Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Army of Haradrim (2) ·
Army of Udûn (1) ·
Black Land Shrieker (1) ·
Castamir of Umbar (3) ·
Cave Troll of Moria (3) ·
Ent Horde (1) ·
Gate Troll (2) ·
Host of Fangorn (1) ·
Host of Udûn (1) ·
Leaflock (1) ·
Regiment of Haradrim (1) ·
Sauron (4) ·
Skinbark (3) ·
Smaug (1) ·
Stampeding Chief (2) ·
The Balrog (9) ·
The Witch-king (18) ·
Troll of Gorgoroth (1)
None (13) ·
Abomination of Sauron (1) ·
Black Captain (2) ·
Black Lord (3) ·
Captain of the Nine Riders (3) ·
Conqueror of Arthedain (2) ·
Corsair Vandal (2) ·
Dark Lord (1) ·
Dark Lord of Mordor (2) ·
Deathless Lord (1) ·
Demon of Might (1) ·
Durin's Bane (2) ·
Elder Ent (1) ·
Finglas (1) ·
Fladrif (1) ·
Fladrif (AI) (1) ·
Flame of Udun (1) ·
Lord of Angmar (1) ·
Lord of the Nazgul (3) ·
Morgul King (1) ·
Revived (1) ·
Savage Menace (2) ·
Scourge of the Black Pit (1) ·
Terror of Flame and Shadow (2) ·
The Golden (1) ·
The Lord of the Rings (2) ·
The Terror of Khazad-dum (3)
Besieger. Fierce. To play, spot a [SAURON] Orc. The twilight cost of Troll of Gorgoroth is -2 for each [SAURON] engine you spot. Regroup: Exert Troll of Gorgoroth to stack your besieger on a site you control. (1) ·
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. At an underground site, Cave Troll of Moria's twilight cost is -3. (1) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile. (1) ·
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) ·
Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number. (2) ·
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) ·
Damage +2. Enduring. Fierce. For each burden you spot, threat you spot, and site you control, Sauron's twilight cost is -1. (2) ·
Damage +2. Fierce. Discard Smaug if not at a mountain. For each Dwarf, Man and Elf you spot, Smaug's twilight cost is -1. Regroup: Exert Smaug and discard another minion to discard a Free Peoples card (except a companion, Bard or a Ring). (1) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) ·
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) ·
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) ·
Leaflock?s twilight cost is -1 for each Ent you can spot. While you can spot 4 other Ents, Leaflock is strength +4. (1) ·
Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) ·
Skinbark is twilight cost -1 for each [GANDALF] condition you can spot. Each time Skinbark wins a skirmish, you may place a [GANDALF] card from your discard pile beneath your draw deck. (1) ·
Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
To play, spot 2 Ent companions. Ent Horde's twilight cost is -2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1. (1) ·
To play, spot 2 Ent companions. Host of Fangorn's twilight cost is -2 for each Ent or unbound Hobbit you can spot. (1) ·
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1)
To play, spot a
The twilight cost of this minion is –2 for each
Each time an
If you play Stampeding Chief from your hand, remove
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2) ·
While The Balrog is at an underground site, it is
At an underground site, Cave Troll of Moria’s twilight cost is -3. (1) ·
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Discard The Balrog if not underground.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2) ·
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Each wounded
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
When you play The Witch-king, you may remove a threat to take a
The Ring-bearer cannot take threat wounds. (1) ·
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · Damage +2. Fierce. Discard Smaug if not at a mountain. For each Dwarf, Man and Elf you spot, Smaug's twilight cost is -1. Regroup: Exert Smaug and discard another minion to discard a Free Peoples card (except a companion, Bard or a Ring). (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · Leaflock’s twilight cost is -1 for each Ent you can spot.
While you can spot 3 other Ents, Leaflock is strength +4. (1) · Skinbark is twilight cost -1 for each
Each time Skinbark wins a skirmish, you may place a
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1)
'''Besieger.''' '''Fierce.'''
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot.
'''Regroup:''' Exert Troll of Gorgoroth to stack a besieger on a site you control. (1) ·
'''Corsair.''' '''Enduring.''' '''Fierce.'''
'''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1. Fierce'''.
When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number. (2) ·
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)''
Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) ·
'''Damage +1.''' '''Fierce.'''
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
At an underground site, Cave Troll of Moria’s twilight cost is -3. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
Discard The Balrog if not underground.
'''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile. (1) ·
'''Damage +2. Fierce.'''
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
'''Damage +2.''' '''Enduring.''' '''Fierce.'''
For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1. (2) ·
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
'''Fierce.'''
When you play the Witch-king, you may spot an exhausted companion to add 2 threats.
Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. (1) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·
'''Fierce.'''
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) ·
'''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat.
'''Skirmish:''' Remove a threat to make Army of Udûn strength +1.
'''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) ·
Damage +2. Fierce. Discard Smaug if not at a mountain. For each Dwarf, Man and Elf you spot, Smaug's twilight cost is -1. Regroup: Exert Smaug and discard another minion to discard a Free Peoples card (except a companion, Bard or a Ring). (1) ·
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) ·
Leaflock’s twilight cost is -1 for each Ent you can spot.
While you can spot 3 other Ents, Leaflock is strength +4. (1) ·
Skinbark is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition you can spot.
Each time Skinbark wins a skirmish, you may place a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile beneath your draw deck. (1) ·
Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. '''Response:''' If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) ·
To play, spot 2 Ent companions. Ent Horde’s twilight cost is –2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1. (1) ·
To play, spot 2 Ent companions. Host of Fangorn’s twilight cost is –2 for each Ent or unbound Hobbit you can spot. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1)
None (6) ·
"Ai! ai! ... A balrog! A balrog is come!" (1) ·
"Nine for Mortal Men doomed to die..." (1) ·
But no more would Rohan stand against his kind. (2) ·
DGMA Premier Series Qualifier (1) ·
Frodo's quest nearly ended before his companions halted the Cave Troll's ferocious attack. (1) ·
Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1) · Lacking shields and armor, Southron forces rely on speed and numbers. (1) · Nine Riders Collection (1) · No sound from an Orc was more frightening. (1) · Reflections™ Release
May 2004 (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · When roused to action, little could stop the destructive power of the Ents. (1) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “File after file passed....” (1) · “He sprang forward and bore down on Frodo.” (3) · “One for the Dark Lord on his dark throne / In the Land of Mordor where the Shadows lie.” (1) · “The fire in it seemed to die, but the darkness grew.” (3) · “The flames roared up to greet it, and wreathed about it...” (1) · “This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) · “‘...a man that hacks once at an Ent never gets the chance of a second blow.'” (1) · “‘...he burst into new flame.'” (1) · “‘...the Shadow grows once more....'” (2) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘...what the plague did you bring us here for?'” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘He has gone up into the high places, among the birches that he loves best....'” (1) · “‘He was wounded by Orcs, and many of his folk and tree-herds have been murdered and destroyed.'” (1) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) · “‘Of course, it is likely enough, my friends...that we are going to our doom, the last march of the Ents.'” (1) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘There is no hope of escape that way.'” (2) · “‘They have long ceased to fear the might of Gondor.'” (1) · “‘With doom we come, with doom we come!'” (1)
Submitted by "Roy1991" (1) · Lacking shields and armor, Southron forces rely on speed and numbers. (1) · Nine Riders Collection (1) · No sound from an Orc was more frightening. (1) · Reflections™ Release
May 2004 (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · When roused to action, little could stop the destructive power of the Ents. (1) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “File after file passed....” (1) · “He sprang forward and bore down on Frodo.” (3) · “One for the Dark Lord on his dark throne / In the Land of Mordor where the Shadows lie.” (1) · “The fire in it seemed to die, but the darkness grew.” (3) · “The flames roared up to greet it, and wreathed about it...” (1) · “This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) · “‘...a man that hacks once at an Ent never gets the chance of a second blow.'” (1) · “‘...he burst into new flame.'” (1) · “‘...the Shadow grows once more....'” (2) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘...what the plague did you bring us here for?'” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘He has gone up into the high places, among the birches that he loves best....'” (1) · “‘He was wounded by Orcs, and many of his folk and tree-herds have been murdered and destroyed.'” (1) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) · “‘Of course, it is likely enough, my friends...that we are going to our doom, the last march of the Ents.'” (1) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘There is no hope of escape that way.'” (2) · “‘They have long ceased to fear the might of Gondor.'” (1) · “‘With doom we come, with doom we come!'” (1)
Showing below up to 55 results in range #1 to #55.
D
- Data:Army of Haradrim (5R70)/Data
- Data:Army of Haradrim (AI) (5R126)/Data
- Data:Army of Udun (7U264)/Data
- Data:Black Land Shrieker (15R104)/Data
- Data:Castamir of Umbar (8R51)/Data
- Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Cave Troll of Moria, Savage Menace (12R85)/Data
- Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
- Data:Cave Troll of Moria, Scourge of the Black Pit (1R165)/Data
- Data:Ent Horde (6R28)/Data
- Data:Gate Troll (6R103)/Data
- Data:Gate Troll (AI) (6R128)/Data
- Data:Host of Fangorn (6U32)/Data
- Data:Host of Udun (7U282)/Data
- Data:Leaflock, Finglas (15R30)/Data
- Data:Regiment of Haradrim (4R244)/Data
- Data:Sauron, Dark Lord of Mordor (13R140)/Data
- Data:Sauron, Dark Lord of Mordor (13RF14)/Data
- Data:Sauron, The Lord of the Rings (0P54)/Data
- Data:Sauron, The Lord of the Rings (9R+48)/Data
- Data:Skinbark, Elder Ent (15U37)/Data
- Data:Skinbark, Fladrif (6R35)/Data
- Data:Skinbark, Fladrif (AI) (6R124)/Data
- Data:Smaug, The Golden (30S66)/Data
- Data:Stampeding Chief (17R49)/Data
- Data:Stampeding Chief (17RF10)/Data
- Data:The Balrog, Demon of Might (19P18)/Data
- Data:The Balrog, Durin's Bane (0P10)/Data
- Data:The Balrog, Durin's Bane (2C51)/Data
- Data:The Balrog, Flame of Udun (2R52)/Data
- Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
- Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
- Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
- Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data
- Data:The Witch-king, Black Captain (0P61)/Data
- Data:The Witch-king, Black Captain (8R84)/Data
- Data:The Witch-king, Black Lord (12O9)/Data
- Data:The Witch-king, Black Lord (12R183)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
- Data:The Witch-king, Captain of the Nine Riders (11R226)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data
- Data:The Witch-King, Conqueror of Arthedain (0W37)/Data
- Data:The Witch-king, Conqueror of Arthedain (17R144)/Data
- Data:The Witch-king, Dark Lord (19P40)/Data
- Data:The Witch-king, Deathless Lord (6P122)/Data
- Data:The Witch-king, Lord of Angmar (1R237)/Data
- Data:The Witch-king, Lord of the Nazgul (0P37)/Data
- Data:The Witch-king, Lord of the Nazgul (2M1)/Data
- Data:The Witch-king, Lord of the Nazgul (2R85)/Data
- Data:The Witch-king, Morgul King (7R221)/Data
- Data:The Witch-King, Revived (32B267)/Data
- Data:Troll of Gorgoroth, Abomination of Sauron (8R108)/Data