Drilldown: CardReleases

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CardReleases > Subtypes: Orc & Strength: 10-11

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Title:
Orc Crusher (2) · Chamber Patrol (2) · Gorbag (2) · Orkish Invader (2) · Isengard Mechanics (2) · Grishnákh (2)
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GameText:
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2)
TaggedGameText:
Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · To play, spot an orc Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an orc minion, you may reveal this card from hand to add a burden. (2)
· To play, spot an orc minion.
While the fellowship is in region 1, orc Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains underground.
While the fellowship is in region 3, each orc Orc is strength +2. (2)
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2)
Lore:
None (13) · "...the enemy is moving. Sauron's forces are massing in the east..." (1) · A Ring of Power would not stop the blade of an assassin lying in wait. (1) · As the free people of Middle-earth fell, Mordor's strength grew. (1) · It takes a strong will indeed to command an unruly band of Orcs. (1) · Orcs are seldom intimidated, and often goaded, by superior forces. (1) · Orcs that would only seek out violence at random on their own were brought together to serve Sauron's purpose. (1) · Sauron has countless armies of Orcs at his disposal. (1) · Sauron shows favour to those in his dungeons with the ambition to squeeze the information he needs from those caught spying out his borders. (1) · Sauron's Orcs ranged far and wide, searching for Baggins and the Ring. (1) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · The foe who gave him his scar soon after gave him the adornment for his helm. (1) · The great Dwarf mansion of Khazad-dûm is now more commonly known by other, darker names. (1) · The Orcs infesting Khazad-dûm despoiled and defiled the ancient Dwarven mansion. (1) · Though he had seen it many times before, Grond's destructive power never ceased to amaze. (1) · Weapons of the West are often powerless against the threat of Sauron. (1) · “...filled with malice, hating even their own kind....” (1) · “...he watched the enemy come charging to the assault.” (1) · “...hurrying orcs were digging... just out of bowshot from the walls....” (1) · “...new foes came swirling behind....” (1) · “...their bodies were cast aside... and others took their place.” (1) · “...their Captain cared not greatly what they did or how many might be slain....” (1) · “All about the hills the hosts of Mordor raged.” (1) · “Move on! To the Gate!” (1) · “Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.” (1) · “The Captains of the West were foundering in a gathering sea.” (1) · “The plain was dark with their marching companies....” (1) · “‘...driving his slaves in madness on before.'” (1) · “‘...I'll stick you, if you don't shut it down, see?'” (1) · “‘Hit me now, Sam. Hit me!'” (2) · “‘I tell you, it's no game serving down in the city.'” (1) · “‘If there's any game, me and my lads must be in it.'” (1) · “‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) · “‘There are Orcs, very many of them.... And some are large and evil....'” (1) · “‘There was war, and the land was laid waste....'” (1) · “‘They might agree with me, with Grishnákh....'” (1) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1) · “‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'” (1)
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