Drilldown: CardReleases

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CardReleases > Vitality: 4-9 & Resistance: None & Signet: Gandalf

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At the start of your fellowship phase, you may spot 2 [elven] allies and exert Gandalf to shuffle a [Gandalf] or [elven] card from your discard pile into your draw deck.While you can spot 3 [elven] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · Defender +1. (1) · Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2. (1) · Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2) · Skirmish: If Merry is not assigned to a skirmish, discard him to remove a [SAURON] Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (1) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards to draw 2 cards. (1) · When you play Aragorn, you may take an [elven] ally with a twilight cost of 2 or less into hand from your draw deck.Skirmish: Discard an [elven] skirmish event from hand to make Aragorn strength +2. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While you can spot 3 twilight tokens, Gandalf is strength +3. (1) · While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) · While you cannot spot 4 threats, Aragorn is strength +1 for each threat. Regroup: Exert Aragorn twice to remove 3 threats. (1) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1)
TaggedGameText:
Defender +1. (1) · Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2. (1) · Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2)
· Skirmish: If Merry is not assigned to a skirmish, discard him to remove a sauron Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · At the start of your fellowship phase, you may spot 2 elven allies and exert Gandalf to shuffle a Gandalf or elven card from your discard pile into your draw deck.
While you can spot 3 elven allies, Gandalf is strength +2.
While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1)
· The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2)
· When you play Aragorn, you may take an elven ally with a twilight cost of 2 or less into hand from your draw deck.
Skirmish: Discard an elven skirmish event from hand to make Aragorn strength +2. (1)
· When you play Pippin, remove a burden or wound from a companion. (1) · While you can spot 3 twilight tokens, Gandalf is strength +3. (1) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · While you cannot spot 4 threats, Aragorn is strength +1 for each threat.
Regroup: Exert Aragorn twice to remove 3 threats. (1)
· While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1)
FormattedGameText:
'''Defender +1.''' (1) · '''Fellowship:''' Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2. (1) · '''Fellowship:''' Exert Merry to play Farmer Maggot from your draw deck. (1) · '''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (2) · '''Skirmish:''' If Merry is not assigned to a skirmish, discard him to remove a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc from a skirmish involving an unbound companion. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. (1) · '''Skirmish:''' If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · At the start of your fellowship phase, you may spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies and exert Gandalf to shuffle a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile into your draw deck. While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2. (1) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2) · When you play Aragorn, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally with a twilight cost of 2 or less into hand from your draw deck. '''Skirmish''': Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event from hand to make Aragorn strength +2. (1) · When you play Pippin, remove a burden or wound from a companion. (1) · While you can spot 3 twilight tokens, Gandalf is strength +3. (1) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · While you cannot spot 4 threats, Aragorn is strength +1 for each threat. '''Regroup:''' Exert Aragorn twice to remove 3 threats. (1) · While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. (1)

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