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Drilldown: CardReleases
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LOTR-EN11A001.0
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(109)
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Title:
Gandalf (4)
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Aragorn (4)
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Legolas (3)
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Théoden (3)
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Úlairë Attëa (2)
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Sméagol (2)
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Faramir (2)
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The One Ring (2)
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Éomer (2)
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Glamdring (2)
Other values:
Andúril
Arwen's Bow
Arwen's Dagger
Beorning Axe
Bilbo
Black Land Chieftain
Bloodthirsty
Brawling Uruk
Castamir of Umbar
Cave Troll of Moria
Celeborn
Chamber Patrol
Crown of Gondor
Dark Approach
Déagol
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Denethor's Sword
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Elven Marksmanship
Erkenbrand's Horn
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Fletcher of Harad
Fredegar Bolger
Frodo
Galadriel
Galadriel's Silver Ewer
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Gollum
Gorbag
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Gríma
Gwaihir
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Lurtz
Madril
Mount Doom
Narsil
One Last Surprise
Orc Artisan
Orc Crusher
Orkish Invader
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Porter Troll
Pull of the Ring
Quickbeam
Radagast's Herb Bag
Ring of Artifice
Ring of Savagery
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Rohirrim Diadem
Salt from the Shire
Sam
Sauron
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Shadowfax
Shagrat
Shelob
Stampeding Chief
Sting
Sword Rack
The Balrog
The Mirror of Galadriel
The Mouth of Sauron
The Pale Blade
Throne of Isengard
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Throne of the Dark Lord
Throne of the Golden Hall
Úlairë Cantëa
Úlairë Enquëa
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Úlairë Nelya
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Undisciplined
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Voice of the Desert
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Subtitle:
None
(42)
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Powerful Guide (2)
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Bearer of Great Need
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Betrayer of Rohan
Black Assassin
Black Lord
Black Predator
Black Threat
Captain of the Nine Riders
Corsair Vandal
Dangerous Guide
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Defender of Osgiliath
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Desirous of Power
Dunadan of Gondor
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Ednew
Elven Long Knife
Eternally Threatening
Far-travelling One
Fateful Finder
Fatty
Fell Rider
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Foe-hammer
Forged by Telchar
Frenzied Fighter
Greatest of the Mearas
Hastiest of All Ents
Heir to Meduseld
Horsemaster
Isildur's Heir
Last Ruling Steward
Lieutenant of Barad-dur
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Menace
Minion of the White Wizard
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of the Grey Company
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Scout and Guide
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Sword That Was Broken
The Renowned
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Subtypes:
None
(10)
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Armor (1)
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Assignment (2)
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Balrog (1)
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Box (1)
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Elf (6)
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Ent (1)
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Hand Weapon (11)
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Hobbit (4)
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Maia (1)
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Man (21)
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Mount (1)
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Nazgul (9)
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Orc (7)
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Ranged Weapon (1)
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Regroup (1)
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Ring (3)
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Shadow (1)
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Shield (1)
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Skirmish (1)
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Spider (1)
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Standard (1)
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Support Area (10)
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Troll (2)
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Uruk-hai (7)
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Wizard (4)
TwilightCost:
None
(11)
·
1 - 2 (9)
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2 - 4 (44)
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4 - 5 (17)
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5 - 20 (25)
Strength:
None
(42)
·
3 - 6 (11)
·
6 - 7 (5)
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7 - 9 (20)
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9 - 12 (12)
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12 - 30 (19)
StrengthMod:
None
(95)
·
+1 (5)
·
+2 (7)
·
+3 (2)
Vitality:
None
(42)
·
2 (5)
·
3 (37)
·
4 (22)
·
5 (2)
·
8 (1)
VitalityMod:
None
(104)
·
+1 (5)
SiteNum:
None
(1)
·
3 (11)
·
4 (13)
·
5 (9)
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6 (1)
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8 (1)
SiteNumMod:
None
(109)
Resistance:
None
(77)
·
5 (5)
·
6 (8)
·
7 (13)
·
8 (6)
ResistanceMod:
None
(105)
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+1 (2)
·
+2 (2)
CanBearRing:
None
(77)
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No (30)
·
Yes (2)
Signet:
None (109)
Block:
None (108)
·
Shadows (1)
ShadowNum:
None
(108)
·
3 (1)
ArrowDir:
Left (1)
·
None (108)
GameText:
Other values:
Aid - (2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play.
Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
Aragorn is strength +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase.
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3)
Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the archery phase, you may spot another Elf to exert a minion.
At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck.
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced.
Bearer must be a Dwarf. Bearer is damage +1. Bearer is strength +1 for each [DWARVEN] artifact in your discard pile. Regroup: Discard this to take a non-event [DWARVEN] card into hand from your discard pile.
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1.
Bearer must be a Hobbit. Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled.
Bearer must be a Nazgul. Bearer is damage +1. When you play this artifact, you may remove two threats to take a [WRAITH] card into hand from your discard pile. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgul. Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgul. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.
Bearer must be a [GANDALF] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [GANDALF] card from your discard pile into hand.
Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden.
Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.
Bearer must be a [GONDOR] Man. While bearer is Denethor, his game text does not apply.
Bearer must be a [ROHAN] Man. Fellowship: Exert bearer to play a follower from your draw deck. Reshuffle your draw deck. Skirmish: Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead).
Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion.
Bearer must be an [ELVEN] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon. Maneuver: If bearer is Arwen, exert her to draw 2 cards.
Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion.
Bearer must be Arwen or Elrond. Each time bearer wins a skirmish, you may exert him or her to discard a condition from play.
Bearer must be Bilbo or Frodo. Regroup: Exert bearer to remove a threat.
Bearer must be Faramir. He is damage +1. Each minion skirmishing Faramir at a battleground or forest site is roaming.
Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a burden.
c
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief.
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number.
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase.
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.
Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted.
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site).
Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase. Each Wizard is strength +3 and damage +1.
Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing.
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn.
Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3.
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2.
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot.
Fierce. When you play Ulaire Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot.
Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.
Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.
Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X.
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2.
Play a Nazgul. His twilight cost is -1 for each forest site you can spot (limit -4).
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [GANDALF] companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token.
Ranger. Each time the fellowship moves, add (1).
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's.
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3.
Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
Remove a burden to choose one: assign a [WRAITH] minion to a companion who has resistance 0; or have a [WRAITH] minion lose fierce and gain hunter 2 until the regroup phase.
Response: If a [ROHAN] possession is discarded from play and no more than one possession is stacked here, stack it here. Fellowship: Add (1) to play a possession stacked here as if from hand.
Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a [SHIRE] skirmish event into hand from your discard pile.
Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.
Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish.
Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf?s resistance to resolve that skirmish instead of that companion?s strength.
Spot 2 [MEN] minions to wound an unbound companion.
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand.
To play, spot 2 minions. While you can spot Sauron, each other minion is damage +1. While the fellowship is in the same region as Mount Doom, each companion is resistance -2.
To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed.
To play, spot 3 Elves. Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck.
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.
To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an [ELVEN] card from your discard pile on top of your draw deck.
To play, spot an Elf. Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this condition to make the fellowship archery total +2.
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2.
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1.
To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2.
To play, spot Denethor (or 2 [GONDOR] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [GONDOR] token. Skirmish: Remove 3 [GONDOR] tokens to discard a possession.
To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [ELVEN] skirmish event, you may reinforce an [ELVEN] token.
To play, spot Smeagol. Aid - Add a burden. Skirmish: If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer.
To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.
To play, spot Theoden. Skirmish: Spot a [ROHAN] Man bearing a possession and discard a [ROHAN] possession from hand to make that Man strength +2.
Toil 3. (For each [ORC] character you exert when playing this, its twilight cost is -3.) Assign an [ORC] minion to a companion (except the Ring-bearer).
Valiant. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) While you can spot a [ROHAN] Man, Eomer?s twilight cost is -1. Skirmish: Discard a [ROHAN] card from hand to make Eomer strength +2.
Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1.
While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand.
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile.
While the fellowship is in region 1 and you can spot 2 other [SHIRE] companions, Fredegar Bolger is strength +3.
While the Ringbearer is assigned to a skirmish, each [ROHAN] companion is strength +1. Regroup: Spot 2 [ROHAN] followers and exert Theoden to liberate a site.
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer.
While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.
While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1.
While you can spot Gandalf, Theoden is resistance +2. While you can spot Eomer, Theoden is damage +1. While you can spot 3 mounted [ROHAN] companions, Theoden is strength +2.
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TaggedGameText:
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (2)
Other values:
<keyword>Aid –</keyword> <symbol>twilight2</symbol>.<br>Each time you transfer this to a companion, except a <symbol>gandalf</symbol> companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play.
<keyword>Aid</keyword> - Add a threat. <i>(At the start of the maneuver phase, you may add a threat to transfer this to a companion.)</i><br>If bearer is a <symbol>gandalf</symbol> Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
<keyword>Archer. Hunter 1</keyword><i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.<br><keyword>Archery:</keyword> Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3)
<keyword>Archer.</keyword> <keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
<keyword>Archer.</keyword><br>At the start of each archery phase, you may reveal the top card of your draw deck. If it is an <symbol>elven</symbol> card, wound a minion.
<keyword>Assignment:</keyword> Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
<keyword>Battleground. Mountain. Underground.</keyword> Until the end of the game, sites in this region cannot be replaced.
<keyword>Damage +1. Fierce. Toil 2.</keyword> <i>(For each </i><symbol>orc</symbol><i> character you exert when playing this, its twilight cost is –2.)</i> <br>Each time an <symbol>orc</symbol> lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
<keyword>Damage +1. Fierce.</keyword><br>If you play Stampeding Chief from your hand, remove <symbol>twilight3</symbol> and spot another <symbol>men</symbol> minion or discard Stampeding Chief.
<keyword>Damage +1. Fierce</keyword>.<br>When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number.
<keyword>Damage +1. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While you can spot 7 possessions, Shagrat is <keyword>fierce</keyword> and cannot take wounds (except during skirmish phases).
<keyword>Damage +1.</keyword> <br><keyword>Response:</keyword> If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.
<keyword>Damage +1.</keyword> <br>While The Balrog is at an underground site, it is <keyword>fierce</keyword> and cannot take wounds or be exerted.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
<keyword>Damage +1.</keyword> To play, spot an <symbol>urukhai</symbol> minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
<keyword>Damage +1.<br>Skirmish:</keyword> If no other minions are assigned to a skirmish, you may exert this minion twice to make it <keyword>fierce</keyword> and strength +4 until the regroup phase.
<keyword>Fierce. <br>Assignment:</keyword> Assign Úlairë Cantëa to a companion who has resistance 0. <br><keyword>Skirmish:</keyword> Spot 6 companions and another <symbol>wraith</symbol> card to kill a companion Úlairë Cantëa is skirmishing.
<keyword>Fierce. <br>Skirmish:</keyword> Remove <symbol>twilight2</symbol> and discard a <symbol>wraith</symbol> card from hand to make Úlairë Attëa strength +3.
<keyword>Fierce. Toil 1.</keyword> <i>(For each</i> <symbol>men</symbol> <i>character you exert when playing this, its twilight cost is –1.)</i> <br>Each wounded <symbol>men</symbol> minion is strength +2.
<keyword>Fierce. Toil 1.</keyword> <i>(For each</i> <symbol>wraith</symbol> <i>character you exert when playing this, its twilight cost is –1.)</i> <br><keyword>Response:</keyword> If you are playing a <symbol>wraith</symbol> event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X.
<keyword>Fierce.</keyword> <br>The Witch-king is twilight cost –1 for each wound on the Ring-bearer. <br>Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
<keyword>Fierce.</keyword> <keyword>Toil 2.</keyword> (For each <symbol>wraith</symbol> character you exert when playing this, its twilight cost is –2.) <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Fierce.</keyword> Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.<br>Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and <keyword>fierce</keyword> until the end of turn.
<keyword>Fierce.</keyword> When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.<br><keyword>Regroup:</keyword> Exert Úlairë Otsëa and discard a <symbol>wraith</symbol> card from hand to add a burden.
<keyword>Fierce.</keyword><br>Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot.
<keyword>Fierce.</keyword><br>When you play Úlairë Lemenya, you may remove <symbol>twilight1</symbol> to add a threat for each Free Peoples culture you can spot.
<keyword>Fierce.</keyword><br>While you can spot 6 companions, <symbol>wraith</symbol> minions cannot take wounds (except during skirmish phases).<br><keyword>Skirmish:</keyword> If this minion is mounted, exert him twice to wound a companion bearing a <symbol>wraith</symbol> condition.
<keyword>Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Exert Gollum twice to make another minion strength +2.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time a companion loses a skirmish involving a <symbol>men</symbol> minion, you may exert Gríma to exert a companion.
<keyword>Ranger. <br>Skirmish:</keyword> Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
<keyword>Ranger. Hunter 1.</keyword><br>While you can spot 2 <symbol>gondor</symbol> rangers, Madril is twilight cost –2.<br>At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
<keyword>Ranger. Hunter 2.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +2.)</i><br><keyword>Maneuver:</keyword> Add a threat to exert a non-hunter minion with strength less than Aragorn's.
<keyword>Ranger.</keyword> Each time the fellowship moves, add <symbol>twilight1</symbol>.
<keyword>Ranger.</keyword><br><keyword>Skirmish:</keyword> Exert a <symbol>gondor</symbol> Man with a resistance 6 or more to make that Man strength +3.
<keyword>Response:</keyword> If a <symbol>rohan</symbol> possession is discarded from play and no more than one possession is stacked here, stack it here. <br><keyword>Fellowship:</keyword> Add <symbol>twilight1</symbol> to play a possession stacked here as if from hand.
<keyword>Response:</keyword> If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
<keyword>Ring-bound.</keyword> <br>At the start of each skirmish involving Bilbo, you may exert him to take a <symbol>shire</symbol> skirmish event into hand from your discard pile.
<keyword>Ring-bound.</keyword> To play, add a burden. <br>Each time Sméagol wins a skirmish, you may play the fellowship's next site. <br><keyword>Skirmish:</keyword> If Sméagol is at a marsh, exert him to cancel a skirmish involving him.
<keyword>Ring-bound.</keyword><br>Sam is resistance +1 for each Hobbit you can spot.<br><keyword>Regroup:</keyword> Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
<keyword>Ring-bound.</keyword><br>While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled.<br><keyword>Skirmish:</keyword> If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.
<keyword>Ring-bound</keyword>. To play, add a burden.<br>Each Ring-bound companion is resistance +1.<br><keyword>Skirmish:</keyword> Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
<keyword>Skirmish:</keyword> If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish.
<keyword>Spell</keyword>. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength.
<keyword>Toil 3.</keyword> (For each <symbol>orc</symbol> character you exert when playing this, its twilight cost is –3.) Assign an <symbol>orc</symbol> minion to a companion (except the Ring-bearer).
<keyword>Valiant. Hunter 2.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +2.)</i><br>While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is -1.<br><keyword>Skirmish:</keyword> Discard a <symbol>rohan</symbol> card from hand to make Éomer strength +2.
<keyword>Valiant.</keyword><br>While the Ring-bearer is assigned to a skirmish, each <symbol>rohan</symbol> companion gains <keyword>hunter 1</keyword>.
Aragorn is strength +1 for each <symbol>gondor</symbol> card that has a culture token on it.<br>At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more <keyword>defender +1</keyword> until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an <symbol>orc</symbol> condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the archery phase, you may spot another Elf to exert a minion.
At the start of the fellowship phase, you may add <symbol>twilight1</symbol> to play a possession on Gamling from your draw deck.
Bearer must be a <symbol>gandalf</symbol> Man.<br>While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a <symbol>gandalf</symbol> card from your discard pile into hand.
Bearer must be a <symbol>gandalf</symbol> Wizard.<br>Discard all other possessions on bearer and bearer may not bear a hand weapon.<br><keyword>Fellowship:</keyword> Add a threat to remove a burden.
Bearer must be a <symbol>gandalf</symbol> Wizard.<br>Each time you play a <symbol>gandalf</symbol> spell, you may exert bearer to wound a minion.
Bearer must be a <symbol>gondor</symbol> Man.<br>While bearer is Denethor, his game text does not apply.
Bearer must be a <symbol>rohan</symbol> Man.<br><keyword>Fellowship:</keyword> Exert bearer to play a follower from your draw deck. Reshuffle your draw deck.<br><keyword>Skirmish:</keyword> Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead).
Bearer must be a <symbol>rohan</symbol> Man.<br>The minion archery total is -1.<br><keyword>Skirmish:</keyword> Add <symbol>twilight2</symbol> to cancel a fierce skirmish involving bearer.<br><keyword>Response:</keyword> If a <symbol>rohan</symbol> Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a <symbol>dwarven</symbol> token.<br><keyword>Skirmish:</keyword> Discard a <symbol>dwarven</symbol> card from hand to make bearer <keyword>damage +1</keyword>.
Bearer must be a Dwarf.<br>Bearer is damage +1.<br>Bearer is strength +1 for each <symbol>dwarven</symbol> artifact in your discard pile.<br><keyword>Regroup:</keyword> Discard this to take a non-event <symbol>dwarven</symbol> card into hand from your discard pile.
Bearer must be a Hobbit. <br><keyword>Fellowship:</keyword> Discard this possession to remove a burden. <keyword>Skirmish:</keyword> If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled.
Bearer must be a Nazgûl. <br>If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.
Bearer must be a Nazgûl.<br>Bearer is <keyword>damage +1</keyword>.<br>When you play this artifact, you may remove 2 threats to take a <symbol>wraith</symbol> card into hand from your discard pile.<br><keyword>Response:</keyword> If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgûl.<br>Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion.<br><keyword>Response:</keyword> If a player reconciles, return bearer to his owner's hand.
Bearer must be an <symbol>elven</symbol> companion. Bearer may bear this hand weapon in addition to 1 other hand weapon.<br><keyword>Maneuver:</keyword> If bearer is Arwen, exert her to draw 2 cards.
Bearer must be an <symbol>elven</symbol> companion.<br><keyword>Archery:</keyword> If bearer is Arwen, discard 2 <symbol>elven</symbol> cards from hand to wound a minion.
Bearer must be Aragorn.<br>He is <keyword>damage +1</keyword>.<br>Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion.
Bearer must be Arwen or Elrond. <br>Each time bearer wins a skirmish, you may exert him or her to discard a condition from play.
Bearer must be Bilbo or Frodo.<br><keyword>Regroup:</keyword> Exert bearer to remove a threat.
Bearer must be Elendil or Isildur.<br>Bearer is <keyword>damage +1</keyword>.<br>Each time bearer wins a skirmish, you may exert him to discard a Shadow possession.
Bearer must be Faramir. <br>He is <keyword>damage +1.</keyword> <br>Each minion skirmishing Faramir at a battleground or forest site is roaming.
Bearer must be Gandalf. <br>Each time Gandalf wins a skirmish, you may remove a burden.
Bearer must be Gandalf.<br>Bearer is <keyword>damage +1</keyword>.<br>Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
Denethor is resistance +1 for each <symbol>gondor</symbol> possession in your discard pile.<br><keyword>Maneuver:</keyword> Spot a <symbol>gondor</symbol> possession borne by a companion and remove that posssession from the game to exert a minion twice.
Each the fellowship and minion archery totals are +3.<br><keyword>Regroup:</keyword> Remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> minion from your discard pile.
Each time you play an <symbol>orc</symbol> possession on an <symbol>orc</symbol> Orc, you may add <symbol>twilight1</symbol> (or <symbol>twilight2</symbol> if that Orc is at a battleground or underground site).
Each time you play Saruman, spot a minion. That minion is <keyword>fierce</keyword> until the start of the regroup phase.<br>Each Wizard is strength +3 and damage +1.
Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4).
Quickbeam is twilight cost -1 for each Ent you can spot.<br><keyword>Maneuver:</keyword> Discard this companion to place another <symbol>gandalf</symbol> companion from your discard pile on the bottom of your draw deck and reinforce a <symbol>gandalf</symbol> token.
Remove a burden to choose one: assign a <symbol>wraith</symbol> minion to a companion who has resistance 0; or have a <symbol>wraith</symbol> minion lose <keyword>fierce</keyword> and gain <keyword>hunter 2</keyword>.
Spot 2 <symbol>men</symbol> minions to wound an unbound companion.
To play, spot 2 minions.<br>While you can spot Sauron, each other minion is <keyword>damage +1</keyword>.<br>While the fellowship is in the same region as Mount Doom, each companion is resistance -2.
To play, spot 3 Elves.<br>Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each <symbol>elven</symbol> card revealed.
To play, spot 3 Elves.<br>Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck.
To play, spot a <symbol>men</symbol> minion.<br>While the fellowship is in region 1, each <symbol>men</symbol> minion cannot take wounds.<br>While the fellowship is in region 2, each <symbol>men</symbol> minion is an <keyword>archer</keyword>.<br>While the fellowship is in region 3, each <symbol>men</symbol> minion is <keyword>fierce</keyword>.
To play, spot an <symbol>orc</symbol> minion.<br>When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an <symbol>orc</symbol> minion.<br>While the fellowship is in region 1, <symbol>orc</symbol> Orcs cannot take wounds.<br>While the fellowship is in region 2, the current site gains <keyword>underground</keyword>.<br>While the fellowship is in region 3, each <symbol>orc</symbol> Orc is strength +2.
To play, spot an <symbol>orc</symbol> Orc.<br>This minion is twilight cost –1 for each burden.<br>Each time a Ring-bound companion loses a skirmish involving an <symbol>orc</symbol> minion, you may reveal this card from hand to add a burden.
To play, spot an <symbol>urukhai</symbol> minion.<br>While the fellowship is in region 1, each Uruk-hai is <keyword>damage +1</keyword>.<br>While the fellowship is in region 2, each companion is strength –1.<br>While the fellowship is in region 3, each unbound companion is resistance –2.
To play, spot an <symbol>urukhai</symbol> minion.<br>While you can spot a fierce minion, this minion is <keyword>fierce</keyword>.<br>While you can spot a hunter, this minion gains <keyword>hunter 1</keyword>.<br>While you can spot a character that is damage +1, this minion is <keyword>damage +1</keyword>.
To play, spot an Elf. <br><keyword>Skirmish:</keyword> If Elrond is skirmishing a minion, exert him to place an <symbol>elven</symbol> card from your discard pile on top of your draw deck.
To play, spot an Elf. <keyword>Toil 2.</keyword> (For each <symbol>elven</symbol> character you exert when playing this, its twilight cost is –2.)<br><keyword>Archery:</keyword> Discard this condition to make the fellowship archery total +2.
To play, spot Aragorn, Elendil, or Isildur.<br><keyword>Skirmish:</keyword> Spot a <symbol>gondor</symbol> Man with 3 or more vitality and discard a <symbol>gondor</symbol> card from hand to make that Man strength +2.
To play, spot Denethor (or 2 <symbol>gondor</symbol> companions).<br>Each time a minion is killed or discarded from play during a skirmish, you may reinforce a <symbol>gondor</symbol> token.<br><keyword>Skirmish:</keyword> Remove 3 <symbol>gondor</symbol> tokens to discard a possession.
To play, spot Galadriel or Celeborn.<br>While Galadriel is the Ring-bearer, she is strength +2 and resistance +2.<br>Each time you play an <symbol>elven</symbol> skirmish event, you may reinforce an <symbol>elven</symbol> token.
To play, spot Sméagol.<br><keyword>Aid –</keyword> Add a burden.<br><keyword>Skirmish:</keyword> If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer.
To play, spot Théoden (or 2 <symbol>rohan</symbol> companions).<br>Saruman and Gríma cannot be assigned to skirmishes.<br><keyword>Response:</keyword> If a <symbol>rohan</symbol> Man is about to take a wound, exert another <symbol>rohan</symbol> Man and add <symbol>twilight2</symbol> to prevent that.
To play, spot Théoden.<br><keyword>Skirmish:</keyword> Spot a <symbol>rohan</symbol> Man bearing a possession and discard a <symbol>rohan</symbol> possession from hand to make that Man strength +2.
While Éomer bears a mount, he is <keyword>damage +1.</keyword><br>While no other companion is assigned to a skirmish, Éomer is strength +1 for each other <symbol>rohan</symbol> companion you can spot.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.<br><keyword>Skirmish:</keyword> While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a <symbol>gondor</symbol> Man roaming until the end of the turn.
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 <symbol>gandalf</symbol> cards from hand.
While the fellowship in is region 1 and you can spot 2 other <symbol>shire</symbol> companions, Fredegar Bolger is strength +3.
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains <keyword>muster</keyword>.<br>Each time the fellowship moves during the regroup phase, you may take an <symbol>elven</symbol> event into hand from your discard pile.
While the Ring-bearer is assigned to a skirmish, each <symbol>rohan</symbol> companion is strength +1.<br><keyword>Regroup:</keyword> Spot 2 <symbol>rohan</symbol> followers and exert Théoden to liberate a site.
While this minion is at a plains site, it is an <keyword>Archer.</keyword> While you can spot 6 companions, each <symbol>men</symbol> minion is an <keyword>Archer.</keyword>
While wearing The One Ring, the Ring–bearer gains <keyword>hunter 3</keyword>, and each time he or she is about to take a wound in a skirmish, add a burden instead. <br><keyword>Skirmish:</keyword> Add a burden to wear The One Ring until the regroup phase.
While you can spot Éowyn, Théoden is <keyword>defender +1</keyword>.<br>While you can spot Éomer, Théoden is <keyword>damage +1</keyword>.<br>While you can spot Théodred, the move limit is +1.
While you can spot Gandalf, Théoden is resistance +2.<br>While you can spot Éomer, Théoden is <keyword>damage +1</keyword>.<br>While you can spot 3 mounted <symbol>rohan</symbol> companions, Théoden is strength +2.
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FormattedGameText:
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (2)
Other values:
'''Aid –''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each time you transfer this to a companion, except a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play.
'''Aid''' - Add a threat. ''(At the start of the maneuver phase, you may add a threat to transfer this to a companion.)'' If bearer is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3)
'''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion.
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
'''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced.
'''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase.
'''Damage +1. Fierce'''. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number.
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
'''Damage +1. Fierce.''' If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief.
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases).
'''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.
'''Damage +1.''' While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted.
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
'''Fierce. Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0. '''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing.
'''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3.
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2.
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' '''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X.
'''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot.
'''Fierce.''' When you play Úlairë Lemenya, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat for each Free Peoples culture you can spot.
'''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition.
'''Fierce.''' The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn.
'''Fierce.''' When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot. '''Regroup:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to add a burden.
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2.
'''Ranger. Skirmish:''' Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
'''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
'''Ranger. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' '''Maneuver:''' Add a threat to exert a non-hunter minion with strength less than Aragorn's.
'''Ranger.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3.
'''Ranger.''' Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession is discarded from play and no more than one possession is stacked here, stack it here. '''Fellowship:''' Add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession stacked here as if from hand.
'''Response:''' If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
'''Ring-bound'''. To play, add a burden. Each Ring-bound companion is resistance +1. '''Skirmish:''' Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
'''Ring-bound.''' Sam is resistance +1 for each Hobbit you can spot. '''Regroup:''' Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
'''Ring-bound.''' While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. '''Skirmish:''' If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.
'''Ring-bound.''' At the start of each skirmish involving Bilbo, you may exert him to take a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] skirmish event into hand from your discard pile.
'''Ring-bound.''' To play, add a burden. Each time Sméagol wins a skirmish, you may play the fellowship's next site. '''Skirmish:''' If Sméagol is at a marsh, exert him to cancel a skirmish involving him.
'''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish.
'''Spell'''. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength.
'''Toil 3.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –3.) Assign an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to a companion (except the Ring-bearer).
'''Valiant. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. '''Skirmish:''' Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] card from hand to make Éomer strength +2.
'''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''.
Aragorn is strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more '''defender +1''' until the regroup phase.
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of the archery phase, you may spot another Elf to exert a minion.
At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck.
Bearer must be a Dwarf. Bearer is damage +1. Bearer is strength +1 for each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] artifact in your discard pile. '''Regroup:''' Discard this to take a non-event [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card into hand from your discard pile.
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''.
Bearer must be a Hobbit. '''Fellowship:''' Discard this possession to remove a burden. '''Skirmish:''' If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled.
Bearer must be a Nazgûl. Bearer is '''damage +1'''. When you play this artifact, you may remove 2 threats to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile. '''Response:''' If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgûl. Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion. '''Response:''' If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgûl. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile into hand.
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden.
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While bearer is Denethor, his game text does not apply.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Fellowship:''' Exert bearer to play a follower from your draw deck. Reshuffle your draw deck. '''Skirmish:''' Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead).
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. The minion archery total is -1. '''Skirmish:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to cancel a fierce skirmish involving bearer. '''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. '''Archery:''' If bearer is Arwen, discard 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards from hand to wound a minion.
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon. '''Maneuver:''' If bearer is Arwen, exert her to draw 2 cards.
Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion.
Bearer must be Arwen or Elrond. Each time bearer wins a skirmish, you may exert him or her to discard a condition from play.
Bearer must be Bilbo or Frodo. '''Regroup:''' Exert bearer to remove a threat.
Bearer must be Elendil or Isildur. Bearer is '''damage +1'''. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession.
Bearer must be Faramir. He is '''damage +1.''' Each minion skirmishing Faramir at a battleground or forest site is roaming.
Bearer must be Gandalf. Bearer is '''damage +1'''. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a burden.
Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile. '''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice.
Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site).
Each time you play Saruman, spot a minion. That minion is '''fierce''' until the start of the regroup phase. Each Wizard is strength +3 and damage +1.
Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4).
Quickbeam is twilight cost -1 for each Ent you can spot. '''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token.
Remove a burden to choose one: assign a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to a companion who has resistance 0; or have a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion lose '''fierce''' and gain '''hunter 2'''.
Spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions to wound an unbound companion.
To play, spot 2 minions. While you can spot Sauron, each other minion is '''damage +1'''. While the fellowship is in the same region as Mount Doom, each companion is resistance -2.
To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed.
To play, spot 3 Elves. Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds. While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''. While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''.
To play, spot an Elf. '''Skirmish:''' If Elrond is skirmishing a minion, exert him to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on top of your draw deck.
To play, spot an Elf. '''Toil 2.''' (For each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Archery:''' Discard this condition to make the fellowship archery total +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden.
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2.
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''.
To play, spot Aragorn, Elendil, or Isildur. '''Skirmish:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality and discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make that Man strength +2.
To play, spot Denethor (or 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. '''Skirmish:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens to discard a possession.
To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event, you may reinforce an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token.
To play, spot Sméagol. '''Aid –''' Add a burden. '''Skirmish:''' If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer.
To play, spot Théoden (or 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions). Saruman and Gríma cannot be assigned to skirmishes. '''Response:''' If a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is about to take a wound, exert another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that.
To play, spot Théoden. '''Skirmish:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man bearing a possession and discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from hand to make that Man strength +2.
While Éomer bears a mount, he is '''damage +1.''' While no other companion is assigned to a skirmish, Éomer is strength +1 for each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you can spot.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. '''Skirmish:''' While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man roaming until the end of the turn.
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand.
While the fellowship in is region 1 and you can spot 2 other [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions, Fredegar Bolger is strength +3.
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''. Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile.
While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +1. '''Regroup:''' Spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] followers and exert Théoden to liberate a site.
While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.'''
While wearing The One Ring, the Ring–bearer gains '''hunter 3''', and each time he or she is about to take a wound in a skirmish, add a burden instead. '''Skirmish:''' Add a burden to wear The One Ring until the regroup phase.
While you can spot Éowyn, Théoden is '''defender +1'''. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot Théodred, the move limit is +1.
While you can spot Gandalf, Théoden is resistance +2. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot 3 mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions, Théoden is strength +2.
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Lore:
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“Let the Ring-bearer decide.” (2)
Other values:
"'...swiftest of the Great Eagles...'"
"'Beyond the Shadow it waits for you still...'"
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'"
"'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'"
"'You'll wish you were back here with me before this time tomorrow.'"
"...and the sword of Elendil filled Orcs and Men with fear...."
"...in his other hand Glamdring gleamed, cold and white."
"Blinded by their greed, they took them without question."
"But if doom denies this to me, then I will have naught: neither life diminished, nor love halved, nor honour abated."
"Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta!"
"Fear. The city is rank with it."
"I don't take orders from stinking Morgul rats!"
"I'm naked in the dark. There's nothing, no veil between me and the Wheel of Fire. I can see him with my waking eyes!"
"It has been Remade."
"My old sword, Sting! Here! Take it, take it!"
"Now for wrath! Now for ruin! And a red dawn!"
"One for the Dark Lord on his dark throne."
"There are no horses like those that are bred in that great vale between the Misty Mountains and the White."
"When last I looked, Théoden, was King of Rohan."
"Will you look into the mirror?"
Arwen had skill with a bow matched only by her beauty.
Brought as a companion by Alatar, he traveled the South and East to aid the Free Peoples.
But no more would Rohan stand against his kind.
Dwarven armor is among the strongest crafted in Middle-earth.
Easily caught by the heat of battle, Orc soldiers often break formation and attack where their bloodlust takes them.
From the heights of Orthanc, Saruman spied on Middle-earth and plotted his rise to power.
In Rohan, equal craft is brought to the exhibition of a blade as to the forging.
Makers of bows and arrows have a strong trade for the raiders of Harad.
Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops.
No Orc or wolf dared enter the land of the Beornings.
Orcs frequently used the weapons of their fallen enemies as their own.
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers.
Sighted by keen vision and loosed with blinding swiftness, Elven arrows rarely miss their targets
Some minions prefer to fight alone.
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life.
The ferocity of the Dunlendings is not easily slaked.
The mammoth battering ram Grond required equally mammoth strength to wield it.
The Nazgûl were strongest, and most terrifying, at night.
The tools of a master of herb and beast-lore were often confined to the simplest of places.
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous.
They are trained to parry the swords of their enemies.
Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'”
With Gríma's treacherous whispers removed and Saruman's grasp released, none doubted the might and lordship of Théoden, the King of Rohan.
Woe be to any against whom she wielded it.
“...a shape, black-mantled, huge and threatening.”
“...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.”
“...in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits.”
“...the earth shook, the plain heaved and cracked, and Orodruin reeled.”
“...this creature is in some way bound up with my errand.'”
“Frodo hesitated for a second: curiosity or some other feeling was struggling with his desire to hide.”
“Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.”
“He sprang forward and bore down on Frodo.”
“I'm gonna bleed you...like a stuck pig!”
“In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.”
“Soon there could be no doubt: three or four tall black figures were standing on the slope, looking down on them.”
“The dragon passed like an express train...and burst over Bywater with a deafening explosion.”
“The fire in it seemed to die, but the darkness grew.”
“There was a ringing clash and a stab of white fire.”
“They would have foundered in the Dead Marshes but for Gollum.”
“This blade is called Hadafang, a noble defense against the enemy throng for a noble lady.”
“Thus came Aragorn, son of Arathorn, Elessar....”
“You would die before your stroke fell!”
“‘...ash nazg thrakatulûk agh burzum-ishi krimpatul.'”
“‘...the last of all the Company. The errand must not fail.'”
“‘...the Shadow grows once more....'”
“‘...the Shire is no longer any protection to you.'”
“‘...there in his hand lay a beautiful golden ring.'”
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'”
“‘A punch from an Ent-fist crumples up iron...'”
“‘But all worthy things that are in peril as the world now stands, those are my care.'”
“‘Die now and curse in vain!' And with that he lifted high his sword and flames ran down the blade.”
“‘Do not let your hearts be troubled....'”
“‘Flee them! Speak no words to them! They are deadly.'”
“‘For that is the ruin of Osgiliath...'”
“‘Hit me now, Sam. Hit me!'”
“‘I did not know that your plight was so evil.'”
“‘I have no child. Théodred my son is slain. I name Éomer my sister-son to be my heir.'”
“‘I want to see the wild country again before I die, and the Mountains....'”
“‘I was there the day the strength of Men failed.'”
“‘I will follow the Orcs...'”
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'”
“‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'”
“‘Let horse be bridled, horn be sounded!'”
“‘Look to my coming at first light on the fifth day.'”
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'”
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'”
“‘There is no hope of escape that way.'”
“‘There will be hard handstrokes nigh at hand ere the day is full.'”
“‘We do not want the escapes of Mirkwood in Ithilien.'”
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Data:Anduril, Sword That Was Broken (17RF5)/Data
Data:Aragorn, Defender of Rohan (17RF12)/Data
Data:Aragorn, Isildur's Heir (13RF7)/Data
Data:Aragorn, Strider (11RF7)/Data
Data:Aragorn, Thorongil (15RF9)/Data
Data:Arwen's Bow (18RF1)/Data
Data:Arwen's Dagger (18RF2)/Data
Data:Beorning Axe (18RF4)/Data
Data:Bilbo, Melancholy Hobbit (12RF12)/Data
Data:Black Land Chieftain (15RF11)/Data
Data:Bloodthirsty (11RF8)/Data
Data:Brawling Uruk (11RF15)/Data
Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
Data:Celeborn, The Wise (13RF1)/Data
Data:Chamber Patrol (13RF10)/Data
Data:Crown of Gondor (18RF7)/Data
Data:Dark Approach (12RF14)/Data
Data:Deagol, Fateful Finder (13RF6)/Data
Data:Denethor's Sword (18RF8)/Data
Data:Denethor, Last Ruling Steward (13RF8)/Data
Data:Elrond, Witness to History (12RF1)/Data
Data:Elven Marksmanship (11RF2)/Data
Data:Eomer, Heir to Meduseld (13RF12)/Data
Data:Eomer, Horsemaster (15RF13)/Data
Data:Erkenbrand's Horn (18RF11)/Data
Data:Erkenbrand's Shield (18RF12)/Data
Data:Faramir's Sword (12RF5)/Data
Data:Faramir, Bearer of Quality (17RF6)/Data
Data:Faramir, Dunadan of Gondor (12RF4)/Data
Data:Fletcher of Harad (11RF9)/Data
Data:Fredegar Bolger, Fatty (18RF15)/Data
Data:Frodo, Frenzied Fighter (13RF15)/Data
Data:Galadriel's Silver Ewer (18RF3)/Data
Data:Galadriel, Sorceress of the Hidden Land (13RF2)/Data
Data:Gamling, Defender of the Hornburg (11RF12)/Data
Data:Gandalf, Bearer of Obligation (13RF4)/Data
Data:Gandalf, Powerful Guide (15O2)/Data
Data:Gandalf, Powerful Guide (15RF5)/Data
Data:Gandalf, The White Rider (12RF3)/Data
Data:Glamdring, Foe-hammer (11RF4)/Data
Data:Glamdring, Orc Beater (17RF2)/Data
Data:Gollum, Skulker (11RF5)/Data
Data:Gorbag, Filthy Rebel (15RF12)/Data
Data:Gothmog, Morgul Leader (18RF10)/Data
Data:Grima, Betrayer of Rohan (12RF7)/Data
Data:Gwaihir, The Windlord (17RF4)/Data
Data:Hadafang (12RF2)/Data
Data:Legolas, of the Grey Company (13RF3)/Data
Data:Legolas, of the Woodland Realm (15RF3)/Data
Data:Legolas, Woodland Emissary (11RF3)/Data
Data:Lurtz, Minion of the White Wizard (11RF16)/Data
Data:Madril, Defender of Osgiliath (15RF10)/Data
Data:Mount Doom (15RF18)/Data
Data:Narsil, Forged by Telchar (17RF7)/Data
Data:One Last Surprise (15RF6)/Data
Data:Orc Artisan (12RF10)/Data
Data:Orc Crusher (13RF11)/Data
Data:Orkish Invader (17RF11)/Data
Data:Pallando, Far-travelling One (13RF5)/Data
Data:Porter Troll (11RF10)/Data
Data:Pull of the Ring (18RF18)/Data
Data:Quickbeam, Hastiest of All Ents (15RF7)/Data
Data:Radagast's Herb Bag (18RF5)/Data
Data:Ring of Artifice (17RF1)/Data
Data:Ring of Savagery (17RF17)/Data
Data:Ring of Terror (17RF18)/Data
Data:Rohirrim Diadem (18RF13)/Data
Data:Salt from the Shire (11RF14)/Data
Data:Sam, Bearer of Great Need (13RF16)/Data
Data:Sauron, Dark Lord of Mordor (13RF14)/Data
Data:Sentry Uruk (15RF14)/Data
Data:Shadowfax, Greatest of the Mearas (17RF3)/Data
Data:Shagrat, Tower Captain (18RF17)/Data
Data:Shelob, Menace (18RF6)/Data
Data:Smeagol, Scout and Guide (11RF6)/Data
Data:Smeagol, Wretched and Hungry (15RF8)/Data
Data:Stampeding Chief (17RF10)/Data
Data:Sting, Elven Long Knife (18RF16)/Data
Data:Sword Rack (11RF13)/Data
Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
Data:The Mirror of Galadriel, Dangerous Guide (15RF4)/Data
Data:The Mouth of Sauron, Lieutenant of Barad-dur (12RF11)/Data
Data:The One Ring, The Ring of Doom (15RF1)/Data
Data:The One Ring, The Ring of Rings (11RF1)/Data
Data:The Pale Blade, Sword of Flame (11RF17)/Data
Data:The Witch-king, Black Lord (12RF18)/Data
Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data
Data:Theoden, Ednew (18RF14)/Data
Data:Theoden, Northman, King of Rohan (17RF14)/Data
Data:Theoden, The Renowned (13RF13)/Data
Data:Throne of Isengard (17RF9)/Data
Data:Throne of Minas Tirith (17RF8)/Data
Data:Throne of the Dark Lord (17RF15)/Data
Data:Throne of the Golden Hall (17RF13)/Data
Data:Ulaire Attea, Black Predator (12RF15)/Data
Data:Ulaire Attea, Desirous of Power (15RF15)/Data
Data:Ulaire Cantea, Black Assassin (12RF16)/Data
Data:Ulaire Enquea, Black Threat (12RF17)/Data
Data:Ulaire Lemenya, Eternally Threatening (15RF16)/Data
Data:Ulaire Nelya, Fell Rider (15RF17)/Data
Data:Ulaire Otsea, Duplicitous Specter (17RF16)/Data
Data:Undisciplined (11RF11)/Data
Data:Uruk Blitz (13RF17)/Data
Data:Uruk Rogue (13RF18)/Data
Data:Uruk Zealot (12RF13)/Data
Data:Voice of the Desert, Southron Troop (13RF9)/Data
Data:Watcher at Sarn Ford, Ranger of the North (18RF9)/Data
Data:Well-crafted Armor (15RF2)/Data
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