Drilldown: CardReleases

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CardReleases > Subtypes : Dwarf or Elf & Resistance: 1-6

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Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2) · Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3). (1) · At the start of each archery phase, if you can spot more minions than companions, each of your companions is an archer. (1) · Damage +1. Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck. (1) · Damage +1. Fellowship. Each time you play a [DWARVEN] possession, you may draw a card. (1) · Damage +1. Gimli is strength +1 for each minion assigned to a skirmish. Assignment: Exert Gimli and spot a lurker minion to make that minion lose lurker until the regroup phase. (1) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (2) · Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Damage +1. While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X. (1) · Each of your other Dwarves and [GANDALF] Men is twilight cost -1. At the start of the regroup phase, you may discard a [DWARVEN] or [GANDALF] condition from play to discard a minion from play. (1) · Each time Gloin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. Skirmish: Remove a [DWARVEN] token to make Gloin strength +2. (1) · Elladan is twilight cost -2. Each time you play an [ELVEN] event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength -2. (1) · Elrohir is twilight cost -2. Each time you play an [ELVEN] event during a skirmish involving Elladan or Elrohir, that event is twilight cost -2. (1) · For each artifact and possession Thrarin bears, he is damage +1. (1) · Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While Orophin is skirmishing a wounded minion, he is strength +3. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion. (1) · Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) · Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion. (1) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card. (2) · Maneuver: Reveal the top card of your draw deck. If it is an [ELVEN] card, Rumil is an archer until the regroup phase. (1) · Ranger. While you can spot 2 [ELVEN] followers, each minion skirmishing Arwen is strength -2. Maneuver: Add 3 threats to reconcile your hand. (1) · Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Skirmish: Exert Haldir or discard an [ELVEN] card from hand to make a minion skirmishing Haldir strength -2. (1) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer. (2) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [ELVEN] companion you can spot. (1) · While Orophin is at a forest site and you can spot another Elf, Orophin is an archer. (2) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1) · While you can spot Aragorn, Arwen is strength +1 and resistance +2. Skirmish: Remove an [ELVEN] token to make a minion skirmishing Arwen strength -2. (1)
TaggedGameText:
Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· Damage + 1. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1)
· Damage +1. Fellowship.
Each time you play a dwarven possession, you may draw a card. (1)
· Damage +1. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1)
· Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Damage +1.
While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
While Gimli is damage +X, he is resistance +X. (1)
· Damage +1.
Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck. (1)
· Damage +1.
Gimli is strength +1 for each minion assigned to a skirmish.
Assignment: Exert Gimli and spot a lurker minion to make that minion lose lurker until the regroup phase. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While you can spot a wounded minion, Rúmil is strength +1 and gains archer.
Archery: Exert another elven hunter and add a threat to wound a minion. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Regroup: Exert 2 hunter companions to draw a card. (2)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While Orophin is skirmishing a wounded minion, he is strength +3.
Archery: Exert another elven hunter and add a threat to wound a minion. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While this companion is skirmishing a wounded minion, he is strength +2.
Maneuver: Exert this companion to heal another hunter. (1)
· Maneuver: Reveal the top card of your draw deck. If it is an elven card, Rúmil is an archer until the regroup phase. (1) · Ranger.
While you can spot 2 elven followers, each minion skirmishing Arwen is strength –2.
Maneuver: Add 3 threats to reconcile your hand. (1)
· Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · Skirmish: Exert Haldir or discard a elven card from hand to make a minion skirmishing Haldir strength -2. (1) · At the start of each archery phase, if you can spot more minions than companions, each of your companions is an archer. (1) · Each of your other Dwarves and gandalf Men is twilight cost –1.
At the start of the regroup phase, you may discard a dwarven or gandalf condition from play to discard a minion from play. (1)
· Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order.
Skirmish: Remove a dwarven token to make Glóin strength +2. (1)
· Elladan is twilight cost –2.
Each time you play an elven event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength –2. (1)
· Elrohir is twilight cost –2.
Each time you play an elven event during a skirmish involving Elladan or Elrohir, that event is twilight cost –2. (1)
· For each artifact and possession Thrarin bears, he is damage +1. (1) · To play, spot an Elf.
While the fellowship is at a battleground site, Haldir is strength +2.
While the fellowship is at a forest site, Haldir is an archer. (2)
· When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · While Galadriel bears an artifact or The One Ring, she is resistance +1 for each elven companion you can spot. (1) · While Orophin is at a forest site and you can spot another Elf, Orophin is an archer. (2) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2.
Maneuver: Exert this companion to place an elven card from your discard pile on the bottom of your draw deck. (1)
· While you can spot Aragorn, Arwen is strength +1 and resistance +2.
Skirmish: Remove an elven token to make a minion skirmishing Arwen strength -2. (1)
FormattedGameText:
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) · '''Damage + 1.''' '''Hunter 1''' (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1) · '''Damage +1. Fellowship.''' Each time you play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession, you may draw a card. (1) · '''Damage +1. Hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1) · '''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' (2) · '''Damage +1.''' Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck. (1) · '''Damage +1.''' Gimli is strength +1 for each minion assigned to a skirmish. '''Assignment:''' Exert Gimli and spot a lurker minion to make that minion lose '''lurker''' until the regroup phase. (1) · '''Damage +1.''' While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card. (2) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While Orophin is skirmishing a wounded minion, he is strength +3. '''Archery:''' Exert another [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and add a threat to wound a minion. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While this companion is skirmishing a wounded minion, he is strength +2. '''Maneuver:''' Exert this companion to heal another hunter. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot a wounded minion, Rúmil is strength +1 and gains archer. '''Archery:''' Exert another [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and add a threat to wound a minion. (1) · '''Maneuver:''' Reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, Rúmil is an '''archer''' until the regroup phase. (1) · '''Ranger.''' While you can spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] followers, each minion skirmishing Arwen is strength –2. '''Maneuver''': Add 3 threats to reconcile your hand. (1) · '''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) · '''Skirmish:''' Exert Haldir or discard a [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from hand to make a minion skirmishing Haldir strength -2. (1) · At the start of each archery phase, if you can spot more minions than companions, each of your companions is an '''archer'''. (1) · Each of your other Dwarves and [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is twilight cost –1. At the start of the regroup phase, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] or [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition from play to discard a minion from play. (1) · Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to make Glóin strength +2. (1) · Elladan is twilight cost –2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength –2. (1) · Elrohir is twilight cost –2. Each time you play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event during a skirmish involving Elladan or Elrohir, that event is twilight cost –2. (1) · For each artifact and possession Thrarin bears, he is '''damage +1.''' (1) · To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an '''archer'''. (2) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) · While Farin is at a battleground or underground site, he gains '''muster'''. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion you can spot. (1) · While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.''' (2) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. '''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1) · While you can spot Aragorn, Arwen is strength +1 and resistance +2. '''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Arwen strength -2. (1)
Lore:
None (2) · "I bring word from Elrond of Rivendell." (1) · "We are proud to fight alongside Men, once more" (1) · Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep. (1) · Elven warriors used their strength and wisdom equally in battle. (1) · Guardian of Nimrodel. (1) · Guardian of the Golden Wood. (1) · Hunters Design-a-Card contest entry
Submitted by "Bjearid" (1)
· Like many other representatives who have come to Rivendell, Thrarin the smith brings troubling news from the East. (1) · Online Hunters Release Event
October 2005 (1)
· The Lady Celebrían bore Elrond two sons, the identical twins Elladan and Elrohir; elder brothers ofArwen, and grandchildren of Galadriel. (1) · Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) · Veteran warrior and keen leader, Stonehelm drove the enemy from Dale. (1) · “...the Elves feared and distrusted the world outside....” (1) · “...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.” (2) · “He and his people did great works in Gondor and Rohan.” (1) · “I do not fear them.” (1) · “I would rather share one lifetime with you than face all the ages of this world alone.” (1) · “If anyone was to ask for my opinion, which I note they're not, I'd say we were taking the long way round.” (1) · “If we make no answer, the Enemy may move Men of his rule to assail King Brand, and Dáin also.'” (1) · “There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) · “You would die before your stroke fell!” (3) · “‘...I shall not be dark, but beautiful and terrible as the Morning and the Night!...Dreadful as the Storm and the Lightning!'” (1) · “‘...since you come with an Elf of our kindred, we are willing to befirend you, as Elrond asked...'” (1) · “‘Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill.'” (1) · “‘From the North we came with this purpose, and from Elrond our father we brought this very counsel. We will not turn back.'” (1) · “‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) · “‘Never trust an Elf.'” (1) · “‘The time of my thought is my own to spend.'” (1) · “‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1) · “‘We have already overtaken some of those that we are hunting...'” (2) · “‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2)
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