Drilldown: CardReleases

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CardReleases > Subtypes: Mount & StrengthMod : -3 or Other

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Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2). (1) · Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a Nazgul. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, you may draw 2 cards. (1) · Bearer must be a Nazgul. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) · Bearer must be a Nazgul. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a Southron. Bearer is fierce. Each time bearer overwhelms a character, you may add (5). (1) · Bearer must be a Southron. Bearer is fierce. Each time bearer wins a skirmish, you may add (2). (1) · Bearer must be a Southron. Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1. (1) · Bearer must be a warg-rider. If bearer is Sharku, he is damage +1. Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Bearer must be a Wizard. When you play Shadowfax, you may reinforce a [GANDALF] token. Skirmish: Remove 2 [GANDALF] tokens to wound a minion skirmishing bearer. (1) · Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3) · Bearer must be a [MEN] Man. While you can spot a threat, bearer is fierce. While you can spot 3 threats, bearer is damage +1. While you can spot 5 threats, you may play this from your discard pile. (1) · Bearer must be a [ROHAN] Man. When you play Firefoot, you may reinforce a [ROHAN] token. At the start of the maneuver phase, if bearer is Eomer, you may remove 2 [ROHAN] tokens to make him defender +1 and strength +1 until the regroup phase. (1) · Bearer must be a [ROHAN] Man. When you play Snowmane, you may reinforce a [ROHAN] token. Skirmish: If bearer is Theoden, you may remove 2 [ROHAN] tokens to exhaust a minion he is skirmishing. (1) · Bearer must be a [SAURON] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1) · Bearer must be an Elf. Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength -2. (1) · Bearer must be an Elf. When played on Arwen, Asfaloth's twilight cost is -2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site. (1) · Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1) · Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this, you may spot 2 [ORC] Orcs that are not bearing mounts to play an [ORC] mount from your draw deck. (1) · Bearer must be an [ORC] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is fierce. While bearer is Gothmog, he is damage +1 in fierce skirmishes. (1) · Bearer must be an [ORC] Orc with strength 9 or less. Bearer is fierce. (1) · Bearer must be Gandalf. Discard any hand weapon he bears. Gandalf may not bear a hand weapon. At the start of each skirmish involving Gandalf, each minion skirmishing him must exert. (1) · Bearer must be The Mouth of Sauron. He is fierce. Response: If a [MEN] minion is about to take a wound, remove (3) to prevent that. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Bearer is fierce. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1)
TaggedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a knight.
Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1)
· Bearer must be a Southron.
Bearer is fierce.
While you have initiative or can spot 4 threats, bearer is damage +1. (1)
· Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
· Bearer must be a warg-rider.
If bearer is Sharku, he is damage +1.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1)
· Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (3)
· Bearer must be a men Man.
While you can spot a threat, bearer is fierce.
While you can spot 3 threats, bearer is damage +1.
While you can spot 5 threats, you may play this from your discard pile. (1)
· Bearer must be a orc Orc with strength 10 or less.
Bearer is fierce.
When you play this, you may spot 2orcOrcs that are not bearing mounts to play anorcmount from your draw deck. (1)
· Bearer must be a rohan Man.
When you play Firefoot, you may reinforce a rohan token.
At the start of the maneuver phase, if bearer is Éomer, you may remove 2 rohan tokens to make him defender +1 and strength +1 until the regroup phase. (1)
· Bearer must be a rohan Man.
When you play Snowmane, you may reinforce a rohan token.
Skirmish: If bearer is Théoden, you may remove 2 rohan tokens to exhaust a minion he is skirmishing. (1)
· Bearer must be a sauron Orc.
For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1)
· Bearer must be a knight.
Bearer is damage +1.
Each time the fellowship moves from a mountain site, add twilight2. (1)
· Bearer must be a Nazgûl.
While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1)
· Bearer must be a Nazgûl.
Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Each time bearer wins a skirmish, you may draw 2 cards. (1)
· Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2)
· Bearer must be a Southron. Bearer is fierce.
Each time bearer wins a skirmish, you may add twilight2. (1)
· Bearer must be a Southron.
Bearer is fierce.
Each time bearer overwhelms a character, you may add twilight5. (1)
· Bearer must be a Wizard.
When you play Shadowfax, you may reinforce a gandalf token.
Skirmish: Remove 2 gandalf tokens to wound a minion skirmishing bearer. (1)
· Bearer must be an orc Orc with strength 10 or less.
Bearer is fierce.
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1. (1)
· Bearer must be an orc Orc with strength 9 or less (or bearer must be Gothmog).
Bearer is fierce.
While bearer is Gothmog, he is damage +1 in fierce skirmishes. (1)
· Bearer must be an orc Orc with strength 9 or less.
Bearer is fierce. (1)
· Bearer must be an Elf.
Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength –2. (1)
· Bearer must be an Elf. When played on Arwen, Asfaloth’s twilight cost is -2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site. (1) · Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Bearer must be Gandalf. Discard any hand weapon he bears.
Gandalf may not bear a hand weapon.
At the start of each skirmish involving Gandalf, each minion skirmishing him must exert. (1)
· Bearer must be The Mouth of Sauron. He is fierce.
Response: If a men minion is about to take a wound, remove twilight3 to prevent that. (1)
· To play, discard 2 cards from hand.
Bearer must be a Nazgûl.
Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1)
· To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2)
FormattedGameText:
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) · Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally. (1) · Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot. (1) · Bearer must be a '''knight.''' Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a '''Southron.''' Bearer is fierce. While you have initiative or can spot 4 threats, bearer is '''damage +1'''. (1) · Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · Bearer must be a '''warg-rider.''' If bearer is Sharku, he is '''damage +1.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Bearer must be a knight. Bearer is '''damage +1'''. Each time the fellowship moves from a mountain site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a Nazgûl. Bearer gains '''muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' Each time bearer wins a skirmish, you may draw 2 cards. (1) · Bearer must be a Nazgûl. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) · Bearer must be a Nazgûl. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a Southron. Bearer is '''fierce.''' Each time bearer overwhelms a character, you may add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a Southron. Bearer is '''fierce.''' Each time bearer wins a skirmish, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a Wizard. When you play Shadowfax, you may reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. '''Skirmish:''' Remove 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens to wound a minion skirmishing bearer. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden. (3) · Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a threat, bearer is '''fierce'''. While you can spot 3 threats, bearer is '''damage +1'''. While you can spot 5 threats, you may play this from your discard pile. (1) · Bearer must be a [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this, you may spot 2[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orcs that are not bearing mounts to play an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]mount from your draw deck. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. When you play Firefoot, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. At the start of the maneuver phase, if bearer is Éomer, you may remove 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens to make him '''defender +1''' and strength +1 until the regroup phase. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. When you play Snowmane, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. '''Skirmish:''' If bearer is Théoden, you may remove 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens to exhaust a minion he is skirmishing. (1) · Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1) · Bearer must be an Elf. '''Skirmish:''' If bearer is Arwen, exert her to make each minion skirmishing her strength –2. (1) · Bearer must be an Elf. When played on Arwen, Asfaloth’s twilight cost is -2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site. (1) · Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and '''damage +1'''. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is '''fierce'''. While bearer is Gothmog, he is '''damage +1''' in fierce skirmishes. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less. Bearer is fierce. (1) · Bearer must be Gandalf. Discard any hand weapon he bears. Gandalf may not bear a hand weapon. At the start of each skirmish involving Gandalf, each minion skirmishing him must exert. (1) · Bearer must be The Mouth of Sauron. He is '''fierce.''' '''Response:''' If a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. '''Response:''' If bearer is about to take a wound, remove a threat to prevent that wound. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2)
Lore:
None (8) · "'...where the warg howls, there also the orc prowls.'" (1) · "'It scudded across the moon... outrunning the wind in its fell speed.'" (1) · "'The wolf that one hears is worse than the orc that one fears.'" (1) · "...mûmakil were bellowing as they were goaded to war." (1) · "The wolves of Isengard will return." (1) · "There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (3) · A skilled cavalry augments Minas Tirith's mighty defenses. (1) · Bigger and stronger wargs were ridden into battle. (1) · Online Black Rider Release Event
Feburary 2005 (1)
· The warg-captain picked the fastest and strongest mount. (1) · “...it was huge and hideous, and its face was a frightful mask....” (1) · “...the Black Riders rode like a gale....” (1) · “A creature of an older world maybe it was....” (1) · “Big as a house, much bigger than a house, it looked to him, a grey-clad moving hill.” (1) · “But wherever the mûmakil came there the horses would not go, but blenched and swerved away....” (1) · “Like thunder they broke upon the enemy....” (1) · “Sam saw a vast shape crash out of the trees and come careering down the slope.” (1) · “The great shadow descended like a falling cloud.” (1) · “Then Shadowfax gathered himself together and sprang away, and the night flowed over him....” (1) · “‘...these horses are born and bred to the service of the Dark Lord in Mordor.'” (1) · “‘And these winged creatures that they ride on now, they can probably see more than any other creature. They are like great carrion birds.'” (1) · “‘Form ranks, you maggots! Form ranks!'” (1) · “‘He is the chief of the Mearas, lords of horses....'” (1) · “‘Noro lim, Asfaloth, noro lim!'” (1) · “‘Tell him there is no hope ahead. He should return to Edoras before the wolves of Isengard come there.'” (1) · “‘Where now the horse and the rider?'” (1)
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