Drilldown: CardReleases

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CardReleases > Subset: S & IsUnique: No

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None (3093)
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None (2625) · Support Area (261) · Standard (240) · Orc (238) · Man (220) · Skirmish (168) · Uruk-hai (142) · Hand Weapon (84) · Maneuver (56) · Fellowship (42) · Shadow (37) · Regroup (37) · Mount (28) · Response (28) · Ranged Weapon (20) · Archery (20) · Sanctuary (18) · Armor (15) · Elf (11) · Troll (11)
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GameText:
None (2569) · Damage +1. (6) · Bearer must be a Hobbit. (5) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Bearer must be an Elf. Bearer is an archer. (3) · Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) · Damage +1. The twilight cost of this minion is -1 for each site you control. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (3) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · Easterling. Skirmish: Exert this minion to make him damage +1. (3)
 
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