Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
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BaseCardID:
Black Captain (2) ·
Black Lord (3) ·
Black Threat (3) ·
Captain of the Nine Riders (3) ·
Conqueror of Arthedain (2) ·
Dark as Darkness (1) ·
Dark Lord (1) ·
Dark Threat (1) ·
Deathless Lord (1) ·
Duplicitous Lieutenant (1) ·
Elven Lord (2) ·
Faster Than Winds (1) ·
Her Sneak (1) ·
Herald to Gil-galad (1) ·
Hopeless (1) ·
Keeper of Vilya (1) ·
Lieutenant of Morgul (1) ·
Lord of Angmar (1) ·
Lord of Rivendell (1) ·
Lord of the Nazgul (3) ·
Mad Thing (1) ·
Morgul King (1) ·
Nasty Treacherous Creature (1) ·
Old Villain (1) ·
Plotting Deceiver (1) ·
Ringwraith in Twilight (1) ·
Sixth of the Nine Riders (2) ·
Skulker (2) ·
Stinker (2) ·
The White (1) ·
Thrall of the One (1) ·
Threatening Guide (1) ·
Vile Creature (1) ·
Wretched Creature (1)
None (1) ·
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. Regroup: Exert Elrond twice to heal a companion. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength. (1) ·
At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an [ELVEN] card, you may take it into hand and heal an Elf companion. (1) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Enduring. Shadow cards cannot exert Ulaire Enquea during a skirmish phase. Skirmish: If Ulaire Enquea is skirmishing, heal him to add a burden. (1) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Free Peoples player heals a companion, you may add a burden. Maneuver: Exert Ulaire Enquea twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) ·
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2. (1) ·
Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer). (1) ·
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. Toil 1. Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (1) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Fierce. While you can spot 6 companions, Ulaire Enquea is damage +1. Each time a companion is killed, you may exert Ulaire Enquea to exert the Ring-bearer. (1) ·
Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X. (2) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. Fellowship: Exert Elrond to draw a card. (1) ·
Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (1) ·
Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·Enduring.
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
Skirmish: If Úlairë Enquëa is skirmishing, heal him to add a burden. (1) ·
Fierce. Toil 1. (For each wraith character you exert when playing this, its twilight cost is –1.)
Response: If you are playing a wraith event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) ·
Fierce.
Maneuver: Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). (1) ·
Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·Fierce.
When you play The Witch-king, you may remove a threat to take awraith card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·Fierce.
While you can spot 6 companions, Úlairë Enquëa isDamage +1.
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Free Peoples player heals a companion, you may add a burden.
Maneuver: Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) ·
Fierce.
Maneuver : Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
Fierce.
Skirmish : Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1 . Skirmish: Remove a burden to add twilight2 . Regroup: Remove a burden to add twilight3 .
Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
Twilight.
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice.
Regroup: Exert Elrond twice to heal a companion. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) ·
At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an elven card, you may take it into hand and heal an Elf companion. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot Gandalf or an Elf.
At the start of each of your turns, heal every ally whose home is site 3.
Fellowship: Exert Elrond to draw a card. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce .
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
When you play The Witch-king, you may remove a threat to take a
The Ring-bearer cannot take threat wounds. (1) ·
While you can spot 6 companions, Úlairë Enquëa is
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice.
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot Gandalf or an Elf.
At the start of each of your turns, heal every ally whose home is site 3.
None (1) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Enduring.'''
Shadow cards cannot exert Úlairë Enquëa during a skirmish phase.
'''Skirmish:''' If Úlairë Enquëa is skirmishing, heal him to add a burden. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
'''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3) ·
'''Fierce.'''
'''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·
'''Fierce.'''
While you can spot 6 companions, Úlairë Enquëa is '''Damage +1.'''
Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer. (1) ·
'''Fierce.'''
'''Maneuver:''' Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer). (1) ·
'''Fierce.'''
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
'''Fierce.''' Each time the Free Peoples player heals a companion, you may add a burden.
'''Maneuver:''' Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions). (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) ·
'''Regroup:''' Discard Gollum to exert a companion or ally. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
'''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
'''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) ·
'''Twilight.'''
Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens). (1) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice.
'''Regroup:''' Exert Elrond twice to heal a companion. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) ·
At the start of each turn, heal Elrond. '''Fellowship:''' Exert Elrond to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may take it into hand and heal an Elf companion. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot Gandalf or an Elf.
At the start of each of your turns, heal every ally whose home is site 3.
'''Fellowship:''' Exert Elrond to draw a card. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''.
'''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (7) ·
"At all times they feel the presence of the ring." (1) ·
"Nine for Mortal Men doomed to die..." (1) ·
DGMA Premier Series Qualifier (1) ·
Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Nine Riders Collection (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.” (1) · “Give it to us raw and wriggling!” (1) · “He sprang forward and bore down on Frodo.” (3) · “He was the Lord of Rivendell and mighty among both Elves and Men.” (1) · “In their white faces burned keen and merciless eyes....” (1) · “Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) · “Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior....” (1) · “‘...the Shire is no longer any protection to you.'” (3) · “‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘Dead? No, you cannot kill them.'” (1) · “‘It is many a year since the Nine walked abroad.'” (1) · “‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) · “‘Must take it. The Wraiths are searching. Must take it.'” (1) · “‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) · “‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) · “‘The thieves, the thieves, the filthy little thieves.'” (1) · “‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1) · “‘You have foreseen it. War is coming... many will die.'” (1)
Submitted by "Roy1991" (1) · Nine Riders Collection (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.” (1) · “Give it to us raw and wriggling!” (1) · “He sprang forward and bore down on Frodo.” (3) · “He was the Lord of Rivendell and mighty among both Elves and Men.” (1) · “In their white faces burned keen and merciless eyes....” (1) · “Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) · “Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior....” (1) · “‘...the Shire is no longer any protection to you.'” (3) · “‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘Dead? No, you cannot kill them.'” (1) · “‘It is many a year since the Nine walked abroad.'” (1) · “‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) · “‘Must take it. The Wraiths are searching. Must take it.'” (1) · “‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) · “‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) · “‘The thieves, the thieves, the filthy little thieves.'” (1) · “‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1) · “‘You have foreseen it. War is coming... many will die.'” (1)
Showing below up to 48 results in range #1 to #48.
D
- Data:Elrond, Elven Lord (30P21P)/Data
- Data:Elrond, Elven Lord (30S21)/Data
- Data:Elrond, Herald to Gil-galad (3R13)/Data
- Data:Elrond, Keeper of Vilya (6R15)/Data
- Data:Elrond, Lord of Rivendell (1R40)/Data
- Data:Gollum, Dark as Darkness (9R+28)/Data
- Data:Gollum, Her Sneak (13U50)/Data
- Data:Gollum, Hopeless (15R43)/Data
- Data:Gollum, Mad Thing (10R21)/Data
- Data:Gollum, Nasty Treacherous Creature (5C24)/Data
- Data:Gollum, Old Villain (6C40)/Data
- Data:Gollum, Plotting Deceiver (7R58)/Data
- Data:Gollum, Skulker (11R42)/Data
- Data:Gollum, Skulker (11RF5)/Data
- Data:Gollum, Stinker (5M1)/Data
- Data:Gollum, Stinker (5R25)/Data
- Data:Gollum, Threatening Guide (19P10)/Data
- Data:Gollum, Vile Creature (7C59)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:The Witch-king, Black Captain (0P61)/Data
- Data:The Witch-king, Black Captain (8R84)/Data
- Data:The Witch-king, Black Lord (12O9)/Data
- Data:The Witch-king, Black Lord (12R183)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
- Data:The Witch-king, Captain of the Nine Riders (11R226)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data
- Data:The Witch-King, Conqueror of Arthedain (0W37)/Data
- Data:The Witch-king, Conqueror of Arthedain (17R144)/Data
- Data:The Witch-king, Dark Lord (19P40)/Data
- Data:The Witch-king, Deathless Lord (6P122)/Data
- Data:The Witch-king, Lord of Angmar (1R237)/Data
- Data:The Witch-king, Lord of the Nazgul (0P37)/Data
- Data:The Witch-king, Lord of the Nazgul (2M1)/Data
- Data:The Witch-king, Lord of the Nazgul (2R85)/Data
- Data:The Witch-king, Morgul King (7R221)/Data
- Data:Ulaire Enquea, Black Threat (12O8)/Data
- Data:Ulaire Enquea, Black Threat (12R175)/Data
- Data:Ulaire Enquea, Black Threat (12RF17)/Data
- Data:Ulaire Enquea, Dark Threat (19P36)/Data
- Data:Ulaire Enquea, Duplicitous Lieutenant (17R140)/Data
- Data:Ulaire Enquea, Faster Than Winds (7U212)/Data
- Data:Ulaire Enquea, Lieutenant of Morgul (1U231)/Data
- Data:Ulaire Enquea, Ringwraith in Twilight (2U83)/Data
- Data:Ulaire Enquea, Sixth of the Nine Riders (0P113)/Data
- Data:Ulaire Enquea, Sixth of the Nine Riders (13R182)/Data
- Data:Ulaire Enquea, Thrall of the One (10R68)/Data