Drilldown: CardReleases

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CardReleases > Subtypes : Mount or Orc & TwilightCost: 3-4

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Bolg (3) · Azog (3) · Watchful Orc (2) · War-warg (2) · Vicious Warg (2) · Troll’s Keyward (2) · Orkish Marauder (2) · Orkish Invader (2) · Moria Skirmishers (2) · Morgul Tormentor (2) · Grishnákh (2) · Foul Horde (2) · Chamber Patrol (2) · Morgul Patrol (2)
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None (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · While this minion is at an underground site, it is strength +2. (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2)
TaggedGameText:
None (4) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · While this minion is at an underground site, it is strength +2. (2) · To play, spot an orc minion.
While the fellowship is in region 1, orc Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains underground.
While the fellowship is in region 3, each orc Orc is strength +2. (2)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
FormattedGameText:
None (4) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · While this minion is at an underground site, it is strength +2. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2) · Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
Lore:
None (37) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · “...new foes came swirling behind....” (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2)
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