Drilldown: CardReleases

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CardReleases > TwilightCost: 1 & Resistance: 8-12

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'''Fellowship.''' '''Skirmish''': If Merry is not assigned to a skirmish, take 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards from your discard pile and remove them from the game to make a companion strength +2. (1) · '''Fellowship.''' Pippin is strength +1 for each tale you can spot. (1) · '''Ranger.''' Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Skirmish:''' If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · Add 1 to the number of Ents you can spot. '''Maneuver:''' Discard 2 pipeweed cards from play to remove a burden. (1) · Add 1 to the number of Ents you can spot. '''Regroup:'''
Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1)
· Each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] follower is twilight cost –1. '''Skirmish:''' If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1) · For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · Sam cannot be overwhelmed unless his strength is tripled. Each time the Free Peoples player assigns Rosie Cotton to a skirmish, add 2 burdens. (1) · While Farmer Maggot is at a dwelling or forest site, he is strength +4. (2) · While Merry bears a follower, he is strength +2. '''Skirmish:'''If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1)
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