Drilldown: CardReleases

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CardReleases > Subtypes: Man & Strength: 6-7 & Resistance: 6

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At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck. (2) · At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [GANDALF] event into hand from your discard pile. (1) · Each of your Dwarves and other [GANDALF] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions. (1) · Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden). (2) · Hama is strength +1 for each Shadow possession you can spot. Each time Hama wins a skirmish, you may discard a possession from play. (2) · Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site. (1) · Ranger. Fellowship: Add (2) to heal Boromir. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) · Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) · Ranger. When you play this companion, you may play the fellowship's next site. (1) · Ranger. While the Ring-bearer has resistance 9 or more, Halbarad's twilight cost is -1. At the start of the maneuver phase, you may discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) · Skirmish: If Leofric is in a skirmish, exert him to play a [ROHAN] skirmish event from your draw deck. (1) · Skirmish: Play a [GONDOR] skirmish event to make each minion skirmishing Anarion strength -X, where X is Anarion's vitality. (1) · Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) · Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a [ROHAN] Man. While you can spot 3 hunters, Gamling is strength +3. (1) · Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound. (1) · Valiant. Skirmish: Transfer a [ROHAN] possession that Gamling can bear to him. (1) · Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) · While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing. (1) · While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn. (2) · While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [GONDOR] knight is strength +1. (1) · While the Ringbearer is assigned to a skirmish, each minion skirmishing Hama loses strength bonuses and damage bonuses from possessions. (1) · While you can spot a [GANDALF] companion, Theoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Theoden is at a battleground or plains site each [ROHAN] Man is strength +1. (1) · While you can spot a [Rohan] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing. (2) · While you can spot Gandalf, Theoden is resistance +2. While you can spot Eomer, Theoden is damage +1. While you can spot 3 mounted [ROHAN] companions, Theoden is strength +2. (2)
TaggedGameText:
Ranger.
Fellowship:
Add twilight2 to heal Boromir. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
At the start of each fellowship phase, you may add twilight1 to heal a ranger. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this companion wins a skirmish, you may make a gondor ranger strength +2 until the regroup phase. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This companion is strength +1 for each roaming minion you can spot. (1)
· Ranger. Hunter 1.
While you can spot a roaming minion, your gondor conditions cannot be discarded from play by Shadow cards.
Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1)
· Ranger. When you play this companion, you may play the fellowship's next site. (1) · Ranger.
While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1.
At the start of the maneuver phase, you may discard a gondor card from hand to heal a gondor companion. (1)
· Skirmish: If Léofric is in a skirmish, exert him to play a rohan skirmish event from your draw deck. (1) · Skirmish: Play a gondor skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality. (1) · Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a rohan Man.
While you can spot 3 hunters, Gamling is strength +3. (1)
· Valiant. While you can spot a rohan Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1)
· Valiant.
Skirmish: Transfer a rohan possession that Gamling can bear to him. (1)
· Valiant.
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1)
· Valiant.
While you can spot a rohan token, this companion is strength +2. (1)
· Valiant.
Response:
If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound. (1)
· At the start of the fellowship phase, you may add twilight1 to play a possession on Gamling from your draw deck. (2) · At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a gandalf event into hand from your discard pile. (1) · Each of your Dwarves and other gandalf Men is strength +1.
While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions. (1)
· Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a rohan token (or reinforce 2rohan tokens if you can spot Éomer or Théoden). (2)
· Háma is strength +1 for each Shadow possession you can spot.
Each time Háma wins a skirmish, you may discard a possession from play. (2)
· Possessions cannot be transferred from this companion to another character.
Fellowship: Play a possession on this companion to liberate a site. (1)
· While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice.
Each time Boromir wins a skirmish, discard each minion he is skirmishing. (1)
· While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a gondor Man roaming until the end of the turn. (2)
· While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions.
While Isildur bears The One Ring or an artifact, each gondor knight is strength +1. (1)
· While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions. (1) · While you can spot a gandalf companion, Théoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each rohan Man is strength +1. (1) · While you can spot a rohan Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2)
· While you can spot Gandalf, Théoden is resistance +2.
While you can spot Éomer, Théoden is damage +1.
While you can spot 3 mounted rohan companions, Théoden is strength +2. (2)
FormattedGameText:
'''Ranger. Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal Boromir. (1) · '''Ranger. Hunter 1.''' While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards. '''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot. (1) · '''Ranger.''' While the Ring-bearer has resistance 9 or more, Halbarad’s twilight cost is –1. At the start of the maneuver phase, you may discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) · '''Skirmish:''' If Léofric is in a skirmish, exert him to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event from your draw deck. (1) · '''Skirmish:''' Play a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] skirmish event to make each minion skirmishing Anárion strength -X, where X is Anárion's vitality. (1) · '''Valiant'''. '''Response:''' If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound. (1) · '''Valiant. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While you can spot 3 hunters, Gamling is strength +3. (1) · '''Valiant.''' '''Skirmish:''' Transfer a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession that Gamling can bear to him. (1) · '''Valiant.''' At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) · At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (2) · At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] event into hand from your discard pile. (1) · Each of your Dwarves and other [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions. (1) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) · Háma is strength +1 for each Shadow possession you can spot. Each time Háma wins a skirmish, you may discard a possession from play. (2) · Possessions cannot be transferred from this companion to another character. '''Fellowship:''' Play a possession on this companion to liberate a site. (1) · While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing. (1) · While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. '''Skirmish:''' While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man roaming until the end of the turn. (2) · While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knight is strength +1. (1) · While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions. (1) · While you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, Théoden gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1. At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2) · While you can spot Gandalf, Théoden is resistance +2. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot 3 mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions, Théoden is strength +2. (2)
Lore:
None (3) · "Hail, Théoden King!" (1) · "Now for wrath! Now for ruin! And a red dawn!" (2) · "Summon every able-bodied man to Dunharrow." (1) · ...its inhabitants, traditional trading partners of Esgaroth and Dale, now look to their northern allies for protection against the wild Easterlings.... (1) · DGMA Online Premiere Series (1) · Even the older men of Rohan had talents in the arts of war. (1) · Rohirrim territories are not easily taken. (1) · The son of Théoden defended Rohan at the Fords of Isen. (1) · “...Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords....” (1) · “...he had the aid of the Dwarves of Erebor.” (1) · “...seated a little apart was a tall man with a fair and noble face... proud and stern of glance.” (1) · “He was tall, a dark standing shadow.” (1) · “I can fight!” (1) · “The road may pass, but they shall not!” (1) · “Their faces were hooded and masked with green, except for their eyes...” (1) · “‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) · “‘Curse the Southrons!'” (1) · “‘Dawn is not far off.... But dawn will not help us, I fear.'” (1) · “‘Do not hope too much! These are dark days.'” (2) · “‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2) · “‘Let all my folk get ready!'” (1) · “‘Let her be as lord to the Eorlingas, while we are gone.'” (2) · “‘Let us ride on!'” (1) · “‘There is trouble now on all our borders, and we are threatened....'” (1) · “‘We come to ambush the Men of Harad.'” (1) · “‘yes-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch....'” (1) · “‘“But for my part I will risk no hurt to this thing: of all the works of Sauron the only fair.”'” (1)
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