Drilldown: CardReleases

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CardReleases > IsUnique: Yes & Subtypes: Orc & Vitality: 2-3

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Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) · To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2)
TaggedGameText:
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2)
· To play, spot an orc Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an orc minion, you may reveal this card from hand to add a burden. (2)
· To play, spot an orc minion.
While the fellowship is in region 1, orc Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains underground.
While the fellowship is in region 3, each orc Orc is strength +2. (2)
· To play, spot an orc minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2)
· Each the fellowship and minion archery totals are +3.
Regroup: Remove twilight2 to play an orc minion from your discard pile. (2)
· Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is Ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
FormattedGameText:
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2)
Lore:
None (20) · "Argh!!" (1) · "Fear. The city is rank with it." (2) · A few Orc casualties were of no concern to him. (1) · A Ring of Power would not stop the blade of an assassin lying in wait. (1) · At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) · Only Sharku commanded enough respect to control Saruman's warg-riders. (1) · Orcs can spring from the shadows in surprising numbers. (1) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Sauron shows favour to those in his dungeons with the ambition to squeeze the information he needs from those caught spying out his borders. (1) · Sauron's Orcs ranged far and wide, searching for Baggins and the Ring. (1) · Tending the Cave Troll is a task neither envied or respected within the tribes of Moria. (1) · The foe who gave him his scar soon after gave him the adornment for his helm. (1) · Their commander led the Goblin bowmen to the highest rise across the gap. (1) · Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · With blind devotion, the Orcs of Mordor follow orders issued from the Dark Tower. (1) · “...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.” (1) · “His broad flat face was swart, his eyes were like coals, and his tongue was red....” (1) · “I'm gonna bleed you...like a stuck pig!” (2) · “Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.” (1) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘Hit me now, Sam. Hit me!'” (2) · “‘I tell you, it's no game serving down in the city.'” (1) · “‘If there's any game, me and my lads must be in it.'” (1) · “‘Move into the City. Kill all in your path.'” (1) · “‘Send out your warg-riders.'” (1) · “‘They might agree with me, with Grishnákh....'” (1) · “‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'” (1)
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