Drilldown: CardReleases

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CardReleases > Subtypes : Hand Weapon or Orc & TwilightCost: 3-4 & SiteNumMod: None

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Andúril (4) · Bolg (3) · Azog (3) · Watchful Orc (2) · Moria Skirmishers (2) · Foul Horde (2) · Chamber Patrol (2) · Narsil (2) · Orkish Marauder (2) · Grishnákh (2) · Morgul Tormentor (2) · Troll’s Keyward (2) · Morgul Patrol (2) · Orkish Invader (2)
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None (2) · Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · While this minion is at an underground site, it is strength +2. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2)
TaggedGameText:
None (4) · While this minion is at an underground site, it is strength +2. (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Bearer must be Elendil or Isildur.
Bearer is damage +1.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2)
· To play, spot an orc minion.
While the fellowship is in region 1, orc Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains underground.
While the fellowship is in region 3, each orc Orc is strength +2. (2)
· Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · Bearer must be Aragorn.
He is damage +1.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2)
FormattedGameText:
None (4) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · While this minion is at an underground site, it is strength +2. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Bearer must be Elendil or Isildur. Bearer is '''damage +1'''. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2) · Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2)
Lore:
None (35) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · “...new foes came swirling behind....” (2) · "It has been Remade." (2) · "...and the sword of Elendil filled Orcs and Men with fear...." (2)
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