Drilldown: CardReleases

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CardReleases > Subtypes: Man & TwilightCost: 4-20 & Strength: 8-9

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A (3) · D (1) · M (2) · O (3) · S (48) · W (2)
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Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3) · Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice. (3) · Aragorn is strength +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. (2) · Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (2) · Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. (2) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1. (2) · Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] Men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase. (2) · Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (2) · When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (2) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
TaggedGameText:
Valiant.
While the Ring-bearer is assigned to a skirmish, each rohan companion gains hunter 1. (4)
· Skirmish: Remove an elven token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a rohan token to wound a minion twice. (3) · Aragorn is strength +1 for each gondor card that has a culture token on it.
At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. (3)
· Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3)
· Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Aragorn to make a hunter companion strength +1. (2)
· Knight. To play, spot 2 gondor knights or exert 2 gondor Men.
Each of your gondor companions is resistance +1.
Maneuver: Remove a gondor token to make an unbound companion resistance +1 until the regroup phase. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (2)
FormattedGameText:
'''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (4) · '''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Aragorn strength –3. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to heal a Dwarf. '''Regroup:''' If Aragorn is mounted, remove a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token to wound a minion twice. (3) · Aragorn is strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more '''defender +1''' until the regroup phase. (3) · '''Ranger. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' '''Maneuver:''' Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (2) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Aragorn to make a hunter companion strength +1. (2) · '''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1. '''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase. (2) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture. (2) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
Lore:
None (11) · "'I gave Hope to the Dúnedain, I have kept no hope for myself.'" (1) · "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (4) · "'Now come the days of the King, and may they be blessed while the thrones of the Valar endure!'" (1) · "In his eyes gleamed a light...." (1) · A man of Dunland, this outlaw was a prized agent of Saruman and a spy for the Witch-king. (1) · Acquiring more territories only increases the rage of the Dunlendings. (1) · An incarnation of savagery was Ghynóh the Cruel. (1) · Armored Easterlings protect their commanders from enemy assaults. (1) · Hunters Design-a-Card contest entry
Submitted by "Deathbymonkeys" (1)
· Only the best marksmen can keep their aim true as they are carried along by the great beasts of the Haradrim. (1) · Pickets guarded the borders of the Southron encampment. (1) · Tight columns allow Easterlings to protect each other. (1) · Trained Easterling fighters formed ranks of axes and spears to charge the knights of Gondor. (1) · Veteran bowmen are highly valued in the kingdoms of the South. (1) · “'We travel light. Let's hunt some Orc.'” (1) · “...and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “Ride out with me. Ride out and meet them.” (2) · “The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.” (1) · “Thus came Aragorn, son of Arathorn, Elessar....” (3) · “Umbar remained at war with Gondor for many lives of men....” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (2) · “‘...his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile in his own land.'” (1) · “‘...I know all the lands between the Shire and the Misty Mountains, for I have wandered over them for many years.'” (1) · “‘...this is the hour when we draw swords together.'” (2) · “‘Begone, foul dwimmerlaik, lord of carrion!'” (1) · “‘Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'” (1) · “‘He turned from that path a long time ago. He has chosen exile....'” (1) · “‘How long is it since Saruman bought you?'” (1) · “‘I see... I look foul and feel fair. Is that it?'” (1) · “‘I will follow the Orcs...'” (3) · “‘Lonely men are we, Rangers of the wild, hunters – but hunters ever of the servants of the Enemy....'” (1) · “‘Not nice; very cruel wicked Men they look.'” (1) · “‘Now come the days of the King, and may they be blessed while the thrones of the Valar endure!'” (1) · “‘Sauron fears you, Aragorn, he fears what you may become.'” (1) · “‘Some of the Southrons have broken from the trap and are flying from the road.'” (1) · “‘We will die for Saruman.'” (1)

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