Drilldown: CardReleases

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CardReleases > Subset: S & Subtypes: Orc & Vitality: 2-3

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Gothmog (3) · Gorbag (3) · Azog (3) · Bolg (3) · Orc Pursuer (2) · Foul Horde (2) · Gorgoroth Swarm (2) · Orc Butcher (2) · Champion Orc (2) · Orkish Aggressor (2) · Isengard Marauder (2) · Sharku (2) · Orkish Marauder (2) · Watchful Orc (2) · Troll’s Keyward (2) · Grishnákh (2) · Morgul Tormentor (2)
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Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · While this minion is at an underground site, it is strength +2. (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (2) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Shadow: Exert this minion to add (1). (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2)
TaggedGameText:
Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (4) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · For each sauron condition you can spot, this minion is strength +1. (2) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (2) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (2) · Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (2)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · While this minion is at an underground site, it is strength +2. (2) · Shadow: Exert this minion to add twilight1. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Warg-rider.
While this minion is not exhausted, he is fierce. (2)
· Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2)
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (4) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (3) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (3) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (3) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · While this minion is at an underground site, it is strength +2. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · '''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2)
Lore:
None (45) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · “...new foes came swirling behind....” (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
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