Drilldown: CardReleases

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CardReleases > Subset : D or E or F

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None (2038) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) · Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (1) · At the start of each of your turns, you may heal another Elf. Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2. (1) · Corsair. Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) · Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to place a card from hand beneath your draw deck. (1) · Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (1) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (1) · Fellowship: Exert Sam and another companion to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1) · Forest. No more than 1 minion can be assigned to each skirmish. (1) · Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase. (1) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Fellowship: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other. (1) · Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other. (1) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) · Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase). (1) · Spell. Spot a [GANDALF] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there. (1) · Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) · Spot an [ORC] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot. (1) · Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove (2) to prevent this. (1) · To play, spot Gandalf. Fellowship: Exert Ottar and discard a card from hand to draw a card. (1) · Underground. Skirmish special abilities cannot be used. (1) · While you can spot a [Rohan] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing. (1)
TaggedGameText:
None (2038) · Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1)
· Archery: Exert Legolas and exert Aragorn to wound a minion.
Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters).
Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (1)
· Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) · Corsair.
Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 raider tokens to a card that already has a raider token on it. (1)
· Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (1)
· Damage +1.
Fellowship: If the twilight pool has fewer than 2 twilight tokens, add twilight2 to place a card from hand beneath your draw deck. (1)
· Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (1) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) · Fellowship: Exert Sam and another companion to remove a burden.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (1)
· Forest. No more than 1 minion can be assigned to each skirmish. (1) · Knight. To play, spot 2 gondor knights or exert 2 gondor Men.
Each of your gondor companions is resistance +1.
Maneuver: Remove a gondor token to make an unbound companion resistance +1 until the regroup phase. (1)
· Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) · Ranger. Hunter 1.
While you can spot 2 gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1)
· Ring-bound.
While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1.
At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot. (1)
· River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) · River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) · Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase). (1) · Spell. Weather. To play, exert a isengard minion. Plays on a site.
No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1)
· Spell.
Spot a gandalf Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there. (1)
· Tale.
Each time a non-wraith minion is played, you may spot a Man to put a gondor token here.
Maneuver: Remove 3 gondor tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove twilight2 to prevent this. (1)
· Underground. Skirmish special abilities cannot be used. (1) · Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (1) · At the start of each of your turns, you may heal another Elf.
Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1)
· Bearer must be a ranger.
This weapon may be borne in addition to 1 other hand weapon.
Skirmish: If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and damage +2. (1)
· Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
Fellowship: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other. (1)
· Plays to your support area. Each Elf ally whose home is site 6 is strength +1.
Maneuever: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other. (1)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1)
· Spot an orc archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot. (1) · To play, spot Gandalf.
Fellowship: Exert Ottar and discard a card from hand to draw a card. (1)
· While you can spot a rohan Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (1)
FormattedGameText:
None (2038) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2). (1) · '''Archery:''' Exert Legolas and exert Aragorn to wound a minion. '''Skirmish:''' Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). '''Regroup:''' Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters). (1) · '''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) · '''Corsair.''' Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) · '''Damage +1'''. '''Fellowship:''' If the twilight pool has fewer than 2 twilight tokens, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to place a card from hand beneath your draw deck. (1) · '''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) · '''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (1) · '''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) · '''Fellowship:''' Exert Sam and another companion to remove a burden. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).''' (1) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) · '''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1. '''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase. (1) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) · '''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase. (1) · '''Ring-bound.''' While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot. (1) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) · '''Skirmish:''' Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and '''fierce''' until the regroup phase). (1) · '''Spell.''' Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there. (1) · '''Spell.''' '''Weather.''' To play, exert a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn. (1) · '''Tale.''' Each time a non-[[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is played, you may spot a Man to put a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token here. '''Maneuver:''' Remove 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Underground.''' Skirmish special abilities cannot be used. (1) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (1) · At the start of each of your turns, you may heal another Elf. '''Fellowship:''' Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · Bearer must be a Man. This weapon may be borne in addition to 1 other hand weapon. '''Skirmish''': If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and '''damage +2'''. (1) · Exert a unique [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to exhaust a companion (except the Ring-bearer). The Free Peoples player may discard 2 cards at random from their hand to prevent this. (1) · Plays to your support area. Each Elf ally whose home is site 6 is strength +1. '''Fellowship:''' If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other. (1) · Plays to your support area. Each Elf ally whose home is site 6 is strength +1. '''Maneuever:''' If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other. (1) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Maneuver:''' Exert Saruman to make an Uruk-hai '''fierce''' until the regroup phase. '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) · Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot. (1) · To play, spot Gandalf. '''Fellowship:''' Exert Ottar and discard a card from hand to draw a card. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1. At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (1)
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