Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Search
Drilldown: CardReleases
From LOTR-TCG Wiki
Namespaces
More
More
Page actions
CardReleases
> Subtitle:
None
&
ArrowDir:
Right
Use the filters below to narrow your results.
ID:
Other values:
HDG-EN30S049.0
HDG-EN30S050.0
HDG-EN30S053.0
HDG-EN30S055.0
HDG-EN30S056.0
HDG-EN30S057.0
HDG-EN30S058.0
HDG-EN30S059.0
HDG-EN30S060.0
HDG-EN30S062.0
HDG-EN30S063.0
HDG-EN30S064.0
HDG-EN30S065.0
HDG-EN31S034.0
HDG-EN31S044.0
HDG-EN31S046.0
HDG-EN31S047.0
HDG-EN31S055.0
HDG-EN32S017.0
HDG-EN32S047.0
HDG-EN32S048.0
HDG-EN32S049.0
HDG-EN32S056.0
HDG-EN32S064.0
LOTR-EN00D010.0
LOTR-EN00D011.0
LOTR-EN00D012.0
LOTR-EN00S004.0
LOTR-EN00S006.0
LOTR-EN01S337.0
LOTR-EN01S338.0
LOTR-EN01S339.0
LOTR-EN01S340.0
LOTR-EN01S341.0
LOTR-EN01S342.0
LOTR-EN01S343.0
LOTR-EN01S344.0
LOTR-EN01S345.0
LOTR-EN01S346.0
LOTR-EN01S347.0
LOTR-EN01S348.0
LOTR-EN01S353.0
LOTR-EN01S354.0
LOTR-EN01S355.0
LOTR-EN01S356.0
LOTR-EN01S357.0
LOTR-EN01S358.0
LOTR-EN01S359.0
LOTR-EN02S118.0
LOTR-EN02S119.0
LOTR-EN03S116.0
LOTR-EN03S117.0
LOTR-EN03S118.0
LOTR-EN03S119.0
LOTR-EN04S337.0
LOTR-EN04S338.0
LOTR-EN04S339.0
LOTR-EN04S340.0
LOTR-EN04S341.0
LOTR-EN04S342.0
LOTR-EN04S343.0
LOTR-EN04S344.0
LOTR-EN04S345.0
LOTR-EN04S346.0
LOTR-EN04S355.0
LOTR-EN04S356.0
LOTR-EN04S357.0
LOTR-EN04S358.0
LOTR-EN04S359.0
LOTR-EN05S119.0
LOTR-EN06S118.0
LOTR-EN06S119.0
LOTR-EN07S338.0
LOTR-EN07S339.0
LOTR-EN07S340.0
LOTR-EN07S341.0
LOTR-EN07S342.0
LOTR-EN07S343.0
LOTR-EN07S353.0
LOTR-EN07S354.0
LOTR-EN07S355.0
LOTR-EN07S356.0
LOTR-EN07S357.0
LOTR-EN07S358.0
LOTR-EN07S359.0
LOTR-EN08S117.0
LOTR-EN08S118.0
LOTR-EN08S120.0
LOTR-EN10S117.0
LOTR-EN10S118.0
LOTR-EN10S120.0
LOTR-EN11S229.0
LOTR-EN11S233.0
LOTR-EN11S236.0
LOTR-EN11S238.0
LOTR-EN11S239.0
LOTR-EN11S243.0
LOTR-EN11S244.0
LOTR-EN11S245.0
LOTR-EN11S248.0
LOTR-EN11S250.0
LOTR-EN11S251.0
LOTR-EN11S252.0
LOTR-EN11S254.0
LOTR-EN11S255.0
LOTR-EN11S256.0
LOTR-EN11S257.0
LOTR-EN11S258.0
LOTR-EN11S259.0
LOTR-EN11S261.0
LOTR-EN11S262.0
LOTR-EN11S263.0
LOTR-EN12S188.0
LOTR-EN12S190.0
LOTR-EN12S191.0
LOTR-EN12S192.0
LOTR-EN12S193.0
LOTR-EN13S186.0
LOTR-EN13S187.0
LOTR-EN13S189.0
LOTR-EN15S189.0
LOTR-EN15S190.0
LOTR-EN15S192.0
LOTR-ENV1S059.0
LOTR-ENV1S060.0
LOTR-ENV1S062.0
LOTR-ENV1S063.0
Search
BaseCardID:
Other values:
HDG-EN30S049.0
HDG-EN30S050.0
HDG-EN30S053.0
HDG-EN30S055.0
HDG-EN30S056.0
HDG-EN30S057.0
HDG-EN30S058.0
HDG-EN30S059.0
HDG-EN30S060.0
HDG-EN30S062.0
HDG-EN30S063.0
HDG-EN30S064.0
HDG-EN30S065.0
HDG-EN31S034.0
HDG-EN31S044.0
HDG-EN31S046.0
HDG-EN31S047.0
HDG-EN31S055.0
HDG-EN32S017.0
HDG-EN32S047.0
HDG-EN32S048.0
HDG-EN32S049.0
HDG-EN32S056.0
HDG-EN32S064.0
LOTR-EN00D010.0
LOTR-EN00D011.0
LOTR-EN00D012.0
LOTR-EN00S004.0
LOTR-EN00S006.0
LOTR-EN01S337.0
LOTR-EN01S338.0
LOTR-EN01S339.0
LOTR-EN01S340.0
LOTR-EN01S341.0
LOTR-EN01S342.0
LOTR-EN01S343.0
LOTR-EN01S344.0
LOTR-EN01S345.0
LOTR-EN01S346.0
LOTR-EN01S347.0
LOTR-EN01S348.0
LOTR-EN01S353.0
LOTR-EN01S354.0
LOTR-EN01S355.0
LOTR-EN01S356.0
LOTR-EN01S357.0
LOTR-EN01S358.0
LOTR-EN01S359.0
LOTR-EN02S118.0
LOTR-EN02S119.0
LOTR-EN03S116.0
LOTR-EN03S117.0
LOTR-EN03S118.0
LOTR-EN03S119.0
LOTR-EN04S337.0
LOTR-EN04S338.0
LOTR-EN04S339.0
LOTR-EN04S340.0
LOTR-EN04S341.0
LOTR-EN04S342.0
LOTR-EN04S343.0
LOTR-EN04S344.0
LOTR-EN04S345.0
LOTR-EN04S346.0
LOTR-EN04S355.0
LOTR-EN04S356.0
LOTR-EN04S357.0
LOTR-EN04S358.0
LOTR-EN04S359.0
LOTR-EN05S119.0
LOTR-EN06S118.0
LOTR-EN06S119.0
LOTR-EN07S338.0
LOTR-EN07S339.0
LOTR-EN07S340.0
LOTR-EN07S341.0
LOTR-EN07S342.0
LOTR-EN07S343.0
LOTR-EN07S353.0
LOTR-EN07S354.0
LOTR-EN07S355.0
LOTR-EN07S356.0
LOTR-EN07S357.0
LOTR-EN07S358.0
LOTR-EN07S359.0
LOTR-EN08S117.0
LOTR-EN08S118.0
LOTR-EN08S120.0
LOTR-EN10S117.0
LOTR-EN10S118.0
LOTR-EN10S120.0
LOTR-EN11S229.0
LOTR-EN11S233.0
LOTR-EN11S236.0
LOTR-EN11S238.0
LOTR-EN11S239.0
LOTR-EN11S243.0
LOTR-EN11S244.0
LOTR-EN11S245.0
LOTR-EN11S248.0
LOTR-EN11S250.0
LOTR-EN11S251.0
LOTR-EN11S252.0
LOTR-EN11S254.0
LOTR-EN11S255.0
LOTR-EN11S256.0
LOTR-EN11S257.0
LOTR-EN11S258.0
LOTR-EN11S259.0
LOTR-EN11S261.0
LOTR-EN11S262.0
LOTR-EN11S263.0
LOTR-EN12S188.0
LOTR-EN12S190.0
LOTR-EN12S191.0
LOTR-EN12S192.0
LOTR-EN12S193.0
LOTR-EN13S186.0
LOTR-EN13S187.0
LOTR-EN13S189.0
LOTR-EN15S189.0
LOTR-EN15S190.0
LOTR-EN15S192.0
LOTR-ENV1S059.0
LOTR-ENV1S060.0
LOTR-ENV1S062.0
LOTR-ENV1S063.0
Search
Subset:
D (3)
·
S (124)
Revision:
None
(127)
ReleaseDate:
None
(127)
LanguageCode:
EN (127)
IsPhysical:
No (27)
·
Yes (100)
IsPlayable:
No (24)
·
Yes (103)
CollInfo:
None
(127)
IsUnique:
No (127)
Title:
Anduin Banks (2)
·
City of Kings (2)
·
The Prancing Pony (2)
·
Stables (2)
·
Shores of Nen Hithoel (2)
·
Pinnacle of Zirakzigil (2)
·
Old Forest Road (2)
·
Council Courtyard (2)
·
Moria Stairway (2)
·
Balin's Tomb (2)
Other values:
Anduin Confluence
Anduin Wilderland
Bag End
Barazinbar
Barrows of Edoras
Base of Mindolluin
Battle of the Five Armies
Beacon of Minas Tirith
Beorn's House
Bilbo's Kitchen
Brown Lands
Cavern Entrance
Caves of Aglarond
Chamber of Mazarbul
City Gates
City of the Dead
Cross Roads
Crossroads of the Fallen Kings
Dale
Dol Guldur
Dwarrowdelf Chamber
East Road
East Wall of Rohan
Erebor
Ered Nimrais
Eregion Hills
Esgaroth
Expanding Marshland
Fangorn Glade
Ford of Bruinen
Forest River
Frodo's Bedroom
Gates of Argonath
Goblin Town
Golden Hall
Great Chasm
Hall of the Kings
Harrowdale
Heights of Isengard
Helm's Gate
Hill of Sight
Hollin
Hornburg Causeway
Hornburg Hall
House of Elrond
Isengard Ruined
King's Room
Lake Town
Mirkwood
Mithril Mine
Morgul Vale
Morgulduin
Moria Crossroads
Moria Lake
Nan Curunír
Nen Hithoel
North Undeep
Northern Ithilien
Northern Pelennor
Northern Slopes
Osgiliath Channel
Osgiliath Crossing
Osgiliath Fallen
Osgiliath Reclaimed
Pass of Caradhras
Pelennor Flat
Pelennor Grassland
Pelennor Plain
Pelennor Prairie
Pillars of the Kings
Ravenhill
Rhudaur
Ring of Isengard
Rivendell Gateway
Rivendell Terrace
Rivendell Valley
Rivendell Waterfall
Rohan Uplands
Ruined Capitol
Secret Door
Silverlode Banks
Slag Mounds
Slopes of Orodruin
Smaug's Den
Starkhorn
Streets of Edoras
The Dimholt
The Great River
The Troll Hoard
Throne Room
Thrór's Throne
Tower of Ecthelion
Town Hall
Trollshaw Forest
Underground Lake
Valley of Saruman
Valley of the Anduin
Valley of the Silverlode
Watch-tower of Cirith Ungol
Watchers of Cirith Ungol
West Gate of Moria
Westemnet Hills
Westemnet Plains
White Mountains
White Rocks
Wizard's Vale
Wooded Steep Cliff
Search
Subtitle:
(Click arrow to add another value)
None
·
Revived
·
Diener des Einen
·
Thrall of the One
·
Ranger of the North
·
Lieutenant of Morgul
·
The Ruling Ring
·
Ringwraith in Twilight
·
Powerful Guide
·
Luogotenente Di Morgul
·
Lugarteniente de Morgul
·
Captain of Gondor
·
Lieutenant de Morgul
·
Leutnant aus Minas Morgul
·
Trading Card Game
·
Seventh of the Nine Riders
·
Dwarven Lord
·
Dunadan of Gondor
·
Der Weise
·
Defender of Rohan
Other values:
$missaire de la Ville du Lac
... und ewig zu binden
...hilft immer
Abenteurer im Ruhestand
Abenteurer wider Willen
Abgesandter aus Seestadt
Abomination of Sauron
Abscheuliche Kreatur
Abscheulicher Plünderer
Achter der Neun Reiter
Ackerbauer
Adulón
Advisor to Brand
Aged Ring-bearer
Agent of Saruman
Agent of the Dark Lord
Agitateur
Agitatore di Folle
Aide de Ferme Villageois
Allegra Ballerina
Alter Bösewicht
Alter Hirte
Alter Schnüffler
Alto Notabile
Always Helps
Ami de Frodon
Ami de Sam
Ami de Thorin
Ami des Gens de la Comté
Amico Elfico
Amico della Gente della Contea
Amico di Frodo
Amico di Sam
Amico di Thorin
Amigo de Frodo
Amigo de La Comarca
Amigo de Sam
Amigo de Thorin
Amo de Gentes Inmundas
Amo del Tesoro
Anciano Enano
Ancien Nain
Anführer der Gemeinschaft
Anführer der Menschen
Anführer der Wargreiter
Anführer der Éored
Anführer des Spähtrupps
Answer To All Riddles
Antico Pastore
Anziano dei Nani
Approvisionneur de Sagesse
Aragorns Klinge
Araldo di Gil-galad
Archer de Lórien
Archer de la Forêt Noire
Archer of Mirkwood
Arciere dall'Occhio Acuto
Arciere di Bosco Atro
Arciere di Lórien
Arquero de Lórien
Arquero de Ojos Agudos
Arquero del Bosque Negro
Artista de Bree
Artiste de Bree
Ash-staff
Assailing Minion
Aufwiegler
Auserwählter des Rates
Aventurero Retirado
Aventurero reluctante
Aventurier Malgré Lui
Aventurier Retraité
Avventuriero Riluttante
Avventuriero a Riposo
Azote del Pozo Negro de Moria
Baggins Heirloom
Bailarina Alegre
Bane of the Eight Legs
Bard's Lieutenant
Barding Emissary
Barmaid
Bastone da Passeggio
Bastón de Andar
Bauer aus Wasserau
Bearer of Council
Bearer of Great Need
Bearer of Great Secrets
Bearer of Grudges
Bearer of Heirlooms
Bearer of Obligation
Bearer of Quality
Bearer of Things Burgled
Bearer of Wisdom
Beherzter Heerführer
Beorning Chieftain
Berater von Brand
Berger Mûr
Berger de l'Ouestfolde
Betrayer of Rohan
Betrügerischer Verschwörer
Bewahrer Vilyas
Bewahrerin Nenyas
Bijou de Famille des Sacquet
Black Assassin
Black Captain
Black Enemy
Black Horseman
Black Hunter
Black Lord
Black Predator
Black Shadow
Black Specter
Black Threat
Black Traitor
Black-Mantled Wraith
Black-fletch Bow
Blade of Aragorn
Blade of the Faithful
Blessed Light
Blitzende Klinge
Bogenschütze aus Düsterwald
Bogenschütze aus Lórien
Bold and Grim
Boromirs Schwert
Bote aus Dol Guldur
Bote aus Minas Morgul
Botschafter vom Erebor
Botschafter vom Waldreich
Bracciante del Villaggio
Brave Decoy
Brave Volontaire
Brave Volunteer
Bregalad
Bribón
Brother of Balin
Brother of Dwalin
Brother of Fili
Brother of Haldir
Brother of Kili
Brutale Waffe
Bâton de Marche
Böser Herr!
Cacciatore Intrepido
Cacciatore di Birbanti
Camarada Élfico
Camarade Elfe
Campesino del Pueblo
Capagrís
Capitaine Naith
Capitaine Orque
Capitaine des Ouargues
Capitaine du Gondor
Capitano Orco
Capitano dei Cavalcalupi
Capitano del Naith
Capitano di Gondor
Capitán Orco
Capitán de Gondor
Capitán de Naith
Capitán de los Huargos
Capo Consigliere
Capo Consigliere di Elrond
Capo Pattuglia
Capotribù Dunlandiano
Captain of Cirith Ungol
Captain of Ithilien
Captain of Ithilien (AFD)
Captain of the Goblin Army
Captain of the King's Guard
Captain of the Nine Riders
Caro Hobbit Ragionevole
Caudillo Dunlendino
Cavaliere Elfico
Cavaliere Esausto
Cavalière Elfe
Cave Troll
Cazador Intrépìdo
Celui de l'Est
Chaser of Rascals
Chasseur Intrépide
Chasseur de Garnements
Chef de Clan Dun
Chef de Patrouille
Chief Advisor to Elrond
Chief Cook
Chief Counselor
Chief's Men's Ally
Chieftain of the Misty Mountains
Chieftain of the Woses
Cimelio dei Baggins
Coldly Still
Collector of Treasures
Commander of the Wolves Army
Companion of the Ring
Compañero Fiel
Concejal Elfo
Concejal de Imladris
Concejal del Oeste
Congiunto di Gimli
Conqueror of Arthedain
Conseiller Elfe
Conseiller Principal d'Elrond
Conseiller d'Imladris
Conseiller de Brand
Conseiller de l'Ouest
Conseiller en Chef
Consejero de Brand
Consejero en Jefe de Elrond
Consejero en jefe
Consigliere Elfico
Consigliere dall'Ovest
Consigliere di Brand
Consigliere di Imladris
Contadino Coraggioso
Contadino delle Pianure
Coquin Lâcheur aux Pieds
Corsair Vandal
Councilor From the West
Councilor of Imladris
Counter of Foes
Courageous Farmer
Courteous Halfling
Covetous Captain
Creatura Infida e Malvagia
Curunir
Da Oltre il Brandivino
Dale Counselor
Dama Undómiel
Dama de La Luz
Dama de Rohan
Dama del Bosco d'Oro
Dama del Bosque Dorado
Dama della Luce
Dama di Rohan
Dame Undómiel
Dame de Rohan
Dame du Bois d'Or
Dangerous Guide
Danseuse Enjouée
Dark Enemy
Dark Horseman
Dark Lord
Dark Lord of Mordor
Dark Predator
Dark Shadow
Dark Threat
Dark as Darkness
Das Licht von Eärendil
Das Schwert der Mark
Das älteste lebende Wesen
Daughter of Elrond
Daughter of Eomund
Daughter of Kings
Dauntless Hunter
De par le Brandevin
Dearly-loved
Deathless Lord
Defender of Free Peoples
Defender of Minas Tirith
Defender of Osgiliath
Defender of the Hornburg
Defender of the Mark
Defender of the West
Defensor Hábil
Defensor de Minas Tirith
Demoiselle de Lórien
Demon of Might
Denethor's Handman
Der Abendstern Ihres Volkes
Der Aufgabe verpflichtet
Der Braune
Der Eine Ring
Der Gerühmte
Der Graue
Der Herr
Der Herr der Ringe
Der Ostling
Der Ring der Luft
Der Ring der Ringe
Der Ring des Feuers
Der Ring von Adamant
Der Schiffbauer
Der Schrecken von Khazad-dûm
Der Seemann
Der Vielfarbige
Der Weitgereiste
Der graue Wanderer
Der weiße Reiter
Dernhelm
Dernhelm's Blade
Dernhelms Klinge
Desirous of Power
Destined Guide
Die Lösung all der Rätsel
Diener Isengarts
Diener Sarumans
Diener des Schattens
Diener des Weißen Zauberers
Difensore Esperto
Difensore di Minas Tirith
Dispensatore di Saggezza
Dispositif de Magicien
Distant Relative of Bilbo
Doncella de Lórien
Doomed Heir
Doorward of Theoden
Dritter Marschall der Riddermark
Dritter der Neun Reiter
Driven by Need
Dunkler Fürst von Mordor
Dunlending Chieftain
Duplicitous Assassin
Duplicitous Lieutenant
Duplicitous Specter
Durin's Bane
Durins Fluch
Dutiful Marshal
Dwarf of Erebor
Dwarf of the Mountain-race
Dwarf-mail
Dwarven Chronicler
Dwarven Delegate
Dwarven Elder
Dwarven Emissary
Dwarven Smith
Défenseur de Minas Tirith
Dúnadan von Gondor
Eager Hunter
Earthborn
Eater of Light
Echo of Luthien
Edler Kämpfer
Edles Mearh
Ednew
Ehrenwerter Fürst
Ehrwürdiger Sprecher
Eidbrecher
Eighth of the Nine Riders
Ein einfacher Starren
Eine Gehstütze
Eine Schildmaid Rohans
Einer der sieben sehenden Steine
El Anillo Soberano
El Daño de Durin
El Daño de Isildur
El Guardaespaldas de Grima
El Heredero del Viejo Bilbo
El Jardinero de Frodo
El Mago Blanco
El Mago Gris
El Oriental
El Padre de Sam
El Ser Viviente más viejo
El peregrino gris
Elb aus Lórien
Elb aus dem Düsterwald
Elb des goldenen Waldes
Elbenfürst
Elbenklinge
Elbenkrieger
Elbenross
Elbischer Berater
Elbischer Gefolgsmann
Elbischer Kamerad
Eldarin Lord
Elder Ent
Elder Shepherd
Elendils Erbe
Elessar Telcontar
Elf of Lorien
Elf of Mirkwood
Elf of the Golden Wood
Elfe de Lorien
Elfe de la Forêt Dorée
Elfe de la Forêt Noire
Elfo de Lórien
Elfo del Bosco D'Oro
Elfo del Bosque Dorado
Elfo del Bosque Negro
Elfo di Bosco Atro
Elfo di Lórien
Elronds Tochter
Elven Blade
Elven Comrade
Elven Councilor
Elven Escort
Elven High King
Elven King
Elven Lady
Elven Long Knife
Elven Lord
Elven Protector
Elven Rider
Elven Stalwart
Elven Steed
Elven Warrior
Elven-smith
Emisario Enano
Emisario de la ciudad del lago
Emisario de los Galadrim
Emissario da Pontelagolungo
Emissario dei Galadhrim
Emissario dei Nani
Emissary from Laketown
Emissary of Erebor
Emissary of the Galadhrim
Enano de Erebor
Enano de las Montañas
Encouraging Fellow
Enemy of the Hand
Enraged Shepherd
Entertainer From Bree
Entschlossener Halbling
Entschlossener Hobbit
Entschlossener Kämpfer
Eomer's Steed
Eored Captain
Eored Leader
Eored Soldier
Erbe des alten Bilbo
Erbe von Meduseld
Erbstück der Beutlins
Erbärmliche Kreatur
Erdspross
Erede del Vecchio Bilbo
Erede della Città Bianca
Erede di Elendil
Erfahrener Beschützer
Erfahrener Kämpfer
Erfahrener Taktiker
Erfüller des Eides
Ergrauter Truchsess
Erlöste Herrin
Erschöpfter Reitersmann
Erster der Nazgûl
Eschenstab
Espectro en la penumbra
Estel
Eternally Threatening
Evenstar of Her People
Exile
Expert Burglar
Explorador Silencioso
Explorador de la Marca
Fabbro dei Nani
Fabbro del Riddermark
Fair Elf Maiden
Faithful Companion
Fallen Istar's Stave
Familiar Distante de Bilbo
Fanciulla di Lórien
Far-traveling One
Far-travelling One
Faramir's Aide
Faramirs Adjutant
Farmer of Bywater
Faster Than Winds
Fateful Finder
Father of Gimli
Father of Thorin
Fatty
Feared Axeman
Fearless Marksman
Fedele Compagno
Feindhammer
Feiner Edelhobbit
Feldherr von Gondor
Fell Creature
Fell Rider
Fell Voice
Fermier Courageux
Fermier des Plaines
Fiamma di Udûn
Fidèle Compagnon
Fifth of the Nine Riders
Figlia della Sorella di Théoden
Figlia di Elrond
Figlia di Éomund
Figlio della Sorella di Théoden
Figlio di Denethor
Figlio di Drogo
Figlio di Galmód
Figlio di Glóin
Figlio di Hamfast
Figlio di Thandronen
Figlio di Thengel
Figlio di Thranduil
Fille d'Elrond
Fille d'Éomund
Fille-Sœur de Théoden
Fils de Denethor
Fils de Drogon
Fils de Galmod
Fils de Glóin
Fils de Hamfast
Fils de Thandronen
Fils de Thengal
Fils de Thranduil
Fils-Sœur de Théoden
Filthy Rebel
Final Envoy
Finglas
Finsterer Geselle
Fladrif
Fladrif (AI)
Flagello del Pozzo Nero di Moria
Flagello di Durin
Flagello di Isildur
Flame of Udun
Flame of the West
Flamme des Westens
Flamme von Udûn
Flammenschwert
Fleet-footed Hunter
Fliegender Jäger
Fliegender Wächter
Flusstochter
Fléau d'Isildur
Fléau du Puits Noir de la Moria
Flügelfuß
Focus of Power
Foe-hammer
Footman of Saruman
Forged With Black Steel
Forged by Telchar
Forgeron Nain
Forgeron de la Marche
Forthwith Banished
Fourth of the Nine Riders
Frenzied Fighter
Freund der Tiere
Freund des Auenlandes
Friend of Thorin
Friend of the Shirefolk
Friend to Frodo
Friend to Sam
Friend to Thorin
Frodo's Gardener
Frodos Freund
Frodos Gärtner
From O'er the Brandywine
Fröhliche Tänzerin
Furchtloser Scharfschütze
Furfante Astuto
Furfante dai Piedi Lanosi
Fähiger Jäger
Führer und Beschützer
Fünfter der Neun Reiter
Galadriels Geschenk
Galmóds Sohn
Garde du Corps de Grima
Gardien de Dol Guldur
Gardien de l'Isengard
Gardien de la Porte de l'Ouest
Gartenfreund
Gealterter Ringträger
Geborgener sehender Stein
Geflügeltes Gespenst
Gefährliche Kreatur
Gefährte des Rings
Gefürchteter Axtkämpfer
Geissel der schwarzen Grube
Gelehrter Führer
Gentil Hobbit Raisonnable
Gentilhobbit Bien Versé
Gentilhobbit Dammodo
Gerissener Lausbube
Gerissener Schnüffler
Gesandter der Bardinger
Gesandter der Galadhrim
Gesandter der Zwerge
Geschickter Kämpfer
Giant Among the Swertings
Giardiniere di Frodo
Gieriger Hauptmann
Gift of Galadriel
Gil-galads Herold
Gimli's Kinsman
Gimlis Verwandter
Giovane Guerriero
Grand Homme d'État
Granjero Valeroso
Granjero de las Llanura
Granuja astuto
Graurock
Great Elf Warrior
Greatest of the Mearas
Greatheart
Greenleaf
Grenzschützer der Elben
Greyhame
Grigiomanto
Grima's Bodyguard
Grollheger
Großer Elbenkrieger
Großherzig
Grímas Leibwächter
Grünblatt
Guard of Minas Tirith
Guardia del Corpo di Gríma
Guardian of the Eastmark
Guardian of the Forest
Guardiano Di Dol Guldur
Guardiano del Cancello Occidentale
Guardiano di Isengard
Guardián de Dol Guldur
Guardián de Isengard
Guerrero de Lamedon
Guerrero de Naith
Guerrero de Rohan
Guerrero Élfico
Guerrier Elfe
Guerrier Naith
Guerrier de Rohan
Guerrier du Lamedon
Guerriero Elfo
Guerriero del Lamedon
Guerriero del Naith
Guerriero di Rohan
Guida Esperta
Guida Silenziosa
Guida del Mark
Guide and Protector
Guide Érudit
Guía Experimentado
Gärtnermeister
Habile Défenseur
Haldirs Bruder
Halfling Hunter
Hammer of the Underworld
Hastiest of All
Hastiest of All Ents
Hastiger Führer
Hastigster von allen
Hauptmann aus Naith
Hauptmann der Rohirrim
Hauptmann der königlichen Wache
Heermeister der Neun Reiter
Heermeister von Gondor
Heir of Elendil
Heir to Meduseld
Heir to the Throne of Gondor
Heir to the White City
Held von Osgiliath
Her Ladyship
Her Sneak
Herabstoßender Diener
Herald
Herald to Gil-galad
Heraldo de Gil-galad
Heredero de Elendil
Heredero de la Ciudad Blanca
Herencia de Bolsón
Hero of Osgiliath
Herold
Herold von Mordor
Herr Tuk
Herr der 6000 Speere
Herr der Galadrim
Herr der Glitzernden Höhlen
Herr des Schatzes
Herr von Gondor
Herr von Minas Tirith
Herrero Enano
Herrero de La Marca
Herrin des Goldenen Waldes
Herrin des Lichts
Herrin von Ithilien
Herrin von Rohan
Herrscher der Mark
Herrscher von Angmar
Herrscher von Bruchtal
Herrscher von Lórien
Herrscher über verderbtes Volk
Hervorragendes Streitross
High King of the Noldor
High-King of Gondor
Hija de Elrond
Hija de Hermana de Théoden
Hija de Éomund
Hijo de Denethor
Hijo de Drogo
Hijo de Galmód
Hijo de Gloin
Hijo de Hamfast
Hijo de Hermana de Théoden
Hijo de Thandronen
Hijo de Thengel
Hijo de Thranduil
Hirte aus Westfold
Hobbit Assai Intelligente
Hobbit Inagotable
Hobbit Irrefrenabile
Hobbit Presque Assouvi
Hobbit Presque Intelligent
Hobbit Presque Poète
Hobbit aus dem Bruch
Hobbit bueno y razonable
Hobbit de Cierta Inteligencia
Hobbit of Some Intelligence
Hobbit of the Marish
Hobbit von gewisser Intelligenz
Hobbiton Lass
Hoffnung der Freien Völker
Hoffnung in der Not
Hohe Frau
Hoher König der Elben
Hoher König von Gondor
Hoja de Aragorn
Hojaverde
Hombre de Belfalas
Hombre de Estado de altura
Hombre de La Ciudad del Lago
Homme de Belfalas
Homme de la Ville du Lac
Hope of Free Peoples
Hopeless
Horsemaster
Horticulteur
Horticultor
Horticulturalist
Hufschmied der Riddermark
Hungriger Wilder
Hungry Savage
Hurried Guide
Händler aus Dorwinion
Händler aus Thal
Hässliches, tückisches Geschöpf
Häuptling der Dunländer
Héraut de Gil-galad
Héritier d'Elendil
Héritier de la Cité Blanche
Héritier du Vieux Bilbon
Hôte Non Invité
Höflicher Halbling
Hüter Isengarts
Hüter der Bestie
Hüter des Wachtwaldes
Hüter des Waldes
Hüter des Westtors
Hüter dunkler Geheimnisse
Hüterin des Wissens
Ihr Schnüffler
Il Grigio Pellegrino
Im Gedenken an Lúthien
Im Namen des dunklen Herrschers
Im Zorn enthüllt
Impatient Hobbit
In Thrall to the Nine
In the Bloom of Health
Inarticulate
Incitador Del Populacho
Innig geliebt
Innocent Traveler
Instigator of Insurrection
Instrumento de Mago
Intrattenitore di Brea
Invitado Espontáneo
Isildur's Bane
Isildur's Heir
Isildurs Erbe
Isildurs Fluch
Ithilien Longbow
Ithilien Ranger
Jardinier de Frodon
Jeune Fille de Hobbitebourg
Jeune Guerrier
Jinete Cansado
Jinete Elfa
Joven Guerrero
Junger Krieger
Just a Nuisance
Keen-eyed
Keeper of Ancient Texts
Keeper of Dol Guldur
Keeper of Isengard
Keeper of Nenya
Keeper of Oaths
Keeper of Vilya
Keeper of Westgate
Keeper of the Beast
Keeper of the Watchwood
King Under the Mountain
King in Exile
King of Dale
King of the Eorlingas
King of the Golden Hall
King's Blade
King's Jewel
Klinge der Treuen
Knappe Rohans
Knowledgeable Healer
Kommandant von Cirith Ungol
Kommandant von Minas Morgul
Krieger aus Lamedon
Krieger aus Naith
Krieger aus Rohan
Kundschafter der Mark
König der Eorlingas
König der Goldenen Halle
König im Exil
König von Minas Morgul
Königin der Elben und Menschen
Köpfezähler
Kühn und stolz
L'Anello Dominante
L'Anneau Souverain
L'Essere Vivente Più Antico
L'Orientale
La Dame Blanche
La Flamme d'Udûn
La Lame d'Aragorn
La Plus Vieille Chose Vivante
La Risposta a Tutti gli Enigmi
La Réponse à Toutes les Énigmes
La Settima Pietra Veggente
La Séptima Piedra Vidente
Lady Redeemed
Lady Undomiel
Lady of Ithilien
Lady of Light
Lady of Rohan
Lady of the Golden Wood
Lady of the Mark
Lama di Aragorn
Landarbeiter
Langue de Serpent
Last Child of Ungoliant
Last Ruling Steward
Last of the Seven Rings
Lausbubenschreck
Lautloser Kundschafter
Le Fléau de Durin
Le Magicien Blanc
Le Magicien Gris
Le Maître du Trésor
Le Puant
Le Pèlerin Gris
Le Sournois
Leader of Dwarves
Leader of Men
Leader of Spears
Leader of the Company
Leader's Mount
Learned Guide
Legion of the Underdeeps
Legionen des Unterreiches
Leicht wie eine Blüte
Lengua de Serpiente
Letzter Gesandter
Letzter Truchsess
Letztes Kind Ungoliants
Leutnant aus Dol Guldur
Leutnant aus Naith
Leutnant von Barad-dûr
Leutnant von Cirith Ungol
Leutnant von Minas Morgul
Lichtfresserin
Lickspittle
Lieutenant Naith
Lieutenant de Dol Guldur
Lieutenant of Barad-dur
Lieutenant of Cirith Ungol
Lieutenant of Dol Guldur
Lightning Brand
Little Master
Lively Combatant
Llama de Udûn
Lo Stregone Bianco
Lo Stregone Grigio
Lockbearer
Lockenträger
Lord of Angmar
Lord of Anorien
Lord of Eagles
Lord of Gondor
Lord of Lorien
Lord of Minas Tirith
Lord of Rivendell
Lord of the Eagles
Lord of the Galadhrim
Lord of the Glittering Caves
Lord of the Iron Hills
Lord of the Mark
Lord of the Nazgul
Lorien Bowman
Lover of Pipeweed
Lover of Trees
Loyal Companion
Loyal Friend
Loyal Lieutenant
Loyal Steed
Lugarteniente de Dol Guldur
Lugarteniente de Naith
Luogotenente Di Dol Guldur
Luogotenente del Naith
Líder de Patrulla
Lúthiens Ebenbild
M. Touque
Machtinstrument
Mad Thing
Maid aus Lórien
Maid of Lorien
Maiden of Rivendell
Maisongrise
Maker of Fine Ales
Malin Vaurien
Man of Belfalas
Man of Laketown
Man of Rohan
Manager of Wizards
Many-coloured Wizard
Many-tentacled Creature
Marchand du Val
Marschall von Rohan
Marshal of Rohan
Master Gardener
Master in Riddles
Master of Foul Folk
Master of Lake-Town
Master of Westfold
Master of the Precious
Master of the White Hand
Maître du Peuple Infect
Mearas of the Mark
Mearh der Mark
Mediano Cortés
Melancholy Hobbit
Menace
Menace of the Underdeeps
Mensajero de Dol Guldur
Mensajero de Morgul
Mensch aus Belfalas
Mensch aus Rohan
Mensch aus Seestadt
Mercader del Valle
Mercante dalla Valle
Merchant from Dale
Merchant from Dorwinion
Merry Dancer
Messager de Dol Guldur
Messager de Morgul
Messaggero Di Dol Guldur
Messaggero Di Morgul
Messenger of Dol Guldur
Messenger of Mordor
Messenger of Morgul
Mezzuomo Cortese
Mighty Longsword
Minion of the White Wizard
Mirkwood Archer
Misty Mountain Eagle
Mithrandir
Montaraz de Ithilien
Montaraz del Norte
Morgul Commander
Morgul King
Morgul Leader
Mr. Took
Mr. Underhill
Muchacha de Hobbiton
Mutiger Freiwilliger
Mutiger Lockvogel
Mädchen aus Hobbingen
Müder Wanderer
Nachbar von nebenan
Nacido de la Tierra
Nain d'Erebor
Nain de Sang de Montagne
Naith Captain
Naith Lieutenant
Naith Warrior
Nano della Stirpe delle Montagne
Nano di Erebor
Nasty Treacherous Creature
Nato dalla Terra
Needer of Vittles
Nero Traditore
Netter, vernünftiger Hobbit
Neunter der Neun Reiter
Next-door Neighbor
Nice Sensible Hobbit
Nicht kleinzukriegender Hobbit
Nimble Elf
Nimble Warrior
Ninth of the Nine Riders
Noble Mearas
Noble Warrior
Noiraud Ricaneur
Northman
Northman, King of Rohan
Northwoman
Now Perfected
Nur ein Ärgernis
Né de la Terre
Oakenshield
Oathbreaker
Oberster Berater
Oberster Berater Elronds
Oberster Zauberer
Of Bag End
Of Bagshot Row
Of Buckland
Of Many Colours
Of Tuckborough
Of the Blue Mountains
Old Bilbo's Heir
Old Noser
Old Villain
Oldest Living Thing
Olorin
On the Edge of Madness
Opinionated Guide
Orc Beater
Orc Captain
Orkhauptmann
Orkish Assassin
Orticoltore
Ospite Non Invitato
Oste del Puledro Impennato
Padre di Sam
Padrone del Tesoro
Parent de Gimli
Parent Éloigné de Bilbon
Parente alla Lontana di Bilbo
Pariente de Gimli
Pastor Anciano
Pastor del Folde Oeste
Pastore dell'Ovestfalda
Patrol Leader
Perseguidor de Granujas
Piedealato
Pieds-Ailés
Pies Alados
Pillo de Pies Lanudos
Pitiable Guide
Plains Farmer
Plotting Deceiver
Poeta peculiar
Poor Creature
Portador del Rizo
Portatore della Ciocca
Porteur de Boucle
Prancing Pony Proprietor
Prince de la Forêt Noire
Prince of Dol Amroth
Prince of Ithilien
Prince of Mirkwood
Principe di Bosco Atro
Prinz des Düsterwalds
Prinz von Dol Amroth
Prinz von Ithilien
Proper Poet
Propietario del Poney Pisador
Propriétaire du Poney Fringant
Protected by Many
Protecteur Elfe
Protecteur Vétéran
Protector Elfo
Protector Veterano
Protettore Elfico
Protettore Veterano
Proud and Noble Man
Proveedor de Sabiduría
Príncipe del Bosque Negro
Purveyor of Wisdoms
Père de Sam
Queen of Elves and Men
Rabble-rouser
Ragazza di Hobbiville
Ramingo del Nord
Ramingo di Ithilien
Ranger from Blackroot Vale
Ranger of Ithilien
Ranger's Longbow
Rastlose Schildmaid
Rastlose Kämpferin
Ratsherr von Imladris
Ratsmitglied aus dem Westen
Re del Palazzo D'Oro
Re in Esilio
Really a Decent Fellow
Recovered Seeing Stone
Red-faced Landlord
Redeemed
Reflection of Luthien
Reiter von Rohan
Reiterin des Elbenvolks
Rekindled King
Relentless Hunter
Relentless Wraith
Reliable Companion
Reluctant Adventurer
Repugnante criatura traicionera
Resilient Captain
Resolute Friend
Resolute Halfling
Resolute Hobbit
Respetable gentilhobbit
Respuesta a Todos Los Acertijos
Restless Maiden
Restless Warrior
Retired Adventurer
Returned
Revealed in Wrath
Rey En El Exilio
Rey del Castillo de Oro
Rider of Rohan
Rien Qu'Un Encombrement
Ring of Adamant
Ring of Air
Ring of Fire
Ringgeist im Zwielicht
River-daughter
Roaring Wind
Rohirrim Captain
Rohirrim Squire
Rohirrim Steed
Rohirrisches Ross
Roi du Château d'Or
Roi en Exil
Royal Maiden
Räuberischer Corsar
Rôdeur de L'Ithilien
Rôdeur du Nord
Sale Créature Perfide
Sam's Father
Sams Freund
Sams Vater
Samsagace le Brave
Samsagaz el Valiente
Samvise il Coraggioso
Samweis der Tapfere
Samwise the Brave
Sarumans Handlanger
Savage Menace
Schankmaid
Scharfschütze
Scheusal Saurons
Schlangenzunge
Schleicher
Schmied vom Erebor
Schneller als der Wind
Schrecken aus Feuer und Schatten
Schrecken der acht Beine
Schwarz gewandetes Gespenst
Schwarz wie die Nacht
Schwarze Bedrohung
Schwarzer Feind
Schwarzer Geist
Schwarzer Heerführer
Schwarzer Herrscher
Schwarzer Jäger
Schwarzer Mörder
Schwarzer Reiter
Schwarzer Schatten
Schwarzer Verräter
Schwarzes Raubtier
Schwert des Königs
Schwertthain
Schwestersohn des Théoden
Schwestertochter des Théoden
Schöne Elbenmaid
Scourge of the Black Pit
Scout and Guide
Scout of the Mark
Scurrile
Sechster der Neun Reiter
Second Marshal of the Mark
Second of the Nine Riders
Seigneur d'Angmar
Seigneur de Fondcombe
Seigneur de Gondor
Seigneur de Lórien
Seigneur de la Marche
Seigneur des Nazgûl
Semi-Homme Courtois
Sentry of the Golden Wood
Septième Pierre de Vision
Servant of Another Master
Servant of Isengard
Servant of Saruman
Servant of Sauron
Servant of the Eye
Servant of the Shadow
Servidor de El Ojo
Servidor de Isengard
Servidor de Saruman
Servile
Serviteur d'Isengard
Serviteur de Saroumane
Serviteur de l'œil
Servitore dell'Occhio
Servitore di Saruman
Servo di Isengard
Seventh Seeing-stone
Señor de Angmar
Señor de Gondor
Señor de Lórien
Señor de Rivendel
Señor de la Marca
Señor de los Nazgûl
Sharp-eyed Bowman
She-Elf
Shieldmaiden of Rohan
Shirriff Cock-Robin
Siebter der Neun Reiter
Signor Tuc
Signore dei Nazgûl
Signore della Gente Infida
Signore di Gran Burrone
Signore di Lórien
Silent Scout
Silvan Elf
Simple Stoor
Simplemente una Molestia
Sire del Mark
Sire di Angmar
Sire di Gondor
Sister-daughter of Theoden
Sister-son of Theoden
Sixth of the Nine Riders
Skeptical Guide
Skilled Defender
Skilled Huntsman
Skilled Tactician
Skin-Changer
Skulker
Slinker
Slippery Sneak
Small Slimy Creature
Smith of Erebor
Smith of the Riddermark
Sohn des Denethor
Sohn des Drogo
Sohn des Glóin
Sohn des Hamfast
Sohn des Samweis
Sohn des Thandronen
Sohn des Thengel
Sohn des Thranduil
Solch eine Last
Soldado de Edoras
Soldado de Gondor
Soldat aus Edoras
Soldat aus Gondor
Soldat d'Edoras
Soldat der Éored
Soldat du Gondor
Soldato di Edoras
Soldato di Gondor
Soldier of Edoras
Soldier of Gondor
Son of Azog
Son of Bard
Son of Carc
Son of Denethor
Son of Drogo
Son of Elrond
Son of Galmod
Son of Gloin
Son of Groin
Son of Hama
Son of Hamfast
Son of Samwise
Son of Thandronen
Son of Thengel
Son of Thranduil
Sorceress of the Hidden Land
Southron Troop
Spectre Crépusculaire
Sperrige Keule
Spettro nel Crepuscolo
Sprinter
Sprücheklopfer
Späher und Führer
Sr. Tuk
Stab des gefallenen Istari
Standhafter Freund
Standhafter Verteidiger
Star-glass
Starker Kämpfer
Staunch Defender
Steadfast Friend
Sternenglas
Steward of the City
Steward's Heir
Stinker
Stonehelm
Stormcrow
Stout Captain
Streicher
Strider
Strumento da Stregone
Such a Weight to Carry
Swarthy Sneering Fellow
Swift Blossom
Swift Hunter
Sword That Was Broken
Sword of Boromir
Sword of Flame
Sword of the Mark
Sword-bearer
Swordthain
Sworn to Service
Südländischer Elitetrupp
Tall Man of Blackroot Vale
Tall Statesman
Tall and Proud
Tapferer Bauer
Tapferer Elb
Tapferer Kriegsherr
Tender of Beasts
Tercer Mariscal de La Marca
Terror of Flame and Shadow
Terzo Maresciallo del Riddermark
The Binding Ring
The Bowman
The Brown
The Defiler
The Dunadan
The Easterling
The Golden
The Great Horn
The Great Ring
The Grey
The Grey Pilgrim
The Grey Wizard
The Light of Earendil
The Lord of the Rings
The Master
The Necromancer
The Old
The Renowned
The Ring of Doom
The Ring of Rings
The Shipwright
The Short One
The Tall
The Tall One
The Terror of Khazad-dum
The White
The White Rider
The White Wizard
The Windlord
The Wise
Third Marshal of Riddermark
Third of the Nine Riders
Thorins Freund
Thorongil
Threatening Guide
Thronerbe der Weißen Stadt
Théodens Torwart
Tipo Oscuro e Sarcastico
Tipo Sarcástico de Tez Morena
Tired Traveller
Tireur à l'œil Perçant
Tosender Wind
Tower Captain
Traidor Negro
Traître Noir
Treacherous Captain
Treue Beschützerin
Treuer Gefährte
Treues Ross
Troisième Maréchal de la Marche
Troll of Ettenmoors
Truchsess der Stadt
Trusted Weapon
Trusty Weapon
Träger des Erbstückes
Träger gestohlener Dinge
Träger von Schwarz und Silber
Ugly Fellow
Um Verpflegung besorgt
Un Peso Inutile
Unbidden Guest
Uncouth Fellow
Unequaled Steed
Unermüdlicher Jäger
Ungebetener Gast
Ungeduldiger Hobbit
Unquenchable Hobbit
Unsterblicher Herrscher
Unterhaltungskünstler aus Bree
Unterwelthammer
Unwieldy Cudgel
Uomo del Belfalas
Uomo di Pontelagolungo
Valiant Warchief
Vasall des Einen Auges
Vecchio Fiutatore
Venerable Lord
Vengeful Naugrim
Verdefoglia
Verfluchtes Erbe
Verhängnisvoller Finder
Verlässliche Waffe
Vermilinguo
Vero Poeta
Verräter an Rohan
Vertefeuille
Verteidiger Minas Tiriths
Verteidiger Osgiliaths
Verteidiger der Freien Völker
Verteidiger der Hornburg
Verteidiger der Mark
Verteidiger des Westens
Verwandter von Bilbo
Veteran Fighter
Veteran Protector
Viaggiatore Stanco
Viajero Cansado
Vicious Weapon
Viejo Fisgón
Vierter der Neun Reiter
Vieux Fouineur
Vile Creature
Vile Marauder
Village Farmhand
Volontario Coraggioso
Voluntario Valiente
Von Not getrieben
Von Vielen beschützt
Von der Grauen Schar
Voyageur Fatigué
Waffe aus Feuer und Schatten
Wahnsinniger
Waldläufer aus Ithilien
Waldläufer des Nordens
Waldläufer von Ithilien
Walking Stick
Warg-captain
Warrior Messenger
Warrior of Lamedon
Warrior of Rohan
Weapon of Command
Weapon of Flame and Shadow
Weapon of Heritage
Wearer of Black and Silver
Weary From the Journey
Weary Horseman
Wehmütiger Hobbit
Weitervererbte Waffe
Well-spoken Gentlehobbit
Well-traveled Guide
Westfold Herdsman
Wicked Masster!
Wiedererstarkter König
Wilde Bedrohung
Willing Fighter
Wily Rascal
Winged Hunter
Winged Sentry
Wingfoot
Wirt des Tänzelnden Pony
Wise Guide
Witless Worm
Witness to History
Wizard's Device
Wizard's Pupil
Wizened Steward
Wollfüßiger Schlingel
Woodland Emissary
Woodland Maid
Woolly-footed Rascal
Worker of Mischief
Wormtongue
Wraith on Wings
Wretched Creature
Wretched and Hungry
Wächter der Ostmark
Wächter von Dol Guldur
Wächter von Minas Tirith
Young Warrior
Zauberers' Werkzeug
Zauberin des verborgenen Landes
Zauberlehrling
Zeuge der Geschichte
Zu Diensten verpflichtet
Zwarte Schim
Zweiter Marschall der Mark
Zweiter der Neun Reiter
Zwerg des Bergvolkes
Zwerg vom Erebor
Zwergenbotschafter
Zwergenkönig
Zwergenpanzer
Zwergenschmied
Zwergenältester
de Ma' Allá del Brandivino
der Meisterring
ein wahrer Poet
guardián de la puerta del Oeste
of the Grey Company
of the House of Finrod
of the Woodland Realm
von jenseits des Brandywein
Éclaireur Silencieux
Éclaireur de la Marche
Écuyer Épuisé
Émissaire Nain
Émissaire des Galadhrim
Éomers Ross
Éomunds Tochter
Search
Subtypes:
None
(4)
·
Sanctuary (12)
·
Standard (111)
TwilightCost:
None
(127)
Strength:
None
(127)
StrengthMod:
None
(127)
Vitality:
None
(127)
VitalityMod:
None
(127)
SiteNum:
None
(35)
·
1 - 3 (4)
·
3 - 4 (21)
·
4 - 6 (28)
·
6 - 8 (19)
·
8 - 9 (20)
SiteNumMod:
None
(127)
Resistance:
None
(127)
ResistanceMod:
None
(127)
CanBearRing:
None
(127)
Signet:
None (127)
Block:
Fellowship (28)
·
Hobbit (24)
·
King (19)
·
None (3)
·
Shadows (35)
·
Towers (18)
ShadowNum:
None
(19)
·
1 - 2 (17)
·
2 - 3 (15)
·
3 - 6 (37)
·
6 - 9 (39)
ArrowDir:
(Click arrow to add another value)
None
·
None
·
Left
· Right ·
Other
GameText:
None
(3)
·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2)
·
Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2)
Other values:
At the start of the Fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn).
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck.
Battleground. Each character bearing a hand weapon is strength +2.
Battleground. Each time a companion is killed, add a burden.
Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice.
Battleground. Each time a [GANDALF] companion wins a skirmish, the Free Peoples player may discard a condition from play.
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2.
Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase.
Battleground. The minion archery total is +2 for each unbound companion over 3
Battleground. The Shadow number of this site is +1 for each mounted companion.
Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. At the start of your fellowship phase, you may heal 2 Elves.
Forest. Each companion is twilight cost +2.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase.
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6).
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
Forest. When the fellowship moves to this site, add (1) for each Free Peoples weapon.
Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3.
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Each time your Dwarf wins a skirmish, you may draw a card.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card.
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn).
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3.
Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
Plains. During the archery phase, [URUK] minions cannot take wounds.
Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound.
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn).
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase.
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
Plains. Shadow: Exert a minion and spot 6 companions to add (1).
Plains. Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce.
Plains. Uruk-hai are not roaming.
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
River. At the start of each skirmish phase, wound each unwounded character in that skirmish.
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion.
River. For each companion in the fellowship over 4, add 2 to the minion archery total.
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
River. Maneuver events may not be played.
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5.
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn.
River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn.
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1.
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2.
River. The minion archery total is -3.
River. When the fellowship moves to Anduin Confluence, discard every ally.
River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4.
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras.
Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn).
Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card.
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion.
Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards.
Sanctuary. Fellowship: Play a Hobbit to draw a card.
Sanctuary. Fellowship: Play a Man to draw a card.
Sanctuary. Fellowship: Play an Elf to draw a card.
Sanctuary. Fellowship: Play Theoden from your draw deck.
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards.
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck.
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
Shadow: Play a [DUNLAND] minion to draw a card.
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2.
Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2).
Skirmish: Remove 2 threats to make your [SAURON] minion strength +3.
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1.
Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3.
Underground. Each character bearing a hand weapon is damage +1.
Underground. Each companion and minion bearing a hand weapon is damage +1.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile.
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
Underground. Skirmish events may not be played and skirmish special abilities may not be used.
Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2.
Underground. When the fellowship moves from this site, remove (2).
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled.
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves to this site, discard all allies.
Search
TaggedGameText:
Battleground.
When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2)
·
Sanctuary.
When the fellowship moves from Council Courtyard, remove
twilight2
. (2)
·
Mountain.
At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
·
Dwelling.
At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2)
Other values:
<keyword>Battleground. Forest.</keyword> While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2.
<keyword>Battleground. Plains. Shadow:</keyword> Make your lurker minion lose <keyword>lurker</keyword> until the regroup phase.
<keyword>Battleground.</keyword> Each character bearing a hand weapon is strength +2.
<keyword>Battleground.</keyword> Each time a <symbol>gandalf</symbol> companion wins a skirmish, the Free Peoples player may discard a condition from play.
<keyword>Battleground.</keyword> Each time a companion is killed, add a burden.
<keyword>Battleground.</keyword> Each time a follower is transfered to a character, the first Shadow player may exert a companion twice.
<keyword>Battleground.</keyword> The minion archery total is +2 for each unbound companion over 3.
<keyword>Battleground.</keyword> The Shadow number of this site is +1 for each mounted companion.
<keyword>Battleground.</keyword> When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
<keyword>Dwelling.</keyword> <keyword>River.</keyword> When your fellowship moves to this site, you may heal each Hobbit companion.
<keyword>Forest.</keyword> <keyword>River.</keyword> While the fellowship is at Anduin Wilderland, skip the archery phase.
<keyword>Forest.</keyword> <keyword>Sanctuary.</keyword> While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn.
<keyword>Forest.</keyword> At the start of your fellowship phase, you may heal 2 Elves.
<keyword>Forest.</keyword> Each companion is twilight cost +2.
<keyword>Forest.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
<keyword>Forest.</keyword> When the fellowship moves to this site, add <symbol>twilight1</symbol> for each Free Peoples weapon.
<keyword>Forest</keyword>. <keyword>Sanctuary</keyword>. <keyword>Fellowship</keyword>: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6).
<keyword>Marsh.</keyword> <keyword>Shadow:</keyword> If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
<keyword>Marsh.</keyword> When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
<keyword>Mountain. Shadow:</keyword> Remove <symbol>twilight2</symbol> and discard 2 Free Peoples cards from hand to draw a card.
<keyword>Mountain.</keyword> <keyword>Shadow:</keyword> Spot a <symbol>isengard</symbol> minion to play a weather card from your draw deck (limit 1 per turn).
<keyword>Mountain.</keyword> At the start of your fellowship phase, you may exert a Dwarf to play a <symbol>dwarven</symbol> possession from your draw deck.
<keyword>Mountain.</keyword> Each time your Dwarf wins a skirmish, you may draw a card.
<keyword>Mountain.</keyword> The twilight cost of each companion and ally played at Ered Nimrais is +3.
<keyword>Mountain.</keyword> When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
<keyword>Mountain.</keyword><keyword>Maneuver:</keyword> Exert your <symbol>orc</symbol> minion to discard a card at random from the Free Peoples player's hand.
<keyword>Plains.</keyword> <keyword>Archery:</keyword> Spot your minion and remove 3 burdens to make the minion archery total +3.
<keyword>Plains.</keyword> <keyword>Response:</keyword> If your mounted minion is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Plains.</keyword> <keyword>Sanctuary.</keyword> Each <symbol>dunland</symbol> Man may not take wounds during the archery phase.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Exert a minion and spot 6 companions to add <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
<keyword>Plains.</keyword> During the archery phase, <symbol>urukhai</symbol> minions cannot take wounds.
<keyword>Plains.</keyword> Until the regroup phase, each minion skirmishing a <symbol>rohan</symbol> companion loses fierce and cannot gain <keyword>Fierce.</keyword>
<keyword>Plains.</keyword> Uruk-hai are not roaming.
<keyword>Plains.</keyword> When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
<keyword>River. Shadow:</keyword> Spot 5 <symbol>orc</symbol> Orcs to prevent the fellowship from moving again this turn.
<keyword>River.</keyword> <keyword>Fellowship:</keyword> Discard a <symbol>gondor</symbol> card from hand to heal a <symbol>gondor</symbol> companion.
<keyword>River.</keyword> <keyword>Regroup:</keyword> Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
<keyword>River.</keyword> <keyword>Sanctuary.</keyword> The twilight cost of the first Nazgûl played at Ford at Bruinen each turn is -5.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Exert 2 minions and spot 6 companions to draw 2 cards.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Spot 5 Orc minions to prevent the fellowship from moving again this turn.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Spot your minion and 6 companions to make the move limit for this turn –1.
<keyword>River.</keyword> <keyword>Skirmish:</keyword> Spot your minion and remove a burden to make that minion strength +2.
<keyword>River.</keyword> For each companion in the fellowship over 4, add 2 to the minion archery total.
<keyword>River.</keyword> For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
<keyword>River.</keyword> Maneuver events may not be played.
<keyword>River.</keyword> The minion archery total is –3.
<keyword>River.</keyword> When the fellowship moves to Anduin Confluence, discard every ally.
<keyword>River.</keyword> When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
<keyword>River.</keyword> While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
<keyword>River</keyword>. At the start of each skirmish phase, wound each unwounded character in that skirmish.
<keyword>River</keyword>. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Exert a <symbol>rohan</symbol> Man to play a <symbol>rohan</symbol> mount from your draw deck (limit once per turn).
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 3 threats, add a threat to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 3 threats, add a threat to heal a companion.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Place your hand beneath your draw deck and draw 4 cards.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play a Hobbit to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play a Man to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play an Elf to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play Théoden from your draw deck.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
<keyword>Sanctuary.</keyword> <keyword>Underground.</keyword> <keyword>Fellowship:</keyword> Add 3 threats to play an enduring companion from your draw deck.
<keyword>Sanctuary.</keyword> Each<symbol>rohan</symbol> ally may not participate in archery fire or skirmishes at Streets of Edoras.
<keyword>Sanctuary.</keyword> When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
<keyword>Sanctuary.</keyword> When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
<keyword>Shadow:</keyword> Play a <symbol>dunland</symbol> minion to draw a card.
<keyword>Shadow:</keyword> Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
<keyword>Shadow:</keyword> Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2.
<keyword>Shadow:</keyword> Spot 2 <symbol>raider</symbol> Men and remove a threat to add <symbol>twilight2</symbol>.
<keyword>Skirmish:</keyword> Remove 2 threats to make your <symbol>sauron</symbol> minion strength +3.
<keyword>Skirmish:</keyword> Spot your <symbol>wraith</symbol> Orc and remove 2 threats to make that <symbol>wraith</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Spot your minion and remove 2 burdens to make that minion <keyword>damage +1</keyword>.
<keyword>Underground.</keyword> Each companion and minion bearing a hand weapon is <keyword>damage +1</keyword>.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard a tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard your tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> to play a Shadow weapon from your discard pile.
<keyword>Underground.</keyword> Each character bearing a hand weapon is <keyword>Damage +1.</keyword>
<keyword>Underground.</keyword> Skirmish events may not be played and skirmish special abilities may not be used.
<keyword>Underground.</keyword> The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
<keyword>Underground.</keyword> The twilight cost of the first <symbol>moria</symbol> archer played each Shadow phase is -2.
<keyword>Underground.</keyword> When the fellowship moves from this site, remove <symbol>twilight2</symbol>.
<keyword>Underground.</keyword> When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
<keyword>Underground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
<keyword>Underground</keyword>. While you can spot a unique <symbol>moria</symbol> minion, skirmishes involving <symbol>moria</symbol> minions may not be canceled.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add <symbol>twilight4</symbol> (limit once per turn).
At the start of your fellowship phase, you may exert a <symbol>rohan</symbol> Man to play a <symbol>rohan</symbol> mount from your draw deck.
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn).
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King’s Room without a <symbol>rohan</symbol> companion, each unbound companion must exert.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves to this site, discard all allies.
Search
FormattedGameText:
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2)
·
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
·
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
·
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2)
Other values:
'''Battleground. Forest.''' While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2.
'''Battleground. Plains. Shadow:''' Make your lurker minion lose '''lurker''' until the regroup phase.
'''Battleground.''' Each character bearing a hand weapon is strength +2.
'''Battleground.''' Each time a companion is killed, add a burden.
'''Battleground.''' Each time a follower is transfered to a character, the first Shadow player may exert a companion twice.
'''Battleground.''' Each time a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion wins a skirmish, the Free Peoples player may discard a condition from play.
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3.
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion.
'''Battleground.''' When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
'''Dwelling.''' '''River.''' When your fellowship moves to this site, you may heal each Hobbit companion.
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6).
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase.
'''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn.
'''Forest.''' At the start of your fellowship phase, you may heal 2 Elves.
'''Forest.''' Each companion is twilight cost +2.
'''Forest.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
'''Forest.''' When the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples weapon.
'''Marsh.''' '''Shadow:''' If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
'''Mountain. Shadow:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard 2 Free Peoples cards from hand to draw a card.
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn).
'''Mountain.''' At the start of your fellowship phase, you may exert a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck.
'''Mountain.''' Each time your Dwarf wins a skirmish, you may draw a card.
'''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3.
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
'''Mountain.''''''Maneuver:''' Exert your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to discard a card at random from the Free Peoples player's hand.
'''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3.
'''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase.
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
'''Plains.''' During the archery phase, [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions cannot take wounds.
'''Plains.''' Until the regroup phase, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses fierce and cannot gain '''Fierce.'''
'''Plains.''' Uruk-hai are not roaming.
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
'''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish.
'''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4.
'''River. Shadow:''' Spot 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs to prevent the fellowship from moving again this turn.
'''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
'''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5.
'''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards.
'''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn.
'''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1.
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2.
'''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total.
'''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
'''River.''' Maneuver events may not be played.
'''River.''' The minion archery total is –3.
'''River.''' When the fellowship moves to Anduin Confluence, discard every ally.
'''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
'''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
'''Sanctuary.''' '''Fellowship:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck (limit once per turn).
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card.
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion.
'''Sanctuary.''' '''Fellowship:''' Place your hand beneath your draw deck and draw 4 cards.
'''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card.
'''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card.
'''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card.
'''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck.
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck.
'''Sanctuary.''' Each[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may not participate in archery fire or skirmishes at Streets of Edoras.
'''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
'''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
'''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card.
'''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
'''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2.
'''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3.
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''.
'''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3.
'''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled.
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''.
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion.
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion.
'''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile.
'''Underground.''' Each character bearing a hand weapon is '''Damage +1.'''
'''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used.
'''Underground.''' The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
'''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2.
'''Underground.''' When the fellowship moves from this site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
'''Underground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
At the start of your fellowship phase, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn).
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves to this site, discard all allies.
Search
Lore:
None
(124)
·
“No such anguish had Shelob ever known, or dreamed of knowing....” (1)
·
“She should not die.... At least she should not die alone, unaided.” (1)
·
“‘He said: “Who are you?” I still did not answer, but it hurt me horribly; and he pressed me, so I said: “A hobbit.”'” (1)
PromoText:
None
(127)
Showing below up to
127
results in range #
1
to #
127
.
View (
previous 250
|
next 250
) (
20
|
50
|
100
|
250
|
500
)
Main
Timeline: ReleaseDate
Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Anduin Banks (1C356)/Data
Data:Anduin Banks (7U341)/Data
Data:Anduin Confluence (1U353)/Data
Data:Anduin Wilderland (1C354)/Data
Data:Bag End (30S49)/Data
Data:Balin's Tomb (0P6)/Data
Data:Balin's Tomb (1U343)/Data
Data:Barazinbar (11S229)/Data
Data:Barrows of Edoras (4U337)/Data
Data:Base of Mindolluin (10U117)/Data
Data:Battle of the Five Armies (30S57)/Data
Data:Beacon of Minas Tirith (7U338)/Data
Data:Beorn's House (31HH44)/Data
Data:Bilbo's Kitchen (30FP58)/Data
Data:Brown Lands (1U357)/Data
Data:Cavern Entrance (4U355)/Data
Data:Caves of Aglarond (13S186)/Data
Data:Chamber of Mazarbul (11S233)/Data
Data:City Gates (15S189)/Data
Data:City of Kings (0D10)/Data
Data:City of Kings (13U187)/Data
Data:City of the Dead (8U118)/Data
Data:Council Courtyard (0P4)/Data
Data:Council Courtyard (1C337)/Data
Data:Cross Roads (7U356)/Data
Data:Crossroads of the Fallen Kings (13S189)/Data
Data:Dale (30FP64)/Data
Data:Dol Guldur (32HG56)/Data
Data:Dwarrowdelf Chamber (1U344)/Data
Data:East Road (11S236)/Data
Data:East Wall of Rohan (15S190)/Data
Data:Erebor (30S55)/Data
Data:Ered Nimrais (4U343)/Data
Data:Eregion Hills (3U116)/Data
Data:Esgaroth (32S17)/Data
Data:Expanding Marshland (11S238)/Data
Data:Fangorn Glade (11S239)/Data
Data:Ford of Bruinen (1U338)/Data
Data:Forest River (31HD46)/Data
Data:Frodo's Bedroom (1U339)/Data
Data:Gates of Argonath (3C117)/Data
Data:Goblin Town (31S34)/Data
Data:Golden Hall (4U338)/Data
Data:Great Chasm (2U118)/Data
Data:Hall of the Kings (7U339)/Data
Data:Harrowdale (11S243)/Data
Data:Heights of Isengard (11U244)/Data
Data:Helm's Gate (11S245)/Data
Data:Hill of Sight (12S188)/Data
Data:Hollin (2C119)/Data
Data:Hornburg Causeway (4U356)/Data
Data:Hornburg Hall (6U118)/Data
Data:House of Elrond (3U119)/Data
Data:Isengard Ruined (15U192)/Data
Data:King's Room (4U357)/Data
Data:Lake Town (30FP63)/Data
Data:Mirkwood (30S53)/Data
Data:Mithril Mine (1U345)/Data
Data:Morgul Vale (7U357)/Data
Data:Morgulduin (7U358)/Data
Data:Moria Crossroads (V1 60)/Data
Data:Moria Lake (1C346)/Data
Data:Moria Stairway (11S248)/Data
Data:Moria Stairway (1U347)/Data
Data:Nan Curunir (5U119)/Data
Data:Nen Hithoel (V1 63)/Data
Data:North Undeep (11S250)/Data
Data:Northern Ithilien (7U359)/Data
Data:Northern Pelennor (12S190)/Data
Data:Northern Slopes (32HB49)/Data
Data:Old Forest Road (11S251)/Data
Data:Old Forest Road (30FP62)/Data
Data:Osgiliath Channel (8U120)/Data
Data:Osgiliath Crossing (7U353)/Data
Data:Osgiliath Fallen (7U342)/Data
Data:Osgiliath Reclaimed (11S252)/Data
Data:Pass of Caradhras (1U348)/Data
Data:Pelennor Flat (11S254)/Data
Data:Pelennor Grassland (7U354)/Data
Data:Pelennor Plain (7U343)/Data
Data:Pelennor Prairie (10U118)/Data
Data:Pillars of the Kings (1U358)/Data
Data:Pinnacle of Zirakzigil (0D11)/Data
Data:Pinnacle of Zirakzigil (11S255)/Data
Data:Ravenhill (30FP65)/Data
Data:Rhudaur (30FP60)/Data
Data:Ring of Isengard (4U358)/Data
Data:Rivendell Gateway (V1 59)/Data
Data:Rivendell Terrace (1U340)/Data
Data:Rivendell Valley (1U341)/Data
Data:Rivendell Waterfall (1U342)/Data
Data:Rohan Uplands (11S257)/Data
Data:Ruined Capitol (7U355)/Data
Data:Secret Door (32HF48)/Data
Data:Shores of Nen Hithoel (12U191)/Data
Data:Shores of Nen Hithoel (1U359)/Data
Data:Silverlode Banks (1U355)/Data
Data:Slag Mounds (11S258)/Data
Data:Slopes of Orodruin (12U192)/Data
Data:Smaug's Den (30S56)/Data
Data:Stables (11S259)/Data
Data:Stables (4U339)/Data
Data:Starkhorn (12U193)/Data
Data:Streets of Edoras (4U340)/Data
Data:The Dimholt (8U117)/Data
Data:The Great River (3C118)/Data
Data:The Prancing Pony (0D12)/Data
Data:The Prancing Pony (11S256)/Data
Data:The Troll Hoard (30S50)/Data
Data:Throne Room (4U341)/Data
Data:Thror's Throne (31HE47)/Data
Data:Tower of Ecthelion (7U340)/Data
Data:Town Hall (32HC47)/Data
Data:Trollshaw Forest (30FP59)/Data
Data:Underground Lake (31HA55)/Data
Data:Valley of Saruman (6U119)/Data
Data:Valley of the Anduin (V1 62)/Data
Data:Valley of the Silverlode (11S261)/Data
Data:Watch-tower of Cirith Ungol (11S262)/Data
Data:Watchers of Cirith Ungol (10U120)/Data
Data:West Gate of Moria (11S263)/Data
Data:Westemnet Hills (4U344)/Data
Data:Westemnet Plains (4U342)/Data
Data:White Mountains (4U345)/Data
Data:White Rocks (4U346)/Data
Data:Wizard's Vale (4U359)/Data
Data:Wooded Steep Cliff (32FP64)/Data
View (
previous 250
|
next 250
) (
20
|
50
|
100
|
250
|
500
)
Navigation
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Gameplay Help
Comprehensive Rules 4.1
How To Play
PC Errata
Advanced Card Search
Wiki Help
Uploaded Files
Cargo Tables
Cargo Query Helper
Master To-do List
External Communities
The Last Homely House
LotR-TCG Facebook Group
PC Website
PC Discord
Community Directory
Play the LOTR-TCG for free on GEMP!
Wiki tools
Wiki tools
Special pages
Page tools
Page tools
User page tools
More
Special page
Printable version