dunland Man may not take wounds during the archery phase. (1) · Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · Plains. Uruk-hai are not roaming. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) · Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) · Sanctuary. Fellowship: Exert a rohan Man to play a rohan mount from your draw deck (limit once per turn). (1) · Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) · Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) · Sanctuary. Fellowship: Play Théoden from your draw deck. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Sanctuary. Eachrohan ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (1) · Underground. Maneuver: Discard your tale from play or from hand to heal your companion. (1) · Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · Underground. Shadow: Remove twilight1 to play a Shadow weapon from your discard pile. (1) · Underground. The twilight cost of the first moria archer played each Shadow phase is -2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
FormattedGameText:
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) · '''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) · '''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) · '''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · '''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · '''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) · '''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) · '''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) · '''Plains.''' Uruk-hai are not roaming. (1) · '''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · '''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) · '''Sanctuary.''' '''Fellowship:''' Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) · '''Sanctuary.''' '''Fellowship:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck (limit once per turn). (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion. (1) · '''Sanctuary.''' '''Fellowship:''' Place your hand beneath your draw deck and draw 4 cards. (1) · '''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) · '''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) · '''Sanctuary.''' Each[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · '''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · '''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) · '''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) · '''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) · '''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) · '''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) · '''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) · '''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) · When the fellowship moves to Eregion Hills, add a burden. (1)
PromoText:

Showing below up to 35 results in range #1 to #35.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)