Drilldown: CardReleases

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CardReleases > Subset: S & Strength: 8

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Aragorn (21) · Saruman (15) · Elrond (8) · Shelob (5) · Denethor (3) · Radagast (3) · Skinbark (3) · Éomer (3) · White Hand Attacker (2) · Covetous Uruk (2) · Troll’s Keyward (2) · Elendil (2) · Desert Spearman (2) · Black Rider (2) · Quickbeam (2) · Riders of the Mark (2) · Watchful Orc (2) · Gandalf (2)
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None (136) · Elven Lord (3) · The Brown (3) · Agent of the Dark Lord (2) · Keeper of Oaths (2) · Of Many Colours (2) · Ranger of the North (2) · Servant of the Eye (2) · Swift Hunter (2) · Last Child of Ungoliant (2) · Defender of Rohan (2) · Defender of Free Peoples (2) · Captain of Gondor (2)
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GameText:
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1. (2) · Fierce. This minion is strength +1 for each companion you can spot. (2) · Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Damage +1. This minion is strength +1 for each possession you spot. (2) · Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) · Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (2)
TaggedGameText:
Skirmish: Remove an elven token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a dwarven token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a rohan token to wound a minion twice. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) · The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2)
· Damage +1.
This minion is strength +1 for each possession you spot. (2)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2)
· Valiant.
While the Ring-bearer is assigned to a skirmish, each rohan companion gains hunter 1. (2)
· Valiant. When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all rohan possessions revealed. Shuffle your draw deck. (2) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Aragorn to make a hunter companion strength +1. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. (2)
· Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2)
FormattedGameText:
'''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Aragorn strength –3. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to heal a Dwarf. '''Regroup:''' If Aragorn is mounted, remove a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token to wound a minion twice. (2) · '''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. '''Response:''' If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (2) · '''Valiant.''' When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions revealed. Shuffle your draw deck. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Aragorn to make a hunter companion strength +1. (2) · '''Damage +1'''. This minion is strength +1 for each possession you spot. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · '''Enduring.''' '''Fierce.''' While in a fierce skirmish, Shelob is '''damage +1'''. (2)
Lore:
None (36) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) · “‘There will be no dawn for Men.'” (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “Ride out with me. Ride out and meet them.” (2) · “‘“White!” he sneered. “It serves as a beginning.”'” (2) · "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (2)

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