Drilldown: CardReleases

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CardReleases > IsUnique: No & Signet: None

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None (2793) · Support Area (269) · Standard (251) · Orc (246) · Man (225) · Skirmish (169) · Uruk-hai (145) · Hand Weapon (86) · Maneuver (56) · Fellowship (42) · Shadow (39) · Regroup (38) · Mount (28) · Response (28) · Ranged Weapon (20) · Archery (19) · Sanctuary (18) · Armor (16) · Troll (14)
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None (2772) · Damage +1. (6) · Bearer must be a Hobbit. (5) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) · Damage +1. The twilight cost of this minion is -1 for each site you control. (3) · Bearer must be a [GANDALF] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [GANDALF] card from your discard pile into hand. (3) · Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Bearer must be an Elf. Bearer is an archer. (3) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (3) · To play, spot Theoden. Skirmish: Spot a [ROHAN] Man bearing a possession and discard a [ROHAN] possession from hand to make that Man strength +2. (3) · Easterling. Skirmish: Exert this minion to make him damage +1. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3)
 
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