Drilldown: CardReleases

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CardReleases > Block: Towers & ArrowDir: Right

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GameText:
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) · Battleground. The minion archery total is +2 for each unbound companion over 3 (1) · Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) · Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) · Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn). (1) · Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) · Sanctuary. Fellowship: Play Theoden from your draw deck. (1) · Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) · Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · Shadow: Play a [DUNLAND] minion to draw a card. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1) · When the fellowship moves to this site, discard all allies. (1)
TaggedGameText:
Battleground. The minion archery total is +2 for each unbound companion over 3. (1) · Battleground. The Shadow number of this site is +1 for each mounted companion. (1) · Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · Mountain. When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · Plains. Response: If your mounted minion is about to take a wound, remove twilight2 to prevent that wound. (1) · Plains. Sanctuary. Each dunland Man may not take wounds during the archery phase. (1) · Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · Sanctuary. Fellowship: Exert a rohan Man to play a rohan mount from your draw deck (limit once per turn). (1) · Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) · Sanctuary. Fellowship: Play Théoden from your draw deck. (1) · Sanctuary. Fellowship: Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) · Sanctuary. Eachrohan ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · Shadow: Play a dunland minion to draw a card. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add twilight4 (limit once per turn). (1) · When the fellowship moves to King’s Room without a rohan companion, each unbound companion must exert. (1) · When the fellowship moves to this site, discard all allies. (1)
FormattedGameText:
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) · '''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) · '''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · '''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) · '''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) · '''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) · '''Sanctuary.''' '''Fellowship:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck (limit once per turn). (1) · '''Sanctuary.''' '''Fellowship:''' Place your hand beneath your draw deck and draw 4 cards. (1) · '''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) · '''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) · '''Sanctuary.''' Each[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) · '''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · '''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card. (1) · '''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1) · When the fellowship moves to this site, discard all allies. (1)
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