Drilldown: CardReleases

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CardReleases > ReleaseDate: None & Subtypes : Spider or None & TwilightCost: 4-20 & Signet: None

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Archery: Exert a [RAIDER] archer to make the minion archery total +1 for each burden (limit +5). (1) · Enduring. Fierce. When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) · Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) · Fellowship: Spot an Elf, a [GONDOR] Man, and a Dwarf to play Gandalf from your dead pile. (1) · Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2) · Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) · Fierce. When you play Shelob, you may play a [GOLLUM] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [GOLLUM] possession. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgul to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer). (1) · Regroup: Exert a [RAIDER] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1. (1) · Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell. Fellowship: Spot Gandalf to discard all conditions. (1) · Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1) · Spell. Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) · To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) · To play, spot an [ISENGARD] Orc. Plays to your support area. Shadow: Discard this condition to add (3). (1) · Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2.) Bearer must be a [ROHAN] Man. Assignment: Discard this condition from play to make bearer defender +1. (1) · Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove (1). (1)
TaggedGameText:
Archery: Exert a raider archer to make the minion archery total +1 for each burden (limit +5). (1) · Enduring. Fierce.
When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1)
· Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. (2)
· Fellowship: Spot an Elf, a gondor Man, and a Dwarf to play Gandalf from your dead pile. (1) · Fierce.
When you play Shelob, you may play a gollum possession from your draw deck.
Shelob is strength +3 for each minion stacked on a gollum possession. (1)
· Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2)
· Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · Regroup: Discard 4 isengard Orcs to wound a companion 4 times (except the Ring-bearer). (1) · Regroup: Exert a raider Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · Regroup: Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell.
Fellowship: Spot Gandalf to discard all conditions. (1)
· Spell.
Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1)
· Spell.
Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1)
· Toil 2. (For each rohan character you exert when playing this, its twilight cost is –2.) Bearer must be a rohan Man.
Assignment: Discard this condition from play to make bearer defender +1. (1)
· Toil 2. (For each shire character you exert when playing this, its twilight cost is –2.)
Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove twilight1. (1)
· Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (2)
· To play, spot an isengard Orc.
Shadow: Discard this condition to add twilight3. (1)
FormattedGameText:
'''Archery: '''Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] archer to make the minion archery total +1 for each burden (limit +5). (1) · '''Enduring.''' '''Fierce.''' When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. (1) · '''Enduring.''' '''Fierce.''' While in a fierce skirmish, Shelob is '''damage +1'''. (2) · '''Fellowship:''' Spot an Elf, a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man, and a Dwarf to play Gandalf from your dead pile. (1) · '''Fierce.''' When you play Shelob, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession. (1) · '''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2) · '''Maneuver:''' Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · '''Maneuver:''' Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · '''Maneuver:''' If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · '''Regroup:''' Discard 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orcs to wound a companion 4 times (except the Ring-bearer). (1) · '''Regroup:''' Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · '''Regroup:''' Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · '''Regroup:''' Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · '''Spell.''' '''Maneuver:''' Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, '''defender +1,''' '''damage +2,''' and unable to take wounds until the regroup phase. (1) · '''Spell.''' '''Fellowship:''' Spot Gandalf to discard all conditions. (1) · '''Spell.''' '''Maneuver:''' Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) · '''Toil 2.''' (For each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Assignment:''' Discard this condition from play to make bearer '''defender +1.''' (1) · '''Toil 2.''' (For each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) · To play, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc. '''Shadow:''' Discard this condition to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
Lore:
None (4) · "'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) · "Never yet had any fly escaped Shelob's webs, and the greater now was her rage and hunger." (1) · Wars between the southern kingdoms taught speed and precision to the archers of the Haradrim. (1) · “...for all living things were her food, and her vomit darkness.” (1) · “...she served none but herself, drinking the blood of Elves and Men....” (1) · “...who only desired death for all others....” (1) · “Down leaped Shadowfax, like a deer....” (1) · “He was... trying to recall every memory of his former journey in the Mines, and considering anxiously the next course that he should take....” (1) · “His hood and grey rags were flung away. His white garments shone.” (1) · “The hosts of Isengard roared, swaying this way and that, turning from fear to fear.” (1) · “They heard singing and coarse shouting. At first it seemed a long way off, but it drew nearer....” (1) · “‘ are welcome here in days of war but our own folk....'” (1) · “‘...the Three will fail, and many fair things will fade and be forgotten.'” (1) · “‘And what may you be doing in these parts? An Elf, a Man, and a Dwarf, all clad in elvish fashion.'” (1) · “‘Hey! Come derry dol! Can you hear me singing?'” (1) · “‘How shall any tower withstand such numbers and such reckless hate?'” (1) · “‘Kill them! Kill them! Kill them both! And then we take the Precious! We be the Master!'” (1) · “‘One of them... got caught in a spray of some liquid fire and burned like a torch: a horrible sight.'” (1) · “‘Rip them all down!'” (1) · “‘Soft and quick as shadows we must be!'” (1) · “‘What about second breakfast?'” (1)
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