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CardReleases > SiteNum: 6-9 & Lore: None

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Shelob (2) · Bard (2) · Galadriel's Glade (2)
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Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2)
TaggedGameText:
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2)
· Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2)
FormattedGameText:
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · '''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2)
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