Drilldown: CardReleases

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CardReleases > TwilightCost: 1 & Strength: 1-6 & Vitality: 3-4

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Add 1 to the number of Ents you can spot. Maneuver: Discard 2 pipeweed cards from play to remove a burden. (1) · Add 1 to the number of Ents you can spot. Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1) · Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing. (1) · Each [SHIRE] follower is twilight cost -1. Skirmish: If Pippin is skirmishing?a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1) · Fellowship. Pippin is strength +1 for each tale you can spot. (1) · Fellowship. Skirmish: If Merry is not assigned to a skirmish, take 2 [SHIRE] cards from your discard pile and remove them from the game to make a companion strength +2. (1) · Fellowship: Exert Farmer Maggot to heal Merry or Pippin. (1) · Fellowship: Exert Grimir to shuffle a [DWARVEN] event from your discard pile into your draw deck. (1) · Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · Maneuver: Liberate a site you control to make each [MEN] minion strength +2 until the regroup phase. Regroup: Exert Ted Sandyman to stack a [MEN] Man in play on a possession. (1) · Regroup: Discard Merry to heal a [GANDALF] companion. (2) · Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Sam cannot be overwhelmed unless his strength is tripled. Each time the Free Peoples player assigns Rosie Cotton to a skirmish, add 2 burdens. (1) · Skirmish: Add a burden to discard Pippin. Any Shadow player may remove (2) to prevent this. (1) · Skirmish: Exert Pippin to prevent a skirmishing [shire] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove (2) to prevent this. (1) · Skirmish: If Merry is not assigned to a skirmish, discard him to remove a [SAURON] Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [ROHAN] possessions from your discard pile. (1) · Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · To play, spot Gandalf. Maneuver: Exert Albert Dreary to discard a [ISENGARD] or [MORIA] condition. (1) · When you play Pippin, remove a burden or heal a companion. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While Farmer Maggot is at a dwelling or forest site, he is strength +4. (2) · While Merry bears a follower, he is strength +2. Skirmish: If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1) · While Merry bears a weapon, he is strength +2. (1) · While the fellowship is in region 1 and you can spot 2 other [SHIRE] companions, Fredegar Bolger is strength +3. (2) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1) · Your opponent may not discard your [SHIRE] tales from play. (1)
TaggedGameText:
Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · Fellowship.
Skirmish: If Merry is not assigned to a skirmish, take 2 shire cards from your discard pile and remove them from the game to make a companion strength +2. (1)
· Fellowship.
Pippin is strength +1 for each tale you can spot. (1)
· Fellowship: Exert Farmer Maggot to heal Merry or Pippin. (1) · Fellowship: Exert Grimir to shuffle a dwarven event from your discard pile into your draw deck. (1) · Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · Maneuver: Liberate a site you control to make each men minion strength +2 until the regroup phase.
Regroup: Exert Ted Sandyman to stack a men Man in play on a possession. (1)
· Regroup: Discard Merry to heal a gandalf companion. (2) · Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Skirmish: Add a burden to discard Pippin. Any Shadow player may remove twilight2 to prevent this. (1) · Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove twilight2 to prevent this. (1) · Skirmish: If Merry is not assigned to a skirmish, discard him to remove a sauron Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 rohan possessions from your discard pile. (1) · Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · Skirmish: Exert Pippin to prevent a skirmishing shire companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Add 1 to the number of Ents you can spot.
Maneuver: Discard 2 pipeweed cards from play to remove a burden. (1)
· Add 1 to the number of Ents you can spot.
Regroup:
Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1)
· At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing. (1) · Each shire follower is twilight cost –1.
Skirmish: If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1)
· For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · Sam cannot be overwhelmed unless his strength is tripled.
Each time the Free Peoples player assigns Rosie Cotton to a skirmish, add 2 burdens. (1)
· To play, spot Gandalf.
Maneuver: Exert Albert Dreary to discard a isengard or moria condition. (1)
· When you play Pippin, remove a burden or heal a companion. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While Farmer Maggot is at a dwelling or forest site, he is strength +4. (2) · While Merry bears a follower, he is strength +2.
Skirmish:If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1)
· While Merry bears a weapon, he is strength +2. (1) · While the fellowship in is region 1 and you can spot 2 other shire companions, Fredegar Bolger is strength +3. (2) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1) · Your opponent may not discard your shire tales from play. (1)
FormattedGameText:
'''Assignment''': Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · '''Fellowship.''' '''Skirmish''': If Merry is not assigned to a skirmish, take 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards from your discard pile and remove them from the game to make a companion strength +2. (1) · '''Fellowship.''' Pippin is strength +1 for each tale you can spot. (1) · '''Fellowship:''' Exert Farmer Maggot to heal Merry or Pippin. (1) · '''Fellowship:''' Exert Grimir to shuffle a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event from your discard pile into your draw deck. (1) · '''Fellowship:''' Exert Merry to play Farmer Maggot from your draw deck. (1) · '''Fellowship:''' Play Gandalf or Aragorn; his twilight cost is -2. (1) · '''Maneuver:''' Liberate a site you control to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +2 until the regroup phase. '''Regroup:''' Exert Ted Sandyman to stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man in play on a possession. (1) · '''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) · '''Regroup:''' Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · '''Skirmish''': Exert Pippin to prevent a skirmishing [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · '''Skirmish:''' Add a burden to discard Pippin. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Skirmish:''' Exert the Ring-bearer to discard Merry. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, discard him to remove a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc from a skirmish involving an unbound companion. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions from your discard pile. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · '''Skirmish:''' If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · Add 1 to the number of Ents you can spot. '''Maneuver:''' Discard 2 pipeweed cards from play to remove a burden. (1) · Add 1 to the number of Ents you can spot. '''Regroup:'''
Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1)
· At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing. (1) · Each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] follower is twilight cost –1. '''Skirmish:''' If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1) · For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · Sam cannot be overwhelmed unless his strength is tripled. Each time the Free Peoples player assigns Rosie Cotton to a skirmish, add 2 burdens. (1) · To play, spot Gandalf. '''Maneuver:''' Exert Albert Dreary to discard a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] or [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] condition. (1) · When you play Pippin, remove a burden or heal a companion. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While Farmer Maggot is at a dwelling or forest site, he is strength +4. (2) · While Merry bears a follower, he is strength +2. '''Skirmish:'''If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1) · While Merry bears a weapon, he is strength +2. (1) · While the fellowship in is region 1 and you can spot 2 other [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions, Fredegar Bolger is strength +3. (2) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1) · Your opponent may not discard your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tales from play. (1)
Lore:
"'...we are going to do our best to help you against the Enemy.'" (1) · "'I think we may have made a mistake leaving the Shire, Pippin.'" (1) · "'You can't touch me. I'm a friend o' Boss's. But he'll touch you all right, if I have any more of your mouth.'" (1) · "'You must go - and therefore we must, too. Merry and I are coming with you.'" (1) · "'You'll wish you were back here with me before this time tomorrow.'" (2) · "Ents are - well Ents are all different for one thing." (1) · Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength. (1) · Typical of Bree-folk, Albert is a plain but stout-hearted fellow. He does not seek trouble, but he is willing to protect his home. (1) · “I've always been taller than you.” (1) · “Merry and he had drawn their swords, but the Orcs did not wish to fight....” (2) · “Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.” (1) · “Three-foot-eight? You did something!” (1) · “You can trust us to stick to you through thick and thin - to the bitter end.'” (1) · “‘All Wizards should have a hobbit or two in their care – to teach them the meaning of the word, and to correct them.'” (1) · “‘And as for orders, I think you have a madman to deal with, not a lord.'” (1) · “‘And I would not have it said of me in song only that I was always left behind!'” (1) · “‘Anyway, you need people of intelligence on this sort of mission... quest... thing.'” (2) · “‘Baggins? Sure I know a Baggins – Frodo's my second cousin once-removed, on his mother's side and my third cousin twice-removed on his father's side, if you follow me.'” (1) · “‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'” (1) · “‘Don't talk to it Merry. Don't encourage it.'” (2) · “‘I didn't like the looks of him; and when Grip came out, he took one sniff and let out a yelp as if he had been stung....'” (2) · “‘I do not know what put it into your head, or your heart, to do that. But it was well done.'” (1) · “‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'” (1) · “‘I don't suppose you have much notion where we are; but I spent my time at Rivendell rather better.'” (1) · “‘I will be ready... even if you bid me ride with you on the Paths of the Dead.'” (1) · “‘It seems she didn't like my going abroad at all....'” (1) · “‘Old Maggot is really a stout fellow – if you leave his mushrooms alone.'” (1) · “‘Ow... I think I've broken somehing.'” (1) · “‘We can't leave Frodo! Pippin and I always intended to go wherever he went, and we still do.'” (1) · “‘We counted all the slain and despoiled them....'” (1) · “‘We had foul fare with the Orcs, and little enough for days before that. It seems a long while since we could eat to heart's content.'” (1) · “‘We're coming too! You'll have to send us home tied up in a sack to stop us!'” (1) · “‘What good have I been?... a passenger, a piece of luggage.'” (1) · “‘You must go - and therefore we must, too. Merry and I are coming with you.'” (1)
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