Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN04S222.0 (1) ·
LOTR-EN04S224.0 (1) ·
LOTR-EN04S229.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN04S250.0 (1) ·
LOTR-EN04S252.0 (1) ·
LOTR-EN04S254.0 (1) ·
LOTR-EN04S277.0 (1) ·
LOTR-EN04S281.0 (1) ·
LOTR-EN04S285.0 (1) ·
LOTR-EN04S295.0 (1) ·
LOTR-EN05S074.0 (1) ·
LOTR-EN05S075.0 (1) ·
LOTR-EN05S081.0 (1) ·
LOTR-EN05S092.0 (1) ·
LOTR-EN07S133.0 (1) ·
LOTR-EN07S135.0 (1) ·
LOTR-EN07S141.0 (1) ·
LOTR-EN08S056.0 (1) ·
LOTR-EN08S058.0 (1) ·
LOTR-EN10S037.0 (1) ·
LOTR-EN11S090.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN12S057.0 (1) ·
LOTR-EN12S061.0 (1) ·
LOTR-EN15S072.0 (1) ·
LOTR-EN15S075.0 (1) ·
LOTR-EN17S057.0 (1) ·
LOTR-EN17S063.0 (1) ·
LOTR-EN18S067.0 (1)
LOTR-EN04S222.0 (1) ·
LOTR-EN04S224.0 (1) ·
LOTR-EN04S229.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN04S250.0 (1) ·
LOTR-EN04S252.0 (1) ·
LOTR-EN04S254.0 (1) ·
LOTR-EN04S277.0 (1) ·
LOTR-EN04S281.0 (1) ·
LOTR-EN04S285.0 (1) ·
LOTR-EN04S295.0 (1) ·
LOTR-EN05S074.0 (1) ·
LOTR-EN05S075.0 (1) ·
LOTR-EN05S081.0 (1) ·
LOTR-EN05S092.0 (1) ·
LOTR-EN07S133.0 (1) ·
LOTR-EN07S135.0 (1) ·
LOTR-EN07S141.0 (1) ·
LOTR-EN08S056.0 (1) ·
LOTR-EN08S058.0 (1) ·
LOTR-EN10S037.0 (1) ·
LOTR-EN11S090.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN12S057.0 (1) ·
LOTR-EN12S061.0 (1) ·
LOTR-EN15S072.0 (1) ·
LOTR-EN15S075.0 (1) ·
LOTR-EN17S057.0 (1) ·
LOTR-EN17S063.0 (1) ·
LOTR-EN18S067.0 (1)
Bill Ferny (1) ·
Corrupted Spy (1) ·
Corsair Boatswain (1) ·
Corsair Lookout (1) ·
Corsair Plunderer (1) ·
Courageous Easterling (1) ·
Crooked Townsman (1) ·
Desert Runner (1) ·
Desert Sneak (1) ·
Desert Warrior (1) ·
Easterling Attacker (1) ·
Easterling Axeman (1) ·
Easterling Skirmisher (1) ·
Ecglaf (1) ·
Gríma (1) ·
Guma (1) ·
Hlafwine (1) ·
Léod (1) ·
Man of Bree (1) ·
Rampaging Easterling (1) ·
Sigewulf (1) ·
Southron Archer (1) ·
Southron Bowman (1) ·
Southron Explorer (1) ·
Southron Marcher (1) ·
Southron Runner (1) ·
Southron Scout (1) ·
Southron Soldier (1) ·
Sunland Skirmisher (1) ·
Vengeful Wild Man (1) ·
Weland (1)
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4. (1) ·
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck. (1) ·
Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Easterling. Skirmish: Exert this minion to make him damage +1. (1) ·
Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)). (1) ·
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce. (1) ·
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2). (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion. (1) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) ·
Southron. Ambush (2). (2) ·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (2) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (1) ·
Southron. Regroup: Exert this minion and remove (5) to take control of a site. (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
This minion is strength +1 for each other character you can spot. (1) ·
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce. (1) ·
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) ·
Villager. Discard Guma if an opponent controls his home site. Fellowship: Exert Guma to heal a [ROHAN] Man. (1) ·
Villager. Discard Hlafwine if an opponent controls his home site. Skirmish: Exert Hlafwine to make a [ROHAN] Man strength +2. (1) ·
Villager. Discard Leod if an opponent controls his home site. Skirmish: Exert Leod to make a mounted companion strength +2. (1) ·
Villager. Discard Weland if an opponent controls his home site. Fellowship: Exert Weland to heal a mounted companion. (1) ·
Villager. Fellowship: Exert Ecglaf and spot 2 valiant Men to play a [ROHAN] possession from your discard pile. (1) ·
Villager. Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion. (1)
When you play this minion, if you have initiative, you may discard an ally to add 2
When you play this minion, you may discard 2 cards from hand to add 2
When you play this minion, you may spot another Easterling to add
While you can spot 2 burdens, this minion is strength +3 and
At the start of each skirmish involving this minion, you may remove
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) ·
While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
Discard Weland if an opponent controls his home site.
Discard Guma if an opponent controls his home site.
Discard Hlafwine if an opponent controls his home site.
Discard Léod if an opponent controls his home site.
At the start of your maneuver phase, you may play a minion stacked on a
While you can spot a companion who has resistance 3 or less, this minion is
While you can spot a companion who has resistance 0, this minion is
'''Corsair.'''
When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Corsair.'''
When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck. (1) ·
'''Easterling.'''
While you can spot 2 burdens, this minion is strength +3 and '''fierce.''' (1) ·
'''Easterling.'''
'''Skirmish:''' Exert this minion to make him '''damage +1'''. (1) ·
'''Easterling.'''
When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
'''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. (1) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) ·
'''Southron.'''
'''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site. (1) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
'''Villager.'''
'''Fellowship:''' Exert Ecglaf and spot 2 valiant Men to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from your discard pile. (1) ·
'''Villager.'''
'''Regroup:''' Exert Sigewulf and spot 5 valiant Men to discard a minion. (1) ·
'''Villager.'''
Discard Guma if an opponent controls his home site.
'''Fellowship:''' Exert Guma to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. (1) ·
'''Villager.'''
Discard Hlafwine if an opponent controls his home site.
'''Skirmish:''' Exert Hlafwine to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2. (1) ·
'''Villager.'''
Discard Léod if an opponent controls his home site.
'''Skirmish:''' Exert Léod to make a mounted companion strength +2. (1) ·
'''Villager.'''
Discard Weland if an opponent controls his home site.
'''Fellowship:''' Exert Weland to heal a mounted companion. (1) ·
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4. (1) ·
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
'''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
This minion is strength +1 for each other character you can spot.
While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''.
While you can spot a companion who has resistance 0, this minion is '''fierce.''' (1) ·
This minion is strength +1 for each other character you can spot. (1) ·
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession.
At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1)
None (4) ·
"'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'" (1) ·
A tender of horses, Weland found much work at Helm's Deep. (1) ·
Easterlings came to Mordor to aid Sauron in his final assualt. (1) ·
Enemy formations are threatened by the spears of Easterling light troops. (1) ·
Foodstores swelled as refugees like Guma brought provisions to the Hornburg. (1) ·
Hardy desert warriors needed little rest. (1) ·
Humble Léod was a rancher before he became a soldier at Helm's Deep. (1) ·
Like many of the Rohirrim, Ecglaf no longer had a home awaiting his return. (1) ·
Poleaxes wielded by tall Easterling warriors cut through armor and bone. (1) ·
Promise of plunder and of the whip keep in line a lustful Corsair crew. (1) ·
Scouts find oases for Southron armies as they cross the deserts of Harad. (1) ·
Swift scouts track enemy movements to set up surprise attacks. (1) ·
The courage of Sigewulf and other Rohirrim like him will not be forgotten. (1) ·
The fury of the Eastern warriors grows in battle. (1) ·
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland. (1) ·
The kingdoms of Harad fight countless wars and train thousands of warriors. (1) ·
The pawns of Saruman are relentless in their tasks. (1) ·
The Southron armies deploy archers to harass enemy troop formations. (1) ·
Too old to fight, Hlafwine prepared meals for the defenders. (1) ·
Vile servants of Sauron marched to their master. (1) ·
“...Umbar... fell into the hands of the Men of Harad.” (1) ·
“...watchmen on the walls saw afar a new sight of fear, and their last hope left them.” (1) ·
“One or two gave Frodo a blank look and departed muttering among themselves.” (1) ·
“‘...he would sell anything to anybody; or make mischief for amusement.'” (1) ·
“‘...the Riders can use men and other creatures as spies, as we found at Bree.'” (1) ·
“‘They have black eyes, and long black hair, and gold rings in their ears....'” (1) ·
“‘They have passed on to the Black Gate; but more may follow.'” (1)
Showing below up to 31 results in range #1 to #31.
D
- Data:Bill Ferny, Agent of Saruman (15R72)/Data
- Data:Corrupted Spy (12R57)/Data
- Data:Corsair Boatswain (10C37)/Data
- Data:Corsair Lookout (8U56)/Data
- Data:Corsair Plunderer (8C58)/Data
- Data:Courageous Easterling (15C75)/Data
- Data:Crooked Townsman (12C61)/Data
- Data:Desert Runner (7C133)/Data
- Data:Desert Sneak (7C135)/Data
- Data:Desert Warrior (4C222)/Data
- Data:Easterling Attacker (7C141)/Data
- Data:Easterling Axeman (4C224)/Data
- Data:Easterling Skirmisher (4R229)/Data
- Data:Ecglaf, Courageous Farmer (5C81)/Data
- Data:Grima, Witless Worm (18R67)/Data
- Data:Guma, Plains Farmer (4C277)/Data
- Data:Hlafwine, Village Farmhand (4C281)/Data
- Data:Leod, Westfold Herdsman (4U285)/Data
- Data:Man of Bree (11S90)/Data
- Data:Rampaging Easterling (11C98)/Data
- Data:Sigewulf, Brave Volunteer (5U92)/Data
- Data:Southron Archer (4R245)/Data
- Data:Southron Bowman (4C248)/Data
- Data:Southron Explorer (4U250)/Data
- Data:Southron Marcher (5C74)/Data
- Data:Southron Runner (5C75)/Data
- Data:Southron Scout (4C252)/Data
- Data:Southron Soldier (4C254)/Data
- Data:Sunland Skirmisher (17C57)/Data
- Data:Vengeful Wild Man (17C63)/Data
- Data:Weland, Smith of the Riddermark (4U295)/Data