Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
None (78) ·
Agent of the Dark Lord (2) ·
Bearer of Obligation (3) ·
Black Traitor (1) ·
Captain of Cirith Ungol (1) ·
Coldly Still (1) ·
Curunir (1) ·
Defender of the West (2) ·
Fell Voice (1) ·
Friend of the Shirefolk (1) ·
Greyhame (1) ·
Keeper of Isengard (1) ·
Leader of Dwarves (1) ·
Leader of Men (1) ·
Leader of the Company (3) ·
Manager of Wizards (1) ·
Many-coloured Wizard (2) ·
Master of Foul Folk (1) ·
Master of the White Hand (1) ·
Mithrandir (2) ·
Of Many Colours (2) ·
Olorin (1) ·
Powerful Guide (4) ·
Rabble-rouser (1) ·
Returned (2) ·
Servant of Saruman (1) ·
Servant of the Eye (2) ·
Stormcrow (2) ·
The Brown (3) ·
The Grey Pilgrim (1) ·
The Grey Wizard (1) ·
The White (1) ·
The White Rider (3) ·
The White Wizard (1) ·
Tower Captain (2) ·
Ugly Fellow (1) ·
Wise Guide (1)
GameText:
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
None (3) ·
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
Damage +1. Each time the fellowship moves, wound Gandalf. (2) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a [GANDALF] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) ·
Damage +1. (2)
TaggedGameText:
None (4) ·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2gandalf cards from hand. (3) ·
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
Damage +1. Each time the fellowship moves, wound Gandalf. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · To play, spot anurukhai minion.
While you can spot a fierce minion, this minion isfierce .
While you can spot a hunter, this minion gainshunter 1 .
While you can spot a character that is damage +1, this minion isdamage +1 . (2) ·
When you play Gandalf (except in your starting fellowship), you may play a gandalf possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · To play, spot anurukhai minion.
While the fellowship is in region 1, each Uruk-hai isdamage +1 .
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Damage +1 .
This minion is strength +1 for each possession you spot. (2) ·Damage +1.
Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While you can spot 7 possessions, Shagrat isfierce and cannot take wounds (except during skirmish phases). (2)
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2
Each time a companion is killed, you may heal Saruman. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · To play, spot an
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · To play, spot an
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
This minion is strength +1 for each possession you spot. (2) ·
Skirmish:
While you can spot 7 possessions, Shagrat is
FormattedGameText:
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) ·
None (4) ·
'''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) ·
'''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) ·
When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile.
Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) ·
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) ·
While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2)
Lore:
None (22) ·
“‘Look to my coming at first light on the fifth day.'” (3) ·
“‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) ·
“Let the Ring-bearer decide.” (3) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2) ·
“‘There will be no dawn for Men.'” (2) ·
“‘I will help you bear this burden, Frodo Baggins....'” (2) ·
“‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) ·
“His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
Some minions prefer to fight alone. (2) ·
“‘“White!” he sneered. “It serves as a beginning.”'” (2) ·
"I don't take orders from stinking Morgul rats!" (2)
Showing below up to 134 results in range #1 to #134.
D
- Data:Advance Uruk Patrol (4U136)/Data
- Data:Army of Uruk-hai (11R177)/Data
- Data:Assault Commander (13R158)/Data
- Data:Assault Denizen (13C159)/Data
- Data:Band of Uruk Bowmen (4U138)/Data
- Data:Berserk Rager (5U45)/Data
- Data:Breeding Pit Conscript (12C137)/Data
- Data:Chasing Uruk (15C157)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Covetous Uruk (15C158)/Data
- Data:Crushing Uruk (12U140)/Data
- Data:Entranced Uruk (13C163)/Data
- Data:Force of Uruk-hai (11R184)/Data
- Data:Gandalf, Bearer of Obligation (13O4)/Data
- Data:Gandalf, Bearer of Obligation (13R33)/Data
- Data:Gandalf, Bearer of Obligation (13RF4)/Data
- Data:Gandalf, Defender of the West (0P26)/Data
- Data:Gandalf, Defender of the West (7C36)/Data
- Data:Gandalf, Friend of the Shirefolk (1R72)/Data
- Data:Gandalf, Greyhame (4R89)/Data
- Data:Gandalf, Leader of Dwarves (30S25)/Data
- Data:Gandalf, Leader of Men (8R15)/Data
- Data:Gandalf, Leader of the Company (0P70)/Data
- Data:Gandalf, Leader of the Company (11S33)/Data
- Data:Gandalf, Leader of the Company (30S28)/Data
- Data:Gandalf, Manager of Wizards (7R37)/Data
- Data:Gandalf, Mithrandir (0P32)/Data
- Data:Gandalf, Mithrandir (6R30)/Data
- Data:Gandalf, Olorin (V1 14)/Data
- Data:Gandalf, Powerful Guide (0W38)/Data
- Data:Gandalf, Powerful Guide (15O2)/Data
- Data:Gandalf, Powerful Guide (15R29)/Data
- Data:Gandalf, Powerful Guide (15RF5)/Data
- Data:Gandalf, Returned (0W32)/Data
- Data:Gandalf, Returned (17R17)/Data
- Data:Gandalf, Stormcrow (0P64)/Data
- Data:Gandalf, Stormcrow (0W17)/Data
- Data:Gandalf, The Grey Pilgrim (2P122)/Data
- Data:Gandalf, The Grey Wizard (1P364)/Data
- Data:Gandalf, The White Rider (12O1)/Data
- Data:Gandalf, The White Rider (12R27)/Data
- Data:Gandalf, The White Rider (12RF3)/Data
- Data:Gandalf, The White Wizard (4C90)/Data
- Data:Gandalf, Wise Guide (19P8)/Data
- Data:Hunting Uruk (15C161)/Data
- Data:Intimidating Uruk (11U189)/Data
- Data:Invincible Uruk (11S190)/Data
- Data:Merciless Uruk (12C142)/Data
- Data:Orthanc Assassin (1R131)/Data
- Data:Orthanc Berserker (3R66)/Data
- Data:Orthanc Champion (4R164)/Data
- Data:Patrol of Uruk-hai (11C198)/Data
- Data:Radagast, The Brown (0P51)/Data
- Data:Radagast, The Brown (31HH17)/Data
- Data:Radagast, The Brown (9R+26)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Relentless Uruk (11C199)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Agent of the Dark Lord (12S144)/Data
- Data:Saruman, Black Traitor (4R173)/Data
- Data:Saruman, Coldly Still (17S48)/Data
- Data:Saruman, Curunir (17S115)/Data
- Data:Saruman, Fell Voice (V1 30)/Data
- Data:Saruman, Keeper of Isengard (3R68)/Data
- Data:Saruman, Many-coloured Wizard (0D20)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Master of Foul Folk (5R56)/Data
- Data:Saruman, Master of the White Hand (17R116)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, Of Many Colours (12R54)/Data
- Data:Saruman, Rabble-rouser (4R33)/Data
- Data:Saruman, Servant of the Eye (0P11)/Data
- Data:Saruman, Servant of the Eye (3C69)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Sentry Uruk (15R170)/Data
- Data:Sentry Uruk (15RF14)/Data
- Data:Shagrat, Captain of Cirith Ungol (10R99)/Data
- Data:Shagrat, Tower Captain (18R122)/Data
- Data:Shagrat, Tower Captain (18RF17)/Data
- Data:Squad of Uruk-hai (11C202)/Data
- Data:Suppressing Uruk (12U147)/Data
- Data:Tracking Uruk (15S171)/Data
- Data:Troop of Uruk-hai (1R143)/Data
- Data:Ugluk, Servant of Saruman (4R176)/Data
- Data:Ugluk, Ugly Fellow (15R172)/Data
- Data:Uruk Blitz (13R169)/Data
- Data:Uruk Blitz (13RF17)/Data
- Data:Uruk Brood (1C145)/Data
- Data:Uruk Cavern Striker (15R174)/Data
- Data:Uruk Chaser (4C181)/Data
- Data:Uruk Common (12C149)/Data
- Data:Uruk Crossbow Troop (4U182)/Data
- Data:Uruk Decimator (12R150)/Data
- Data:Uruk Defender (4C184)/Data
- Data:Uruk Desecrator (12S151)/Data
- Data:Uruk Distractor (13U170)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Fanatic (4C185)/Data
- Data:Uruk Follower (4R186)/Data
- Data:Uruk Guard (1R147)/Data
- Data:Uruk Invader (13R171)/Data
- Data:Uruk Outrider (13C172)/Data
- Data:Uruk Rager (1C150)/Data
- Data:Uruk Ravager (3U75)/Data
- Data:Uruk Reserve (13C173)/Data
- Data:Uruk Rogue (13R174)/Data
- Data:Uruk Rogue (13RF18)/Data
- Data:Uruk Searcher (4U194)/Data
- Data:Uruk Slaughterer (12R154)/Data
- Data:Uruk Slayer (1U153)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk Trooper (4R199)/Data
- Data:Uruk Village Stormer (15C178)/Data
- Data:Uruk-hai Band (4U202)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:Uruk-hai Guard (12R156)/Data
- Data:Uruk-hai Mob (4U205)/Data
- Data:Uruk-hai Patrol (4C206)/Data
- Data:Uruk-hai Raiding Party (1C158)/Data
- Data:Uruk-hai Raiding Party (4C207)/Data
- Data:Uruk-hai Troop (12R157)/Data
- Data:White Hand Aggressor (17C119)/Data
- Data:White Hand Berserker (17R121)/Data
- Data:White Hand Butcher (17C122)/Data
- Data:White Hand Captain (17R123)/Data
- Data:White Hand Destroyer (17R124)/Data
- Data:White Hand Guard (17C126)/Data
- Data:White Hand Intruder (17C127)/Data
- Data:White Hand Marchers (18R126)/Data
- Data:White Hand Marshal (18R127)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Taskmaster (17R132)/Data
- Data:White Hand Vanquisher (17C134)/Data