Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Vitality: 4 & SiteNum: 4-5

Use the filters below to narrow your results.

ID:
BaseCardID:
Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
GameText:
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) · Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) · Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2)
TaggedGameText:
Southron.
Skirmish: Remove twilight3 to play a raider mount from your discard pile. (2)
· Damage +1. Fierce. Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.)
Each time an orc lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Fierce. Toil 1. (For each men character you exert when playing this, its twilight cost is –1.)
Each wounded men minion is strength +2. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Damage +1. Fierce.
If you play Stampeding Chief from your hand, remove twilight3 and spot another men minion or discard Stampeding Chief. (2)
· Damage +1. To play, spot an urukhai minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2)
FormattedGameText:
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · '''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Damage +1. Fierce.''' If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) · '''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2)
Lore:
None (21) · "'He has claimed lordship over all this land...'" (1) · "A new power is rising. Its victory is at hand." (1) · "Against the Deeping Wall the hosts of Isengard roared like a sea." (1) · "Murderers!" (1) · "Take back what they stole from you!" (1) · "The men of the South marched to war." (1) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · Black blood. Flat feet. Scaly skin (1) · But no more would Rohan stand against his kind. (2) · Dwellers of foul pits and tunnels. (1) · Frodo's quest nearly ended before his companions halted the Cave Troll's ferocious attack. (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· Lacking shields and armor, Southron forces rely on speed and numbers. (1) · No sound from an Orc was more frightening. (1) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Skin as dark as wood that has been charred by flame. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · “...a host had issued from Minas Morgul....” (1) · “...and soon yet more companies of the enemy were swiftly setting up....” (1) · “...as if a host of snakes were swimming up...” (1) · “File after file passed....” (1) · “The dark water boiled... there was a hideous stench.” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘But I've heard tales of the big folk down away in the Sunlands.'” (1) · “‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) · “‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘There is no hope of escape that way.'” (2) · “‘There will be no dawn for Men.'” (2) · “‘These are Uruk-hai – their armour is thick, their shields broad.'” (1) · “‘They have long ceased to fear the might of Gondor.'” (1) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
PromoText:

Showing below up to 64 results in range #1 to #64.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

D


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)