Drilldown: CardReleases

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CardReleases > Title : Gandalf or Pippin & Strength: 1-6

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Add 1 to the number of Ents you can spot. Maneuver: Discard 2 pipeweed cards from play to remove a burden. (1) · At the start of your fellowship phase, you may spot 2 [elven] allies and exert Gandalf to shuffle a [Gandalf] or [elven] card from your discard pile into your draw deck.While you can spot 3 [elven] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · Each [SHIRE] follower is twilight cost -1. Skirmish: If Pippin is skirmishing?a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1) · Fellowship. Pippin is strength +1 for each tale you can spot. (1) · Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man. (1) · Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Skirmish: Add a burden to discard Pippin. Any Shadow player may remove (2) to prevent this. (1) · Skirmish: Exert Pippin to prevent a skirmishing [shire] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · To play, spot a [GONDOR] Man. Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. (1) · When you play Pippin, remove a burden or heal a companion. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1) · Your opponent may not discard your [SHIRE] tales from play. (1)
TaggedGameText:
Fellowship.
Pippin is strength +1 for each tale you can spot. (1)
· Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Skirmish: Add a burden to discard Pippin. Any Shadow player may remove twilight2 to prevent this. (1) · Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · Skirmish: Exert Pippin to prevent a skirmishing shire companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · Add 1 to the number of Ents you can spot.
Maneuver: Discard 2 pipeweed cards from play to remove a burden. (1)
· At the start of your fellowship phase, you may spot 2 elven allies and exert Gandalf to shuffle a Gandalf or elven card from your discard pile into your draw deck.
While you can spot 3 elven allies, Gandalf is strength +2.
While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1)
· Each shire follower is twilight cost –1.
Skirmish: If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1)
· Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man. (1) · To play, spot a gondor Man.
Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. (1)
· When you play Pippin, remove a burden or heal a companion. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1) · Your opponent may not discard your shire tales from play. (1)
FormattedGameText:
'''Fellowship.''' Pippin is strength +1 for each tale you can spot. (1) · '''Fellowship:''' Play Gandalf or Aragorn; his twilight cost is -2. (1) · '''Regroup:''' Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · '''Skirmish''': Exert Pippin to prevent a skirmishing [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet). (1) · '''Skirmish:''' Add a burden to discard Pippin. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. (2) · Add 1 to the number of Ents you can spot. '''Maneuver:''' Discard 2 pipeweed cards from play to remove a burden. (1) · At the start of your fellowship phase, you may spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies and exert Gandalf to shuffle a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile into your draw deck. While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · Each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] follower is twilight cost –1. '''Skirmish:''' If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2. (1) · Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man. (1) · To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Skirmish:''' Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. (1) · When you play Pippin, remove a burden or heal a companion. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1) · Your opponent may not discard your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tales from play. (1)
Lore:
None (1) · "'You must go - and therefore we must, too. Merry and I are coming with you.'" (1) · "Ents are - well Ents are all different for one thing." (1) · “I've always been taller than you.” (1) · “Merry and he had drawn their swords, but the Orcs did not wish to fight....” (2) · “Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.” (1) · “‘...blind almost to all else that is moving. So we must keep it. Therein lies all our hope.'” (1) · “‘Among the Wise I am the only one that goes in for hobbit-lore: an obscure branch of knowledge, but full of surprises.'” (1) · “‘And as for orders, I think you have a madman to deal with, not a lord.'” (1) · “‘Anyway, you need people of intelligence on this sort of mission... quest... thing.'” (2) · “‘Baggins? Sure I know a Baggins – Frodo's my second cousin once-removed, on his mother's side and my third cousin twice-removed on his father's side, if you follow me.'” (1) · “‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'” (1) · “‘I do not know what put it into your head, or your heart, to do that. But it was well done.'” (1) · “‘We had foul fare with the Orcs, and little enough for days before that. It seems a long while since we could eat to heart's content.'” (1) · “‘What good have I been?... a passenger, a piece of luggage.'” (1) · “‘You must go - and therefore we must, too. Merry and I are coming with you.'” (1)
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